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Crash Team Racing - PC Port Progress Update #3 

Darkaiser
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The PC port is now 70% finished, with 835/1190 functions rewritten! The last two months of progress was contributed by Niko, Faradise, and DCxDemo. Now supporting 16:9 + 60 FPS.
The Adventure Garage now has working UI, and as a bonus, you can type on a real computer keyboard to enter your name, opposed to using the controller D-Pad buttons.
In Time Trial, ghosts are now fully implemented. Both N. Tropy and N. Oxide ghosts can be replayed and spectated with the in-game freecam.
In VS and Battle, all drivers spawn on the starting line.
What is not directly visible in the PC port yet, but will be ready soon:
- Particle Effects rewrite needs 2 more functions.
- Player controls are fully implemented.
- Player physics are half implemented.
- Collisions are a quarter implemented.
- 100+ audio functions are rewritten, only a few remain.
- All MDEC video decoder functions are rewritten.
- PC port will replace MDEC with QuickTime API.
- Camera code has been rewritten for some kart modes, still need a few more.
- Several functions related to in-game weapons have been rewritten.
- New UI improvements.
When the PC port is finished, we plan to shift focus to content expansion. On PC, without being chained to the original file formats, we can create new formats that bake VBO/IBO data into the level that the PC port can read. This heavily reduces the amount of work required to make Maya or Blender plugins, reduces the workload for artists, and increases game performance.
While we do plan to support custom levels on the original PS1, an easier first-step would be PC-only levels, then going back to console support.
Online multiplayer will also be significantly easier to program, without the overhead of emulator synchronization, or process injection overhead. PC-only Live++ hot-reload tools will let us rapidly test and develop multiplayer code, without needing to restart the server or client for every change in the code, which we had to do for our OnlineCTR 2020 mod.
Stay tuned for more.

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5 апр 2024

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Комментарии : 231   
@GigaLem
@GigaLem 3 месяца назад
70% we're getting closer, i do hope this also influences decompiling crash 1-3 because of the modding potential. Seeing my favorite kart racer and crash game on pc is what im looking forward to.
@penguin3441
@penguin3441 3 месяца назад
i think the modders would prefer make mods for n sane trilogy :(
@Zekromaster
@Zekromaster 3 месяца назад
@@penguin3441 They are two separate modding communities
@nprocopi1231
@nprocopi1231 3 месяца назад
There actually already is a Crash 1 pc port. Look up "Crash 1 120fps"
@WimerC10
@WimerC10 2 месяца назад
​@@penguin3441The games are different to start with, they might have the same layout in some aspects, but there are core differences, and it's those differences which can make the mods very diverse.
@penguin3441
@penguin3441 16 дней назад
btw redhot started crash bandicoot 1 decompilation long ago
@jeromemccalla9520
@jeromemccalla9520 3 месяца назад
If this genius implements an online mode, we will have a perfect game!
@nprocopi1231
@nprocopi1231 3 месяца назад
Yes there will be online. Description talks about it
@DamageMaximo
@DamageMaximo 2 месяца назад
@@nprocopi1231 what a time to be alive
@nprocopi1231
@nprocopi1231 2 месяца назад
@@DamageMaximo The next video on June 1 will be the biggest video yet
@thezenkaii
@thezenkaii Месяц назад
now it's available the online
@EvilLordCanas
@EvilLordCanas 3 месяца назад
Here before Hypnoshark reveals the update!
@lilsanik
@lilsanik 3 месяца назад
It is impressive how the project is progressing, and I am excited to think about what can be added once it is finished, it would be my dream as a child to be able to have an expansion of the game
@Teh69thSpartan
@Teh69thSpartan 3 месяца назад
We're getting closer!
@MaskedHeroLucky
@MaskedHeroLucky 3 месяца назад
A pc port of my favorite Crash game? You got yourself a new subscriber.
@theheadlesssoldier
@theheadlesssoldier 3 месяца назад
Congrats to making it this far. Been following progress and sure looks like a lot has been done since. Looking forward to more updates!
@jimeththemelancollie351
@jimeththemelancollie351 3 месяца назад
Do you just follow it here, or is there somewhere else we can get more info on it?
@theheadlesssoldier
@theheadlesssoldier 3 месяца назад
@@jimeththemelancollie351 mostly here. I tend to use RU-vid for updates on most things as is, but I'm sure there's more ways to know about updates. Perhaps discord servers or community groups dedicated to this type of stuff
@StafkiGTN
@StafkiGTN 25 дней назад
My father really loves CTR and plays it on his PC via Eulation. I can't wait to show him this when it's finished!
@razorfinger
@razorfinger Месяц назад
After seeing the amazing sucess that was the Online CTR project, this became my most anticipated project in years! Looking forward to more updates!
@CrizzzCra
@CrizzzCra 3 месяца назад
I can't still believe this is really happening. Tha full version is gonna blow the community!
@kumataro_
@kumataro_ 3 месяца назад
the community is so blessed to have these devs ❤
@EpsilonChurchRVB
@EpsilonChurchRVB 3 месяца назад
Shocking at how the whole progress is going. The way how everything in the UI feels so smooth in 60fps is very amazing! Keep up the great work! 👍
@penguin3441
@penguin3441 3 месяца назад
i hope this pc port gets released this year, that would be nice to play with a 60 fps 1080p texture pack or mods like ship of harkinian do to zelda ocarina of time
@nprocopi1231
@nprocopi1231 3 месяца назад
Depends where we are in 6 months
@VanillaMidgetSSBM
@VanillaMidgetSSBM 16 дней назад
@@nprocopi1231 I mean in the span of 3 months we went from 50% to 70%, I would not be shocked if we get to 100% by the end of the year
@nprocopi1231
@nprocopi1231 16 дней назад
@VanillaMidgetSSBM That won't happen, we're currently doing online, gameplay, and some tooling experiments for custom levels. We try not to do the same thing for too long, that way we don't burn ourselves out
@penguin3441
@penguin3441 16 дней назад
@@nprocopi1231 It's okay Niko, we understand, give u a hug and we support you with everything you have been doing
@MaskedGuyCh
@MaskedGuyCh 3 месяца назад
As a huge fan of CTR, I appreciate the work you guys have put into this project. Here's a sub while I'm here.
@JoshuaHayes6
@JoshuaHayes6 3 месяца назад
that's some amazing progress, great to see the UI going! Super excited to see how the port continues to develop :)
@therealMrA
@therealMrA 2 месяца назад
This is the best kart racing game ever made and I can't wait
@d4amn
@d4amn 3 месяца назад
This game was my introduction to my passion for games in my childhood
@Kirisiac
@Kirisiac 3 месяца назад
Massive. Congratulations on some amazing progress
@MundoCrashBandicoot
@MundoCrashBandicoot 3 месяца назад
This is incredible!! I hope this project finishes
@nico_defi
@nico_defi 3 месяца назад
One of the projects I've been more looking forward to in my entire life 🥰 Thank yous guys
@Kiing_1999
@Kiing_1999 3 месяца назад
This is coming closer and closer... Great job guys!
@Virjoinga
@Virjoinga 3 месяца назад
I cannot wait for this to be complete! Keep up the amazing work!
@bioxcis-dono
@bioxcis-dono 3 месяца назад
Ohhhhh!!! Good work from the team! I look forward to more updates and finalizing the stages of the project and the complete game!
@MrMBLRudak2
@MrMBLRudak2 3 месяца назад
Congratulations on the progress
@adam7802
@adam7802 3 месяца назад
Awesome to see steady progress being made :)
@Melzinoff
@Melzinoff Месяц назад
Ooooh, if modding is a potential thing to be added, i would love to learn and make custom models, im already making lots of models for the mario 64 coop pc port sooo~ Cant wait to see more of my favorite game getting attention!!
@poly_g6068
@poly_g6068 3 месяца назад
Grade A work fellas. Hope you're keeping everything backed up too. Good luck.
@nprocopi1231
@nprocopi1231 3 месяца назад
All the source code is posted online at CTR-ModSDK, no chance we're losing the work
@aminekili3622
@aminekili3622 3 месяца назад
Impressive work. Bringing a lot of memories, Can't wait to play online with Friends again.
@JamesLikesToGame
@JamesLikesToGame 3 месяца назад
This looks so good on this CTR PC port, this could be great for a CTR fan game like what Crash Bandicoot Back in time is. Definitely subbed and following the progress on this!
@bautistasolisgd4988
@bautistasolisgd4988 3 месяца назад
Se acuerdan cuando todos los juegos empezaron a tener mods donde podías poner al Mario 64 con sus físicas y todo? Pues ahora harán lo mismo pero con los personajes de CTR 😂
@sebastianaliandkulche
@sebastianaliandkulche 3 месяца назад
Man.... how smooth the menus feel 😍
@z3rominator
@z3rominator 3 месяца назад
Im coming here like every day to checkout if theres #4 of this :D
@x7bsytchannel
@x7bsytchannel 2 месяца назад
Amazing work, I can't wait to see it finished.
@burgerbobby8191
@burgerbobby8191 3 месяца назад
this looks crazy good, cant wait
@MasterMind13367
@MasterMind13367 3 месяца назад
OH MY GOD! FINALLY! I've been waiting for it so long
@Leormas-utsu
@Leormas-utsu 3 месяца назад
Keep it up, soon my friends will not have an excuse to avoid my desire to play CTR with them. Thank you for such good work!
@galoludwig28
@galoludwig28 3 месяца назад
Wooow! Great work!. I returned to my childhood, thank you very much
@SylveonTM
@SylveonTM Месяц назад
I send you all my support, it is a great project!!
@Sotaku93
@Sotaku93 2 месяца назад
Glad to have found this wonderful project.
@Pendulum-
@Pendulum- 3 месяца назад
I'm really looking forward to playing this port, and playing this online would be incredible!
@PentaCTR
@PentaCTR 3 месяца назад
Thank you for your amazing work guys, you're doing a God's work ✊
@nprocopi1231
@nprocopi1231 3 месяца назад
You're welcome! Spread the word!
@BluesfireTV
@BluesfireTV 3 месяца назад
This is incredibly impressive! I'm hopeful the original 4:3 aspect ratio will be supported as well for people like me who can play modern ports/games on CRTs!
@faradise3819
@faradise3819 3 месяца назад
Yes, the original aspect ratio would still be the default configuration. 😀 Hopefully every thing will be configurable by the time of release.
@haloslayer255
@haloslayer255 3 месяца назад
Subbed, can't wait for this to drop. I still play it on my xstation modded ps1 and upscale with the gbs-c and the needed component cable and adapter. This is going to be great! 😊
@faradise3819
@faradise3819 3 месяца назад
You can check out our other videos which feature real PS1 compatible mods!
@earlgrey2505
@earlgrey2505 3 месяца назад
Thank you so much for doing this!
@squel54
@squel54 3 месяца назад
Incredible ! I can't wait for it !
@doctoreggy
@doctoreggy 3 месяца назад
so hyped for this
@whitewhite6156
@whitewhite6156 3 месяца назад
this is SO FREAKING AWESOME
@arkhanhind2613
@arkhanhind2613 3 месяца назад
Awesome work, keep it up!
@lollycarola
@lollycarola 3 месяца назад
keep up the great work!
@FebruaryWashington
@FebruaryWashington 3 месяца назад
amazing!! it feels just the same as the original game, except with the smooth goodness
@NoxNyctores427
@NoxNyctores427 3 месяца назад
Looking amazing and unless I'm getting this wrong the load times are even faster than in previous showcases, so I imagine that there were some extra optimizations done since the last showcase I think most would understand why you'd focus more on PC once the port is done and it's going to be really interesting to see how the game evolves once the tools for more content are done
@nprocopi1231
@nprocopi1231 3 месяца назад
In the end the load will be instant. Same time as a pause->restart, just so you don't get a headache from it going "too" fast
@SirTobyGirl
@SirTobyGirl 3 месяца назад
Fantastic work, well done, excited. Linus support will be brilliant for the steam deck owners out there
@nprocopi1231
@nprocopi1231 3 месяца назад
We've got plans, not just for steam deck, but better gou throughput to lower the battery usage compared to duckstation, for longer battery life with higher resolution
@gregoireSB93
@gregoireSB93 3 месяца назад
That's, Amazing. I have no words for that.
@Swordyplayrebel
@Swordyplayrebel 3 месяца назад
Wow this is actually mindblowing.
@Hamentsios10
@Hamentsios10 3 месяца назад
Amazing work
@CodedXtreme
@CodedXtreme 2 месяца назад
AMAZING! Truly amazing!
@cjunisl
@cjunisl 3 месяца назад
amazing work!
@nym7973
@nym7973 3 месяца назад
This is beautiful. I was so mad when they console locked the remake, to old systems no less. Can't wait for this to be finished, great work!!
@rushkirt7
@rushkirt7 3 месяца назад
Its so beautiful...
@elloofficer
@elloofficer 3 месяца назад
Great work!
@tropixx_xlr1549
@tropixx_xlr1549 3 месяца назад
We definitely need more PC ports of PSX racing games!
@sebastianaliandkulche
@sebastianaliandkulche 3 месяца назад
We need more PC ports of console games in general.
@nprocopi1231
@nprocopi1231 3 месяца назад
We need an army of reverse engineers to port the whole library
@faradise3819
@faradise3819 3 месяца назад
As projects like ours gain interest, it should also bring more interest into the PSX reversing scene too! Hopefully it can grow as healthy as the Nintendo community.
@tropixx_xlr1549
@tropixx_xlr1549 3 месяца назад
@@sebastianaliandkulche I'm all for this too, don't get me wrong. There will come a time where consoles will become a thing of the past, so we need all we can get.
@andreatorriglia8010
@andreatorriglia8010 3 месяца назад
looking forward to cnk maps with ctr physics/gameplay 🎉
@johntravolta8389
@johntravolta8389 3 месяца назад
My beautiful childhood closing in on the PC :O
@cloudalister
@cloudalister 2 месяца назад
O.M.G i can't put my happiness in words. Thanks.
@DamageMaximo
@DamageMaximo Месяц назад
I'm so fuckin hyped for this you have no idea
@GabrielSenpai
@GabrielSenpai 3 месяца назад
amazing proyect!!
@Plokster
@Plokster 3 месяца назад
You love to see it
@thepopmanbrad
@thepopmanbrad 3 месяца назад
I’m so hyped to go online against players
@SolarFarle
@SolarFarle 3 месяца назад
I can't wait for someone to add Von Clutch in this PC port in the far future.
@bytetapestry
@bytetapestry 3 месяца назад
I can't wait for the NF PC port announcement when this is 99% done
@faradise3819
@faradise3819 3 месяца назад
Likely won't happen.
@ValenPratama
@ValenPratama 3 месяца назад
Beautiful.
@DamageMaximo
@DamageMaximo 23 дня назад
Do you think when the PC port is complete, people are gonna be able to mod the CNK adventure mode campaign into CTR and fuse it to start after you beat Oxide? All with the new characters, bosses, tracks, music... all low-poly-fied and beautiful?
@zrenzo8056
@zrenzo8056 3 месяца назад
great job!
@lucascodebreak
@lucascodebreak 3 месяца назад
This is insane, some times i tried to do some reverse engineenering stuff in some games but... is too much for my current skills haha
@h2_ail44
@h2_ail44 29 дней назад
Wondering if the kart wheels can be actual 3d wheels now instead of 2d sprites!
@AnankrinPrime94
@AnankrinPrime94 3 месяца назад
wajib ditunggu garapnya bos
@Vekten
@Vekten 3 месяца назад
Wooo let me know when 100% done
@V1CT0RMAXX
@V1CT0RMAXX 3 месяца назад
if anyone is reading this PLEASE WE NEED A RENDER96 VERSION OF THIS GAME
@faradise3819
@faradise3819 3 месяца назад
😉
@nprocopi1231
@nprocopi1231 3 месяца назад
The assets are already in production, but we need a "full" rewrite and then a backend refactor
@OComentaristadoYT
@OComentaristadoYT 3 месяца назад
Oooooooo yeah baby, lets goooooooooo
@cougar-town
@cougar-town 2 месяца назад
This is great.
@fco64
@fco64 3 месяца назад
Oh my god I'm hyped
@Myako
@Myako 3 месяца назад
Spectacular progress, congratulations! 👏🏻👏🏻💪🏻💪🏻 One question: is there any reason in particular you choose QuickTime to replace MDEC?
@nprocopi1231
@nprocopi1231 3 месяца назад
Cause that's what other PsyCross PC ports are doing. We're not experts on decoders, just following the crowd on this one
@Myako
@Myako 3 месяца назад
@@nprocopi1231 that's a perfectly good reason. I didn't know it was the usual standard, so I also learned something new. Thanks! 😊
@jimeththemelancollie351
@jimeththemelancollie351 3 месяца назад
Bro had a noclip camera and respected the bounds of the tunnel on Coco Park every lap
@SonekaSpeedruns
@SonekaSpeedruns 3 месяца назад
Amazing
@deyoucaselold
@deyoucaselold Месяц назад
pretty impresive, insane and love letter for CTR. Just curious question, why the vertex behavior works the same ps1 cpu? I know is related to integer instead float cpu capacities. Can this break engine if works with float ?
@maf1sss64
@maf1sss64 3 месяца назад
when the pc port will be finished, will the texture "system" be replaced with a different one so it would be easy to change textures? or is it going to be the same, but with a seperate tool that changes textures
@borntopwnyou
@borntopwnyou 3 месяца назад
hey kid, keep on beign epic....
@ShoFox
@ShoFox 3 месяца назад
I'm so incredibly impressed. Can we support this project financially?
@faradise3819
@faradise3819 3 месяца назад
Sharing the word around and getting more volunteers is much more appreciated :)
@IDHLEB
@IDHLEB 3 месяца назад
Afaik, supporting fangames based on existing IPs is illegal
@PhantomWolf93
@PhantomWolf93 3 месяца назад
Look awesome! Maybe its to soon, but there is any plans of make it online and play with others players? Nice job!
@nprocopi1231
@nprocopi1231 3 месяца назад
Says in description
@5IAY3R
@5IAY3R Месяц назад
how do i gonna play this on pc? any links
@Ajoota98
@Ajoota98 3 месяца назад
That's really awesome, I wanna ask u just one thing to add on this PC port, an option where we can turn on or off to use that camera mod called "fixed drift camera" that replaces the main drift camera to the AI cam, y'know where the cam is frozen and doesn't turn with the car, when we drift since a lot of people (including me) like that cam and it isn't available on the main game, would be nice to create that option, I don't know if it's complicated to do it but would be nice....or an option to add mods on the game like "paste the mod on this folder", and btw, your projects need to reach more ppl, it's incredible
@nprocopi1231
@nprocopi1231 3 месяца назад
Yes we'll have mod configuration
@Ajoota98
@Ajoota98 3 месяца назад
@@nprocopi1231 nice, excited to see the final version
@TheMentalgen
@TheMentalgen 2 месяца назад
Is the vertex warping a simulated effect in this? And if so, is it toggleable?
@saurabhpathakYT
@saurabhpathakYT 3 месяца назад
This is absolutely Brilliant! Hope you also fix the z-fighting completely and this will be the definitive CTR experience.
@pooticus2087
@pooticus2087 3 месяца назад
do you think 120fps will be possible?
@nprocopi1231
@nprocopi1231 3 месяца назад
Yes, even 240. Right now we're trying to identify and isolate linear equations from quadratic equations, so they can be patched separately. We only need to patch frame-dependent physics
@alejandro_om
@alejandro_om 3 месяца назад
You must use pre-console OST for this one
@panquesitoelgato
@panquesitoelgato 2 месяца назад
RAYOS Q EMOCION YA NO PUEDO ESPERAR PARA PODER JUGAR CON NUEVOS SKINS NUEVAS PISTAS Y SOBRETODO a 60 fps online y muchas mejoras, porfavor mantengan los diseño pologonales
@nprocopi1231
@nprocopi1231 2 месяца назад
Check the latest video, we have a playable 60fps widescreen mod for DuckStation ps1 emulator
@orangeknight321
@orangeknight321 3 месяца назад
Can you play multiplayer with this port? And if yes, with what kind of netcode?
@Drago_Cuven
@Drago_Cuven 3 месяца назад
this is SO FREAKING AWESOME are you planning on also adding things from nitro fueled? like the cnk tracks, bonus tracks, driving styles (like drift and unlimited) and the extra chatacters?
@faradise3819
@faradise3819 3 месяца назад
Yes, additional content is planned. You can check out our previous progress videos or CTR mods for a glimpse of content we've manage to add so far.
@Joshua_Quinzel_Isley
@Joshua_Quinzel_Isley 3 месяца назад
I'd be beyond hyped for all that.
@Drago_Cuven
@Drago_Cuven 2 месяца назад
@@Joshua_Quinzel_Isley ooh, and imagine the KARTS!
@Drago_Cuven
@Drago_Cuven 2 месяца назад
there are already demakes for the OST of nitro fueled and cnk. and art examples of character demakes btw
@Joshua_Quinzel_Isley
@Joshua_Quinzel_Isley 2 месяца назад
@@Drago_Cuven The karts would be kick-ass!
@dairychoco5603
@dairychoco5603 3 месяца назад
might be a stupid idea but have you considered getting some of the uncompressed CTR PS1 tracks from josh mancell's soundcloud?
@painfullyunfunny804
@painfullyunfunny804 3 месяца назад
I believe the files are too large - they need to use certain types of audio files I believe (I inquired about making custom music for the game but there were specific requirements)
@faradise3819
@faradise3819 3 месяца назад
@@painfullyunfunny804 These requirements were because we are still using the original audio system from the PS1 game. Once we've replaced these system in the future, these limitations would be lifted.
@thesuddensilent7349
@thesuddensilent7349 3 месяца назад
@@faradise3819 Grip is a rollcage game from the creators of the ps1 rollcage and rollcage stage 2 games, they also had a problem with the music. because the game was first made for ps1, then ported to pc, the problem was the music, they made a completely separate music player for the game, which starts as a separate program with the game. and they used this same instrument gimmick also in the game released in 2016, which was grip. that is, in theory, something similar could also be used here if the size of the music files is too large. rollcage is released near year 2000
@M30W3R
@M30W3R 3 месяца назад
Would the draw distance also get a patch? It's much more noticeable on widescreen.
@faradise3819
@faradise3819 3 месяца назад
Yes, it's also related to the culling behind the camera and the fact that we haven't had the kart driving yet. We will eventually address it.
@nprocopi1231
@nprocopi1231 3 месяца назад
If something didn't draw in Widescreen, but works in Multiplayer Maxed, it's cause of prim/ot limitations, which will be patched
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