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Creating Damaged Corners in 3Ds Max | Modeling Tutorial 

Yurii Shevchyshyn
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In this tutorial, learn how to create damaged corners using 3Ds Max. By applying a series of modifiers such as Subdivide, Relax, Push, and Noise to copied objects, followed by the use of Boolean with the Intersect function, you can achieve realistic and dynamic damage effects on your 3D models. Follow along as we demonstrate the step-by-step process to achieve convincing damaged corners for your architectural or environmental scenes.
List of modifiers:
- Subdivide
- Relax
- Push
- Noise
- Boolean

Опубликовано:

 

11 мар 2024

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Комментарии : 10   
@mrgugg3nheim
@mrgugg3nheim 3 месяца назад
oh wow just found your channel and I Have to say your videos are amazing!!!!! subscribed!!
@Shevchyshyn
@Shevchyshyn 3 месяца назад
Hi! Thank you so much for such a positive feedback! I'm glad you enjoyed my videos. It's a huge motivation for me to keep creating new content. And thank you very much for subscribing! Welcome to the channel once again! 😊
@ShineLine3
@ShineLine3 3 месяца назад
Супер. Дякую.
@arqbestarqtetura7088
@arqbestarqtetura7088 4 месяца назад
AMEZING!!!!!
@Shevchyshyn
@Shevchyshyn 4 месяца назад
Thank you for your comment 🥰 I am trying to make educational videos in 3DS Max.
@mafan.stenole
@mafan.stenole 28 дней назад
try polydamage, all these steps in one click ;)
@TheCbukowskiable
@TheCbukowskiable 20 дней назад
Indeed. But more thant 50 dollars for a plug-in...
@mikewazalski4973
@mikewazalski4973 2 месяца назад
Its a literal copy of Syoung Yoon's video, you could at least add something extra to it...
@YuriIdrisov
@YuriIdrisov 2 месяца назад
Thanks for mentioning Syoung Yoon - such a great channel. Regarding what you said - in fact, I think it's not bad someone replicates methodology used by other people - the more information is propagated, the better is the chance it pops up in someone's recommendeds...
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