Тёмный

Creation Kit (Advanced Animal Followers Tutorial) 

Darkfox127
Подписаться 16 тыс.
Просмотров 32 тыс.
50% 1

This video is a more advanced version of my animal followers video which had a lot of success but I felt was missing a lot of detail. In this video, I cover all aspects of follower dialogue for animal followers and also show you how to fix the dog message when they leave you.
The scripting is not too difficult and everything should work as long as you follow the steps carefully. I will also be making the mod in the video available as a resource over on my website.
------------------------------------------------------------------------------------------------------
Please consider supporting my content
------------------------------------------------------------------------------------------------------
darkfox127.live/tip
/ darkfox127
------------------------------------------------------------------------------------------------------
Links
------------------------------------------------------------------------------------------------------
www.nexusmods.com/skyrim/mods/...
------------------------------------------------------------------------------------------------------
For more information on everything, check out my website!
------------------------------------------------------------------------------------------------------
www.darkfox127.co.uk/

Игры

Опубликовано:

 

18 янв 2013

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 273   
@opusGlass
@opusGlass 5 лет назад
For anyone having trouble with the script fragments: 1) It's important that you paste the correct line of code into the fragment box: there is only 1 line that needs to be copied for every single fragment. 2) After you paste the Dismiss code and it fails to compile, then you rename it and edit source: it's important that you DO NOT paste the entirety of his source code in like you see in the video, only add this line: "Quest Property pDialogueFollower Auto" and add it above the ";BEGIN FRAGMENT Fragment_0" 3) On all the other fragments, DO NOT edit source at all. As he shows later in the video, you can skip that step. But more importantly, the latest version of the code is broken, so if you don't skip this step it will not work.
@curtiswood6705
@curtiswood6705 4 года назад
Thanks for this!!
@FeralSheWolf
@FeralSheWolf Год назад
For those having issues with the pet being unrecruitable after being dismissed once, or for those who'd prefer a dialogue option to recruit an animal, this is what worked for me after a lot of messing around with existing scripts and variables. Do not put a script directly on your pet. Instead, either make a quest (tick start game enabled--look up generating SEQ files if you don't want to have to save & reload to get new dialogue to function). Name it anything. OR, just use the Generic quest as we've been doing, if you don't mind conflicts/it's for personal use, and add a new dialogue line. Either way, go to the Player Dialogue tab. Add a recruitment piece of dialogue as DarkFox did with the other dialogue, with whatever message ('Come with me' etc.) and animal response/sound you'd like. For your script fragment in the bottom right box, use this: (pDialogueFollower as DialogueFollowerScript).SetAnimal(akspeaker) and add a property to the script fragment. The property is Quest, the name is pDialogueFollower. It should auto-fill but if it doesn't just point it at the DialogueFollower quest. This will use the existing "recruit animal" script. Important: add an additional Condition to this text, GetGraphVariableInt -> PlayerAnimalCount -> == 0. This will prevent this option from turning up if you already have one animal follower. That's it; after you compile, when you go in game, the recruit message should appear and allow you to recruit the pet. You should be able to then see all other pet follower dialogue you've put in, and after dismissing it, the recruit message should be available again!
@tatskamaster
@tatskamaster 11 лет назад
i followed the tutorial step by step and this was the first mod i made that actually wprked! you saved me from depression, thanks
@MedicineManRx78
@MedicineManRx78 10 лет назад
Thank you you solved many days of frustration trying to create monster followers. Great Vids!
@Darkfox127
@Darkfox127 7 лет назад
My resources have now been moved. All my assets can now be found over on the Project Modularity mod page. You'll find what you need from this video and more you might find interesting contained within the files. Check the description for further details.
@404notalive
@404notalive 7 лет назад
So, can I do the stuff I need to do on the scripts I need to use? I also want permission to upload my mod after it's done. I am asking because I want to use the scripts I need from Project Modularity.
@Darkfox127
@Darkfox127 7 лет назад
Permissions are stated on the mod page for PM.
@404notalive
@404notalive 7 лет назад
Hey...Again. I got it all right, it all works. But is there anyway to make a set home script? I need something like that for my mod, so the wolf can live where the player chooses. I want it to be independent on other mods, it will cause conflict.
@404notalive
@404notalive 7 лет назад
So technically I want to have dialogue that allows me to tell my follower where to live, without other mods.
@404notalive
@404notalive 7 лет назад
For some strange reason, the scripts are gone.
@gaolbreak1090
@gaolbreak1090 4 года назад
Old but gold. Just what I needed! Thanks, man :)
@inaritenko
@inaritenko 7 лет назад
Great tutorial, the scripts still work well. But in the DialogueFollower quest, you should give your follower an entry in the DialogueFollowerHellos in the Misc section. This seems to prevent the follower dialogue from becoming unresponsive after combat.
@Dasneezequeen
@Dasneezequeen 10 лет назад
Works perfectly the scripts were a great convenience, thank you.
@Darkfox127
@Darkfox127 11 лет назад
No problem, thanks for the suggestion. It's a good idea and I'll slowly add some more over time.
@DigitalCleaner
@DigitalCleaner 11 лет назад
Ok, but to be seriously honest, there is no way I could have done what I've done without your tutorials. I would have quit using the CK if it hadn't been for you. That is a fact. You shed light on things I don't have the gumption or time to figure out quickly enough to implement them. So yeah, you do deserve credit.
@mentilreq
@mentilreq 10 лет назад
Excellent tutorial. Thank you for taking the time to make this video.
@weadyen21
@weadyen21 10 лет назад
Thanks alot DARKFOX, your videos helped me a BUNCH
@SpacialKatana
@SpacialKatana 11 лет назад
Cheers for replying DF. I came to that conclusion myself, and changed back to the ordinary follower technique...the animal AI just doesn't seem to cut it for a follower. CK seems very convoluted and I've edited/scripted a ton of games before this. Good tut technique BTW fella. Keep it up.
@druesaunders
@druesaunders 6 лет назад
Another great tutorial sir. I created a wolf follower successfully with your help although I did run into some issues. Your assets were down so I had to type out all of the scripts by hand. Just an FYI - it worked out fine. As instructed in the comments below, I added my wolf to the WEPlayerFriend faction and this stopped his aggression toward my arrival. I also added him to the ChickenFaction faction to stop him from going after nearby chickens. My wolf is still aggressive toward NPCs though, he is set to Unaggressive and in the proper factions... What I noticed is after the wolf has followed me once he reverts back to a proper unaggressive state when I tell him to go home. I'll need to test more but my solution so far will be to spawn him away from any NPC areas because all is well once I go and say hello. I'd still like to understand why this is happening, I've yet to get into custom factions and AI packages. Thank you for the solid work on creating tutorials for CK, seriously underrated quality tutorials paving the way for future modders.
@DevourVR
@DevourVR 2 года назад
Thank you for these tutorials man, I'm the author of Enderal stuff like donkey arp and vatyr. Your videos will help me much. So this is in advanced ;)
@potatolord8460
@potatolord8460 8 лет назад
So confused, the script on your website is completely different from the one you are using in the video.
@sammief1305
@sammief1305 10 дней назад
I can't even find the script. Had to type it up and now I'm just getting fails
@DigitalCleaner
@DigitalCleaner 11 лет назад
This tut was awesome, as usual, but loved it even more than the last one. Using that custom msg script was just what the doctor ordered. Thanks Darkfox127! I'd love to list you as a contributor on my next mod release, so if you have a steam id, pst me what it is and I'll add you.
@Amilyn81
@Amilyn81 7 лет назад
Really helpful video. Thanks so much!
@wech18000
@wech18000 Год назад
Thank you for helping me in my mod. just to tell you that I had to watch both videos by what you had deleted in the script (DONE).
@xMorogothx
@xMorogothx 7 лет назад
Thank you Darkfox! I made my own fire wyrm follower!!!
@ElizabethJacksonHall
@ElizabethJacksonHall 8 лет назад
Hi Darkfox127,The tutorial was very clear as usual, especially when I used your scripts from the tutorial, rather than your web-site. Just wondering: Creating the horse as a follower subsequently makes him impossible to ride, correct? Is there a way to make him both a follower and a mount, or are they mutually exclusive?
@angeloma000
@angeloma000 10 лет назад
Great video, helped me very much
@AS-cf6nh
@AS-cf6nh 9 лет назад
I tried the download link it says "404 - Page Not Found Sorry, the page you are looking for does not exist" is there another link??? :C
@Rhagrim
@Rhagrim 11 лет назад
Thanks! It worked great! :D
@__archive50472
@__archive50472 5 лет назад
THANK YOU SO MUCH FOX!
@wmliford8813
@wmliford8813 11 лет назад
Thanks Nice video worked great. A little confusing at times but im a noob modder. I made a dog and actually shrunk it a little, I also want to make a little dragon but i dont think you can I have to look into it more. I change my dog to a dragon skin and everything took but he wouldnt follow me, only talk to me which was funny lol . anyway it was a experiment, now trying to make my dog again. Thanks again. I will check out your other tutorials.
@SpacialKatana
@SpacialKatana 11 лет назад
DF - This works perfectly for me with a Hagraven, just one thing though, I dont get the dialogue for 'Follow', as soon as I press E to talk to her I just get the message "Hag is following you". I can dismiss/trade/favour/wait all fine, just that one bug. I have the 3 conditions you set correctly. Any ideas????
@LincolnVincent
@LincolnVincent Год назад
Ah great. Now I can finally turn my AU lead into a skeever thank you very much.
@gg77FR
@gg77FR 11 лет назад
Thank to you....... (for my new mods on the nexus or the workshop !)
@SkyrimBeast
@SkyrimBeast 8 лет назад
Hiya DF, thanks much for the vid. I wonder if you could do something like this with a dragon. I've been trying to get a dragon follower in a mod I've been developing and working with dragons just isn't as straightforward as working with the other races.
@RonRay
@RonRay 11 лет назад
Maybe you (or Clyde) could give Bethesda some pointers on how Serana "should" react in Dawnguard. She never responds correctly to "stay" and "follow". Thanks for providing downloads on your website for the recourses for this tutorial.
@thewarofidols2610
@thewarofidols2610 10 лет назад
First of all, great tutorial, and thanks a bunch for this. I've been using this to give myself assorted animal companions, and it's been working great for me. I just have one question... Two friends of mine asked me to make followers for them, which I did. I tested them and they worked fine for me, but they don't work for my friends- the companion appears in-game, but they can't interact with them at all. Do you have any idea what would cause that?
@Darkfox127
@Darkfox127 10 лет назад
Be sure to package the mod up correctly either using a bsa or just send the files loose. You can see how to best upload and package mods in my Uploading tutorials.
@oiseaufaux
@oiseaufaux 10 лет назад
Hi, thanks for a brilliant tutorial. I've successfully made a follower utilising your helpful scripts! I have a question though, my follower won't budge if he's in a doorway or similar, and most followers of humanoid races etc will move if the player runs against them. Is there an AI package preset or a script I can add for this? Thanks!
@Pichustrikesback
@Pichustrikesback 11 лет назад
Great tutorial! My chaurus follower works perfectly! Although I could not find the text archive with the replacement for the dog script and I had to copy from the screen (ough my eyes). Now excuse my ignorance (this is my very first work in the CK) but I have one question: How can you edit your follower? I want to make some minor tweaks but everytime I want to save it tells me that the file is in use and if I save a new file it won't work.
@Darth_Supaku
@Darth_Supaku 3 года назад
"Although I could not find the text archive with the replacement for the dog script and I had to copy from the screen (ough my eyes)." same but im running into script errors :( tryin to figure out what, prob my spelling. :D
@Darkfox127
@Darkfox127 11 лет назад
That would require a script similar to the placeatme command in the console I do believe, Unless you have some knowledge in scripting I'm afraid I can't help as my hands are full with other projects at the moment. You can follow through the Creation Kit Wiki tutorials if your really desperate for creating that mod.
@Darkfox127
@Darkfox127 11 лет назад
Huskies as gg77FR said are part of the Dawnguard DLC and you will have to load the Dawnguard.esm to edit them. Your mod would then also require Dawnguard to play.
@muffinflea
@muffinflea 10 лет назад
hi, thanks for the very detailed tutorial. i did everything to the t but using a giant instead. im wondering what i must alter as the dialogue options dont appear when i interact with him although the follow message does appear in the top left and he follows me i cant get him to stop or interact in any usable way. please help i have spent nearly 24 hrs on this so far so frustrating
@thomaslee9896
@thomaslee9896 9 лет назад
Maybe it's just me but on your website the download for the animal follower scripts doesn't work. The other ones work fine, but for me just that one doesn't work.
@jinxshaddix
@jinxshaddix 11 лет назад
Yeas! That is the precise moment of my pets particular hiccup in awesomeness appears! Right after a battle when I think about it. I'll make some experimentation, if you manage to do a fix tell us, yes? I will do some testing and try to fix this issue myself.
@moonshadow_memory7424
@moonshadow_memory7424 4 года назад
With your help I now have a gargantuan VR fox named Kurama (the nine tails) rampaging through Riverwood lmao! Now I have to figure out how to edit models in blender so i can copy his tails.
@Sinnstudios
@Sinnstudios 11 лет назад
Hi darkfox i got good news i am fixing to get skyrim lol so know i can rewatch all your video.
@Rkok94
@Rkok94 11 лет назад
Amazing thank you so much
@Darkfox127
@Darkfox127 11 лет назад
I have a Skyrim Fixes video which covers how to load the Dawnguard.esm, without changing the ini file in your Skyrim data folder you won't get Dawnguard to load in the kit.
@KriegerT
@KriegerT 8 лет назад
With this tutorial i have 3 issues: the follower dialogue is "wait here" and only after that it says "follow me" on initial dialogue. the second issue is that if i dismiss my follower i cannot rerecruit him ever again.
@Darkfox127
@Darkfox127 11 лет назад
I'm stuck with the same scenario, it's a weird one, although I have heard of a bug with normal followers sometimes when they become too focused on the aftermath of a battle that they will not do anything. This seems to be an issue with the game itself as there's no reason for it to happening.
@TheMajorN
@TheMajorN 8 лет назад
When I try to compile it says 'Mising EOF' help?
@jamesmcgraw3415
@jamesmcgraw3415 11 лет назад
Thanks DF! :D
@hare6663
@hare6663 8 лет назад
i retrace my steps as you suggest but its hard to do as the scripts no longer match what you have in the video. i'm too timid to alter any coding if thats what i need to do because theres no obvious "name here" like in the original coding. would just making a copy of the dog dialog and editing it work? cause thats what im trying now
@jinxshaddix
@jinxshaddix 11 лет назад
Hello young sir, this one tutorial here is awesome! And I've managed to make and use a follower! Now, this is where I get a bit sad. At times my fellow cub gets borked up. She seemingly manages to get stuck between two planes of awsomeness and freezes up! I can't command her nor interact with her until she gets reloaded or shocked (litterly cast any spell on her makes her snap out of it.) I can't for the life of me figure this one bug out. It's strange.. How ever. Many thanks for everything
@magus8015
@magus8015 5 лет назад
Sorry for the novice question, but would the same scripts apply to SE version of the game?
@Darkfox127
@Darkfox127 11 лет назад
Check out my recent DLC video on my channel, under the Other Creation Kit Stuff playlist I think.
@lilkuma2142
@lilkuma2142 7 лет назад
I did this before and preferred the Notepad option - I cannot seem to open the PEX files and I would also like to know if my follower is not an animal but a human/ child what it would be instead.
@iikraze9864
@iikraze9864 7 лет назад
Why is the SCRIPT in the video different from the Script provided on the website ?
@__archive50472
@__archive50472 5 лет назад
He Thinned It Down, To Make It's Code Less Cluttered
@beatrizsousa1419
@beatrizsousa1419 10 лет назад
I really liked the turorial, it's very well done. I am however having a crash to desktop problem. After following your every step, i put the dog in riverwood, just like you did to Clyde, but for some reason, when i load the game it crashes. Any thoughts of why this is happening?
@Darkfox127
@Darkfox127 11 лет назад
The dialogue is supposed to work that way. It imitates the dog follower script which works the same way. I don't understand why the game does it differently to a normal follower.
@tylermix1980
@tylermix1980 7 лет назад
Hi! Couple of questions! First of all I made a successful working mod using this tutorial awhile back, and I just reopened it on CK and I found that all the papyrus script that you had us make has disappeared and it is no longer there for any of the follower commands. I was wondering what happened? Also the text file you have for download does not match what is in the video and it also does not work.
@Kryos
@Kryos 10 лет назад
You mention a lot that if you don't know Papyrus script to not worry about whats going on in the background, but I am actually interested in learning more. Do you have any tips for getting into learning Papyrus script? I have virtually no scripting/coding experience except a little HTML. However that's not to say I'm computer inept, I work more with computer architecture and hardware than I do software and just haven't really gotten the opportunity to learn in the past or haven't found the right place to start.
@spitfyr97
@spitfyr97 9 лет назад
i dont fully understand papyrus. but i understand most of it because of python and javascript.
@ryovalente6975
@ryovalente6975 8 лет назад
Well I give up, tried creating a dragon follower. When I got to the script stuff, nothing worked. I went to your new website and everything. I did all the steps and retraced them many times. I just ended up very frustrated.
@CaptainDigiFox
@CaptainDigiFox 3 года назад
Will this work for making a horse follower? I want to make a horse follower that you can't mount. I've made summonable horses that follow automatically and can be mounted. But if your cow follower method will work for a horse follower. I could theoretically have a horse follower, horse for riding, and a summoned horse all at once.
@lukecrawford8132
@lukecrawford8132 7 лет назад
So, I'm trying to do this with Fallout 4. i've gotten to a point where i can click on my follower to talk, but i can't talk to it, to get it to follow me. the dialogue settings tab that you showed in this vid, is completely blank on fallout 4's creation kit. what have I missed here?
@mirkochiesa8052
@mirkochiesa8052 Год назад
Wonderful it's fine. it can be done for Dremora follower?
@Sumrandomninja
@Sumrandomninja 11 лет назад
Nevermind. Fixed the message error. Btw can you make a tutorial for auto teleporting followers when they fall behind a certain distance?
@jonathanlevy6988
@jonathanlevy6988 9 лет назад
I've followed all the steps and done everything I needed to in order to make this work. While my new spectral warhound follower I've made is exactly what I wanted except for one tiny thing...I can't dismiss him. The dialogue option is there, but when I click on it, the dialogue box just vanishes and he still follows me, no message in the corner of the screen, nothing.
@KriegerT
@KriegerT 8 лет назад
+Jonathan Levy when i press dismiss i can't recruit him again whatsoever...
@Fmax1
@Fmax1 9 лет назад
HELP! Every time when I want to place my fox ingame (Like Darkfox did it with his cow.) the Creation Kit crashes! And Google doesn't want to tell me how to fix it :( Pleassseeee help me!!
@LenmonadeGaming
@LenmonadeGaming 5 лет назад
Any chance of an updated version of this? xP
@kirukiru5924
@kirukiru5924 9 лет назад
for odd reasons now after months using your tutorial again my CK is refusing to let me use the dismiss one. anyone else have this issue?
@ketnetty
@ketnetty 2 года назад
Hi, the tutorial is amazing but I cant seem to find the scripts you talked about. Ended up on a google drive from your site, but when I try to open one its pretty empty and cant find the ones shown in the video. i'm kinda stuck
@rockypockypuff
@rockypockypuff 9 лет назад
Hi, is there some way to get the scrips somewhere else? I found your new site, but the scrips there does not work... Nor does it work correctly when I type it all up as it's typed in the box by you. This is only for the dismiss thingie majingy though.
@sullster
@sullster 11 лет назад
Aye, thank you so much for this tutorial! My first animal follower it's work fine but I need you to help! Can you teach me how to make lesserpower to call follower from distant? Sometime my follower is missing... Thank you again I like your tutorial, indeed. Sorry for my english I just reading well than writing.
@IronBlockGames
@IronBlockGames 8 лет назад
The scrips on your site are nothing like what is shown. Can't you include in the txt files a mini what to do vs just the raw script? Like a mini Ref. Copy line A into box B, do this, add this property. Make it nice and easy quick refrence vs having to come back to this video and scan though it to find the part that says what is needed to do. Outside that I am having a real issue. The follower works to start with, interact and they start tagging along. I can talk to them again for the other commands, however none of them are doing anything. I have redone these options several times to the same effect. They lost, but don't do anything. So I can't wait, command, give items, or dismiss. (no other mods are being used) Last, I'd like a chat option before they start following you rather than BAM following. Can you show how that is done? Also how do you set the follower to always be friendly even if you attack them? Nothing like an immortal beast hunting you down due to a poke.
@dudeguy96585589
@dudeguy96585589 7 лет назад
For some reason I cant dismiss my follower? rather stange.... Good news is that I know why people were attacking my Burnt Spriggan Pet, keyword was that is was an animal, so people attacked it while inside The Bannered Mare
@kenackerman190
@kenackerman190 10 лет назад
I tried it with a Sabre cat... It seems there are a few extra changes needed to prevent all of Riverwood falling on him :)
@Midnight69X
@Midnight69X 11 лет назад
I was wondering if you would know how to make them wander around a bit instead of looking like they are glued to the ground, when they are not following you.
@infestedproxima960
@infestedproxima960 7 лет назад
I followed this tutorial to create a Falmer Companion, it works, he does follow me. But......he goes crazy each time we encounter even non-hostile NPCs, such as Whiterun Guards, and attacks them on sight, or rather they attack him first. Is there a way fix to this, without having to add every faction to him?
@Serrydaarie
@Serrydaarie 10 лет назад
is it possible that you can take them with you in say, the dark brotherhood sanctuary?
@smcfadden1992
@smcfadden1992 6 лет назад
How would you make a custom mount, giant mudcrab, mammoth, bear, it be aewsome to ride a mammoth
@livipup
@livipup 2 года назад
Hey, any idea how to use the Pet Framework added to the game for the Creation Club pets?
@Darkfox127
@Darkfox127 11 лет назад
I do not tend to like accepting mod contributors as it also lists in on my mods page confusing people as to the original author. I thank you for the offer but I do not contribute to a mod by just making the tutorials. I would only really be a contributor if I were to assist in the actual creation of the mod.
@Commandocheif99
@Commandocheif99 5 лет назад
The “I need you to do something” option isn’t working right it just keeps me in the Dialogue menu option
@servitar1652
@servitar1652 2 года назад
what do i copy now that youve deleted the text file? ive looked thru every script in the zip on the nexus and nothing resembles what you put for the DFCowdismiss. ive typed and spellchecked everything and still get an error when trying to compile
@Zazuban
@Zazuban 4 года назад
Guide was great for SE except that most of your codes did not function at all and were probably never meant to run inside of it; ended up figuring alot of the stuff out by looking at vanilla scripts and then putting it together on my own. The one script that did function was luckily the main actor one.
@kenirainseeker539
@kenirainseeker539 8 лет назад
The CK is giving me trouble when I try to make a new dialog. It'll refuse to bring up the audio select window, even if I click it multiple times, and if I try again it gives me an error that says "cannot open multiple response windows currently." Only thing I can do is exit CK and try again but then the same thing happens. Also, if I try to add/edit rules to the dialog, they all disappear and my changes are not saved. I'm stuck. Is there any way to solve this?
@Tb0ne82594
@Tb0ne82594 9 лет назад
did this with an elk and when i try to interact, no dialogue appears, help please?
@toxicphantom7753
@toxicphantom7753 8 лет назад
Now I should be able to create a few animal followers based off of Anime now. X3
@gg77FR
@gg77FR 11 лет назад
it is in dawnguard dlc... look in my .esp the settings.... Summon Huskies Mounts and Followers by gg77 (in nexus and workshop) (followers with the first tuto of darkfox)
@Mr.Narmer
@Mr.Narmer 9 лет назад
Hey not sure what I did wrong. I have my Vale sabre cat in game but when I approach where I put it the game crashes. I noticed that when you did the 'dismiss' dialogue script it went through a few seconds after you hit OK, but when I did that part an error message comes up similar to the one that you said to dismiss when adding the papyrus fragment. It said the batch could not be compiled. I tried to start over but it happened every time and I have no idea what I did differently from you. Any advice?
@dxcpt
@dxcpt 4 года назад
Thanks Foxy ^_^
@maxpollardelite
@maxpollardelite 10 лет назад
Hi, my pet fox keeps running away from me, not letting me open dialogue with him. Any idea what ive done wrong?
@ShadeTheBade
@ShadeTheBade 9 лет назад
When I try to add the script It says "New Script: The extends script does not exist, please pick one that does"
@Aldebaraan88
@Aldebaraan88 7 лет назад
Using the PM_Script_AF_Dismiss. copy pasted the script name to be sure it matches, but it fails to compile... and i have no clue what did i do wrong....
@Aphylyon
@Aphylyon 7 лет назад
Compilation failed - are you sure you want to save? hmph.
@Aziara86
@Aziara86 7 лет назад
Yes, me as well. I've tried at least 3 times, I can't find what I'm doing wrong. Looks like no one wants to help us folks here in the comments though.
@RodrigoCarrio
@RodrigoCarrio 5 лет назад
@@Aphylyon the same thing happened to me, followed all the steps and this happened. It's sad no one has anwsered something in years.
@seagull9494
@seagull9494 10 лет назад
I followed this tutorial creating a Sabrecat follower, however he attacks everything else including me when I set him anywhere. He's set to Unnagressive however. Is there a way to fix this? :(
@lilmlcs
@lilmlcs 6 лет назад
I know it's been 3 years but still .. I guess you forgot to change it's factions. If it's set as PredatorFaction or something like that, it will attack anything
@tatskamaster
@tatskamaster 11 лет назад
can you make a tutorial about creating monster mounts?
@StygianStyx
@StygianStyx 4 месяца назад
I honestly don't like messing with scripts at all. I don't want people to force to have SKSE installed. I don't even know if I should be following this guide.
@sophiacody
@sophiacody 9 лет назад
When I try to get rid of my chickens AI package CK crashes. Has twice now.
@MrSkipcon
@MrSkipcon 11 лет назад
I am currently in the process of making a creature (falmer) vendor. Setting merchant factions and so forth produce no availl. I simply can't talk to it! It's not aggressive either. Thanks
@Snicker433
@Snicker433 11 лет назад
Why is it that every time I open the dialogue script page, everything is collapsed into mm wide sections (Name ect) and every time I have to drag them apart just to see them.
@Nickldio
@Nickldio 11 лет назад
I need your help! I watched your video like 5 times but I still cant resolve this. I done the same with a skeleton model, sound etc, so my follower should be a skeleton. Everything is allright but I only can press E next to him but no conversation starts, please help me :)
@josephweppelman2021
@josephweppelman2021 3 года назад
Hey, since everything is in a .pex file on the Nexus files, I'm not able to open the scripting and copy-paste. Should I just rewrite the coding then?
@thelioncub7368
@thelioncub7368 2 года назад
Can You Do Young Simba Mod? (Replaces Dog)
Далее
Creation Kit (Create a Merchant)
16:47
Просмотров 14 тыс.
Creation Kit (Create a Farmer)
27:50
Просмотров 6 тыс.
АСЛАН, АВИ, АНЯ
00:12
Просмотров 1,3 млн
Creation Kit (Custom NPC Dialogue)
23:59
Просмотров 59 тыс.
Creation Kit Tutorial Create a Merchant (Revisited)
20:46
How to Remove Masters from a Mod
6:08
Просмотров 54 тыс.
This is the STRONGEST Dead Thrall in Skyrim
0:50
Просмотров 1 млн
Creation Kit Tutorial (Animal Followers)
26:53
Просмотров 21 тыс.
Creation Kit (Detailed Followers Tutorial)
41:50
Просмотров 149 тыс.
Skyrim: How to Make a Quest Tutorial
25:26
Просмотров 1,8 тыс.
Why Skyrim Sucks
1:15:18
Просмотров 646 тыс.
Creation Kit (Custom Inn System)
1:11:23
Просмотров 6 тыс.
Creation Kit Scripting (Purchase System) #03
30:12
Просмотров 10 тыс.