@@1sinister80 1st off thats not what the person said they wanted, 2nd off they showed the xbox 360 game in the video. So your comment is double pointless. What a clown 🤡
I like both games they were very a different style and were in the same universe i own the Sega genesis version I'm trying to find the SNES version...for unfinished business
good luck on that, I got lucky and paid only $30 for a copy of he Sgen one (which normally costs $80ish) and even though I owned the original Snes verion an beat it many times, I lost my copy and now you hardly see them,@@HighFalutinTootin
as a Shadowrun player myself i prefere the Genesis version because THAT feels like i'm a part of the Shadowrun World, despite any flaws you might see, the Nintendo version is good too but that feels more like a personal Story of Jake and Co.
The SNES version is based off of a novel and goes for a system to tell the story, and the Genesis version actually tries to use the second edition ruleset, and mostly succeeds, I can see where you're coming from.
The Shadowrun SNES game does give it a better impression of the universe tho. The atmosphere is actually even deeper there. I actually felt like I was there. The dark, gritty feel was extremely palpable. The Genny one was also like that, but I felt the SNES version did it better.
As someone who grew up on the Snes and is only recently playing both of these games, I have to give it to the Genesis game hands down. It's good enough that I feel like I want to make a modern rendition of it.
It gets very repetitive. I think the best Shadowrun game would have the story and exploration of the SNES game, with the open nature of the runs, and the party and progression systems from the Genesis game.
Disagree! The open world gameplay on the Genesis version was incredible in the 90's. I loved the random events on the streets and the runs where you infiltrated a corporate building were very engaging and fun- they didn't even mention that on the video. Genesis should have won for ganeplay.
I love both versions of the game. Personally, I lean more towards the SNES version, but the Genesis version was also an absolute must-play game. I hope one day that someone translates the Sega Mega CD game into English, as, apparently, that version is the one closest to the source material.
As an RPG player, I think a lot of the criticisms of the Sega Gameplay/Presentation is actually what made it better than the SNES version. SNES had some nice features, but in balance I think people that came from tabletop gaming would enjoy the Sega better.
Ummmmm yea.. a year after your comment I pretty much said the same thing, I think they're usually like 80% spot on when console wars reviews games. But this one's not one of the 80%
These guys talked about a lot, but they misrepresented a lot too. The Sega's missions are plenty fun, but they only talked about the basic early ones. You go Ghoul Busting early on, and then you eventually start breaking into Corporate Buildings and have to slink through security measures in order to rescue people or steal items. There is a LOT of variety in and out of the Matrix. The leveling system is more complex, and you can customize your team far better as well. You DO get karma from defeating enemies, just not a lot. Your main source of karma is from doing SHADOWRUNS. You know, what the games are NAMED after. SNES Shadowrun is good, but the Sega wins hands down.
@captainunload. Agreed. Sega's Shadowrun is clearly better than the (very good) SNES game. I usually agree with their outcomes, but I wonder how much time the guys put into this game. Maybe RPG's aren't a suitable genre for the channel. It's not like platformers or fighting games where you can get a handle on them very quickly.
@@rootykazooty351 Ha! They just gave Art of Fighting the win then played it live and couldn't beat the first guy on SNES. It's garbage. I saw a guy whizzing through SNES games only a couple of days ago and he played it for like 3 seconds and just said "terrible" and moved on. That's an accurate review right there. The Genesis game, infuriatingly is a class act of a game all around. They nitpick utterly pointless things then make out that's a really valid reason to give something the award of being a superior overall game. And not mentioning the f-ing input lag and low res that ruin every single game.
Looking back on this, after a few years. I can honestly say that the walls of text you encountered on the Sega version was more in keeping with tradition of a Pen and Paper experience. If you tripped an alarm, there was a dialogue box telling you that it happened. Almost every action was explained as if a DM was present.
You guys seem to be wrong about karma in the MD/GEN game as well. GameFAQs: "you'll get a Karma point every 15 or 20 kills. I've done some testing with different types of enemies, and the fewest amount I've seen is 12, with the greatest amount being 23. "
The Matrix in the Sega version is NOT safer. Someone didn't hack the mega-corp matrix missions as reference before doing this. And that's part of the problem with the SNES version. In Sega, the Matrix gets a lot harder, and deadlier, the higher on the food chain you try to hack. In the SNES version, it doesn't matter who you're trying to hack, it's all the same system set-up, and there are just a few more invisible enemies to blow up. Which, by the time you're hacking Aneki, it's a simple matter that has gotten no harder than the first system you hacked into. Run into some Renraku black IC on a red alert in the Sega version, and tell me you'd rather do that than gun down some random gangers in the real world of the Sega version. Black IC can actually kill your real life character, and it blocks your jack-out attempts. Also, the cursor system isn't just a nitpick of the SNES version, it's a major flaw that sucks so much life and fun out of the game.
@@tuxysmagicaljukebox5431 The cursor literally stopped me from continuing past the first few hours of the game when I was a kid, and meant that I only finished the SNES version when I was in my 20s, despite having played, played, and replayed, the genesis version a decade earlier. I consider that a major flaw.
I enjoyed the cursor system. Takes a little getting used to but is functional and feels unique. SNES Shadowrun is one of my all time favorites and I can't wait to play the Genesis version as well.
1. T... They aren't invisible persons.. They're IC - Intrusion Countermeasures. Data Programs designed to stop Deckers ( _Hackers_ ) from infiltrating systems. 2. Though the Sega Ending is terribly lackluster. The JP Snes version of Shadowrun is far superior version overall ( _full playthrough on my channel_ ). 3. I highly disagree. The Shadowruns is what makes the sega version so captivating. The continual hunt for various missions to earn nuyen and karma in order to level your character up. 4. You can run away from enemies if you have 5 or more Quickness. If you play an Elf with maxed out Quickness at 7, +installed Cyberware Muscle replacement to boost this up to 9, you run really really fast! 5. *WRONG*! You don't have to do Matrix runs at all in Shadowrun ( Sega ) but it is true that that's where the real nuyen lies. But if you don't have a dedicated decker or just don't want to, then don't! Because using the Matrix is a ton of money in and a ton of money out. Heck, the best cyberdeck in the game costs like 180, 000 nuyen ( _130, 000 through a contact_ ) and that's not counting leveling your cyberdeck up to it's maximum potential and getting the best and highest level programs in the game. You can easily spend upwards 500, 000 nuyen for that and more and you can easily *LOSE* your greatest program to a Tar Pit in the Matrix, forcing you to rebuy it again to the maximum level ( _about 50-70k nuyen_ ). But it's incredibly rewarding because it's a game within a game essentially. I'm sorry, I'm gonna have to dislike this video on the basis that you seem to not understand Shadowrun at it's core. It is fine if you just want to play the game for the story since the snes game offers a *linear narrative*, but calling it the best Shadowrun is just wrong. Also for the full experience, play the Japanese version of the snes game or watch it on my channel. The Japanese version is 2mb larger than the EU/US versions, it has both ENG and JP text and even includes Jake's supposed girlfriend at one part that's not during that one-vid phone conversation. It is the better version.
+Zeithri everything you said, they also said. You didn't watch the video and pay attention. Especially for your 5. But why number them when they didn't. You needed to put something to align it to them since I can tell you were writing each one as you saw the video. aside from terminology. They called it the better game in any case.
***** The way he used numbering doesn't seem like simply given numbers to note how many complaints his has, which isn't useful anyway. I think he just started writing as he saw the video. I do that too sometimes. But the problem is he didn't always make a note of what he was referring to and just went on. Especially in the beginning of his paragraphs. Without quotes or time links, and without having the video running along, it's just kinda annoying if he's trying to discuss something. and like I said, terminology aside, They also mentioned the things he mentioned. He somewhat acted like they didn't. I'm not saying he's not right, or he shouldn't have his opinion. But look at how he starts number 3. WHAT IS HE DISAGREEING TO. You don't start like that. This isn't about grammer. The first three aren't about inaccuracies. 1 is just about terminology. The other two are pure opinion. Honestly I don't want to re-read his/(whatever gender) comments all over again. I don't want to comb through it finely. So I'll just stop but even that shows what I was talking about. Again I'm not completely knocking him. What I'm saying that the impression he's trying to give isn't accurate. Even in the review they admit one game is more complex. If that's what anyone's point is, they already mentioned it. They are upfront about it. Having a different opinion or enjoying that isn't the same as inaccuracy. It's fine to comment that you enjoyed that aspect. Lots of other people did. This(his) comment didn't stick out because of that.
D. San _He, He, He, He; He_ *Listen* broad, I ain't a he and your opinion on my opinion doesn't matter to me. You either get what I said or you don't get what I said, but by the end of the day they were terribly wrong on a lot of dots that come from a clear misunderstanding and lack of caring of the said games. I have played the Snes game numerous of times, I even have a playthrough of the Japanese version on my channel. And I play the Sega game every time I desire to play Shadowrun because the Sega is just the better version _for me_. That's that.
No way, man. I played both as hard as I could, back when they were new. I rented the SNES game and finished it in a weekend; the Genesis game, though, kept me busy for YEARS, each replay lasting easily a few months, testing different character classes and loadouts. And it was way more faithful to the pen-and-paper RPG system it was based on. Let's face it - only a young retro-gamer who doesn't know what Shadowrun is would mistakenly believe the nice, shiny SNES game is the better of the two. But anyone who knew Shadowrun would swear by the Genesis version, hands-down.
The SNES version was published by Data East who paid for the license, while the Genesis version was published by FASA, the creators of Shadowrun because they didn't like the gameplay of the SNES version. I don't know much about the Sega CD version because it's a Japanese exclusive, but from what I read it's a visual novel.
I went to K-B Toys & saw Shadowrun on the discount bin for $ 5.00 Dollars, so I bought it, not expecting much. Holy shit, my mind was blown ! What an amazing game ! I was on my Super Nintendo for a whole month straight! Awesome memories 👍
You get karma for several things in genesis, not only shadow runs as stated in the video. Killing people gives you a fraction of a karma point as does suppressing Ice in the matrix. Also overall I think the SNES game is like a toy game that barely hints on many of the elements of shadowrun, where as the Genesis version did a good job of getting some depth considering the limitations of the systems at that time. Eg, Stats and abilities and thier interaction with cyber ware and character race. This system is much more complex and interesting than the Snes version. As an RPG fan I consider this to be a huge part of what makes a good rpg. I happen to like games where you go around picking up items and trying to fit them into some kind of puzzle essentially, think kings quest. This is what the SNES game reminds me of, kings quest with action sequences. If not for the fact that I personally enjoy this type of game, I would find the SNES version unplayable. It is also undeniable that the matrix system in the genesis version is far superior. There is, again, a deal of complexity to it with the interaction of multiple character stats, software types and versions, and hardware. The SNES version is just, find the cyber deck raise your computer skill to 6, understand mine sweeper, and destroy every system in the matrix with ease. I could go on and on. But bottom line there is no contest Genesis shadowrun is far superior, not even in the same league. The only problem I have is that of you spend the time to grind and build your stats, you can get to the point where you are nearly invincible and everything except the highest level matrix runs becomes too easy. It just so happens that on the SNES version the same thing happens naturally without grinding. Both games are too short once you have completed them once and know exactly what to do. ok I stopped and started rambling again. I'm done GENESIS!
Completely agree with everything. I loved the Genesis version and wish someone picked up from it. Instead the shadow run that came to steam was more like the snes version. I also liked the free roam in shadownrun.
Genesis fits the tone and style of cyberpunk better and I agree, the gameplay is awesome! It is unique and interesting. I have no problem reading lol I actually enjoy reading. But they do a good job letting people see the differences.
Would have given sound to SNES, but gameplay to Genesis I didn't mind most of the mission types in the Genesis version. I did avoid escort missions because they were boring. The ones where you break into corporate offices were the most fun IMO. The matrix should only be done if you're a decker iirc since your attack speed and hit rate are affected by you decker stats. They pay out the most since decker parts and skills are ridiculously expensive. And in general I really disliked using the cursor system on SNES. Surprised you guys didn't even touch on story, although SNES was going to win presentation anyways XD Sick ass title card, by the way
+flashman7b This video was long enough so I had to cut stuff out like the story. We kept it spoiler free for people who want to be surprised on their own. And the title card is sick! Greg did a great job on it.
That's funny. All the stuff Greg (the Nintendo guy) mentions as negatives is what actually makes the Sega version great. Lots of text? Well yeah. It's a role-playing game, there's bound to be a lot of text. Random encounters with random consequences? Great. Limited bullets? You need to be watchful of your loadout. Doing Shadowruns? The game is called Shadowrun and the point is to make you feel like a 'runner, which it does, perfectly so.
Also, everything about the SNES version gets old fast. The enemies are almost always the same three or four sprites, they just shoot at you, and you eventually run away from most of the rando battles because they're sooo damned boring to fight them. There's no danger to them, it's just annoyance. Also, I just walked out of that room, and I came back in through the only door. How did three more guys magickally appear in there every damned time. So many randos, just thrown in to annoy. Also, you didn't discuss enough about the differences between character advancement between both versions. In the SNES one, it's so lacking. It honestly plays like a choose your own adventure game, and the advancement reflects that. You get karma or everything, but so what? You don't have a lot to spend that karma on, and the equipment choices throughout the game are seriously lacking. In the Genesis version, you have an almost entire character sheet, right from the start, to start building a real, fleshed-out character with. And the equipment choices are amazing. You can buy all sorts of spells, equipment for your cyberdeck, programs, guns, armor, biomed gear, grenades, breaking and entering tools, contacts, and so much cyberware. Every time you play the Genesis version, you can go through with an almost completely different character (that just happens to look the same), while in the SNES version, it's just Jake, and he's gonna get the same crap equipment, in the same order, he did last time. Also, you can upgrade and equip your fellow shadowrunners in the Sega version. Which means you have the option of taking that Rat Shaman in Redmond Barrens with you all through the game, and he can be as badass as you when he gets there. In the SNES version, you have to get the best runners in the end game, because no one but you can ever get better. The SNES version is too static. And way too linear. You play it once, and then your done with it. Boring.
weird how I would give almost all the opposite votes: graphics and presentation to SNES, music is pretty much tie, I agree, gameplay definitely to Genesis, that cursor on the snes version makes it a chore to play
HWY GUYS, WOW! I'M GLAD NINTENDO ACTUALLY WON THIS. WHEN ARE YOU GONNA REVIEW PHANTASY STAR 4 VS. FINAL FANTASY 3 (6)? CAN I MAKE SUGGESTIONS? -JOE & MAC -MORTAL KOMBAT 2 -SONIC THE HEDGEHOG 1, 2 & 3 VS. SUPER MARIO ALL STARS (EACH MARIO GAME SEPARATELY VS. EACH SONIC GAME) -DONKEY KONG COUNTRY VS. VECTORMAN
Wait, there are invisible mages in Shadowrun Genesis. It is Normally two random Lone Star enemies, an Orc and female human mage. Inside corporate bldg runs and Puyallup Barrens.
SNES better? I beg to differ. That freakin' cursor!!!!! And I prefer being able to level up the other shadowrunners. I usually prefer SNES versions of games, but definitely not this one!
The SNES version of Shadowrun is probably my favorite game of all time. It just has a feel like no other and combines so many of my fantasy interests in one game and no other game does that. I mean....Cyberpunk with Dwarves, Elves, magic, Guns, detective noir style gameplay an arena scene.....it is just the weirdest combo of fantasy stuff all smashed into one game and it isn't a mess, it's actually a REALLY good game with a REALLY good story. The game is just one of a kind.
Who disliked this? The production value has greatly increased in your videos and I'm always happy to watch everything you release. Great job, as always.
I love this channel. I watch RU-vid everyday, even Channels with millions of subscribers but this new channel is just as entertaining! Keep it up you guys!
Yeah i thought it was stupid to even compare. Snes was the clear winner. Seeeeega Gennnnesis music fuckin sucked. Sorry Dan you cant win every damn week. Thats why i unsubbed.
No. Genesis is far, far, far better than SNES. I'm playing the SNES version, and the soundtrack is: 1) Dull 2) gives no Shadowrun feel at all. Could be any soundtrack to any game.
No way. The Sega Genesis version is way better. You can even go into extraction shadow runs into company buildings and hack 'em from the inside and open vaults in the offices walls which have lots of nuyen and other stuff. No way, the gameplay in the Genesis is much better. The SNES guy obviously did not play the Genesis game properly enough...
Yeah as much as I hate to admit it, the Sega version was WAY better in SO many ways.... It was more close to the pen and paper cuberpunk Shadowrun than the SNES. this game (just like another awesome games based on pen and paper, Dungeons and Dragons Warriors of the Eternal Sun) has two different game engines built into one awesome game, the Matrix hacking is fucking great. Tho both games are great, they will have their die hard fans who think that their version is the best..... Do your self a favor, and play BOTH and decide for yourself.... (be sure to check out D&D warriors of the eternal sun for the genesis/megadrive)
Genesis had better gameplay, was more faithful to the mechanics and atmosphere of the pen and paper. SNES had a more general story and more memorable battles/enemies. At the time, definitely preferred the Genesis version, but I'm glad they went with the SNES mythos and atmosphere for Returns and Dragonfall.
This was just released? I was just listening to the SNES soundtrack and started watching this because it was recommended... What a time to return to one of my favorite games.
Dan thank you buddy. you always have a good gang with you in your vids and i'm a big fan. i rewatch your stuff regularly especially on hangover days. thank you for keeping us entertained pal. much love
I played both games. The SNES version I played to the end, could not put it down.The Genesis version I played for about 5 minutes and turned it off. I didn't like the graphics, sound, or combat mechanics in the Genesis version at all, even if the game was more true to the pen and paper Shadowrun game. Ive tried getting into the Genesis version again but I cant bring myself to play it for more than a few minutes before I go back to the SNES version
You can use a few gg codes and a patch to get around the major problems with the MD/GEN version, but you can't get mouse support for the SNES game or remove the eventual tedium of the keyword system (without using a guide). Best Shadowrun goes to Sega Mega Drive. ;)
A few things this video got wrong is that in the genesis version, you can avoid battles in town by just out running them, even when the game slows you down. Plus karma and money is earn like shadowrun game, as u only get karma, and get actual cash from completing shadowruns. A minor nitpick that probably should have been express more is how the snes version plays like a console port of an 90's pc rpg. It is pain in the ass to move around the cursor with a dpad, making precise clicks. For example, Ultima 6 on pc is always better than the snes version, as the snes version takes twice or more longer in selecting items and organizing inventory. But even with those grivences, awesome video, and hope to see more of the plot with virtual girl in the next episode :D
+Gabe Chapman Battles are avoidable but its very difficult, especially if you're in a building. There is cash from the shadowruns, but def more in the matrix from just getting data. And the cursor is not a great on SNES and would be better for PC games, but it wasn't too hard to get used to. Fortunately the game isn''t cheap where not moving the cursor fast enough will mean death. Its not perfect but its one of the better uses of a cursor on a console game. Thanks for the input and glad you enjoyed!
But that's what makes it more like the Shadowrun universe. Life ain't easy. Other runners hired to interfere with your run, security that you aren't supposed to fight (because you prepared properly for your run), and the matrix runs get easier when you upgrade your gear and stats. Besides, you actually do earn karma through actions and not just runs. You can actually beat the game and upgrade your karma without doing a single paid Shadowrun.
I'd suggest the SNES mouse, but that didn't exist when shadowrun came out, so it doesn't support it. And it was terribly supported too! Sim City 2000 on the SNES runs terribly anyway, but it was a port released 2 years after the snes mouse came out, and STILL it has no support for it at all. I mean, of all the obvious things you could use a mouse for, surely a port of an entirely mouse-driven PC game would be it, right? Nope. Whoever did that port either didn't know, or didn't care that the snes had a mouse...
I completely agree, Shadowrun for the SNES was a much better game overall. However, I would still replay either as they were both fun games that took a different look at the Shadowrun universe.
SNES version is open world as well, as much so as Segas. As someone who played both and loves Shadowrun overall, I lived both games. However, I have sentimental connection to the SNES game, and its undoubtedly my favorite SNES game of all time. I wish they'd found a way to combine the best elements of each version into one game.
here's some ideas, Pinocchio Super Thunder Blade(Genesis) vs Air Cavalry(Snes) Jungle Strike Urban Strike The PageMaster Prince Of Persia Doom Troopers
+L.S.A Most are interesting picks except Super Thunder Blade Vs. Air Cavalry since they aren't the same kind of games, the former is a third-person rail shooter (like Space Harrier) while the latter is a free-roaming simulation shooter.
This is probably the most diverse and worthy of all the console wars games. I grew up with the Genesis one (thank you Sega Channel), but have since played the SNES one a bunch. At first I was turned off by the SNES one, but it started to grow on me pretty fast. Definitely feels more like an RPG, while Genesis is more action RPG. They both have a great unique style, I'd say the SNES one is more polished and technically sound, but the Genesis one is faster and easier to pick up and have fun with. Considering the game in question, I'd have to slightly give it to the Genesis version, the soundchip & songs and graphics really help sell the cyberpunk futuristic Shadowrun atmosphere. Though, I do love that funky-ass Uptown jam from the SNES version lol, and admit it has a better OST.
I respectfully disagree. I wasn't a fan of the SNES version; I felt too much like I was on rails for the whole game. Whereas I'll *still* go back and play the Genesis game, I have so much fun with it.
The consensus on the Internet is that the Genesis version destroys the SNES version. I love the Genesis version, but I haven’t played it on SNES. I often think about a Mega CD version (not the existing Japanese adventure game) which is simply the Blue Sky Software game but way higher production. Videos (love that grainy Mega CD video - would actually suit the aesthetic quite well) and pixel art which is just much, much better. As it’s on CD you could do so much with a sequel to this game.
This channel is great! I stream some retro-gaming on my Twitch and RU-vid channels, and very often am I left with the choice of choosing between a game created on two different consoles. This was very informative, and pretty entertaining - Subscribed :D
To anyone interested, I made UGC to Shadowrun Dragonfall which ties the SNES and Genesis versions of Shadowrun together. It's called "Brothers to the End" and it's available both on Nexus Mods and Steam Workshop. I'd love to know what you guys think.
Along time ago.. I had rented the Sega Shadowrun and the next morning on the bus a close friend of mine was talking about a really cool game he rented on SNES and when he said it was called Shadowrun we flipped out...weird coincidence. We both unknowingly rented Shadow run for too different systems at the same time. I loged both of the games and they had a huge impact on me. Thanks for the comparison!!!!
+Console Wars I gotta say thanks because that video really helped clarify things for me I was wanting to see witch version I should play and now I see that I'd like the SNES version most. Thanks alot for the in depth comparison.
idk why but for me shadowrun snes has better graphic because it's isometric view, which is more unique, and more diverse color palletes. The graphic has more style and soul than the genesis version.
To me, the SNES game is one of the greatest 16 bits games... I claim it with no shame, the Super Nintendo was my teenage console, and from all the Super Nintendo era, there are 3 games that have drawn me into their universe like no others : Final Fantasy VI, Super Metroid, and Shadowrun (Flashback has been a strong contender too). The Genesis game looked to me like "just another game", not bad, not good, just didn't care, it was not fun and not immersive... the SNES game looked awful at a first glance, but after a couple of minutes, I was just right there, it was so immersive... in a certain way, it was like playing Deus Ex in 1993...
I could never get into the SNES version, the cursor system irritated the hell out of me. The Sega version hooked me after 20 minutes of play. To each their own. I wish they would make another one that wasn't turn based.