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Trim sheet and vegetation tutorial 

kobus viljoen
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Artstation : www.artstation.com/kobus_viljoen
Professional Paid tutorials : fasttracktutorials.com
My Linkedin : / kobus-viljoen
Thank you all so much for watching this tutorial this is a tip that helped me so much with my abandoned faith project and thaught it would be usefull for others to learn from .

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1 июл 2024

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Комментарии : 50   
@KobusViljoenArt
@KobusViljoenArt Месяц назад
A full version of this tutorial is in the works with no speed ups and narrated This will be a 5 hour version so it will take a bit to edit but it has been requested enough to be worth it
@faryanblender8946
@faryanblender8946 Месяц назад
I've been watching tutorials on the trim sheet method for months and I have to say this is the best of them all!
@KobusViljoenArt
@KobusViljoenArt Месяц назад
Thank you so much i am glad it heled you on your 3d journey
@udulasamithapriya5460
@udulasamithapriya5460 8 дней назад
Thank you so much for this tutorial. I learned a lot of things from this.
@KobusViljoenArt
@KobusViljoenArt 23 часа назад
Glad it helped you :)
@AJGameDev
@AJGameDev 9 месяцев назад
this is a phenomenal breakdown of a trim sheet process. I used this method to build a dungeon entrance and this breakdown was instrumental in the creation process. thanks!
@KobusViljoenArt
@KobusViljoenArt 9 месяцев назад
Thats awesome to hear hope it helps with your future projects :)
@roukuo
@roukuo 28 дней назад
One Tip, in case u did not figure that out: instead of manually painting in the different materials in SD you can also assign vertex colors inside blender to the different meshes and then bake those vertex colors on the ID map while baking. When creating masks you can then select the IDs you baked from the Vertex Colors. I found myselfe saving a lot of time that way and thought thats maybe usefull :)
@KobusViljoenArt
@KobusViljoenArt 28 дней назад
I am aware of this trick i at this point in my workflows did not use it as often as i do currently
@TupeloLabs
@TupeloLabs Месяц назад
This was awesome, great work & explanation. Definitely one of the best trim sheet tutorials I've every come across and the foliage elements were super enlightening as well.
@KobusViljoenArt
@KobusViljoenArt 28 дней назад
Glad it helped you :) i will be releasing full version in a bit as well without skipped parts
@oldstuff400
@oldstuff400 8 месяцев назад
Incredible tutorial, clear, paced well, and slots perfectly into my workflow, thank you for making this!
@KobusViljoenArt
@KobusViljoenArt 8 месяцев назад
So glad it helped you . Good luck with perfecting your workflows
@sam_pyrtuh
@sam_pyrtuh 5 месяцев назад
Thank you so much for this tutorial it really help me while working on a commercial projects.
@KobusViljoenArt
@KobusViljoenArt 5 месяцев назад
You're very welcome! glad it helped
@mch43856
@mch43856 3 месяца назад
this tutorial is frikin amazing ty!!
@KobusViljoenArt
@KobusViljoenArt 3 месяца назад
So glad it was helpfull :)
@noisez
@noisez 8 месяцев назад
Hey man! Thats a fantastic tutorial! Very well explained! New sub!
@KobusViljoenArt
@KobusViljoenArt 8 месяцев назад
I am very glad you enjoyed it :) Good luck in your journey
@productocamarena
@productocamarena 4 месяца назад
Thanks for this great tutorial - when you were applying that trim sheet to all the low poly assets I almost had a heart attack, I was like "THIS IS SO GOOOOOOOOOD" :D Also, very much to the point, I love that so much insight is condensed in such a short video. Well done!
@KobusViljoenArt
@KobusViljoenArt 4 месяца назад
Trim sheets on low poly for stylized assets or structural assets are a life saver it makes you be able to create a hero texture for non hero assets and makes your textures impact so much more
@norph1975
@norph1975 7 месяцев назад
The most useful video about trim sheets around youtube. Thanks, man.
@KobusViljoenArt
@KobusViljoenArt 7 месяцев назад
So glad you found this helpfull in your 3d journey :)
@MrCompassionate01
@MrCompassionate01 2 месяца назад
Agreed, it's really hard to find good general advice about Trim Sheets but this is ideal.
@kirshak7007
@kirshak7007 3 месяца назад
I'm one year late, but I am glad I have found your video, it is so inspiring
@KobusViljoenArt
@KobusViljoenArt 2 месяца назад
So glad you find it helpful :D
@3Dobjects
@3Dobjects 6 месяцев назад
Thank you for the explanation.. that ivy is the best part!!
@KobusViljoenArt
@KobusViljoenArt 6 месяцев назад
Thank you glad it was helpful!
@ShinGidora
@ShinGidora 5 месяцев назад
I'm currently in Term 2 of Vertex School! Thanks so much for the breakdown from a fellow alumni!
@KobusViljoenArt
@KobusViljoenArt 5 месяцев назад
Glad you found it usefull and goodluck with Vertex they heled me so much propel my career forward
@user-hd5yq9jb4v
@user-hd5yq9jb4v 2 месяца назад
WOAHH I'm new to 3d but damn this is a very fast way to do stuff, 3d doesn't have to be complicated at all.
@KobusViljoenArt
@KobusViljoenArt Месяц назад
Often mastery isnt magic its just process so as soon as you find a nice efficient way to do something it seems effortless
@HamedPhixer
@HamedPhixer 9 месяцев назад
Thank you, very helpful
@KobusViljoenArt
@KobusViljoenArt 9 месяцев назад
So glad you found it helpfull . good luck in your journey
@bovineox1111
@bovineox1111 5 месяцев назад
Would gladly pay for a slower step by step on this, especially for substance piece
@KobusViljoenArt
@KobusViljoenArt 5 месяцев назад
I would for sure keep that in mind and create a slower version with all steps explained
@shellgrierson7224
@shellgrierson7224 4 месяца назад
Hi, This is a great breakdown, you did it better than people who are paid professionally to teach this stuff! I'm looking to make a trim sheet for a hedgemaze garden scene I'm working on and was wondering how best to go about making one for the hedgemaze I'm making or if I would be better attacking it in a different way? I'm a first year game design student so I'm still learning, any help would be greatly appreciated.
@KobusViljoenArt
@KobusViljoenArt 4 месяца назад
This is pretty much the best trim sheet workflow i have found . you could potentially use something like quixel to get the textures you need as well and split the materials you want to use so ground wall roof that type of thing would be a square or a line on their own Hope this helps
@shellgrierson7224
@shellgrierson7224 4 месяца назад
It did actually! For some reason I was seeing the only way I could make a trim sheet was if it was Sci Fi based but now I've wrapped my head around in I get it. Thank you so much. You're work is very good by the way!@@KobusViljoenArt
@user-ve4nj5hr2h
@user-ve4nj5hr2h 6 месяцев назад
thank you very much.
@KobusViljoenArt
@KobusViljoenArt 6 месяцев назад
You are welcome! :)
@gertvg1417
@gertvg1417 7 месяцев назад
Did i miss something or did you go from blender to substance with the sculpt without UV unwrapping?
@KobusViljoenArt
@KobusViljoenArt 6 месяцев назад
No Uv unwrapping is needed on that step as we are baking to a plane that already has a 1:1 UV space
@tonycezar1645
@tonycezar1645 Месяц назад
@@KobusViljoenArt one one the most important steps to be left out on the tutorial
@KobusViljoenArt
@KobusViljoenArt Месяц назад
@@tonycezar1645 In future i will post shortened and full tutorials that no information is lost
@fressno1807
@fressno1807 3 месяца назад
Feels like using square planes for the ivy would save on vertices, as your small planes have more than 4 vertices per plane. Or am i wrong?
@KobusViljoenArt
@KobusViljoenArt 3 месяца назад
You are correct and that is a way to do it . however with the more verts and bening the planes sllightly you get more life in the foilage because it is not just on a flat plane . it depends what the users view is on the plants
@doctor_fastoss3288
@doctor_fastoss3288 2 месяца назад
why didn't you just cut out the leaf texture to create ivy
@KobusViljoenArt
@KobusViljoenArt 2 месяца назад
Because this would not have given me the normal and height information to create more 3d feeling ivy . for distance using flat ivy is fine
@ZombieChicken-X
@ZombieChicken-X 8 месяцев назад
hey man what about the sides of the cubes/pieces of the trim texture?
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