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Complete Crime and Justice Guide | Tutorial | Workers & Resources: Soviet Republic Guides 

bballjo
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How to do well with Crime and Justice? Can you avoid the death Spiral? Here is everything you need to know about Crime & Justice!
My tutorials and how to guides are aimed at new players, who may have skipped the in game tutorial or found issue with the same. This game has many hidden features, and I aim to show you all of them.
WR:SR is an amazing sandbox city/republic builder, that allows you to control all aspects of your new country, from citizens happiness, health, education to production chains, vehicle and resource production, import export. You can do all this by truck, train, ship, and in the near future plane. There are a million ways to make your republic your own and that’s what we will do.
I just started this channel, and I hope you enjoy the content. I’m also active on:
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If you read all the way to here, I appreciate your commitment and support and hope you are enjoying what I am creating.
HAVE FUN!
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#WandRSovietRepublic #CityBuilder #Management #Shorts

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3 апр 2022

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Комментарии : 46   
@LeeHawkinsPhoto
@LeeHawkinsPhoto 2 года назад
Thanks for clearing more of the mechanics up! Crime spirals are so devastating! 😱 I think I understand now how I need to revise a few strategies to avoid these issues at all costs 🤨
@whiteandnerdytuba
@whiteandnerdytuba 2 года назад
Always love tutorials, keep them up
@camthebam10
@camthebam10 2 года назад
Brilliant as always
@seandarville6923
@seandarville6923 2 года назад
Good tutorial. Looks like it took a while to set up. There goes my workforce. Prisoners make good labour with the 3 - 1 ratio. Thanks for your efforts
@mustafaselimibis3186
@mustafaselimibis3186 Год назад
this game... also love your tutorials as always
@andreasvalentin8024
@andreasvalentin8024 2 года назад
Extremely helpful - thx
@ImagenNoReligion
@ImagenNoReligion 2 года назад
I would just specify that your goal might be to get all the prison percentages in the green, but it's not necessary. The important one to get your republic out of a crime spiral is your criminality. If you can get that number alone in the green, your prisoners will be "rehabilitated" and be less likely to commit a crime again. The big problem I've noticed is when your prisoners come out with a higher chance to commit a crime, eventually, criminality will be 100% for these criminals and each time they get out, they commit a crime, hence the spiral. Lower happiness is an issue and will effect productivity, but it won't get you in the spiral.
@ImagenNoReligion
@ImagenNoReligion 2 года назад
Oh and just skip the orphanage. They're not worth it atm.
@TheCiroth
@TheCiroth 2 года назад
@@ImagenNoReligion Early game, I'd disagree. When every person maters between 1-5K. Then, yeah you don't need more than one.
@ImagenNoReligion
@ImagenNoReligion 2 года назад
@@TheCiroth I’d agree normally but I still think they have to be buffed for me to use them early game. The fact that they cost extra meat + clothing + food that I’d rather export or not have to import makes them even more questionable. 40 workers, cost of materials (111t bricks, 13t steel) AND more criminality added to your pop. My last start went really smooth without using them at all.
@HanakoSeishin
@HanakoSeishin 2 года назад
Can't really say I like how everything in this game is a death spiral and each new mechanic only adds more. Of course you can just turn the mechanics off, but then you get a barebones game. This game really needs some better balancing. BTW prisoner labor isn't exactly free labor. And I'm not talking about how you still have to feed them. I'm talking about how if they weren't in a prison they'd be taking a job elsewhere. So using prisoner labor is just getting back the labor that you were deprived of by them being in prison. P.S. although it still takes away the labor of the wardens who could have been working elsewhere... but at least you get some return if you send your prisoners to mines.
@bballjo
@bballjo 2 года назад
The main setting for you is citizens reaction...on hard every mistake is a death spiral...on medium and easy it's less of a problem, so you can play with everything and still play a more casual game.
@nathanwells4809
@nathanwells4809 2 года назад
Prisons are just 270 person housing units that make them work better. Change my mind
@Crimethoughtfull
@Crimethoughtfull Год назад
Spoken like a true American! (lol, jokes, I'm also from the US)
@siriusczech
@siriusczech 2 года назад
Hi, bballjo, I missed one crucial information about your criminal death spiral: Everytime a criminal is released from the prison, he "infects" a little all the people in the building he moves into. You didn´t say how much and that is a huge problem to back up or simply track your next counting. Lets say he has had a 50% criminality rating. After spending a year in a prison with -3% criminality change every 0.1 year, he will get out with 20%. That is better. Lets say he will "infect" 10 other people in his new appartement building. How much? And how those percentages work for a start? If a person has 50% criminality, will he be 50% probable to commit a crime in a year? Or in every month? Or ... what the number states? If a a person is "infected" (offended) by a newly moved-in criminal, how much does it affect him/her? Fixed 5%? Fixed different %? Fixed increment of moved-in-criminals percentage (like 1/10 of his current "better himself" percentage)? I am missing too many information. Because Getting back with 20% and infecting 10 people would either means +3% times 10 increment to criminality (= +30%, which equals "treated" 30% of said criminal) or anything from + (2-5)*10 percent increment of "total criminality" = republic may be healing slowly or getting worse with every criminal slowly. And is there a cap fo how many people can one criminal "offend/infect"? Because even small increment to EVERY person in the building would simply mean a big NO to any high rise or bigger complex of buildings from modders -> you simply cannot allow a one released person moving there to fackup criminality of 800 people (not even mentioning those modded skyscrapers of 4000+ person each). That would be a spiral noone ever is able to retrieve from.
@bballjo
@bballjo 2 года назад
Simply put I don't have those numbers. I assume they are random from 0-x, so it's possible that there is no effect. I also think it's a radius of where they move to, not just the building...but I am not sure it matters a lot, and here is why. Any criminal that returns is bad for your republic, how big or little the impact is should not matter because you know it's bad, and over time it will always get worse...the only way to get a healthy impact is to rehab, trial and investigate all crimes, if you slack on any of those stations, you will see an unrecoverable crime induced death spiral sooner or later. If you knew the numbers you asked for you would only be able to predict the time frame, but I don't feel like that makes a difference in your handling of the situation at hand, which is to take care of all criminals.
@chrismarkwat1759
@chrismarkwat1759 11 месяцев назад
And keep youre educatief high
@jointscript
@jointscript 2 года назад
i have a problem with officers and judges despite having universities
@alexf2705
@alexf2705 Год назад
Can I move prisoners to the border and have them be sorted out by an "external" courthouse and prison? I usually start small in my playthroughs and building up the justice system isn't my main priority... Is there a way to have a police force to just catch criminals and have them be sent out to the border?
@bballjo
@bballjo Год назад
Short no. Longer: you don't have to worry about crime until about 5k citizens (there is a scale, that you don't feel the full force of crime until 12k citizens). And don't build any part of the justice system until you are ready to build all of them :)
@FreshMahogany
@FreshMahogany 2 года назад
How tf did you figure all this out?
@mattdill1219
@mattdill1219 2 года назад
You say that all the intended upbringings should be black or green, but can’t alcohol need and religion be in red (negative) if you are combating the demand for these in your republic? I’ve been setting radio stations to add loyalty (green) and remove alcohol and religion (red) while keeping rest black or green, but maybe I’ve been doing that wrong?
@bballjo
@bballjo 2 года назад
Green means good, not positive or negative...if you take a closer look the crime rate was negative and green... just trying to simplify the words.
@bballjo
@bballjo 2 года назад
And to your point...more alcohol can lead to more happiness, religion can be satisfied with attractions at some point. You can try to reduce that with the numbers, for for those 2 examples I would think 0% is what you generally shoot for. Before the last update, 0% meant no desire (so 0% religion meant they would stop wanting religion), but that's no longer the case, so even if you spend points on reducing religion and alcohol addiction, they will still occur, so I would argue to spend your influence on other things...but you could concentrate on them.
@mattdill1219
@mattdill1219 2 года назад
@@bballjo Thanks for response, makes sense. I always mentally looked at both of them as "bad resources" you don't want to have where possible but I'll try using other options and letting my upbringing-control structures focus on stuff like loyalty and crime.
@mattdill1219
@mattdill1219 2 года назад
I was just thrown off as I always looked at religion as something you would want to try and mitigate, and if you reduce that demand it's a red number like alcohol; I always told myself that seeing these in red was the preferred option. Once again Bballjo showing me how much I still have to learn. 🙂
@arvopohja7693
@arvopohja7693 2 года назад
I have city with population of 15k. For that many citizens i have six orphanages and even that is not enough. I could easily fill two more. Is this just how it is or am i doing something wrong?
@bballjo
@bballjo 2 года назад
Why do you need to take care of that many orphans? Orphanages are great in the beginning to help population growth...but at some point you just don't need them, just like at some point you won't be able to provide housing for everyone anymore.
@arvopohja7693
@arvopohja7693 2 года назад
@@bballjo that is a good question. I kind of took it selfgranted to built them to fullfill need. I thought it has to be done in order to prevent crime etc..
@Majteny
@Majteny 4 месяца назад
HELP PLS...Citizen flowed to me, I opened his tab and the status was good, he also had 90% satisfaction. But the handcuff icon had a 9% crime rate. Is this the reason for the escape?\Why did it happen?? The police station is next door behind his house. How to prevent the escape of these persons who are future criminals? Thank you
@bballjo
@bballjo 4 месяца назад
Your crime is out of control..i highly recommend you checkout my fix it videos where I solve crime issues, because there is a lot to it. 9% means youre very close to the crime death spiral.
@Majteny
@Majteny 4 месяца назад
@@bballjo ty
@Bert-xs1eq
@Bert-xs1eq 2 года назад
Is it possible to have several buses per jail?
@seandarville6923
@seandarville6923 2 года назад
Yes. From what i can tell there is no limit. You can also drop prisoners in 1 place then add a second building to drop off remaining prisoners. Just depends on your priorities
@bballjo
@bballjo 2 года назад
Yes...they just work like regular bus lines, where you pickup at prisons and drop off at work places.
@davminks
@davminks 2 года назад
My police stations are never effective, despite being almost fully staffed and loaded with cars. There is too much crime, hundreds of crimes per month and my stations can’t keep up enough to prosecute anything. Bug?
@bballjo
@bballjo 2 года назад
Did you watch the video at all?
@bradharmon913
@bradharmon913 Год назад
@@bballjo im confused.....should i delete crime investigations to keep around 10 and max out prison sentences?
@bballjo
@bballjo Год назад
If you watched the video...what do you think maxing out prison sentences would do?
@kevinadams9468
@kevinadams9468 Год назад
Great presentation, but my opinion of Crime and Justice remains unchanged: seriously flawed and an absolute game ruiner. The worst part is the spiral you mentioned. I have had cities with excellent loyalty, tons of cops and a police station with 89 unsolved crimes! The game will soon be over. Orphanages are also another way to destroy you city.
@bballjo
@bballjo Год назад
The current beta is addressing the crime and justice distribution issues, have you tried it? And you don't have to play with it...it's just another piece of the puzzle that adds complexity, but not sure that complexity is needed.
@Magicwillnz
@Magicwillnz Год назад
If you're building a republic from scratch in realistic mode, I'd turn crime and justice off until you have one functioning town. There's just too many criminals to handle.
@bballjo
@bballjo Год назад
That's not accurate...you only get more criminals if you ignore the criminals you have
@Magicwillnz
@Magicwillnz Год назад
@@bballjo yes but prisons, courts and police stations are really expensive and if you're playing in realistic mode it's unlikely you'll have a prison built in the early game.
@bballjo
@bballjo Год назад
That depends on your priorities and population size...for me crime and justice buildings are the first priority after I make profit, right after the university. You do need to keep your population low, I've found that
@Crazy_Diamond_75
@Crazy_Diamond_75 Год назад
@@Magicwillnz my first several years on realistic cosmonaut i avoided dealing with criminality entirely because I just didn't have the cash flow to afford to build the buildings. Didn't make a difference at all, there were no death spirals or anything like that. It may not kick in fully until you reach a certain size. I'm finally about to cross 3K so we'll see how that affects it, but at this point I have all 3 buildings in place
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