Environment Artist Brendan M shares the secret knowledge of how to design the world of a fantasy RPG in Core. Broadcasted live on Twitch -- Watch live at / corelive
yeah so I can only find 2 episodes of this series (including this one) and I can't find the one where you make the shrine and dungeon door, tried looking on twitch as well, can anyone tell me where I could watch it?
This appears to be the 3rd video in a series of 3 and I can't seem to locate the 2nd one. These 3 should be prominently displayed on the main YT. They were recommended to me by multiple sources over watching the shorter vids so I wouldn't 'have my time wasted' sifting through them.
I do get it graphics never change same art style but I am settling in with this fact. It is easy for them to control and make everything make sense instead of a glob of clown vomit.
Haha no the max is the max for a reason (performance purposes) but you can creating multiple game maps and link them together with portals so it feels like an open world. You can learn more about it here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-unt42TiqImE.html
Here are our minimum recommended specs: CPU: Intel Core i5-7400 or AMD equivalent RAM: 8 GB GPU: NVIDIA GeForce 1050Ti or better or AMD equivalent OS: Windows 10 64-bit
Awesome info thanks. Still on the fence about throwing my time into this engine though. But it looking very interesting. One thing that is putting me off still is that the Core Engine is not allowing developers to force change a players theme for game immersion. So the best I could put time into is making small gimmicky arcade games where it doesn't matter. I understand doing that breaks the influence for the cosmetic cash shop in Core. But it's just one of those things where it comes at a cost on the type of developer and game depth one puts in. However, being that this is alpha, I'm keeping my eye on it. Loving everything else about it.