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What are Trim Sheets? 

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Enjoy this free chapter from our FlippedNormals Exclusive - Trim Sheets for Game Artists flippednormals.com/downloads/...
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6 окт 2020

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Комментарии : 88   
@inabeena8407
@inabeena8407 2 года назад
Thinking of trim sheets as a "shopping list" of things I need was so helpful. Thank you.
@user-rd6uc2sf6i
@user-rd6uc2sf6i 3 года назад
it's funny how i have been using this method for years yet never knew them as trim sheets
@kylenleighton8423
@kylenleighton8423 3 года назад
i know I am kinda off topic but does anybody know of a good website to stream new series online?
@KugleeKuglee
@KugleeKuglee 2 года назад
It's called Atlas texture metod. Very old stuff.
@abcdeeeeff
@abcdeeeeff Год назад
Can you please tell what size of the plane we should use to make trim sheet
@bakedbeings
@bakedbeings Год назад
@@KugleeKuglee Yeah the best term word I had available for ages was Texture Atlas, but it's broad and can include collating single-object textures in one image to save on materials+draw calls. Trim Sheet is useful for describing a texture-first -uv-second, an inversion of the uv->texture process often used on detailed/hand painted characters/weapons
@yuler_
@yuler_ 3 года назад
came here for trim sheets, but now im also interested in that 3d godot environment 👀
@nikelombambo
@nikelombambo 3 года назад
I understand... But I still don't understand..
@monke7914
@monke7914 5 месяцев назад
This comment perfectly summarizes my experience with 3d art
@dreamterrormaster
@dreamterrormaster Год назад
That's exactly what I needed, thanks! Good explanation.
@deery4389
@deery4389 4 месяца назад
ah just what i needed to begin to understand the trimsheet workflow. Thankyou
@radioactiveag2531
@radioactiveag2531 3 года назад
Thank you for this lovely well thought out tutorial. ❤
@sam_pyrtuh
@sam_pyrtuh 5 месяцев назад
Thank you so much for this tutorial it really help me while working on a commercial projects.
@abiyyupanggalih854
@abiyyupanggalih854 3 года назад
trim sheets actually so helpful thankyou for sharing
@MrHippie2
@MrHippie2 9 месяцев назад
Can you just make a trim sheet with photoshop or Gimp? Just import your textures, scale them down and move them around and you’re done?? Every tutorial has you making them with geometry. 🧐
@user-eh4is4hb7y
@user-eh4is4hb7y Год назад
Thanks! A very clear answer!
@Thesupperals
@Thesupperals 3 года назад
I feel like a dork. I've been doing trimsheets all my life without knowing the name of that process.
@mahalyaedwards3020
@mahalyaedwards3020 3 года назад
This is super helpful! Thank you!
@fnmarket
@fnmarket 3 года назад
Glad it was helpful! :)
@aakashnanavaty221
@aakashnanavaty221 3 года назад
I didn't heard of trim sheets before. Thanks for sharing it.!!!!
@fnmarket
@fnmarket 3 года назад
You're welcome :) Glad to hear you learned something new!
@abiyyupanggalih854
@abiyyupanggalih854 3 года назад
me too
@PascalAchermann
@PascalAchermann 3 года назад
Great! thank you for sharing this!
@fnmarket
@fnmarket 3 года назад
You're welcome :)
@salsabeelali6270
@salsabeelali6270 4 месяца назад
Just last week, I was working on a game similar to Demolition Derby and was creating textures like this, but didn't know these were called "Trim Sheets", for mobile games we're always using modular assets and sometimes these Trim Sheets are a part of a bigger Atlas.
@AyushBakshi
@AyushBakshi 2 года назад
Been learning 3D for few years.. Never heard of em' Good to know :)
@yagz7820
@yagz7820 3 года назад
I suddenly remembered GTA3 used too much trim sheets while discovering the game data when I was a kid
@see-em-ex
@see-em-ex 3 года назад
definitely not too much, I'd say enough. I doubt the game would even run on that old hardware if you just used straight geo
@CorpoWolf
@CorpoWolf 2 месяца назад
How does tiling work? Can you tile? Will this require you to make multiple smaller objects because you may not be able to tile?
@rangerRick9895
@rangerRick9895 2 года назад
doesnt the brick seamless repeating pattern need to be a full square to work?
@nikogorge8390
@nikogorge8390 2 года назад
Opencv, PyQt5, CMake, I had the same tabs open the last past days, when I tried to instal a motion magnification software. I hope you were more succesful than me!!
@ColleteralProject
@ColleteralProject 3 года назад
I read something about trim sheets over hours. And don't understand it, because English is not my first language. But you explain it in 5 minutes for noobs like me... Fantastic! May I ask you something? If I use a trim sheet for a wall for example, and every wall has another uv to get a little randomness, gives this some negative effects to loading time or something?
2 года назад
buen video!!graciass!!
@denetor64
@denetor64 2 года назад
So basically : for a unique asset the texturing is done according to the uv mapping and with trim sheets is the opposite?
@JoshuaLundquist
@JoshuaLundquist Год назад
I think you mean for a unique asset the model's geometry & UV map determine the texture, whereas with trim sheets, one starts with the texture and moves the UV's of a model and designs the geo to fit that texture.
@dorodorosidoro
@dorodorosidoro 3 года назад
super helpful
@petyavodolaz
@petyavodolaz 11 месяцев назад
From that explanation it sounds more like an atlas texture rather than trim sheet texture? Like in that texture that you showed, only the brick wall and that ornament stripe can be seamlessly tiled in one direction. Or am I wrong?
@darodism
@darodism 2 года назад
soo question. The difference between an Atlas and a trim sheet is that trim sheets reuse textures for similar assets? And Atlas's compiles different textures for different props in order to save space? Sorry
@teukuaulia4270
@teukuaulia4270 3 года назад
i've seen some pro artist create their own material on substance designer (concrete or bricks) for their envi and not using any trim sheets , what's the difference between create 1 whole material and trim sheets? what's the pros and cons between 2 of them?
@sudanemamimikiki1527
@sudanemamimikiki1527 Год назад
Own created are usually better looking than image textures, but they are harder to make and usually end up costing more processing power. Quite frankly if you are doing 3d for games then image textures will do you fine.
@-PhilGibson
@-PhilGibson 10 месяцев назад
`we can use several different types of these textures to make what are called.. materials` *isnt it the other way around? materials are the ingredient's needed to bake a texture*
@GameAcademySchool
@GameAcademySchool 3 года назад
Get Learnt!
@fnmarket
@fnmarket 3 года назад
Exactly! Chunk is one of the best teachers we've ever worked with
@GetLearnt
@GetLearnt 3 года назад
Woooh, this is some cross-over episode! :D
@mahrcheen
@mahrcheen 3 года назад
So basicly a handmade texture atlas I been making and using instinctively never knowing it's name
@outlanderes1061
@outlanderes1061 2 года назад
yoooooooooo this video is zoooo siiiicxk nro !
@atulthapliyal2378
@atulthapliyal2378 3 года назад
If i am not wrong it is also called as atlas mapping.
@fnmarket
@fnmarket 3 года назад
I think you are correct!
@thyhuynh9115
@thyhuynh9115 3 года назад
helpp, can i use 2 trim sheets for 1 asset? I need some gold decoration on a marble asset and i have a separate gold and marble sheet. It's for a game, if anyone can answer thank you. (the marble and gold sheet have details on their own as well as will be re use for multiple assets)
@WeirdBrain
@WeirdBrain 3 года назад
So is a trim sheet the same as a texture atlas?
@DeathxStrike18
@DeathxStrike18 3 года назад
Your like the 4th video to do this topic starting with Substance is everyone following a trend? Also i find placing similar materials on the same sheet more effective so say i may have 7 types of wood, all my windows on another so i can just drag say window material and pick the window look I want or change floor types by just moving over the UV. So you end up with maybe 10 material sheets but can mix them for multiple objects and even shift hue for more variation rather than having say 1 sheet containing all the materials for 1 buulding.
@ulus2109
@ulus2109 3 года назад
Hmm, can i create the trim sheets using normals in blender, then texturing in substance painter, and importing it back to blender? I dont feel comfortable with substance designer haha
@razorreborn3097
@razorreborn3097 3 года назад
What is the name of input overlay recording software? Thanks
@abcdeeeeff
@abcdeeeeff 2 года назад
Please make a video on making trimsheet like this from scratch
@pm5857
@pm5857 3 года назад
So do you still have separate materials that all reference the same trim sheet as their texture, or is it all one material too? Like are the windows and bricks using the same shader?
@fnmarket
@fnmarket 3 года назад
Different materials reference the same texture so that you can still get the variation you need between windows, bricks and metal etc. :)
@valtabohm
@valtabohm 2 года назад
and how do apply that "list of sources" to multiple and different models or purpposes?
@missartistsky759
@missartistsky759 2 года назад
You can apply them according to UV coordinates of models
@Synapticsnap
@Synapticsnap 3 года назад
Excellent Tutorial.
@fnmarket
@fnmarket 3 года назад
Glad you think so!
@bam2508
@bam2508 3 года назад
Oohhh. I was always wondering what trimsheets are for. U sure u guys aren't mindreaders 🤔
@gui205
@gui205 7 месяцев назад
Hi ! Where can i found this course the link is down ? Thanks
@JoshuaLundquist
@JoshuaLundquist Год назад
This trim sheet workflow reminds me of the approach used by Ian Hubert for super quickly creating 3D models based off of photos: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-v_ikG-u_6r0.html&ab_channel=IanHubert Really smart and I don't know why I haven't incorporated this into my workflow yet (possibly bc C4D kinda sucks with showing textures in the UV editor) but definitely going to!
@user-bx4vo2jc9r
@user-bx4vo2jc9r Год назад
If you use an entire photograph for your building, you can not reuse some texture you actually can share between multiple parts of your model. For example, you really don't need a big texture of entire wall for your building. Because of the repetitive nature of "wall texture" you can share it with a lots of wall in your building. So all the things you need is the texture packed with all of materials you want to use in your model. It reduces the number of draw calls in real time rendering (because the number of draw calls depend on the number of materials, usually. So if you pack your material as one texture in one material, the number of draw call become one!!) and you can improve the quality of texture because you can use a lot more texel by sharing them. If you don't care about real time use there's no benefit for most of the cases but it's useful to reduce required memory in offline rendering situations, too.
@user-no5km8mc1w
@user-no5km8mc1w 6 месяцев назад
Hello! The link to the Trim Sheets for Game Artists page is not accessible. Could you please advise where I can find educational materials on creating trim sheets?
@hamidsalami7022
@hamidsalami7022 3 года назад
I didn't get what exactly trim sheet is! Is that like texture atlas?
@fnmarket
@fnmarket 3 года назад
Yes! A texture atlas is the perfect way to describe a trim sheet
@Gorongirl
@Gorongirl 3 года назад
I tend to distinguish them in two ways. With texture atlases, I tend to see them assets that may or may not tile-for example, assets that aren’t necessarily designed to tile, but are brought together after authoring to optimize. You can atlas a bunch of characters or hero props on a single texture atlas, for example. You also may or may not plan to atlas these textures from the start, whereas with trim sheets, many of the textures are designed with tiling in mind and are pre-planned to be on the same sheet. They don’t need to be distinguished this way, but I tend to organize them into those two groups, with those thoughts in mind. But the rules are flexible.
@TheMystogrigen
@TheMystogrigen 5 месяцев назад
0:13 Searching this term online brought me to this video. Ironic.
@AlexandriaLibraryGame
@AlexandriaLibraryGame 2 года назад
Video starts at 1:35
@glowiever
@glowiever 3 года назад
so what is the difference with texture atlas?
@Gorongirl
@Gorongirl 3 года назад
I tend to distinguish them in two ways. With texture atlases, I tend to see them assets that may or may not tile-for example, assets that aren’t necessarily designed to tile, but are brought together after authoring to optimize. You can atlas a bunch of characters or hero props on a single texture atlas, for example. You also may or may not plan to atlas these textures from the start, whereas with trim sheets, many of the textures are designed with tiling in mind and are pre-planned to be on the same sheet. They don’t need to be distinguished this way, but I tend to organize them into those two groups, with those thoughts in mind. But the rules are flexible.
@morganh1066
@morganh1066 Год назад
so that's what i've been making all these years... :P
@onjofilms
@onjofilms 3 года назад
Great, but how do you use them?
@fnmarket
@fnmarket 3 года назад
That's what the full course is there to teach you :)
@onjofilms
@onjofilms 3 года назад
@@fnmarket - What course?
@jordansalt6709
@jordansalt6709 3 года назад
Jesus christ my head just went boom!
@fnmarket
@fnmarket 3 года назад
haha amazing! Glad to hear you learned something new!
@jordansalt6709
@jordansalt6709 3 года назад
@@fnmarket I have to admit I am really hoping this course will go on sale soon
@fnmarket
@fnmarket 3 года назад
Just did! We're currently having a 48 hour Autumn Flash Sale :)
@josephvanwyk2088
@josephvanwyk2088 3 года назад
Fuuuuu. I wish I started with THIS tutorial a year ago when decided to learn Blender. I've been pulling my hair out why I'm dropping unique materials on everything and things become suuuuuuper slow.
@burakozcan9526
@burakozcan9526 7 месяцев назад
links are broken
@tulgatulgaldo6241
@tulgatulgaldo6241 10 месяцев назад
well, well, welllll, well welll welll well
@kingreinhold9905
@kingreinhold9905 3 года назад
Waat? So "Trim Sheets" are simply 2D-Tilesets for textures used on 3D models?
@fnmarket
@fnmarket 3 года назад
Exactly :)
@lawnside82
@lawnside82 Год назад
Gta 5 uses trim sheets alot. And reuses them. Alot!
@coffeediction
@coffeediction 3 года назад
This is a little outdated, the V - Stitch is not working anymore, doesnt even exist anymore in blender. It needs to be updated. 50$ for this is now something you will 100% find on youtube for free. The only thing worth seeing here is the trim creation in SD. Thanks anyways. I will reconsider buying such expensive courses next time.
@misticalages7893
@misticalages7893 3 года назад
No, why would you do that if you have triplanar? You could just repeat the texture and scale it, come on
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