What a great guide for someone new to abyss! I loved the demos of the hard waves for the fit. I usually would recommend Aceface but this video was significantly more informative and useful! Thank you 2 years later
Died on the first try in T2 Exotic because of time out - not enough damage to kill battleship spawns in each room (Depwatcher and two Overminds). Died on the second try in T2 Gamma because couldn't kill fast enough Vedmak and two Tangled Domoviks and speed isn't enough to break distance. Omega, skills at 4 (214dps total).
Wow, just an amazing video, tons of evidence to support the fitting and with you walking us through each of the rooms, it just makes the abysss sooo much easier. I haven't tried the fitting yet, but I have full confidence that it'll work. keep it up! 👏
I'm very impressed with the quality of your video! More specifically impressed with your knowledge of the game, it's undeniable that the depth of the game is gigantic and you share very important details and knowledge about it. I like the format you use where you talk in details about what you did and what you tried, and more importantly WHY. Like Jerry Li said, you offer tons of evidence to support what you say and you break it down bit by bit so it's easy to follow. Congrats! Keep up the good work!!
Impressive fit! Gave it a try in SISI, did around 10 rooms, 0 danger. Overmind is shitty because of the ton of HP it has, and the fact that it always kisses the border of the Abyss, making it autoorbit dangerous if a speed cloud appears, as it will slingshot to abyss depth. Will keep testing while my skills maximizes (Missing shields and Minmatar drones). Will start doing it live!!
bit late, but i tried this fit (which is way more expensive now) and they added a Cynabal room, but as long as the rats aren't Elites you should be fine. Just pull range on the Cynabal and keep transversal high, and if there are frigs kill the Cynabal first.
it works, the room you died at 01:40 you have to burn away from them not get close and let the drones do the job (Watchman have virtually 100% accuracy within 35km)... like Gila against Marshall room. You didn't test this against Cynabal room or Vedmak, AB fits are extremely vulnerable to mwd+neut.
198 dps, 8250 ehp tank, 59hp/s shield regen, died to a devoted knight and 3 devoted smiths spawn. This is my second try with this fit, first time died to timer lacking dps. Don't know where I did wrong but meh, it was good effort.
Who did you target first? Smiths will neut you, so I think on that spawn id fly as far away from the devoted knight first to handle the smiths out of his range, and then kite him at 35km
@@thagdee1915 maybe u r correct, I targeted the knight and kept at 20km range, but soon got neuted out completely by those 3 smiths, killed 2 smiths and died to the knight. I’ll go back to t1 for now and when I have enough isk I’ll go try again perhaps, thank u for the reply!
What I keep hearing, " Don't fly what you can't lose". I'm at LvL 4 skills for most and 214 DPS and I still won't chance it for loss so, kudo's for your gutsy effort o7! This is obviously more than an amazing ship build but only equal to the flying skills and NPC knowledge needed. Till then, I'll hone the last two skills in T1 where I'm still confidently dominant.
i had this fit die to a single vedmak spawn, just outran the afterburner, not sure if it's me or i need to manually pilot better or what Edit: found the fit makers response... always kill vedmaks first and you should be ok. will give the fit another try (one more time)
Vedmak is the most dangerous spawn by far (only dangerous spawn. Actually i managed to die to it once with alpha clone, after Vedmak being lucky or my piloting bad and he hit basically every shot... You need him to miss about each 4th shot to survive for long enought to kill him with alpha skills. That 15% difference in DPS and a better tank makes it quite safe for omega. Always kill Vedmak first unless Damavik is Tangling, then kill them first)
any room w one or two starving damaviks plus one striking and two kikis an insta death after cap is fully drained. dps is not enough o kill even on starving damavik quick enough. everything else is fine as it shown in the video.
nothing. I got a 6 drainer spawn in the t4 marshal room, all 6 npc's were drainers. I was using a passive gila fit idiot proof easymode and still died like a potato. Every time something viable and not overly expensive works, CCP stealthly increases the difficulty, in this case the chance for harder spawns. For now abysals are just an ISK sink. If you can do t5's in your 4bil gila+implants, but you're struggling with some spawns, you're better of doing t4's before dying in a shit T5 8 marshal drainer spawns. It'll take some 300 runs to make your money back, if no power outage or gank..but heeyy...after a month of grinding abysals 8hours a day you'll have made profit.
so what about 2x Leshak spawn ? You can get Blinding and starving that can kill you pretty fast, so far this was my major problem with testing this fit.
Not if you orbit them at 5km, target the starving first. As long as you have over 200-210 dps, they actually go down very quickly, and cant track you when you are that close to them
any chance for a video explaining it for an audience that haven't tried abyssal s before? tried the fit(got pretty good skills) but got killed after 3 tries in a room vs 2 kikis and i think it was 3 damaviks. Not sure what ive done wrong to lose the ship but I could not kill things of quick enough and could not burn out of range to reset dps. Really hard to find up to date information to get into this mechanic.
Hey Dan, I do have a video that explains T0 filaments, that might be a good place to start for now. I dont go into too much detail in that video as to how the abyss mechanic work, but there is still a bit of that info in it.
@ThaGDee Hi, thanks for bringing this fit up, I was using the active shield one and doing T0s with it and I was very concerned about doing anything bigger than that. My character is just a couple days young, and I still can't use t2 missiles, do you think is safe doing T1s with all the fit except the launchers and the missiles? I'd be using arbalests and caldary navy scourges.
@@thagdee1915 Alpha clone, trying to get a fit going to plex the acount consistenly. Thanks for your time. T2 missiles are a like a month away, but t2 drones are just a couple of days, I'll test the waters in t1 and let you know.
This is a year old, does it still apply? A few days ago I lost my 3 billion ISK Gila in a Gamma T4 ( I was newt'd empty), so I decided to stick with T2 for a while. I made a new Gila that cost a lot less, but I was tempted to try this Worm. It looks fun. My memory sucks so I cannot remember all these different NPCs and what they all do. Hey, I am curious, if you are doing mostly thermal damage why not do the Firestorm?
Maybe continue to train my skills related to missiles on sisi currently I have the better shield and EHP than you, same shield regen speed, but less than 200dps, still got sniped by devoted knight wave and 3 kiki wave and Harrowing Vedmak wave on sisi :(
Jun 28, 2022 its not work, low dps and kikis and vedmak destroy you. Even if you dont get pop you can make more profit running T1 with high dps fit because this one its super slow for end a T2.
Use drones for explosive, if I have drones for kinetic on the fit, thats a mistake. For the missiles, max skills on the worm gives you a 50% bonus to the damage of kinetic and thermal missiles. Since the gamma bonus will sometimes be 30% and other times 50%, you are better off just using kinetic missiles as you will always get a 50% bonus. Cheers
Hi, fit author here. No implants for this fit, my goal was to make affordable alfa-viable fit that would solo t2s so i tried to keep it at reasonable cost (depending on current market and if you are willing to go for buy orders its somewhere between 130-160M). Also i often jump between Jita and Amarr via autodestruct so i dont use implants in general if not absolutely necessary :) To improve timing, get omega skills, thats the best you can do. Not much else you can improve on time as you are limited by DPS (190 in alpha, 220 Omega). You can go Caldari launchers instead of Gallows but dont think thats worth the cost, its like +10 DPS for additional 100M and your main damage source are drones anyway, you might squeeze a bit more damage with imperial DDA for another 120M (again, dont think its worth it) and maybe some boosters (i think there is/was some flat damage booster, maybe fire rate booster... no idea, I dont use them) Generally, get in test server, try stuff up, maybe I have missed something. Everything else is just piloting stuff (if you have drone spawn or other frigate spam, concider using republic warriors for better tracking, grip tesseras too for shield buffer, cruisers and above generally tech IIs for more damage. And also tank is good, so grab loot before last enemy dies and finish room orbiting gate at 1000 to minimise waiting time.) If you are going for implants, I would rather advice for shield ones to be extra safe for Vedmaks. +3% shield capacity and +3% for regen speed are 20M each and you can throw some Nirvana implants into the mix if you go 'money is not a problem' aproach. Also there is some speed implant that is dirt cheap that might be helpful a bit, Zor's navigation or something, for 3% velocity... Vedmak is the most dangerous spawn by far (only dangerous spawn. Actually i managed to die to it once with alpha clone, after Vedmak being lucky or my piloting bad and he hit basically every shot... You need him to miss about each 4th shot to survive for long enought to kill him with alpha skills. That 15% difference in DPS and a better tank makes it quite safe for omega. Always kill Vedmak first unless Damavik is Tangling, then kill them first) Inferno missiles are because of damage bonus and more dangerous rats tend to have lower thermal resists than kinetic, but if you have overmind and -50% resist roll, might be better to switch to Nova, its a little bit better for ships with 70% resist across the board. As before, in my opinion not worth the hassle. Im just a lazy egger who spends most of time docked, shipspinning and trading :) If you go full on blink with mid grade nirvana sets and those additional shield implants for capacity and recharge, you can get same defense without gamma bonuses and can take it into Exotic (or maybe even Firestorm) for higher DPS - at that point only dark should be no-no as drones just wont hit, but if you go that balls, then definitely test it for a significant time in SISI, havent tested it outside gamma.
Well, I couldnt have answered this question better than that. If I could add one thing, maybe with amazing manual piloting someone could get away with having 2x DDA instead of one, but that would bring your shield regen down to about 75hp/sec, which might not be sufficient against the really hard spawns such as the watchman/sentinel. If it did work however, that would put you at around 250dps and would reduce your time per filament by 1-2 min
@@fernandopena6659 went on to look for implants and boosters, but effect of using missile fire rate implant is minimal (+3% implant is +3DPS, then you can pop something like +5% booster, but again, that apply only to 70 DPS on missiles...) 3912 shield HP 148s 65hp/s 228,4/227DPS is base fit, full omega skills and i would say you dont want to get below 59hp/s shield regen (Alpha have 59hp/s) 4029 shield HP 191s 52hp/s 256/254,6DPS (2 DDA, SM-703, SP-903 to compensate) 4108 shield HP 187s 54hp/s 256/254,6DPS (2 DDA, SM-705, SP-905) 4830 shield HP 187s 64hp/s 256/254,6DPS (2 DDA, SM-705, SP-905 abyssal with unstable and rolls around 25 giving additional 550 shields in total, but needs high rolls on shield and no PG penalty) 4930 shield HP 187s 65hp/s 256/254,6DPS (2 DDA, SM-705, SP-905 low grade nirvana - simmilar cost to abyssal extenders but no luck on market involved) 4930 shield HP 140s 87hp/s 252,2/250,9DPS (1 DDA, kinetic, SM-705, SP-905 low grade nirvana) So for a cost of additional 1,5B you can get 2DDAs and still have high enought tank to run gamma. Or you spend as much, but keep 1 DDA and run Exotic instead with higher clear speed (all of your damage is kinetic and enemy doesnt have shield bonus). But then it would be better to buy Gila for half of that price that should be able to fly t3 and possibly t4
@@anupew3276 thks again Anupew. I simulate a few things and doesnt make sense to change the original fit. Ur fit seems perfectly balanced cost/efficencie. I hope i can help u out some time... cheers mate
Hi! I have three question to you or somebody with gameknowledge. 1. How i can increase my passive shield regeneration? What skills I need to learn? My current shield regeneration is at the 65 hp/s. 2. How can I increase my power grid lvl? Now with everything online I have got -0,8 / 50. I have Power Grid Managment skill 5/5. 3. CAn I use Hobgoblins instead of Warriors. I have much better skills in galente drones. I have 227 dps with galente drones and 150 dps with minmatar.
Shield operation will give you 5% reduction in shield recharge time per level, advanced weapon upgrades will reduce powergrid need for launchers and turrets by 2% per level, and finally for the drones, you will get either 30% or 50% increase in explosive damage when you enter the filament. You are better off training the minmatar drones and using those, otherwise you are leaving a massive opportunity on the table to increase your clear time and in some cases, not die.
@@hiimjarek2050 1) 65 outside of filament is enought, will be close to 90 in gamma due to shield HP bonus. If you still want more, you can buy SM-703 (+3% shield capacity) and SP-903 (+3%recharge rate) implants (~20M each) 2) EG-602 implant (+2%PG) until you train the skills, its under 5M
Such low dps and the enemies have a bonus to shield hp in Gamma. This is going to be so slow the isk will be worse than T1 exotics in a fit with double drone damage amps and if you hit multiple battleship spawns you are going to time out.