Wow, this takes me back to the early days of SC, when people would do this with ships, cos there were a rare few that were flyable. And yet it's such a cool way to look at things. Great vid ^^
Thanks! I did not add the section though - it is part of the holo viewer model, but since right now it's to bulky to actually rotate without intersecting, they simply hid that part in their concept.
Thanks, this must have taken a lot of work. Very refreshing compared to "ramble for 15 minutes over random b-roll" low effort youtubers. Clear, informative, useful. Good jarb.
The small interior was something I picked up on right away. Like the Freelancers, the Spirit just has a corridor for it's interior (I call it a tube ship). It's a ship that looks much bigger on the outside than it is on the inside.
Came here from reddit, thank you for the time and effort put into showing and carefully explaining the ship! This is the thing CIG should be doing at concept sales, and they could have easily done at least a passable version of what you did, while you went into better detail. o7
I am sold on that concept, even if its bigger than some might have expected. And i don't think that the bigger cross section matters if it is as fast and maneuverable as the double 4 thrusters suggest.
I added a link to this video in my reviews on spirits. I hope I can help you grow your followers. Keep making videos like this about new ships - it's very very very helpful for us!!!!
Great work! This gives us a nice perspective. I knew Spirit is bigger than Cutlass but I didn't know it was so big, almost MSR big. I still consider MSR my favourite ship, but it is a little tiresome to deal with the size and the single entrance through the huge hangar door. Spirit seems to be somewhat easier to fly for small tasks. But may have the same negative features. I didn't love that compared to freelancer, which has a similar interior size, the exterior size seems so dedicated to the wings.
Awesome work. Got a new sub for this type of video. So much better than people showing CIG video and rambling. I think if you add a player model to move around that would also help visualize size better.
Unsure exactly when but the website with specifications for the Spirit variants was changed with more realistic values (46.5m long, 43.5m beam, 10m height) So about in-between the values you'd had
I know, production took a few days, but those are actually the very same measurements I used - I said 49m from my memory, but what you see is 46.6. Just the 10 height they gave must be with landing gear, it is only 8m right now.
@@Hans_Panzerschreck Huh? I think you might not understand the noise reference. If that's the case it's when CIG blamed the backers for them missing goals they would make for themselves and said that we make too much "noise" and that's why they don't make these goals. Not in those words exactly but that's what it translated to. That's why they got rid of the release view for anything other than the next patch and made it so the only things that are on it are things that are completed and ready to go. Because they refused to apologize for the way that they spoke to the backers I swore I would not spend another penny until they apologized. Almost 4k already. I canceled my subscription and have not purchased anything since then. Please note that a very large chunk of the community was upset about this not just myself. My post was in reference to the fact that I would have purchased all three of these ships and they just come out had apologized or said that they misspoke.
@@Ace-Brigade Are you able to view what they said without personal offense and parse that they're saying it is a distraction - which it is - to constantly verify and re-communicate every uproar about a loose roadmap of planned work? It is, it's a distraction. The community is VERY entitled and noisy. That's inarguable. I'd want my developers and team to focus on feature completion more than theoretical roadmap minutiae too, and it's the right decision. It's more efficient use of everyone's time. You don't have to be a giant baby about candor like that, you can just view it as more effort towards the actual game which means earlier completion/better work. Sadly you will probably bristle up just reading what I wrote above and set your jaw and insist to hold the offense in your head with white knuckles on "principle" or something. Toughen up, buttercup.
I think the community IS a tiny bit noisy, that comment from CiG was still absolutely inappropriate, but ultimately, if they did everything right, I would not need to build VR viewers to explore scale issues, which is part of the fun.
Great job on the video...I will end up with the cargo variant. I pledged a carrack, a mole a star runner and a terrapin. This shipvwill be the ship I use between the star runner and the terrapin...again, good video.
@tristPWN This was an awesome first look with the models at hand ! If possible, could you show us a Spirit A1 version ? I'm looking for a closer visualization of how narrow the walkway between the bombs will be ( I want to use the walkway to store multiple boxes for box missions while having a ROC in the back). Would really like to see your rough model of the A1 ! Exellent job and thank you for your work !
Not sure if I can justify spending that kind of time again, but If I do, I'd do the A1 for sure. But quick answer, the room is quite wide, I'd guess the bombing racks take about the same space as the SCU boxes, so still atleast 3 meters width to fill with boxes. Even placing them in the middle so you can still access both bomb sides should be easy.
@@ace_tristPWN Great answer ! I'm really just interested in seeing that specific interior portion of the A1 but no worries man, only do it if you have the time for it. You've already gone above and beyond. Have a sub !
What a fantastic video. How did you port the concept images into VR with this level of fidelity may I ask? A video on what you recommend as a best VR option generally for Star Citizen would also be great for those of us interested in that but yet to dip our toe in the water. Danke!
So Star Citizen supports no VR and won't for the near future. I did use the holoviewer model from the official website, but all the environment ist build in Unity engine. And the interior I just build myself, with the artworks and the cross section as a rough guide! Sehr gerne!
@@ace_tristPWN Oh I see, that’s even more impressive in which case and very impressive to see how rapidly you pulled it together. Thanks for the reply!
good work, only critique would be that once you've taken off, and turn off vtol mode, the wingtips fold down. you have the flight out of Orison showing it with it still in vtol mode...
What vr controller are you using? What engine, Unity? Unreal? I must know! Also, do you have an artstation or website or are you only using youtube for wip?
I would love to see Crusader do a Light and Medium Fighter. Something to compete in the military markets alongside the current manufactures like RSI, Aegis and Anvil. With nine tails becoming a problem you would think the design bureau would at least consider a smaller patrol craft. The video is great by the way. Using VR like that is a great use of tech. I'm sure corps in the MIC use tech like this to concept new airframes or similar projects IRL.
Funny enough, I am designing a light fighter in a series on this channel, and I had a first drawing for a light crusader one - I have not given up on that and will propably work on that sometime in the future.
I hope for the E variant there is a sideways docking port in the front section that doubles as a staircase and a docking port like you would have with passenger planes. Maybe a part of the wider hull can fold up and be the staircase, like you kind of have with the Starfighter. then you could have the mixer in the rear section of the passenger compartment and the entrance at the front. The rear ramp and space in back can then be used for the luggage and service entrance.
I'm hoping we can get alot of the components up in the neck where there's so much cooridor space, or even just basic function/crew utitilies by tightening the cooridor and giving more little side function rooms like a toilet/shower, suit locker, escape pods for A1 maybe?
I don't know why I forgot to say that, but I expect the middle room behind the cargo to have almost or all components. There would maybe be enough space to have a small toilet or escape pod, but there is nothing indicating that in the model or concept.
I think a 'perfect view' includes visibility downwards (e.g. for landing or hovering)... many helicopters have cutouts for this purpose! Some ships do too (e.g. Cutlass, although it wasn't executed that well in final art, the original Mustang etc.)
I see them potentially removing, or greatly shrinking, the wings. They're just too big for a ship of that size, and really don't offer anything more than extra bulk to shoot. But we are talking Crusader here. All their ships have a ton of bulk, in relation to usable interior vs exterior.
@@Ledjye Yeah, I'd thought about that as well. It could be one of the pros this ship has over the Cutty and 'Lancer. I just wonder if they need to be _that_ big. Plus, lets face it, most of the "wings" in this game are about as aerodynamic as a mobile home.
There are very easy ones out there - getting the Model into Unity is pretty much drag and drop, and for the VR interaction look for unitys XR toolkit - that handles all the walking, looking, grabbing.
No way to tell - the door and first compartment is the same size right now, so would fit right now, but I doubt they keep it that way, they need to fit elevators, lockers, toilets and propably an alternative to the steep ramp.
I've ordered a C1 and hope your conclusions, especially regarding ground vehicle access is valid? ;-) I just realized, when the C1 took off from the Orison platform, CIG will either need to add a second build line to the Production platform (where the C2 is built) or a separate platform for the C1 build? ;-)
Soooo how do you check the model in vr ? Using vorpx and a version of sc? Nah that doesent really look like it. Im interested, how you're dooing this (got propper vr equipment myself so mainly interested in the programs you're using )
Vorpx unfortunately does not work since they implemented anti cheat, and I could not mod bustom models into the game anyways. I used unity and rebuild the whole environment myself!
i get what you mean about the E1 being a little claustrophobic but also... Luxury = Privacy. VIPs probably dont want to be staring at eachother during flight
I get that, but luxury also means space. Those pods are smaller than these 1st class plane compartments, and there is no option to tilt your seat in the E1, just not enough length.
The Mercury Star Runner is still a great ship, but it is not at all efficient with space. There are endless corridors that are the size of rooms that could have been developed into something more useful; and, the crawl spaces beneath (that everyone knows about) have very little value save for turning the ship into a mini FPS level. If not for the crawl space, the ship could have retained its sleeker conceptual look, rather than the chunkster with an awkward engine configuration it is today. My money is on the spirit to be more efficient upon release.
I agree, I did not mean that the MSR would win an efficiency price either. But for just ~8 meters more you have atleast 3 times the interior space. The Spirit is a bit big for a 2 person ship is all i meant. Also all these corridors and crawl spaces are atleast fun to a lot of players, the spirit has no space to add any fun.
@@ace_tristPWN Yeah, the Spirit definitely doesn’t need a second player for gameplay purposes; at least not the C1. And I’m glad people have fun with the crawl spaces in the MSR. I just think they are a bit big for a ship that size. I honestly hope that the capital ships in the future have crawl spaces because it would make sense to have alternate ways to get around the larger space.
The first few seconds is the wrong/old scale, at 1:05 I switch to the correct one. It might still be 1-2 meters off and I expect another small increase at release, but for now this is the "right" scale!
Yeah I know, it was possible via external software a while ago, but the AntiCheat blocked that. I heard they might think about it when Squadron is done, lets hope.
No, I don't really - there is no indication in the model, and I don't think, even with the landing gear, you could stand under the middle section, I don't expect it to be that high.