Тёмный

Creating the Art of ABZU 

GDC
Подписаться 520 тыс.
Просмотров 81 тыс.
50% 1

In this 2017 GDC talk, Giant Squid Studios' Matt Nava offers insight into the unique art style of Abzu, and the processes that he and the team at Giant Squid developed to create it.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
/ official_gdc
Check out our Facebook page for GDC exclusives
/ gamedevelopersconference
Visit our site: ubm.io/2ctNvqZ

Опубликовано:

 

21 сен 2017

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 73   
@Baleur
@Baleur 6 лет назад
What the hell. So the fish are actually just static rigid unanimated meshes, but using vertex shaders to distort them to make it look as if they are animated, which in effect is exactly what an animation is anyway, distortion of a mesh. Absolutely brilliant.
@jcbbb
@jcbbb 6 лет назад
yup bones are so 2000s now lol
@masterneme
@masterneme 6 лет назад
Yes they're meshes without bones that use vertex shaders and morph targets for deformation. In the past you needed to import your mesh as skeletal to have your morph targets available but I guess the newer versions of UE4 allow static too or they could have not been able to instance all those fishes.
@EmilMacko
@EmilMacko 6 лет назад
This is amazing. Innovation everywhere, from computationally cheap animation, to an efficient world-building workflow. Absolutely inspiring!
@MagnusMegamind
@MagnusMegamind 6 лет назад
This was just great,GDC speakers rarely actually show what and how they did something so 10/10 It is too often "we had small budget but we are amazing for 50minutes" instead of something interesting.
@jasperparkertrenfield8302
@jasperparkertrenfield8302 6 лет назад
Holy cow. I was wondering how the hell you got so many fish in there. As an animator this makes me incredibly joyful to see.
@ZoidbergForPresident
@ZoidbergForPresident 6 лет назад
He said they didn't have a dedicated animator and this makes you happy? :D Joking, I see what you mean. ;)
@Lalle524
@Lalle524 6 лет назад
That's a lot of fish.
@alexa.davronov1537
@alexa.davronov1537 5 лет назад
Yeah, and water too.
@seehr
@seehr 6 лет назад
Dude. The "tool" that you used to manipulate landscape-type meshes in minute 14:30......... How did you even developed such cool thing? I need that in my life.
@ababiya_worku
@ababiya_worku Год назад
So I recently finished playing ABZU & I’m speechless by its level of detail sounds animations story everything is amazing,
@SeriusSim
@SeriusSim 6 лет назад
This game is pretty cool, it didn't really provide what I was expecting (open world underwater exploration) but instead was a very linear yet extremely enjoyable experience of discovering successive themed areas. Also great atmosphere (punpun)
@NocturnalJin
@NocturnalJin 6 лет назад
Wow. Technical brilliance. I felt like a magician was teaching me their trick. So long, and thanks for all the fish!
@michalkwasniewski5177
@michalkwasniewski5177 6 лет назад
Beautiful game, great talk.
@mantisproductions31
@mantisproductions31 5 лет назад
Matt and the team, you guys are amazing. In the few hours that I was able to experience ABZÛ I felt truly at peace (until the minefield) and the message behind the story, the colors, the amazing soundtrack by Austin and the fluidity of the game... It's hard to compare because of how different they are but I put this right up with red dead 2 even though it's about 58 hours shorter and had a fraction of the people working on it. Please, Matt and friends, make more games, you guys are fucking awesome
@donniedorko3336
@donniedorko3336 3 года назад
Every single part of this deserves to become industry standard for these problems. Thank you so much for sharing P.S. I was stunned through my playthrough how low the resource-consumption was. Cannot stress enough how impressed I am by the quality of your work
@vidSpac
@vidSpac 5 месяцев назад
Bravo. This game is absolutely amazing. I love learning about the out of the box thinking it took to create it. I especially appreciate the use of procedural rules leading to emergent phenomena that mimics the natural world :')
@LabRat10101
@LabRat10101 6 лет назад
Please make more games a.s.a.p. Thanks.
@lyingpancake95
@lyingpancake95 3 года назад
Such clever solutions! This type of problem-solving is why I'm so inspired to develop games.
@Xertzion
@Xertzion 3 года назад
This game is absolutely beautiful. Keep making games like these!
@whyismynametaken123
@whyismynametaken123 6 лет назад
Certainly one of the better tech talks that I've listened to
@Programmer410
@Programmer410 6 лет назад
Pretty good talk, thank you for sharing all of this!
@chenlind1815
@chenlind1815 6 лет назад
Really Amazing! The method is beautiful and neat.
@Nevarek_
@Nevarek_ 2 года назад
This is inspiring me to make my own simple project using blendshapes and shaders with static mesh instancing. The hightmap generation for terrain is genius, along with the volumentrics ideas. Thanks so much for sharing, this looks like a fun project for a technical artist to chew on!
@st.michaelthearchangel7774
@st.michaelthearchangel7774 5 лет назад
Absolutely incredible.
@GonziHere
@GonziHere 3 года назад
Thanks for all the fish :-D Great talk btw, thanks for the in depth insight into your workflow, greatly appreciated.
@toureiro
@toureiro 6 лет назад
Amazing stuff!
@MerryMac1000
@MerryMac1000 2 года назад
Wow this was incredibly helpful!
@sakuyaizayoi8132
@sakuyaizayoi8132 6 лет назад
Wonderful speech! Help me a lot.
6 лет назад
brilliant work!
@ZoidbergForPresident
@ZoidbergForPresident 6 лет назад
Cool! Well done!
6 лет назад
Fantastic!
@anthonyapm
@anthonyapm 3 года назад
Awesome talk!
@Zorn101
@Zorn101 6 лет назад
ABZU was a great game! I loved my robot scuba cat!
@MucciciBandz
@MucciciBandz 5 лет назад
What I learned from this talk.. STATIC MESH INSTANCING IS DOOOPE
@rico-oc5zl
@rico-oc5zl Год назад
legit amazing
@rainwitchansy
@rainwitchansy 6 лет назад
Oh gosh, this was made in Maya?? (lol at the warped parts; so relatable #artmajor) That’s amazing. This whole talk is amazing. ABZU is amazing....Amaziiiiiing~!
@Chris5044
@Chris5044 4 года назад
Amazing! :) Thank you :)
@xdeathknight72x
@xdeathknight72x 6 лет назад
19:00 I made one for my game but never would have thought to use it for the purpose of directing the player Awesome tip
@lucarichiisover18
@lucarichiisover18 6 лет назад
Man, if this is how they did abzu, i cant wait to see GDC invite some developers from subnautica to the podium (the bit about the fish animations and the turning made me think about seeing those super long reapers and ghost leviathans turning all wonky at tight angles during early betas, and how they do now)
@pannonianknight
@pannonianknight Год назад
amazing!
@ababiya_worku
@ababiya_worku Год назад
This guy absolute genius
@RaoulWB
@RaoulWB 6 лет назад
18:30 that's incredibly useful and simple to do too
@jcbbb
@jcbbb 6 лет назад
wow excellent
@JoseDSchiffer
@JoseDSchiffer 6 лет назад
And comments are great too ;.)
@tobiashagstrom4168
@tobiashagstrom4168 6 лет назад
Cool
@JoseDSchiffer
@JoseDSchiffer 6 лет назад
Shit, this talk was great
@locomotif
@locomotif 3 года назад
cool
@larsw5088
@larsw5088 6 лет назад
I am new to Unreal, can someone please give me a hint how they did the shaders that animate the vertices?
@1fareast14
@1fareast14 6 лет назад
23:12 sounds like Satchbag
@natetaylor7403
@natetaylor7403 5 лет назад
Does anybody have any tips on how to accomplish this landscape workflow in Unity engine?
@bzikarius
@bzikarius 4 года назад
23:07 this kind of behavior called Boids. Google it.
@simplyble
@simplyble 6 лет назад
what is better to do here , instancing those static mesh or pooling it? i mean what are the pros and con's of it ?
@masterneme
@masterneme 6 лет назад
Someone correct me if I'm wrong but instancing greatly reduce drawcalls as its main pro and the con is that is harder to work with. Pooling removes the processing time needed to destroy and spawn objects but still needs 1 drawcall for each object+material.
@iunpisi1997
@iunpisi1997 6 лет назад
What animation program is that?
@MrRaianknight
@MrRaianknight 6 лет назад
TONS OF FISH xd! What a great game!
@hiighcalibre
@hiighcalibre 2 года назад
Worth mentioning how small the footprint of this game is too.
@mimisaiko
@mimisaiko 11 месяцев назад
🤯
@snook5555
@snook5555 6 лет назад
hehe, flyweight pattern :D
@thefunnybuddy4138
@thefunnybuddy4138 4 года назад
15:35 The axes looks like a face.
@skye4591
@skye4591 2 года назад
hey hans sent me here lol
@voidling2632
@voidling2632 3 года назад
and still no slider for music and sound....
@captainwedgie1783
@captainwedgie1783 6 лет назад
WOW! who said unreal engine games look boring? :O
@ameteuraspirant
@ameteuraspirant 6 лет назад
no WONDER it felt so similar. it was basically journey underwater.
@darkmattergamesofficial
@darkmattergamesofficial 6 лет назад
Rip headphone users when he first showed the game
@kkertsna9204
@kkertsna9204 3 года назад
excuse me?!
@holmbergen
@holmbergen 6 лет назад
ummm ummm
@random_stranger185
@random_stranger185 6 лет назад
but what about all those useless vertices in the landscape then?
@TrueVelox
@TrueVelox 6 лет назад
Avishek Das if I understood him correctly, the separate terrain meshes were baked onto a height map, so only the visible vertices would be there in the finished version.
@Padopoulosman
@Padopoulosman 6 лет назад
Nice but put more things to do in the game pls
@slaction
@slaction 6 лет назад
Do the fish have volumetric shit? If not then you need to up the realism or I refuse to play. I need to be able to swim through shark turds that break away and drift around me into a large brown cloud.
@RubenGoMoRadioboyPlus
@RubenGoMoRadioboyPlus 6 лет назад
The art was amaing. THE CONTROLS RUINED THE GAME.
@alexa.davronov1537
@alexa.davronov1537 5 лет назад
Cool, but useless.
Далее
The Art of Journey
26:08
Просмотров 80 тыс.
80 Year Olds Share Advice for Younger Self
12:22
Просмотров 1,4 млн
Disney Animator REACTS to AI Animation!
21:34
Просмотров 2 млн
Manifold Garden: Level Design in Impossible Geometry
36:19
The Art Of Ori and the Will of the Wisps | 4K
22:39
Просмотров 26 тыс.
Why Unreal Engine 5.4 is a Game Changer
12:46
Просмотров 1,1 млн
Why Western Designs Fail in Developing Countries
27:36
Просмотров 739 тыс.
Connection Without Words | Matt Nava | TEDxBari
15:39
How Mosasaurus Broke The Game
8:48
Просмотров 6 млн
Top 100 Boss Fight 3D Montage (ft. Disasterpeace)
9:01