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Creating a Stylized Comic Character using Character Creator + Zbrush 

Mythcons Lab
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This is a demo of how to create a comic character using Character Creator and Zbrush. It touches on SkinGen, the Proportion Editor, and extracting assets from the base mesh in Zbrush. This is not a step-by-step, but more of a broad overview. Item creation is very basic, otherwise it would take many hours to 'complete' the character.
00:00 - Introduction
00:50 - Basic Texture and Skin Color Editor
02:15 - Using SkinGen
03:50 - Adding Normal Map Presets
09:00 - Timelapse Clothing Creation
27:30 - Advice on Creating Meshes for CC
36:30 - Very Basic Item Detailing
41:25 - Adding Stylization using Proportion Editor
44:00 - Finish

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2 июл 2024

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Комментарии : 12   
@rodrigodellai
@rodrigodellai 8 месяцев назад
Good job!
@lordmo3416
@lordmo3416 8 месяцев назад
Thanks for this. I was wondering if you could make a simpler video showing CC to zbrush Bridge, the basics of zbrush, and your workflow back to CC. This one was advanced and in time-lapse. Thanks again
@MythconsLab
@MythconsLab 8 месяцев назад
Hi there, I will try to produce this video for you soon. Thanks for watching!
@lordmo3416
@lordmo3416 8 месяцев назад
@MythconsLab I just got started with zbrush, and it's pretty intimidating. But the workflow from cc to zbrush is much faster than blender...
@MythconsLab
@MythconsLab 8 месяцев назад
@@lordmo3416 Understood, most software can be intimidating at first glance. Zbrush has a wacky interface too. Yes, the workflow is way faster with Zbrush. You should check out the new Face Tools addon that was just released! It's insane.
@johnanyan6297
@johnanyan6297 2 месяца назад
Looking forward to the video. You are a gem@@MythconsLab
@beismega8768
@beismega8768 8 месяцев назад
Very cool bro🎉❤
@kd808080
@kd808080 8 месяцев назад
Good stuff!
@VenturaDirector
@VenturaDirector 8 месяцев назад
amazing
@TheAngelArrow
@TheAngelArrow 8 месяцев назад
respectfully never going to do this to myself 💀
@lordmo3416
@lordmo3416 2 месяца назад
Can you make a tutorial on how to wrap cc_base_body on a finished mesh with zwrap or Wrap. Thanks..
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