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Creating MOVING HINGE JOINTS in Autodesk Fusion 360 with the Revolute Joint! 

The Fusion Essentials
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In today’s video, we’re going to start a new series on assemblies and joints inside of Autodesk Fusion 360. These items, when combined, can be used to simulate motion and the way objects will interact inside of the real world.
In this first tutorial, we’re going to learn how to create a hinge joint using assemblies.
The first thing to note when you’re doing this is you need to make sure you’ve created your objects that you want to simulate as part of a joint as components.
This is fairly simple - either when you first create your object, make sure to select the option for “new component,” or you can also select your objects that you’d like to make into a component and right click and select the option for “create component from bodies.”
Once you have your objects created as components, we can start creating our joint.
To do this, we’re going to use the assemble function inside of fusion 360 - click the “assemble” dropdown, then click on the button for “joint.” This allows you to dictate the relationship between objects inside of fusion 360.
Notice that the joint function gives us the ability to select 2 different components. These are going to be the 2 components that are going to interact in our joint. Notice that when you mouse over a component, you get a little circular marker that shows up wherever your mouse goes. This is going to dictate the points from which your joints interact. In this situation, for example, we want our component one joint to be at the inside of one of our hinge joints.
Make sure the marker is standing up when you do this and mouse over the center of one of our joints.
Click this point. Then, mouse over the point again to set this point for our second object. We’re basically setting a base point for our interaction.
Now that we have both objects selected, let’s set the kind of motion that we want our joint to have. In this case, we want our joint to be a revolute joint, or a joint that rotates around a point. Under type, set this, and if you need to, you can set your rotation axis to be the Z-axis. If you click the “animate” button, Fusion 360 will animate a preview of your joint moving.
It’s moving too far right now, but we’ll fix that in a moment. For now, if everything seems to be running well, let’s go ahead and click “ok.”
Notice that once we click ok, we get dropped back into our regular working view. However, now we can click and drag this hinge and it moves around. However, we still have a problem - you can take this hinge and rotate it but it goes through the other hinge.
In order to fix this, what we need to do is to set a joint limit, or a limitation on how far the joint will go. To do this, you can right click on your joint and select the option for “edit joint limits.”
This will allow you to set your minimum and maximum limits for how far the joint will rotate. You can either type values into the minimum and maximum, or you can also drag the little flags to the min/max points.
Once you’re done, click ok.
Notice that now, when you move your joint around, it stops at the number of degrees that you dictated.
If you want, you can do the same thing for your other joint as well.
That’s where I’m going to end this video.

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8 июл 2024

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Комментарии : 66   
@TheFusionEssentials
@TheFusionEssentials 4 года назад
Happy Monday everyone! Let me know what kinds of joints you'd like to learn to create in the comments below! :)
@Thatslovelythat
@Thatslovelythat Год назад
Have you stopped making content? Just joined the channel and seen your last video was 2 years ago, great content
@kingjaxon9379
@kingjaxon9379 5 месяцев назад
I made a joint but i cant open and close it, but instead it moves the whole thing, not just the lid. can you help?
@Marcus_Ramour
@Marcus_Ramour 3 года назад
Many thanks for sharing, very clear & simple tutorial!
@stinky59
@stinky59 2 года назад
Thank you SO MUCH. This is literally better than the autodesk official tutorials. Subscribed, going to binge all of these lol everything makes more sense now
@vidarsjogren
@vidarsjogren 3 года назад
thanks! clear and simple!
@scottskeen2248
@scottskeen2248 Год назад
Great content! Thank you for all the helpful walk through videos!
@tomdella9255
@tomdella9255 3 года назад
Super concise and to the point, exactly what someone needs when they have no time cause their assignment is due tomorrow! yet still enough time to leave a comment lol
@Luis3alsa
@Luis3alsa 3 года назад
Thanks! Very helpful video!
@turnerkilgore6818
@turnerkilgore6818 9 месяцев назад
another great concise tutorial video thanks!
@cuteo7869
@cuteo7869 2 года назад
Great video. Thank you!
@scottgibbons4740
@scottgibbons4740 4 года назад
Spot on!
@scrainbow1234
@scrainbow1234 3 года назад
Knowing to right click on the body in the browser tree to make it a component ended my two day struggle to make this ******* joint work lol. Thank you!
@Ken-zg3ze
@Ken-zg3ze Год назад
Perfect tutorial
@sooooooil
@sooooooil 3 года назад
thanks man, really helped me out
@baldurkuhn1
@baldurkuhn1 4 года назад
Very helpful video, as usual. Can you help me with a problem? I designed a simple folding table with folding legs, but it's not working. The table was working fine, but then I add the legs, and the joints, and in order for the legs to work, I had to ground some element that now prevents the table from folding. Is this doable? Many thanks!
@HollerRC
@HollerRC 5 месяцев назад
Well, that was easy! Thanks!
@hannahfink1960
@hannahfink1960 4 года назад
At 4:41 you say you can click and drag the components inside the simulation mode. How do you get into simulation mode? I've made an assembly and joined everything together with joints but can't move things around to check if my linkage is working. Everything just moves as one big clump.
@bigb0ilevi699
@bigb0ilevi699 3 года назад
in the top left corner of fusion 360 you can see a box that says design (presuming that you're in design), there's an arrow pointing down inside that box, click the box. it'll give you different modes to select from, that's where you'll find simulation, select it.
@MrKlyde44
@MrKlyde44 2 года назад
@@bigb0ilevi699 that was no help at all, idiot
@winorxp8952
@winorxp8952 5 месяцев назад
maybe a bit late after 3 years, but had the same problem and found out why: you need to fix one of your komponents, so that the other one can only move by rotating around the joint. you can fix an object by right-clicking it in your Browser. your second option in the dropdown menu should be something like "fixing" or "fix", click it. Now only the other object can move, but is restricted by the joint, so it will rotate around the joint.
@legendfinder
@legendfinder Месяц назад
@@winorxp8952 That's what I'm doing to get it working properly, but it doesn't seem like that's what the tutorial is doing. Not only are none of the components pinned, but he's also in Design mode instead of Simulation mode. What's he doing that's getting that to work?
@kaivalook
@kaivalook 4 года назад
Fantastic vid mate, each step clear and easy to follow. Very well explained tutorial. ya got yaself a new sub.
@TheFusionEssentials
@TheFusionEssentials 4 года назад
Thanks for the sub!
@feanorcurufinwe702
@feanorcurufinwe702 4 года назад
Awesome content . Thanks mate (y)
@TheFusionEssentials
@TheFusionEssentials 4 года назад
:)
@CasslakeOffroadpowersorts
@CasslakeOffroadpowersorts 2 года назад
great job
@cokecamilo
@cokecamilo Год назад
Thanks!
@dallasdominguez2224
@dallasdominguez2224 2 года назад
Now this is the good stuff.
@jaymeldrum170
@jaymeldrum170 5 месяцев назад
I love your easy to follow tutorials. Thanks a bunch. A old dog learning new tricks.
@TheFusionEssentials
@TheFusionEssentials 5 месяцев назад
Happy to help!
@youvnasalian2224
@youvnasalian2224 2 года назад
THANK YOUUUUUUUUUUUUU
@aronseptianto8142
@aronseptianto8142 2 года назад
man i was like wait.... that voice sound familiar realized you're the blender cookie guy well it's good to know that you're branching
@colinedwards1163
@colinedwards1163 Год назад
hi Justin, thanks for the tutorial I am designing a cabinet with a hinge so this was just what I needed Thankyou. PS hope you are ok? you haven't posted for a while?
@Patrick94GSR
@Patrick94GSR 2 года назад
Seems that "simulation" is not available on the free version. But the video appears to show the free version and moving the part freely with the mouse. How can we do this?
@NealFosterHD
@NealFosterHD Год назад
This is what I am noticing too
@MrCoffeypaul
@MrCoffeypaul 4 года назад
Thanks, one question, I have a revolute joint going clockwise but I want it to go other direction, how do I do this?
@TheFusionEssentials
@TheFusionEssentials 4 года назад
When you edit the joint, there should be an option for Flip
@scrainbow1234
@scrainbow1234 3 года назад
Question: If I wanted to take this small piece of a hinge, and extend it to about 16" so that it runs along, say, a toolbox edge, how would I do that? I've tried to copy and paste parts but this seems to make everything super confusing with parts and bodies.
@VanDeanCustoms
@VanDeanCustoms 9 месяцев назад
I had the same problem. I used the 'Create' , 'Pattern on Path' then selected the body and fiddled around with those parameters. I know there's got to be a better way but that's what I did.
@aball9878
@aball9878 6 месяцев назад
that intro doe 👀
@brunavitoriachagascarneiro7892
@brunavitoriachagascarneiro7892 2 года назад
oooooooo tks very much
@nolancraw
@nolancraw 3 года назад
What if the loop for the hinge plate is not a closed circle ? like on a piano hinge.
@MuhammadAwais-df7wb
@MuhammadAwais-df7wb 3 года назад
nice video can we find hydraulic force in fusion 360
@SOPDX01
@SOPDX01 4 года назад
Thank you! College freshman here learning CAD just as a hobby. Appreciate the video.
@TheFusionEssentials
@TheFusionEssentials 4 года назад
Very welcome!
@averagepainter
@averagepainter 2 года назад
what about grounding one of the components though?
@guytas
@guytas Год назад
Thank you for this helpful tutorial. But unfortunately it didn’t work for me. I’m very new at fusion 360 and I have created a main component that is using several components files. I then added hinge to two of those components but these hinges are made within the main component and not in the individual file. So when I do the link you described in this tutorial, only my hinges are moving and not the component to witch the hinges are attached to. I probably did it all wrong but I can’t figure out how to move my hinge from the main component to the individual file.
@macmac293
@macmac293 4 года назад
Hello, why can't I click and drag my joint the way your moving yours 4:39
@bolognesesauce5011
@bolognesesauce5011 4 года назад
i can't either
@TheFusionEssentials
@TheFusionEssentials 4 года назад
Did you follow the rest of the instructions in the video?
@gavintownsend6125
@gavintownsend6125 4 года назад
me either how do u get simulation mode
@EdwardMakes
@EdwardMakes 4 года назад
You have to double click on the blue flag to enable the movement. Likewise, you can also right click on the Joint on the left menu and select "drive joint" Hope this helps!
@aafiyap3582
@aafiyap3582 3 года назад
@@EdwardMakes thank you so much!! Was trying to figure this out for so long
@matthewcornelius5862
@matthewcornelius5862 2 года назад
When I click to move the joint object the whole assembly moves.
@BlondieSL
@BlondieSL 4 месяца назад
Before I start to learn this stuff, I wonder if what I need to do will work. I've designed a water level device to report the water level in a humidifier I've rebuilt. It is now controlled with an *Arduino Nano Every* board. I have a potentiometer with a small gear shaft on it. I made a short "arm" with a gear on one end (that rotates the potentiometer). The gear has a bearing in it and is attached to the wall of the tank. The gear on this arm meshes with the gear on the potentiometer. This arm is orientated in the horizontal position. At the other end of this arm is a long piece, that loosely hands from the end of the arm and on the other end of this piece is the float. Kind of looks like this: (ignore spaces please) LOL I'm trying to use emojis for this.... gear horizontal rod ⚙⚙➖➖➖➖➖ \ ❗ \ ❗ vertical rod \ ❗ 🏐 So as the water level changes the float moves the vertical rod up or down, causing the horizontal bar to move downwards or upwards, moving the gear, rotating the potentiometer. Where the problem is, since the vertical bar is loose (as it should be), the float actually pushes the rod outwards. The vertical rod doesn't remain vertical. I've seen float systems that use a stiff, thin guide wire that, in this design, would go under the gear, attached to the wall and then attacked somewhere on the vertical bar. The idea is that as the horiz. bar moves up or down, it keeps the vertical bar vertical and the float can't move it right or left. But I suck at mechanics, LOL, so I want to see if I can make this in Fusion, so that I can place the guide wire and have Fusion figure out the physics to show me how the movement will actually be. For those good with Fusion, can this be done?? I hope that I explained it clear enough.... sigh...
@thetruthserum2816
@thetruthserum2816 3 года назад
I create the joint, animate it, set the limits, and simulates fine, but then can't move the joint by clicking on the part...
@Patrick94GSR
@Patrick94GSR 2 года назад
same here. Seems that "simulation" is not available on the free version. But the video appears to show the free version and moving the part freely with the mouse. How can we do this? *edit* nevermind, "Drive Joint" makes it work!
@darynsmith4938
@darynsmith4938 2 года назад
Simulation is not available in the free version. Be nice if they allowed you simulate one or two joints for free. :-(
@gunbuckybucketman4578
@gunbuckybucketman4578 2 года назад
I've created joints but for some reason I can't move it at all, it's a slide action btw.
@gunbuckybucketman4578
@gunbuckybucketman4578 2 года назад
Never mind, the result is down below in the comment section.
@Sharp_Stone
@Sharp_Stone 3 года назад
I can't get the part to spin, it's picking up the whole thing... PS everything is a component
@user-kq2cq1hh8o
@user-kq2cq1hh8o 3 года назад
you didn't explain how to pin the component......
@circuitbuster
@circuitbuster 2 года назад
Thank you! I'm animating a car door and this was very helpful as I hadn't done joints before.
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