Ye i know the feeling. Nearly 20 years in this closet. Nah jk I'm actually well adjusted. Nah got you again, I'm positively neurotic. Supposedly I go around posting lame jokes as an excuse to randomly talk about my own problems. Then try to lampshade the whole thing by going meta with it. I don't see it personally.
It feels like this game crossed over into our universe mandela-effect style from an alternate reality where people were looking forward to this. Maybe it's their GTA or something. Either way, we have it now, sorry you weirdos from the other dimension.
Yeah they honestly shouldn’t have casted him, granted the game is kinda based around the 80s-90s movies but he’s too old which could’ve been why he didn’t really put much effort into the role
This seriously sounds like an AI and not actually chuck. Similar to the Obi Wan Kenobi series using an AI for James Earl Jones' voice. Although, their AI was much more advanced than this one.
no goddamn way lol 🤣 Every project that man is attached to (without Ulf to balance him out) seems to be doomed for failure. I wouldn't let that man near a pair of plastic scissors but I guess 505 was desperate to get Payday money flowing again😂
Hmmmmm, What if they raised 20 mil from hyping the idea to investors that know nothing about video games. Rush something mediocre out for 5 mil and pocket the rest. 🤔
I wouldn't be surprised if all his lines really were done on text-to-speech, and they just paid him for the rights to his voice and likeness. Just like the Mark Hamill scenes in _The Book of Boba Fett,_ but with a much lower budget.
truly feels like a fever dream. what on earth. as you so nicely put, it leaves us wondering what was even the motivation behind such a project, who even came up with this? anyway, amazing video as always. your script is always so nicely weaved and thoughtful.
I can see the motivation behind it, since Payday is unique and without any competition so far. I just don't get why they decided to go for a roguelike game.
Everything about this game that gives off that "money laundering scheme" vibe, also applies to Payday, and the direct connections to them here don't surprise me. The Payday devs are all extremely sketchy, dodgy people.
I swear, this game's announcement at The Game Awards felt like it was one of those fake trailers they'd air at the very first or maybe second Game Awards. You know, so they could brag about having celebrities on board. Only for like Vanilla Ice to come out and say he can't wait to play it and Geoff rushing the stage to clarify it's not real.
Especially playing this a year later with all the love and updates put into it, makes the single player mode of this game feel like they reached into my brain and pulled out a game, I fucking love it.
Granted I only ever saw a super short youtube add for it, but I was actually hype for this because I thought it was gonna be a tongue in cheek GTA knockoff.
that Chuck Norris voice REALLY sounds like AI. like not even as a joke, it actually just...sounds like AI. this is pure conspiracy theory but i've been thinking about this for a while, how long is it until washed up celebrities essentially charge for their likeness and let an AI voice replica actually do the performance, so the actor gets paid for basically no work and the devs get to say it 'stars' Chuck Norris. with how dodgy everything else in this game feels, it really wouldn't surprise me.
I thought Madsen was phoning it in, then I heard Chuck Norris and it sounded like they stitched different soundbites together to form all of his dialogue.
Wait, this game actually came out?!? 😨 Every celebrity they announced to be in the game made me have less and less faith it it. But it's F'N insane that this game just came right out when so many (supposed) triple A games are getting delayed again and again.
The idea of a game where you try to take over a city through XCOM style randomized missions with a focus on action sounds like a great idea, no idea why they thought they needed to tie it to a story, let alone one with a star-studded cast.
I am convinced they didn't actually get Chuck Norris into a recording booth, but paid for the right to label some AI generated WAV files with his name.
You always do an excellent job showing off a game's good ideas, without shying away from properly criticising it. It makes a great balance, particularly for games like this. What really, really bugs me is that Crime Boss had a budget. The game pops out visually, particularly in cutscenes. Grabbing loot triggers an 'equip bag' animation, and I don't think I've ever seen that detail in a game before. The UI is slick, and the mission planning menus have a real sense of style to them. I've had the unfortunate experience of playing RAID: WWII recently, which is like a warped mirror image of Crime Boss - even with a clunky name of its own! Starbreeze's financial struggles left that game without time or money to deliver any of its ideas, so it's forgotten as just another PAYDAY clone (and a pretty shoddy one). That game wasn't afforded the kind of style and budget that Crime Boss was, which just makes me all the more disappointed that it was squandered here. Fun fact - PAYDAY 2 has a roguelike mode! I wonder whether the Crime Boss devs even knew about this...
He’s 83, had two heart attacks and probably recognised the low effort/low value of the production… I mean, I wouldn’t put my A-Game if I see a shoddy production
'suck my balls, my big hairy balls, wrap your mouth around it" - rogue warrior after he violently murders a north korean soldier. such a way with words.
Oh man. I remember watching Inside Gaming play that ages ago. What a game lmao. Pretty much the only thing I remember clearly is "goddamn cockbreath commie motherfucker!". The rest just feels like a fever dream I had.
Ah 505, where would we be without them? Seriously though you’re not the first person to suggest this could have been money laundering/tax write-off thing. I kind of want to try it out for myself now. 😄
I'm just thrilled with the fact that this game was made at all. Off-the-wall and unique in a landscape of otherwise samey-AAA releases. It didn't quite pan out as well as it could have, but it's interesting nevertheless. Thanks for the video!
The Norris voice in this game simply MUST be AI generated. It doesn't even sound like he's comprehending what he's saying lol minimme best channel 4ever
6:35 - Damn. A game where you recruit and upgrade troops, XCom style, to take on procedurally generated Payday 2 missions? That sounds fantastic. I'm actually pretty mad that this concept wasn't given proper love and attention now.
@@mattpace1026 Procedural generation literally means procedurally generating situations and conditions and good roguelikes know how to do it. Procedural generation is not the definition of insanity making the exact same three missions infinitely because there is no actual generation, just "uhhhhh put this mission here, then put it over here later" laziness. The term does exist. This game probably isn't using it.
This is, unironically, the video game equivalent of all those Bruce Willis movies that went straight-to-DVD in the last 3-4 years. Just straight up money laundering and tax evasion by scummy producers, most likely. And the cast fits this motif perfectly lol.
Now you've got me wondering which of the cast are just trying to make as much money as possible before the major health issue they are keeping secret ends their career, which is really depressing.
@@aprofondir I just checked it and it seems intresting, got to see if i can find it from any of the streaming services. Also, it is weird that i have never heard of this movie before, it feels like it popped of from alternative dimension.
@@NiiRubra that nu-metal era he had was long gone since before the 2010s iirc; big vanilla ice fan here, bought the game because of him and refunded because it didn't work on my computer lmao
@@hysterichoney I'm glad. The nu-metal thing he was doing was kind of weird. It's like he went through an identity crisis or an edgy phase or something.
I thought you were joking about text-to-speech and Chuck Norris but no, there's no way that can be his real voice. It's got to be a poorly done AI thing
I’m hedging my bets it’s AI audio tbh, Disney already got caught doing that with James Earl Jones in Obi-Wan, not to mention Luke but at least Mark Hamill was on set for that one.
I lost it at Chuck Norris' dialogue. A lot of thte time when someone says that an actor sounds like they're sleeping or smth, it's usually hyperbole but no. I genuinely think Norris read the dialogue right before he went to bed.
>Generic Android shovelware name >GTA inspired artwork >Heavy reliance on a celebrity cast >Payday "influenced" gameplay Yep, it ticks all the boxes of "it's gonna be crap".
The game Enlisted is pretty much built on the idea of AI controlled squads but in a Battlefield/Rising Storm style multiplayer...... and with equipments/skills locked behind progression in a F2P game. But you don't lose them if they die in Enlisted. Edit: I just realized, does this game have AKs? I only frequently seen M4 from gameplays.
How this was made? During covid mostly working from home by small czech studio (InGame) headed by a guy who was a lead on Vietcong and later worked on Mafia 2 and 3, with all of the writing, voice acting and cutscene direction created outside this studio, in US. The lead actually talked on multiple occasions about how the traditional linearity of FPS games bores him so he wanted to create something with some unpredictability and high stakes, hence the permadeath.
The Rogue-Like aspect of the campaign feels like something you would only have as a unique difficulty setting, not as the only way to play a campaign with scripted missions. That being said the idea of a non-negotiable rouge-lite campaign has been done before, in Shadow of War's Desolation of Mordor DLC, which did also have more scripted story missions; but a key difference was that each new run would just skip over the missions you've already completed, so that as you get back to where you were you only have to deal with the army-building/character upgrading mechanics which actually lent themselves to the Rogue-like formula.
What I enjoy the most about this game is that it tried something new. It's unique in both good and bad ways, and I have to commend the devs and publisher for even taking that risk in a marketplace where the most generic games sell the best.
That last part is not true. Most gamers like games that are easy to understand. If you think that equals generic, I don't want to know what to tell you.
another thing worth mentioning is that it has denuvo, leaving the whole ethical stuff aside, thats a MASSIVE waste of budget, they pay millions and millions and more the more they sell and they have to pay this stuff every month, i always see this as a waste bc theres not enough p1racy to hurt a company this much but with such a limited budget and not a big AAA release it feels even worse wow
I feel like the bag moving mechanics in this game are really cool as someone who’s been playing payday for 10 years and I hope something similar is in pd2 also the reason 505 released this is because they wanted to beat pd3 to the punch this year and it didn’t work
Re review this game after the overhaul and steam release, the game is soooo much better now and not when it was released on epic cause no one cares about epic and this game is better than payday 3 by a mile.
the game mechanics (npc recruitment, mission style etc.) reminds me a lot of watch dogs legion tbh (an amazing game imo so sad to see ubisoft move on from it bc it didnt do as good as they hoped for lol)
I am friend with a good bunch of the developers that worked on this game and the studio is on my way to work. It makes me sad that eurojank be eurojank and even if you have a bunch of talented people working for you, you have to have proper budgets and stuff in order to make a game really good...
I love how the biggest discussion about this game is how it even got made, not about the gameplay or the story as would be the case with anything else.
Bits of this reminds me of the strategy levels of Black Ops 2. Genuinely one of the parts of that game I remember more fondly, as IMO it's one of the few new things it tried that actually kinda worked, and I'm really surprised and kinda disappointed that I don't think I've seen that attempted anywhere else since (except, strangely, for this game apparently). Combine it with some of the mechanics in this game, like the territory control, and I feel like you'd have a winning game on your hands.
There was a COD Mobile game that used the RTS system in a more stripped back way (Up to 4 Soldoers with loadouts you can customize) with COD Strike Team, I wish I got to play it.
As an aside: if you want to make a video on another video game featuring questionable voice acting from Michael madsen, check out the first yakuza game on the ps2
as someone who never played payday, it's pretty alright for 20 canadian dollars. the bad voice acting is very apparent, but the gameplay is less janky as of now. I have also gotten pretty far on my first playthrough. It has some interesting dynamics. Of course though, if this is a rip off of payday, I wouldn't know what's being ripped off other than the genre of game that it is.
It just makes me laugh how obvious it is that Chuck Norris did not give single crap about this. I mean the man was never really considered a "good" actor, but wow he's really bad in this.
the reason why all of the cutscenes and voicework and marketing are such absolute trash and don't fit tonally at all with the actual gameplay is because the game and the story were made by different people as to why the gameplay itself is so floaty and generally unfun, it was produced by a tiny czech studio (headed by the lead developer of vietcong) during covid when they were working from home in a world where 505 doesn't exist, this is a 15€ steam early access indie game with "very positive 81%" ratings