Тёмный

Creating New Ways To SUFFER In My Game [Disinherited Devlog] 

Lighthoof Dryden
Подписаться 11 тыс.
Просмотров 10 тыс.
50% 1

Because Samuel had it too easy, before.
------
Join the Channel!
/ @lighthoofdryden
-------
Wishlist Disinherited! store.steampowered.com/app/29...
--------
Threads: www.threads.net/@lighthoof_dr...
--------
Discord: / discord
---------
All music composed by Dryden Thomas
\\\\\\\\ FAN ART CREDITS /////////
LudicrousBiscuit:
Artstation: www.artstation.com/artwork/6N...
Game: ludicrousbiscuit.wordpress.com/
Breadcast
Echo:
Cara: echo02.carrd.co/
Instagram: / echo._.0000
Drahmen:
Discord: drahmen
Mentally_Unstable
Lax:
/ laxahdasie

Игры

Опубликовано:

 

4 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 200   
@ThatOtherOakDaniel
@ThatOtherOakDaniel 12 дней назад
I just see the father figure's projectiles being letters of disappointment and bills and when parried turns into either symbols of poetry or self love. Do with that what you want. Im enjoying the devlogs. Good luck with your journey!
@LighthoofDryden
@LighthoofDryden 12 дней назад
I love this so much, two sides of the same coin-what you can do with a quill and paper. Thank you!!
@ThatOtherOakDaniel
@ThatOtherOakDaniel 12 дней назад
@@LighthoofDryden Honestly, I'm thrilled that it resonated. Have a good one!
@TheLTak3r
@TheLTak3r 11 дней назад
How tf did you think of that
@MagicMaskedMonkey
@MagicMaskedMonkey 12 дней назад
The chains make it look like samuel is gonna be the new hollow knght
@LighthoofDryden
@LighthoofDryden 11 дней назад
Samuel’s lantern IS a kind of radiance…… 👀
@MagicMaskedMonkey
@MagicMaskedMonkey 11 дней назад
@@LighthoofDryden oh shii never though of that
@Vedhon
@Vedhon 12 дней назад
How about making Samuel's glasses break in the death animation too? I think that would be pretty nice
@Jadon-44
@Jadon-44 12 дней назад
I love the design of the shackled enemies. One idea for them is if you stay immobilized for too long, they could smash you with the ball and chain they wield, giving your a much larger incentive to escape.
@jahkra9259
@jahkra9259 12 дней назад
Highly agree
@danlap5697
@danlap5697 8 дней назад
yeah it feels like all they want to do is capture Samuel and not torture him for all eternity by constantly bashing his face in with steel balls
@sharptrickster
@sharptrickster 12 дней назад
"...and spend their time coming up with new ways to inflict excruciating situations(pain) on themselves and each other" Oh, it looks like my ranked Dota2 games!
@LighthoofDryden
@LighthoofDryden 12 дней назад
LMAO me with Overwatch a couple years ago
@ntPingu
@ntPingu 11 дней назад
Bro literally me in Queue right now xD
@theendisthebeginningistheend
@theendisthebeginningistheend 12 дней назад
NGL those chains in the thumbnail are really giving me Hellraiser vibes.
@LighthoofDryden
@LighthoofDryden 12 дней назад
I desperately need to watch that one, somehow always miss it when my husb watches!
@indigowater2225
@indigowater2225 12 дней назад
​@@LighthoofDryden It honestly would fit the vibe of this area alot. Highly recommend watching the first one and taking some inspiration.
@cheezylettuce3360
@cheezylettuce3360 12 дней назад
i think adding bloodstains and such to the groundtiles would make the monestary even more horrifying
@HeadCageMan
@HeadCageMan 12 дней назад
That would be so sick
@cheezylettuce3360
@cheezylettuce3360 12 дней назад
@@HeadCageMan and like blood drooping from the ceiling
@LighthoofDryden
@LighthoofDryden 12 дней назад
Y’all’re twisted 😂 (it’s going to happen now)
@cheezylettuce3360
@cheezylettuce3360 12 дней назад
@@LighthoofDryden yooooo
@tiptopmainiac5261
@tiptopmainiac5261 12 дней назад
the shackled design looks awesome!!
@LighthoofDryden
@LighthoofDryden 12 дней назад
Thank you!!!
@ForbiddenButter
@ForbiddenButter 16 часов назад
one of my favorite aspects of rougelikes, is that the character changes appearance based on what items you pick up, i think that would be a very cool addition to Disinherited
@troybrintnell4874
@troybrintnell4874 12 дней назад
Im so happy the breaking wheel and brazen bull made it. Im glad i suggested them
@LighthoofDryden
@LighthoofDryden 12 дней назад
Killer ideas, literally!!!
@danlap5697
@danlap5697 8 дней назад
@@LighthoofDryden XD
@ZachNagy
@ZachNagy 12 дней назад
That little outtake at the end is so relatable lmao Another awesome update as always! So happy to see all of the community involvement showing through in the videos now! So cool!
@LighthoofDryden
@LighthoofDryden 11 дней назад
Hahah that one was for my fellow ‘tubers And thank you!! This community is so cool I only wish I could show y’all off MORE
@ParsleyDev1
@ParsleyDev1 12 дней назад
since the new area is more open I think it would be cool to add a grapple enemy that uses a chain and throws it to the ceiling, then swings at you
@AJ-fy3mi
@AJ-fy3mi 12 дней назад
That sounds fun, im down for that
@Justthattheatrekid
@Justthattheatrekid 12 дней назад
You could make a skeleton with a cage from medieval rat torture and when you kill the skeleton, the rats attack you
@reedepley1835
@reedepley1835 12 дней назад
i love the wokr but one thing is missing MORE BONES
@LighthoofDryden
@LighthoofDryden 12 дней назад
MORE BONES TO COMEEE
@reedepley1835
@reedepley1835 12 дней назад
@@LighthoofDryden HAHAHAHAHHA YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
@danlap5697
@danlap5697 8 дней назад
@@LighthoofDryden BONE BONE BONE BONE!
@digigirl92
@digigirl92 5 дней назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-t9tZEcSc1qo.htmlsi=0o2EvhtnyE06-y4g&t=15
@GingerNingerish
@GingerNingerish 12 дней назад
This series has become my Saturday morning + coffee routine. That being said I really like the cartoon look mixed with some darker and torture imagery, it works really well. Charming yet, messed up.
@bl00dyfish47
@bl00dyfish47 12 дней назад
I love how the game started out a “cute” game that included death, but now it’s a truly horrifying experience. Poor Samuel. Bros not gonna sleep for days.
@Jaddas
@Jaddas 12 дней назад
He can sleep when he is dead.
@Monkkie
@Monkkie 11 дней назад
Enemy idea: The Sclads Blindfold. While its existence is questionable, it was a thick metal blindfold that went around the entire circumference of the head at eye level. It had spikes that would stick into the user, as well as long, sharp spikes on the outside. The idea for the attack would be charging the player and grabbing onto them, either being big enough to hold the player or small enough to simply latch onto the player and do continuous damage until it is gotten off. Also, thank you very much for featuring one of my comments in your video.
@danlap5697
@danlap5697 8 дней назад
love the idea of an enemy that latches on to Samuel
@ewenrobinson4639
@ewenrobinson4639 12 дней назад
Looking amazing, especially the shackled, they give me the creeps.... Keep up the good work, also bones
@LighthoofDryden
@LighthoofDryden 11 дней назад
BONES!! And thank you!! :D hehe love the use of the cat emote
@grubbierlizard6091
@grubbierlizard6091 12 дней назад
Franklin looks like a well dignified gentleman. 10/10.
@LighthoofDryden
@LighthoofDryden 12 дней назад
He’s very dignified about HALF the time 😆
@ShorteDev
@ShorteDev 12 дней назад
Awesome progress once again! Love how the Acolytes attack VFX looks like. Also, this is only my opinion, but I think that those aftermath effect lines might confuse people into thinking that the enemy is casting some sort of quadruple hit attack because of how bright it is. I'd suggest making the attack's aftermath more subtle, unless four attacks in a row is what you're going for :D
@LighthoofDryden
@LighthoofDryden 12 дней назад
Ooh, good point! Probably a color over lifetime, or just making that whole thing go much faster, would clarify it!
@FeyFen
@FeyFen 7 дней назад
Found this video while browsing through the latest devlogs, and gotta say, I loved it. Now I started to watch each and every one of your videos. Keep up the great work.
@LighthoofDryden
@LighthoofDryden 7 дней назад
Thank you so much!! I appreciate you being here :)
@AxoGamer-ds2ek
@AxoGamer-ds2ek 12 дней назад
Relic Idea: Quill Of Disappointment. Increases size of cane
@AxoGamer-ds2ek
@AxoGamer-ds2ek 11 дней назад
Context: It’s the quill that Samuel’s Father uses as a banker
@danlap5697
@danlap5697 8 дней назад
@@AxoGamer-ds2ek Actually dope idea
@AxoGamer-ds2ek
@AxoGamer-ds2ek 5 дней назад
@@danlap5697 Thanks!
@otaviobz
@otaviobz 12 дней назад
Oh god, this area is terrifying, especially those shriekers
@LighthoofDryden
@LighthoofDryden 12 дней назад
They creep me out so hard hahah
@danlap5697
@danlap5697 8 дней назад
@@LighthoofDryden i liked the old design better
@danlap5697
@danlap5697 8 дней назад
still horrifying tho!
@troybrintnell4874
@troybrintnell4874 12 дней назад
Looking forward to the premiere
@AJ-fy3mi
@AJ-fy3mi 12 дней назад
Now... just need some bones here and there and we can call it good!
@mattrobb3566
@mattrobb3566 10 дней назад
Brilliant once again. I am running out of superlatives and comments to make on your industrial development brilliance!
@LighthoofDryden
@LighthoofDryden 10 дней назад
Thank you 😭 you’re far too kind!!
@jamesghosttree5619
@jamesghosttree5619 12 дней назад
I have three item ideas one is hermes boots that slow your fall, another is odysseus's silvered boar helmet that could do something like slow the loss of light or something else, and the last is king Arthur's crown that you could find a purpose for if you like it.
@AkinokazeHaruichiban
@AkinokazeHaruichiban 9 дней назад
Just found out about this from the contest and I have to say, what you managed to make in such a short time is amazing [I only know drawing and not coding and the last B/W picture I drew took almost three hours and was just 1 character with no background, so I can't even imagine how much time you spent on all the art and music in those 3 weeks.] Absolute respect. I've added the game to my wishlist on steam, but I'm hoping that you'll be able [and willing] to port it to consoles later on as I'm mostly an xbox gamer. I've subbed to follow the progress, and I wish you the best of luck with the game and hope you can make it everything you want it to be.
@LighthoofDryden
@LighthoofDryden 8 дней назад
Thank you so much!!! I appreciate the kind words. I’m definitely hoping I can do ports after the Steam release, I’m thinking it’s likely to be viable!
@allgreatfictions
@allgreatfictions 12 дней назад
Look, i like the blackthornprod videos, but this is literally the only game I've discovered through their channel that is actually memorable in any way at all. Watching you develop this game since day 1 (only on RU-vid, not a discord user) has been such a joy. I'll never forget death.
@dcruisee
@dcruisee 12 дней назад
I really love the uniqueness of every area, and how the themes of them are reflected in the enemies and gameplay. amazing work!
@indigowater2225
@indigowater2225 12 дней назад
Great progress! I love it!
@jeyizumi
@jeyizumi 11 дней назад
"you'll remember it for the rest of your life" Hell from the moment i read that story i wasn't able to sleep without seeing nightmares why did you remind me 💀
@jackjangdude
@jackjangdude 11 дней назад
Great Devlog! As an aspiring game dev, I learn so much from when you go into the more technical aspects of the code behind each feature. You’ve taught me so much already and I can’t wait to learn more!
@Im_not_epic
@Im_not_epic 12 дней назад
Epic
@LighthoofDryden
@LighthoofDryden 12 дней назад
Very
@Zaluuk
@Zaluuk 12 дней назад
0:21 Thanks for the idea! I placed it on top of my list of things to do some decade.
@nerdchomp
@nerdchomp 11 дней назад
I have your "voronoi noise" moment way too often 😂
@danielkruyt8192
@danielkruyt8192 12 дней назад
The great work continues! Very inspiring 🧠
@LighthoofDryden
@LighthoofDryden 12 дней назад
Ay thanks so much!!!
@bananapeelonhead
@bananapeelonhead 11 дней назад
it's incredible how fast you're developing your game, it's also very inspiring.
@oxxn111
@oxxn111 11 дней назад
i'm absolutely obsessed, you're super talented!! can't wait to see the final game
@BasilBeesLair
@BasilBeesLair 11 дней назад
Me when I normally see Samuel: That's my boy (o´▽`o) Me when I saw Samuel in the thumbnail: No my boy! (°ロ°) !
@Up_Reidon
@Up_Reidon 12 дней назад
Bone wheel! 🦴🛞🦴🛞
@LighthoofDryden
@LighthoofDryden 11 дней назад
Step right up! Ride the bone wheel! :D
@kirocetwhy
@kirocetwhy 12 дней назад
Yo that’s my suggestion ❤
@LighthoofDryden
@LighthoofDryden 12 дней назад
Chained Monastery here we commeeee!!
@carloss1536
@carloss1536 12 дней назад
That death animation is a jewel
@orgononjamie
@orgononjamie 12 дней назад
You should have defo kept the horrifying baby xD Giving a creepy edge to one area as to challenge you mentally aswell. For some reason when I watch your devlogs I always get reminded of music I listened to! This time I got reminded of Sopor Aeternus & The Ensemble of Shadows. More direct the song, Leeches & Deception. Creepy music, but I love it! Might be because I‘m German.
@makimakimakimakimakimaki
@makimakimakimakimakimaki 12 дней назад
8:13 you had the same exact face as me, i was so unsettled xd
@LighthoofDryden
@LighthoofDryden 12 дней назад
Deeeeeply lmao
@Darkmetaldragon99
@Darkmetaldragon99 12 дней назад
Alright, that's a Dark Soul level and a half, for the atmosphere of the place XD And I say that in the best way possible. Can't wait to try the game!
@LighthoofDryden
@LighthoofDryden 12 дней назад
Thank you!!! Elden Ring is one of my faves of all time and I was really trying to channel the weird and horrific freedom of those designs haha
@997gon
@997gon 12 дней назад
I always miss these premieres for one reason or another, hopefully i wont miss this one
@997gon
@997gon 12 дней назад
I missed it...
@vonnegutfrey8714
@vonnegutfrey8714 12 дней назад
Coolest area in the game so far.
@LighthoofDryden
@LighthoofDryden 12 дней назад
Thank you!! Really bringing my inner horror buff out ⛓️
@ladtheoneandonly4980
@ladtheoneandonly4980 12 дней назад
glad to see the devlogs are becoming more about the bones Junji Ito, what a great source of inspiration for this very cute game! Also, really like how the effect shows the radius of where agony will hit you (a standard practice I think, but still appreciated) Editing at ~4:29 makes me giggle and I will be stealing it in some capacity for my own vids (mostly just the clouds in the background, while the foreground scales down, idk why I never thought of it) Poor samuel, he looks so troubled when immobilized with his eyes all big Ghost Samuel was integral, thank you ah, googled it, how dare they do that to the bones on the bone wheel still happy about bone mark #15 tho, really immerses me in the world I NOTICED THE PILLARS IN THE BACKGROUND NEAR THE BEGGINGING (meant as beginning) Meant to compliment, got distracted Yeah, the wood paneling goes hard I'm kinda curious about minigame implementation from the last video, cause for me personally, where it might be accessible from would inform what kind of minigame it is (like do I have to worry about light, would it be an in-between area that could impact the run, is there/will there be a hub/beginning area, etc) Great dev-log as always
@theceo8738
@theceo8738 11 дней назад
Yessss we love religious trauma themes
@LighthoofDryden
@LighthoofDryden 10 дней назад
We certainly do!!
@ROCKJESUS1
@ROCKJESUS1 10 дней назад
I'm calling it right now the cat is the reaper
@PhantomThiefXI
@PhantomThiefXI 12 дней назад
best day of the week
@LighthoofDryden
@LighthoofDryden 12 дней назад
🧡🧡🧡
@pigmaster-nh4kx
@pigmaster-nh4kx 12 дней назад
This is great you kill it every time also I love ghost samul
@MallowMaranta
@MallowMaranta 10 дней назад
adding to the verticality and chain theme, climbable chains could be a cool addition
@lanocekkj
@lanocekkj 9 дней назад
bro i'm REALY happy for you, im justing LOVING the game and i see so much potential on you, i hope u can get more famous, im from Brasil i would pay 60 reais (its like expansive) to play this!❤❤❤
@LighthoofDryden
@LighthoofDryden 3 дня назад
Thank you so much, this is so nice!!
@sinbad_the_sailor-
@sinbad_the_sailor- 12 дней назад
Great video! The cat fan art😍
@pijus1474
@pijus1474 12 дней назад
Can't wait for your next devlog
@thesillyvaultboy
@thesillyvaultboy День назад
if you plan to add another floor I would make it one based off the fountain of youth and it would be in a forest
@LighthoofDryden
@LighthoofDryden 17 часов назад
I’m into this vibe!!
@TriXJester
@TriXJester 12 дней назад
Your Chained Cardinal (I could rewind to see what you called them but eh) enemies truly remind me of the red robed figures in the Hunchback of Notre Dame's Hellfire sequence, and hey if that inspires you to make the level music similar to that song, who am I to judge? Though just throwing Dies Irae in there would also accomplish that but might be a tad on the nose. Though my main suggestion this week has nothing to do with that, mostly just wanna point out that there should be some pitfall traps in this game. If youre gonna climb and jump around, there should be some danger involved with downward movement, ergo pitfalls of some kind.
@locust426
@locust426 12 дней назад
You can use your existing system to add one-way platforms/floors you can drop through (idrk what they're called). Maybe add them to the tile map the same way you are spawning the pillars, but make the platforms stretch horizontally and maybe check against a max length. Also, amazing to see all the progress, it looks great.
@Cle-o
@Cle-o 12 дней назад
Love the Monty Python monks! They're so silly.
@user-pc8ho4ek1h
@user-pc8ho4ek1h 11 дней назад
Great Video, as always! It’s so generous of you to make the subscription only 99cts! Keep going
@AngelicoIsking
@AngelicoIsking 11 дней назад
Can’t wait to play the game
@gamingandchess
@gamingandchess 12 дней назад
My phone ran out but i spiritually didnt miss the disinherited grind
@Vedranation
@Vedranation 10 дней назад
Very very cool!
@LighthoofDryden
@LighthoofDryden 10 дней назад
Thank you so much!!
@autumn_3989
@autumn_3989 12 дней назад
IM SORRY GHOST SAMUEL IS SO CUTE WTF I would die deliberately to see him again
@makimakimakimakimakimaki
@makimakimakimakimakimaki 12 дней назад
2:13 my jaw dropped that would of been so scary omg
@findot777
@findot777 12 дней назад
Yep that is why you should read what he mentioned (: It also incorporates a few more things just as terrifying
@LighthoofDryden
@LighthoofDryden 12 дней назад
LOL I know right? I was like…. Too far. Too far.
@makimakimakimakimakimaki
@makimakimakimakimakimaki 12 дней назад
@@findot777 I did? i was just agreeing lol
@skul-minecraft-fortnite
@skul-minecraft-fortnite 12 дней назад
It’s over noooooo😂
@WillFGamer
@WillFGamer 12 дней назад
Because the chain area is more vertical you should add a grappling hook item only found in the chain area.The grappling hook should be using the chains to fit the theme.
@ItsRyuWasTaken
@ItsRyuWasTaken 9 дней назад
Channel member characters should become playable / selectable in game with character id
@MrEphiras
@MrEphiras 12 дней назад
Relic idea, but it might change gameplay a bit. Not sure on the name, something that takes the theme of "becoming part of what you hated/battled". The item would once you die allow you to negotiate with the reaper to let your soul to find your body and reanimate it. But things aren't quite right this time. You take damage from light, you have to continously kill enemies to refill your soul power, uou exist as a vampireish ghoul, part of the labyrinth. No hope of ever leaving. Maybe a different ending too idk.
@EE22807
@EE22807 10 дней назад
Insanely cute dog
@LighthoofDryden
@LighthoofDryden 10 дней назад
He’s such a good boy (laying in my lap as I type this)
@EE22807
@EE22807 9 дней назад
@@LighthoofDryden what breed is he?
@user-so4ns1ut9y
@user-so4ns1ut9y 12 дней назад
This is everything I hoped for, maybe one of the enemies could become stronger the less health it has, hurting him helps him
@senioralexander6681
@senioralexander6681 12 дней назад
I wrote an idea of mini game for exactly this area and I think it fits very well hopefully it is not too difficult for you to make and you will choose my idea :))
@MrEphiras
@MrEphiras 12 дней назад
I like the idea of a "collector" type character on each level. If you bring him three unique objects from around the area he gives you a buff. Gives you a bit of a reason to keep track of where you are
@digigirl92
@digigirl92 5 дней назад
Just wondering where Samuel's lantern light is coming from, since the lantern is an important part of the game. Does he have a lantern hanging on his belt and we just can't see it under his coat, or maybe his cane a customised lantern, since Sam is the creative sort? Or maybe Sam has a special necklace hanging around his neck (hence why the lantern oil is absorbed around the heart?) that works like a lantern? Or maybe since the catacombs is like the Netherworld, perhaps the light comes from his "soul," hence why the Reaper and ghosts absorb it? Or maybe I'm just thinking too much about it.
@LighthoofDryden
@LighthoofDryden 3 дня назад
It’s going to be sort of implied that it’s attached to his belt, but I didn’t choose to draw it because things might get too messy 😅 I do like the alternate interpretations though…..
@mina_c00pa28
@mina_c00pa28 12 дней назад
I love your basset!!! hes so cute
@einJFK
@einJFK 12 дней назад
You made me smile even after germany lost against Spain.
@NoobInside12
@NoobInside12 12 дней назад
THERE'S A DOOR BEHIND THAT CURTAIN????
@RamblerTruth
@RamblerTruth 12 дней назад
There was an torture/execution method where you would put a fire under neath some rats in a cage and they would burrow through whatever was above them. The thing above them being a human being would cause the rats to horrifaclly chew through the flesh of the man to escape. So what I’m saying is enemy that has a cage on its back and carries a torch/some sort of fire. when it sees Samuel it holds the torch/lights a fire in an animation to cause rats to burst out of itself as summoner enemy? Or something of the sort?
@staryuedits
@staryuedits 9 дней назад
suggestion how about a pop up when u get immobilised which tells you to flick the control stick left to right sorta like castle crashers
@LighthoofDryden
@LighthoofDryden 9 дней назад
Yess tbh I think that’s basically a necessity!
@aidenchism8628
@aidenchism8628 12 дней назад
I'll hold you to it that you'll show the other fan art, mine didn't make this episode :(
@LighthoofDryden
@LighthoofDryden 12 дней назад
Heck yeah, it’s comin!!!
@endlesswar7480
@endlesswar7480 12 дней назад
Oh my(> body_horror_fun == True), i like so much new enemies they are so nice and looks relly painful (> body_horror_fun == False). And i really like area. It looks aesthetic!
@endlesswar7480
@endlesswar7480 12 дней назад
And your talemap solution is very cool! I like it!
@ToadyBoy9
@ToadyBoy9 12 дней назад
Bones.
@ntPingu
@ntPingu 11 дней назад
If I'm chained up by 12 bones, is it.... bonedage?
@LighthoofDryden
@LighthoofDryden 11 дней назад
LOL that was bad to the bone
@tenma8797
@tenma8797 12 дней назад
An invasive thought brought me to this question: Would there be a fear and hunger like difficulty?
@tenma8797
@tenma8797 12 дней назад
I asked since it seems like there is a potential to do a much harder difficulty. This feature of course being later in development. Other than that I hope you have a great rest of your day!
@Yep_Slasher
@Yep_Slasher 12 дней назад
This still reminds me of Harry Potter and i still don't know why
@AngelicoIsking
@AngelicoIsking 11 дней назад
You should make a brazen bull enemy and when it gets close to you maybe it would be cool if you could hear the cry’s of the souls that died inside of it basically I imagine there would be rooms with a ton of the bulls and if you look away one or two bull have a chance to move And when they get around 2 feet away they run at you your able to stop this from either hitting the bull or dodging if they hit samuel he faints and the bull shoves him in his stomach samuel wakes up and you have to press your screen to escape the stomach you have 10 seconds to escape the bull before you die to the heat
@thunder_bug_1451
@thunder_bug_1451 11 дней назад
Since this new area is so much bigger and more open what if there was some much larger enemies? Things that are like three or four times as big as our lil hero
@willypettersson4561
@willypettersson4561 12 дней назад
More bones
@LighthoofDryden
@LighthoofDryden 12 дней назад
More every week 🦴
@skul-minecraft-fortnite
@skul-minecraft-fortnite 12 дней назад
I don’t know if I missed it but are there relics in this devlog?
@LighthoofDryden
@LighthoofDryden 12 дней назад
No new ones this week, just pure enemies, mechanics, and area stuff!
@indigowater2225
@indigowater2225 12 дней назад
Will iron maidens be added as decor?
@jgfence123
@jgfence123 12 дней назад
I’ve watched every episode and I’m excited to see the game completed and in my hands, but I’m worried about the darkness/lamp mechanic. I feel like I’ve never played a game or a portion of a game with a darkness mechanic that didn’t make the game/part way less fun. I’m wondering if you have any ideas to make the darkness system more pleasant?
@LighthoofDryden
@LighthoofDryden 12 дней назад
I’m not positive since it’s so core to the present design-but I am thinking there might be ways to “pre-build” your character (like the mirror in hades for example) where you can start with higher visibility, or slower light reduction-something like that!
@theflaminglaptop
@theflaminglaptop 12 дней назад
was thinking perhaps a permanent levelling system of some sort would help players get a more overall sense progression with repeated attempts. Sort of like hade's Mirror of Night. Small but meaningful permanent upgrades you can have access to.
@user-xd7zz3vq8q
@user-xd7zz3vq8q 12 дней назад
more bones
@kirocetwhy
@kirocetwhy 12 дней назад
Will cilice be optional though like I originally suggested? Like you cat her chains free and fight? Or is that now how the bosses are implemented?
@7568y
@7568y 5 дней назад
I'm saying it right away game will be great but unfortunatly i will have to pirate it because i dont have credit card but as soon as i get old enough to get credit card i will buy your game good luck with development of this great game.
@LighthoofDryden
@LighthoofDryden 3 дня назад
Ay, y’know, if you can’t afford it or can’t buy it, I’d rather you get to play it. Go ahead :)
@Sheerwood
@Sheerwood 12 дней назад
make the enemies attack you if you run inside them
@boxesrotses
@boxesrotses 12 дней назад
Just curious, how many suggestions did you get for minigames from last weeks devlog?
@AthenaAGT
@AthenaAGT 12 дней назад
Franklin needs to be an Easter egg, and I need to be able to pet him please and thank you
Далее
5 DEVS Make a GAME without COMMUNICATING! (Bug edition)
14:24
Что с Аминой из кампуса?
00:46
Просмотров 528 тыс.
Designing Characters With Soul | Project Feline Devlog
15:41
YOUR GAMES | Game Design Feedback
23:52
Просмотров 32 тыс.
How I Made my Game FUN - Devlog
8:13
Просмотров 3,7 тыс.
The Best Genre Still Has No Name
16:04
Просмотров 120 тыс.
Making My Dream Game | Blood Crisis Devlog #1
25:57
Просмотров 148 тыс.
I Simulated a Colony of Ant People
23:06
Просмотров 190 тыс.
Could the Terrarian Kill Minecraft Steve?
17:50
Просмотров 214 тыс.
Peggle Secrets
54:15
Просмотров 110 тыс.
The Formula for Replayable Games
18:44
Просмотров 224 тыс.