Whether you are coming over from Source 1 or looking to begin your journey into level design, this tutorial is designed to teach you the skills you need in Source 2 Hammer to understand how to utilize vertex painting. Even if you are familiar with using the tools, this guide will give insight into mesh creation and editor principles that can help you improve your workflow!
Download the Subrect materials here:
drive.google.com/file/d/187bC...
Please visit our discord for all your Source 2 needs:
/ discord
0:00 Introduction
0:23 Filtering Blends
0:54 When to Subdivide
1:32 NGons and Subdivision
1:49 Paint
2:08 Erase
2:21 Radius
2:36 Strength
2:49 Hardness
3:02 Channel Selection
3:19 Everything
3:34 Selected Objects
3:44 Selected Faces
3:53 Selected Edges
4:02 Selected Vertices
4:10 Back Facing Surfaces
4:18 Limit to Active Material
4:30 Trace Against Boundary Box
4:58 Show Verts
5:17 Highlight Paintable Selection
5:32 Debug Mode
5:54 Flood Fill
6:03 Reset to Default
6:10 Invert
6:18 Color Paint Mode
6:32 Noise Type
6:52 Brush Relative
7:05 Seed
7:13 Octaves
7:22 Intensity
7:36 Scale
7:46 Outro
Titles and Transitions by: / zarthbenn
25 июн 2024