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Mastering details in Blender - trim sheets tutorial 

hbitproject
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Let's build a system to manage details that works in every situation and that will allow us to easily swap them around with just one click, all of this while tweaking the amount of available geometry to either get infinite details or nice and crisp close-ups.
Learn how to use trim sheets effectively in your scenes!
All the decorations you see in this video (and more!) are included into my Classical Mouldings - Vol 1 pack, check it out at the link down below!
CLASSICAL MOULDINGS - VOL 1:
blendermarket.com/products/cl...
hbitproject.gumroad.com/l/qpgrry
GOBOS, LIGHT & STENCILS:
gumroad.com/a/161630419
Timestamps
00:00 - Intro
00:39 - Building the trim sheet
04:29 - Vertex painting
05:34 - Baking the textures
08:08 - Textures setup
09:07 - basic UV manipulation
10:09 - Restoring tileability
11:02 - Stacked UVs
11:48 - Multiple UVs
12:45 - Displacement maps
14:50 - Custom properties
15:16 - Using drivers
18:07 - Final setup review
18:30 - rendering tips
My contacts:
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/ hbitproject
Instagram
/ hbitproject
hbitproject@gmail.com

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3 июл 2024

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Комментарии : 64   
@chadyonfire7878
@chadyonfire7878 Год назад
bro you re providing profetional tutorials , that's what the blender community needs to step up the crappy popular work we see all the time . thx
@hbitproject
@hbitproject Год назад
Thank you mate! I'm glad they 're being helpful. I'm really trying to make content that makes your time spent here actually worth it.
@derivepi6930
@derivepi6930 Год назад
Tying the detail_amount variable to the "Camera Data Node - View Distance" - genius. I need to up my Blender game - thank you
@PawOoo
@PawOoo 6 дней назад
this is the top-tier tutorial, I love this. pls keep it up.
@hasanlamaa6529
@hasanlamaa6529 Год назад
I couldn't have started the project I'm currently working on without this great series you made about temples, this video is the cherry on top
@hbitproject
@hbitproject Год назад
I'm happy to hear that you found my videos useful! 🙂🙏
@TEPMOBETEP
@TEPMOBETEP Год назад
I'm actualy have some ideas too and your videos are so in time for that it is like blessing. Very helpfull and motivating, wish you make big on youtube!!
@hbitproject
@hbitproject Год назад
Thank you mate! It would be interesting if you could all share your results back 👍🔥
@mazenyasser4520
@mazenyasser4520 Год назад
Classy tutorial, thanks.
@polynormal4038
@polynormal4038 Год назад
Very nice! I really enjoyed this, thanks!
@MrSunamo
@MrSunamo Год назад
This is a really well done video, thanks for the tips!
@balajidhamotharan6543
@balajidhamotharan6543 Год назад
amazing tutorial thanks bro💯
@garvamatic
@garvamatic 7 месяцев назад
mind blowing, thank you so much for so many smart steps
@VIII_Art
@VIII_Art Год назад
This is amazing!!!! thank youuu!!
@jokkesimppelisata
@jokkesimppelisata Год назад
Awesome tutorial, thank you for sharing your knowledge!
@thebasemesh
@thebasemesh 8 месяцев назад
Fantastic tutorial, learnt a tonne in a short video. Thank you!
@Dracke1992
@Dracke1992 8 месяцев назад
Really helpful. I like how you give an insight to your workflow instead of doing a step by step tutorial where one sees things we all know already for the hundreds time. You are doing it just perfectly!
@lomaasama2269
@lomaasama2269 Год назад
This is very cool, thank you very much
@Aldebaran80
@Aldebaran80 4 месяца назад
this channel is gold!
@SourceAwareness
@SourceAwareness Год назад
Pure Gold, many thanks my Friend!! :)
@MrKezives
@MrKezives Год назад
Amazing! 🤩🙏
@BalaAnimationStudios
@BalaAnimationStudios 11 месяцев назад
You are a real gem to the blender community, i have been following you for a while, you deserve million subscribers
@hbitproject
@hbitproject 11 месяцев назад
Thank you 😊 I'm glad you like the content!
@Mranshumansinghr
@Mranshumansinghr 8 месяцев назад
Wow! you are the master of Blender modelling. I have downloaded your videos and I watch them from time to time. Thank you for sharing this.
@jermesastudio
@jermesastudio 2 месяца назад
Thank you so much for this tutorial. It has been very helpful for my commercial projects.
@harpoonlobotomy
@harpoonlobotomy 10 месяцев назад
I'm quite new to Blender and I think I've just reached the point where I can understand this tutorial. Beautiful work, excellently explained. Thank you for sharing this.
@salmansaleem7910
@salmansaleem7910 Год назад
KEEP UPLOADING SUCH STUFF
@thamerxd3510
@thamerxd3510 10 месяцев назад
Master piece
@elfincredible9002
@elfincredible9002 Год назад
Thanks so much. You earned a new subscriber.
@leothiery
@leothiery Год назад
Very precise and usefull, definitly deserve more visibility dude, your stuff is awesome !
@hbitproject
@hbitproject Год назад
Thank you very much, I really appreciate it! 🙂
@trevorsoh2130
@trevorsoh2130 Год назад
This is brilliant! Wish blender had an automatic ‘fit pattern/array to other object size / shape’ but until then these steps will be super useful :)
@a.miroshin
@a.miroshin 4 месяца назад
Super!
@danfabish
@danfabish Год назад
Thank you for this video! I have struggled so much with trim sheets because all other tutorials are so complicated. Great work (Although jealous of your substance painter subscription 😂😂)
@user-nd8qb5hz4d
@user-nd8qb5hz4d 8 месяцев назад
Man, you're GOAT
@xasanboynuriddinov60
@xasanboynuriddinov60 Год назад
Super 👍👍👍
@BkC-MajoR
@BkC-MajoR Год назад
wow thanks
@UnseenBlade
@UnseenBlade 10 месяцев назад
Best channel on ornamental arhitecture on YT for sure
@Anubis7169
@Anubis7169 Год назад
Comment to boost algorithm because quality content
@rbettsx
@rbettsx 9 месяцев назад
Clear, detailed yet concise, to the point. Great stuff. Two things you might want to have a look at, for this one.. 1: AOV outputs/passes, for making the workflow entirely inside Blender a bit slicker? I don't know whether you considered that option, when in other comments, you were suggesting that Blender was much trickier than Substance Painter.. (Although, agreed, it isn't purpose-built) 2: You might have your own reasons to reject Cycles Adaptive Subdivision, as opposed to rolling-your-own LOD drivers.. curious about that.. what those might be.
@stathiszoulakis9599
@stathiszoulakis9599 3 месяца назад
hi this video is rly helpfull do you have a tutorial on how to sculpt the decorations?
@ChillieGaming
@ChillieGaming 12 часов назад
The tutorial is nice but you already had the mesh which is kind of tileable I would like to see you do some complex kinda ornament and do them in trim sheet
@brayandelmee2989
@brayandelmee2989 3 месяца назад
Hello sir, this is amazing !!! Any insight on creating tileable mesh or sculpts ? :)
@octaviordz9160
@octaviordz9160 8 месяцев назад
Excuseme, amazing tutorial, one question do. You have a tutorial about how to create those patterns even the classic rock tileable content in the trimsheets and tiles please
@BryanKolb
@BryanKolb 8 месяцев назад
This is fantastic! Have you tried enabling experimental Cycles features and setting your subdivision modifier to automatically scale with view distance? Might help you skip a few steps here.
@hbitproject
@hbitproject 8 месяцев назад
Hello and thank you! I tried adaptive a few times and it's amazing. I just find it as bit unstable at times but I will definitely experiment a bit more with it!
@gabrielegagliardi3956
@gabrielegagliardi3956 Год назад
Trim Sheets and Decals videos in Blender are basically 0, there is something from ponte/josh gambrell but it's "only' hard surfaces, so the sculpting "ornament" part is absent. Really appreciated man, subscribed, keep up the good work.
@hbitproject
@hbitproject Год назад
Yes that's quite true. I'm glad you liked it and thank for your support! 👍
@meggasorusrex4071
@meggasorusrex4071 7 месяцев назад
FUCKING GENIUS!
@jacobvsp7244
@jacobvsp7244 Год назад
Could you create a tutorial on how to make those small details step by step?
@ibrahimakca8628
@ibrahimakca8628 10 месяцев назад
bu görüntüdeki kaliteyi sketcup kullanarak yapsam yani modeli tam çıkartırım fakat bu ışık detaylarını ue5 de göstermek mümkünmü
@paulatreides1354
@paulatreides1354 7 месяцев назад
How does it works with archs :) ?
@mikaelzakan1929
@mikaelzakan1929 Год назад
I know you’re quite busy creating a tutorial, but would you consider creating an Egyptian column as seen in the paintings: Departure of the Israelites by David Roberts and seventh plague of Egypt by John Martin?
@junk1000junk
@junk1000junk 10 месяцев назад
very nice, but can you bake the maps inside Blender without using substance painter?
@hbitproject
@hbitproject 10 месяцев назад
Yes you can; it's a bit harder though
@analopes9216
@analopes9216 Год назад
Hi! I was trying to use some of your material in Unreal Engine 5 to a personal project (the greek column), but when I import it, it comes to my library in many pieces. I do not know Blender very well but when I try to group everything you done, my Blender do not allow me. Can you help me, please? Thank you.
@hbitproject
@hbitproject Год назад
Hello, I'm not sure I understood your problem. Could you share a screenshot?
@igorkirdeika4765
@igorkirdeika4765 Год назад
Hello, Thanks for the video. I still can't understand some aspects of it and if somebody could explain it to me I'd be very thankful. I'm not sure either if that is all Unreal Engine 5 instead Blender. If we have nanite with infinite geo, why to take all this modular work instead import directly the highpoli there and throw a PBR texture over it like a quixel material? Cause if you count the time you need to create it, open this UVs, map this accordingly, generate all trims, tile it propperly... versus use a triplanar map over a high geo. I mean, the question is: The use of trim sheet still is valid in a nanite generation? Another question is, the point of a trim sheet is to improve performance only?
@hbitproject
@hbitproject Год назад
Hello, that's a very valid question. I haven't still explored UE5 and nanite to really tell you performance-wise (but also in that case you probably may want to keep memory for other more relevant stuff in your scene). I guess that if you still want to render with a path tracing engine (like cycles), you cannot escape the need for optimization. Plus, with trim sheets you get something which is very flexible and re-usable/easy to adjust or improve (think about what would mean wanting to switch some details around when you have hundreds of them physically in the scene). Building a library of trims may be a long process at the beginning but in exchange you get something that can be virtually used anywhere. I will gladly listen to what UE experts have to say about this topic!
@Inconvenient_NPC
@Inconvenient_NPC 6 месяцев назад
Wait... we can make trim sheets in blender? 😳😳😳
@TEPMOBETEP
@TEPMOBETEP Год назад
Have no time to watch yet, put preview looks and sounds juicy
@MrWannabeartist
@MrWannabeartist Год назад
Substance painter is no good for Linux users. Blender as open source is.
@hbitproject
@hbitproject Год назад
I'm sorry to hear that. You can bake directly into Blender as well, though it is a lot less user friendly and efficient 👍
@nautiaseptimus6912
@nautiaseptimus6912 Год назад
Could you create a tutorial on how to make those small details step by step?
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