So, basically it is a coomer warframe where you set your camera angle low to have a better view and you are ready to enjoy gameplay. sounds good actually
Yeah, about how bad is Nikke... In terms of generic asian gachas and horny levels... Kinda high... This game... Completely funny and somewhat horny hahahaha
If you refer to them being anime, the void heard you: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GQHD1d9QffM.html If you mean the stupid sexy boobs and butts well... nope, there's nothing unless you mod the hell out of a game.
Finally a game that learns from Warframe. So many looter-shooters build upon random stat weapon drops, abolishing player intentionality. The mod system is half the fun in Warframe. I hope The First Descendant gets a chance to polish their gameplay and figure out their own route based on the industry experience.
@@NayrAnur exactly. Should you wish to do so. Because some of the weapons are actually better with low progenitor bonuses. And for the Tenet melee weapons you can actually see the random stat before buying them. Warframe aims to put player intentionality first, and, while it's not perfect, gets iteratively better with every major update.
@@gears7333 I don't have a problem with weapon crafting times as I usually have at least ten of those going in parallel, and the time gate gives me opportunities to create my builds. But I get where you are coming from, and I don't have a problem with that either. What I don't like is what Division 2 did for example. As you level up on the field the enemy scales with you ,making your current loadout ineffective. You get a new weapon as a drop, with random set mods, looks, type, etc. You have your perfect sniper loadout set up for you, then you level up, the only good weapon that dropped is a shotgun. You need to stop at every corner to divide the loot with your team mates so you can all grab the gear you need, and by the time you get your new shotgun loadout together, you level up again. A system like this is just frustrating, forces you to return to your base constantly, breaking the flow of the game.
Nothing has ever come to close to how good the loot and upgrade system is in Warframe. You're inventory isn't constantly filled duplicate weapons and have to micro manage it every time it's filled up. You just pick a weapon and character and upgrade them as you loot and shoot.
Bro, every time I return from destiny, I end up losing my loot anxiety when I remember there is no postmaster to eat my weapons. I can just horde all of the materials I want. I think I have like 60 or 70k polymer bundles and nobody can stop me.
@@illusiveelk2558 check my channel, there's a video of my "inventory" and years old backlog of stuff to craft. Warframe is amazing, really amazing. It do have it's issues tho, you lose anxiety because it takes 3 days to interact with your loot. That or your wallet.
back in the days, you couldn't really choose what you got in a relic (when relics weren't a thing yet) so who knows if this might change for descendant
I'm looking forward to at least trying this game out. I doubt I'll be dropping WF anytime soon but variety is the spice of life. And not gonna lie, I am a vain man and the characters in The First Descendant do tickle my pickle. The asian devs have a style that while questionable at times, is easy on the eyes. Looter games are weird. We like the monke-brain dopamine hit of getting a shiny. But most of the time the shiny is useless and it is a circular self-defeating setup where you want better gear to get better gear faster and easier until you reach that "god-roll" state and then you're playing just because you are bored.
I mean fashionframe is endgame. If you have all your frames fashioned, you need to play something else where you can fashion new stuff before the next content drops and you rush back like a crazy.
That and the weapons looked good. Destiny 2 used to have good looking guns, but now they just reskin guns. I also miss the old gun sounds from Destiny 1. When I fired a hand cannon in D1, it sounded like it packed a punch behind it. D2 butchered that satisfying sound and I'm still sad about it
I literally never played a game like warframe tbh. All I know is they basically beat Bethesda to the punch when it comes to making a fun space related game.
Yeap, indeed. God... I have been playing Warframe over the ten years... 10 thousand hours. I don't hate The First Descendant, heck, I am interested to play it when it releases (developers have hinted that probably next year end of February), I am skeptical of Nexon but, for now. We can only really wait for it to come to see if Nexon has either ruined it or improved it from the beta. Because of the fact how Warframe gets content, there is down times and with so much time I have invested into the game, they are a bit more common for me. So, having another game that I am relatively familiar with is just bonus. I had some pet peeves of my own, two that I can remember from off the top of my head are: Ally collision and weird terrain both affecting your movement, which is a bit annoying.
the map designs at 2:54 is realllllly similar to a certain vex strike boss(brakion or any of the others) level from destiny 2. Even the textures of the terrain, when compared with the textures of the terrain from brakions boss room, look almost identical.
This is really well produced the sound quality is really good as well as the editing. Even the content of the video is very detailed. My only gripe was the pacing I think if you sped up the way you spoke the video would be perfect. Still a great video tho looking forward to seeing what comes next :3
@@Practitioner_of_Diogenes Drifter is the Operator, he literally said so himself. and both literally have the same canonical names, Owl and Heron for male Tenno/Drifter, and Falcon and Raven for female Tenno/Drifter.
@@MEYH3MDrifter is yunger one tho. Drifter is more chilled one after living in his own created world for some time. Bot are same person but not at same time
@@MEYH3M Drifter is the operator if he has never been rescued out of the Zariman Ten Zero. They basically denied the deal given by the Man in the Wall.
I don't care for The First Descendant, and I have no interest to play it. However, I find it super interesting that even with it "borrowing" elements from other games, I will only allow it *if and only if* the combination of mechanics and features blend well enough together. If there are features and mechanics that either don't work with one another or just feel "too out of place for this game", then I can't really defend it from whatever judgement people will give it. The same thing happened to Genshin Impact: Never cared about it, found it funny it was being compared with Breath of the Wild, and people are still playing it now. Live and let learn, to each their own. I'm just legit curious how far this game will go to for the community. Side note: I love how RU-vid is comparing this game to Destiny 2 above the comments there. Even the algorithm will pick up a thing or two (unless that was chosen for filling the blanks).
It's similar enough to Warframe, and other looter shooters for me to enjoy it. My main attraction to this game is the boss battles, I like the concept.
They already got one I don't like. Waiting IRL time (DAYS) for content I probably spent DAYS farming? Yeah that's a no from me. I already hate that shit in WF, and it seems FD decided that this shitty crafting system somehow made sense too. To an idiot, sure it does.
Me and my buddy called it First destiny because it was so similar to the style 😂Not just that one but also Warframe and Division were the most predominant styles we noticed
I played the beta and what i got from it is that it has potential to be a good looter shooter but still needs some polishing, specially when it comes to animations when interacting with the environment like jumping and grabbing on ledges, specially the grappling hook (it was so clunky and some times unresponsive). Also skills/abilities from some descendants could get some improvements here and there. Also, a big QOL they could add to kinda fix the inventory issue is by adding an tier selector to auto-salvage/sell items on pick up. This is how Defiance made that bad inventory system way more functional.
I really really enjoyed it so much that i had over 50 hours in the beta, lmao. I enjoyed the void bosses. Helped so many peolple with the executioner. I just hope they dont go crazy with p2w
you forgot to mention the story is consistent and not a mess and characters have personality instead of carboard npcs speaking you to sleep and lastly Death stranding lady is here XD
this game already has one thing going for it that will get people to try it out, but ultimately if you're not able to adjust the camera to zoom out until the character is center screen it'll get annoying real fast.
Honestly, the Void Intercept bosses were the highlight of the game for me. Combined what I love about raids in Destiny with the movement and fluidity of Warframe. Tbh, I actually enjoyed the beta of this more thoroughly than I have playing Warframe. Something about Warframe just doesn't click with me.
I will say, I played Ajax almost exclusively in the beta because I wanted to see if I could get a bananas build going and I have to say the build I ended the beta on was just stupid fun and so I'm hopeful for the full release
The problem here is, the Warframe problem: Missions are mindnumbingly simple and have no innovation. It's just shooting endless waves on timers with no mechanic to solve or anything. This gets boring and old really really fast, especially in Warframe, where you aren't even rewarded for long endurance runs, not only making them boring, but also obsolete for your "progression". I don't play it anymore nowadays, but I have played lots of Destiny 1 and 2 and the integral part what made the game fun, is to introduce a classic MMO dungeon and raid design with scalable difficulty into a pve shooter. Sure, there are kill rooms, but those basically act as a puzzle to solve, especially in dungeons and raids. So, my sentiment truly is, if there is another looter shooter to succeed, it needs proper mission design. Just copy pasting the loot systems and cash shops just won't cut it for me. While I do like the "fresh" look and feel of the First Descendant, it had even worse mission design than Warframe with excruciatingly long timers. The game being a technical jankfest and enemy models being ugly af with the wonkiest hitboxes I've seen in a long time makes matters much worse. I'll def give it another spin at launch, but from the beta my expectations are already at the bottom tbh.
So Warframe and Destiny had a kid. For me: Warframe for power fantasy and interesting and original themes and designs. Destiny for the gunplay. Its the reason why I keep coming back. The First Descendant when you are bored of these two games. It mixes both...
Thanks for the picture in picture comparisons. I'll say up front, limiting player inventory in terms of resources and "drop items" is an idiots game that only causes player annoyance not a mass willingness to spend. Warframe struck the right balance here in that resources storage is functionally unlimited but you spend on the shelf space for usable and "active" equipment (guns, "classes", pets and super-upgrades). were you, poor, a fool, or a poor fool you could play anything in the game effectively with 5-6 slots of each type filled with optimised gear (but the WF slots are cheap, the logins can give high % discounts and if you are buying anything except slots you are doing something dumb) I'll say his the hair, facemap and cloth texturing are way better than warframes mix of flat-extensions, "melting pot under the ugly tree" and modelling-clay respectively. That said the gameplay looks pure anthem(minus the clunky jetpacks)/outriders/division as the ground-gameplay is all that exists and most of the weapons look super basic.
Honestly if it's auto pickup weapons, the game should have unlimited inventory space cuz you're gonna dismantle it anyways. Or maybe make a standardized version of a weapon, divided it into rarity and have enemies only drop materials. Cuz I don't want to look thru hundreds of the same purple gun cuz it has different perks and may or may not increase my damage by 1%
as a Warframe enjoyer, the game indeed felt familiar. but right after that, it felt like shiet - there are so many restrictions on movement, shooting, reloading and even on insta-cast abilities that I played only to see how fast I can make bunny jiggle her butt tbh
yes it does feel like other games, because most game genres and styles have been done and that's how they attract big player bases due to it being relatable... i dont understand why this is surprising
if UI is a problem there's modders who can solve it. like what happened with starfield. the UI was so awful the community had to make alot of small quality of life changes in that game. but from what I see, the game will probably do just fine ( I'm hoping)
I'd like to point out when crafting things you can pay us at currency to have it instantly ready. If I remember correctly I had pretty much all the characters unlocked except for two🤔
im fairly new in warframe, and i dont know what are the things that make you left the game? ive tried the TFD beta nad its alright, need a lot of polished, but ive played it like a tutorial for me and a push for me to start warframe, never have regrets lolol, but im still looking for TFD tho
@@crisschan2463 The reasons are related to things political, so I won't explicitly state why outside what broke the camel's back, EOS notices for some regions of the world, which they did that also for political reasons.
They need to add a ping system. Also, it will kinda dry up quickly. I expect to beat the main campaign in a month or 2, then...boss fights in empty simulacrum rooms? Nty.
I dont know if this was commented already or if you play a lot of Destiny. but in Destiny, we have crafted exotics that (usually not all the time) can have their exotic trait upgraded up to 4 times. we do this by playing the same mission an additional 3 times at the begining of every week (due to it being time-gated) and then recrafting it with that new enhanced perk. IDK about you but that sounds a lot like the ultimate weapon upgrading.
Similairities aren't a bad thing, or a genre will become monopolised which is bad, just look at the sims life sim genre where there atm is no real competiters letting them abuse their genre monopolisation by overpricing and underdelivering content