How this would look like in UE5? If no one mentioned this was made and not real I would say this is real without even questioning it, damn! good job...
Honestly, I think it would look almost the same. Its the same art assets, The only difference is that they would be optimized in real time in the UE5 editor so the framerate would be better. And the lighting would look very similar, Except that you can move more things around in real time without re-baking. But the end result on your screen will be very similar.
It's a beautiful scene and I downloaded it off of the Unreal marketplace to dive into it, and while as gorgeous as it is, on opening my RTX 2080 gets a whopping 15-20 fps in the main parts of the scene. If I disable all ray tracing in the scene I'm able to get around 45-50 fps when looking at the main opening in the scene. I'm hoping the future videos will go over optimization for setting something up like this to be game ready and not just video rendering. All in all it looks amazing though and I'm definitely excited for more!
5:17 I never imagined you could create this in a computer - the only thing stopping us now is creating more life-like character models (they usually give it away)
Been working on a shot with a live action actor tracked/composited into it that has almost the exact same concept/design. Seeing this drop made my heart sink a little.. But being new to UE4 and the Quixel workflow, I'm super excited about learning how to utilize the tools better. So I guess this couldn't come at a better time.
Thanks for sharing some material shader presets. Will you give one concerning rocks integration? Pixel depth, z-planar layer, distance field and other useful techs ?
What can be done to smooth out the very digital looking focus pull in the first shot? The transitional edges of the focus plane are very sharp, making the rack focus look extremely “CG” compared to the photorealistic assets.
Is this using ray tracing? In either event, it would be great to get a breakdown on the lighting and then capturing of the video content. Finding up to date references (particularly with raytracing becoming production ready, and the new capturing tools in 4.25) is challenging and would be awesome to get.
3:55 Did you say (they don't need a beautiful illustration) .. Do you mean these concept arts you are showing are not beautiful?! I would die to create something similar 😅
Something that is bogging me in the last few weeks is the question of Why should I use Unreal 4 in my pipeline? My pipeline right now is After Effects > Blender > After Effects. My interest is in creating set extension, green screen and things only related to VFX.
You can do this in Blender no problem, it's just you have to know how to correlate what they do in UnReal in Blender. I don't use UnReal, but from my understanding that's what they used on set for the Mandalorian. venturebeat.com/2020/02/20/ilm-reveals-how-it-used-unreal-engine-for-the-mandalorian/
Quixel, please disable Motion Blur for your project when you will be showcasing assets and texture quality. Makes no sense to have it on while presenting your workflow.
Hey Quixel, do you see Unreal Engine 5 making Scene Making more optimized for everyone? I want to start 3D Modeling but I have no Idea if I should wait for it to come out or if I can just start now. Also do I have the hardware required to start? I have an RX590, Ryzen 7, and 16 GB Ram with about 1.3 TB of HDD space left on my PC. I've always wanted to create art in UE and just 3D Modeling in general but don't know where to begin, I want to make textured environments for stuff like games. Love your videos man, I've been watching alot of your videos and feel I have the capability of pulling stuff like this off.
Paul is right! Ride that way of inspiration and get started right away. Blender is a wonderful modeling tool that also happens to be completely free. There are some great tutorials over at the BlenderGuru channel to get you started!
As someone who's never done any kind of graphic design or 3d modeling, how difficult would this be to pick up and learn on your own? Could you learn on the fly? Is it hours of research? Days? Years?
Yes! There are many 3D plants in the Megascans library. We scan all the leaves, flowers and stems individually, and reassemble them into a range of full 3D plant variations. You can find all foliage assets here: quixel.com/megascans/home?category=3D%20plant
I can't export anything from Quixel to Unreal Engine 4. There is no option to export next to download configurations. When I click the export icon in the upper right corner, an error appears: '' Could not export assets. Please check Log for details ''. Because?