Hey if that's your prerogative do it! That's exactly what this is for. Hell with all the new options there is nothing stopping you from playing a super smart, small size, Goliath wizard and I think that's just wonderful
@@leftthigh3999 I think a Kenku Bard would be funny. I imagine they just memorize songs by rote. Once they start a performance they won’t stop, even when everyone is yelling at them to do so. They hurl insults with vicious mockery with the voice that they heard them first used. I think of Kenku’s as somewhere on the autism spectrum. 😊
I think of it like Tarzan. He's skilled and proficient in things humans normally aren't because he was raised by Great Apes. But he still has that human ingenuity.
I find this very interesting because now, Mountain Dwarf is arguably the best Wizard race. You get +2 Int, +2 Con (so 15 and 17, which increase to 16 and 18 at Lvl 4), 14 Dex, and medium armor proficiency
@@darkboyx7 Mountain Hill Dwarf - 7 Tools Clan Crafter - 1 Tool + Dwarvish Artificer Level 3 - 4 Tools You can even learn another language because you get dwarvish from the Clan Crafter background
About to start a new campaign, and the DM green-lit the Tasha's racial variations for us; my Half-Orc Gunslinger Fighter now has a +2 to Dex instead of Str, and he comes from a tribal lineage that developed the first practical regiment of riflemen during the last war, which is why despite Orcish blood, the tribe trains in accuracy and mobility instead of ferocity and brutal crushing might.
I think languages should have been an option to change within the Tool weapon armor proficiencies. having 7 tool proficiencies are a bit too much adding more languages would give more options and make sense too
Would’ve been nice, yea. Still, I believe the time required to learn a language to the point of fluency, in speech and writing both, outnumbers the time it takes to learn a tool by quite a bit.
Honestly not a huge fan of the custom lineage, but i think it's fair and probably the best way to "fix" dragonborn. You just replace the underwhelming breath attack with one of the dragonborn racial feats.
@@racekitty you could also use the variant hobgoblins from Keith Baker's Exploring Eberron. I mean, they're not "official content" but they are really versatile and balanced :)
Honestly I wasn't too jazzed about the fluid ABIs at first, but now that Tasha's is out and I can actually read how they wrote it, I see they emphasized that not every dwarf has that +2 Con for example, only dwarf adventurers. I was all for swapping out cultural stuff or other things you would learn, but it didn't make sense to me to swap out genetic stuff just because you never met your parents or whatever. Well, knowing say every elf NPC doesn't have a +2 to Dex from their lineage, it just so happens that most elf adventurers get that +2 edge, now it makes a LOT more sense to be able swap it. Idk why but before the release I had the feeling the official wording would change my mind.
Yeah, on the one hand, saying all Orcs are strong and tough would seem to make a lot of sense. And that would be true even if they were raised by humans. But accepting that all members of a race aren't going to be the same, and that some orcs will be smarter than they are strong, especially if raised in an environment where strength isn't critical, does open up a lot of good RP options.
Except NPC elves DO have that +2 dex, and NPC dwarves DO have the +2 con. WotC just lying to their teeth in an attempt to cover exactly what you were concerned about.
@@8Smoker8 Not all of them surely. I've certainly made some fat elves and sickly dwarves, it makes MUCH more sense for there to be variety within a race rather than trying to enforce a stereotype. Anyway, if you don't like the rules, just don't use them.
Been playing DnD since 1987 and I still don't feel comfortable with things like this until it's official. Homebrewing much of anything mechanics-wise seems like a gigantic slippery slope to me and I hate it when players ask me to tweak things. I feel much better about it now that WOTC has given some official guidance.
@@pixellighthouse621 if you buy Tasha's book they should have the option for free. Because by dnd beyond standards you already paid for it by buying the book
while my dm is usually willing to go out on a limb if you have a cool idea, but will end up on the conservative side of what he allows in homebrew. however, he says if it's on dnd beyond, it's fair game, which makes this feature in a rules book make things much easier
I actually think that an Elf or a Dwarf having a lot of tool proficiencies make sense. I mean, they live a very long lives, and have a lot of time to hone their craftsmanship
I want to make a custom dragonborn where one parent was a dragon and one was a kobald. He gets +2 to constitution and +1 to strength. He has the breath weapon of his draconic heritage but the pact tactics of a kobald. The back story for this is "There was a female dragon who was doted on by an army of kobolds. They took care of her every need and want to such a point that she felt an emotion akin to love for the hard working little buggers. So enamoured by their constant dotting she she began to mate with them, however she never took care of the children she sired due to how the kobolds took care of her every want and need, including her own children's wants and needs to keep her mind at ease. The children had the constitution of a dragon and a bit of their strength too but were bigger then kobolds and thus more hard working as they took on the teachings of the kobolds to serve their mother. Not all the dragonborn half-breeds stayed with the mother dragon or the kobold brood. They found new ways to take care of their mother, some dipping into science as artificers, some into magic as wizards, some into faith like clerics or some that learned how to weave magic into their words. others mastered their strength to fight to protect their mother dragon from harm or hunt for supplies as rangers." i think this would make an amazing story for a dragonborn starting out. though i doubt i can just give a dragonborn darkvision out the gate.
I really like you starting with if you don’t like it don’t use it. Lot of people seem to forget this. I also think this is a really cool idea need to try it for myself to see how I like it.
ehh, even if you don't like, I'm pretty sure AL is going to use it. And if you DM for adventure league you are going to have to use it. It's optional but not very optional. But IMHO the issue is min/maxing stuff, like a bunch of people in the party going yuan-ti. The DM just has to put his foot down and cut the shenanigans if this happens.
Took me a moment to find the optional features under the Character preferences tab. This is where you can toggle the optional class features and customize your origin on DnD Beyond. (took me a day to find it, but it's there)
@Asgorath think Ted's point is about the stupid debates that happen online that get out of hand. Not using it is expressing your opinion that you don't like the rules etc, so it's entirely fair.
I'd like to hear your take on the swapping subclasses section if enough people who wanna hear. Either ways thanks for all your work for the next week. And for taking a work-cation for your fans
They actually revised the Changling in the most recent errata and made it so the additional +1 has to be allocated to an ability other than Charisma(Or whatever you chose for the +2 in this application) which is a change I despise now. I was looking forward to a 18 Dex rogue that can shapeshift at level 1.
I have already created my own fixes for redundant armor and weapon proficiency given by your race. You may choose to either receive Proficiency in your races weapons, or you can get +1 on attacks with 1 of them . If your class provides Light and Medium armor proficiency, the race instead gives you the Medium Armor Mastery feat instead. I thought about giving expertise on 1 weapon instead of the proficiency in all, but I felt that it would unbalance the game, especially at upper levels, since there is no other way to get expertise on a weapon that I know of, but a flat +1 bonus with 1 weapon for race seemed manageable and fair. Medium Armor Mastery is a good feat, removing some of the penalties of Medium armor, but not overpowered, and may not be useful for every character if they want to stick with Light armor. If they plan to move toward Heavy armor as fast as they can, it can still help them until they can afford it.
I love this. I come up with a cool backstory. Then build my character to fit that. But sometimes the backstory wouldn’t fit a background I would need to take. So end up not able to do something simple because I don’t have access to a certain tool kit. I do now.!!! No more being a deadly bowman who doesn’t have the ability to make his own arrows. Thank you WoC
I'm playing in a Decent into Avernus campaign, and since we started so close to it's drop, the GM let us "Just" flip around stats. It's great! I get it's intended to pull heat of of the original sin of "Races", but it also has a great boon to RP, in that you no longer have to juggle being good with being neat! We have a Warforged Wizard, a Goliath Monk, a Drow bard, and a little more traditional Tiefling Paladin. Chosen for RP reasons, not power reasons.
Exactly! So many people are so focused on other people minmaxing and it's like, just don't minmax. Or if you're the dm, require Rp reasons they have those stats.
@@astridstarr2787 i mean you could say that about how it was before too this move was 100 percent just put into appease the "orcs are black people" crowd and cool the flames on the legitimate cases of racism in wotcs hiring process it had almost nothing to do with balance
As someone who always enjoy when games (whether pen and paper or video) seperate how you look with the stats this system gets a big thumbs up to me. Having greater freedom to pick a race not because it has the best attributes and proficiency bonuses but because it's intresting and have Racial Abilities ya like.
Notice that proficiency swap does not include armor and shields. My homebrewer kobold race has a dragonshield subrace, which gets proficiency with shields. I figured it would be logical, dragonshields being warriors. So it's interesting why they haven't included shields as possible replacement prpficiencies
Racial abilities are tied to your race. No backstory can change your race, because you dont become more attracted (CHA) by living with beautiful creatures, or healthier (CON) by living with dwarfs, etc. I think it should therefore be used by DMs (only) to create variations of races, like the Elf variants listed under high elf, and then make it available to players to prevent munchkins.
I like the skill/proficiency training thing since that makes those long lived races really feel long-lived because the warriors aren't gimped because of their training.
3 года назад
5:30, Yup, been doing that since 1989 in second edition ;) WHEN the options to "costumize" our characters when/where presented to us. That IS the interesting thing to do.
The skill swap section is super helpful. The redundant skills/proficiencies is the most annoying part of character creation for me. Before hand: I have this race/class combo that get's X/Y/Z in both those areas, oh well, this is the build I want. At least now we can move things around and really fine tune our characters to be even more unique so not every Half-orc Ranger is the same as the others, etc. Looking forward to the next video!
@@donb7519 many made that mistake even the party. I think Travis or Sam called him a Genasi, but Matt never said the Gentleman’s race. But he is listed as a Sea Elf in the official Wildmount book.
I love love love your stance. Folks, really, don't stress out about these. These are optional features on an optional expansion. I personally love them and find them necessary, but if you don't want to use them or allow them, don't.
Useless pedantic nitpick: Dwarves actually get 4 weapon proficiencies, not 5; battleaxe, handaxe, light hammer and warhammer. I always thought they had greataxe proficiency until I looked it up when I made the same realization about the number of proficiencies Mountain Dwarves could get just before I got to that point in the video. That said, Dwarves also gain proficiency in Smith's tools, Brewer's supplies or Mason's tools (or any other tool now that you can swap them). So the total amount is still 7, not even including your class and/or background. Master of all trades, Jack of none build, here I come.
So, I've been doing the YT 5e rounds today, trying to soak up the net information, and I have to say, Ted, your work is an examplar for all others to follow. Wonderful tone/delivery/insight. Keep up the good work, and get some rest!
Ive been discussing with my regular players about the Custom Linage and right now we're gonna rule it that you cant chose a feat that gives a +1 to the same stat that benefits that stat you're putting your +2. So no plus 3 Dex or Strength. I personally like how Changeling is the only one to get +3 to a stat even if it's just Cha.
Then at least allow them to split the +2 just like the human variant forces you to do. Also, I don't approve, but recent errata has, for a lack of a better word, changed the changeling so it says "any _other_ +1" in additon to the +2 charisma. I find it weird that the custom lineage allows +3, but the changeling doesn't. I guess they only want +3 to be allowed as a variant rule, and the changeling wouldn't be a variant.
But you will allow it with varient human... heavy sigh... its really not that game breaking... and rather than limit players, make better rules for meta gaming/min maxing...
They couldn't even have us Changeling, this is from the Eberron errata: 'Changeling Traits (p. 18). In Ability Score Increase, “one ability score of your choice” has been changed to “one other ability score of your choice.” '
@@joshuaarnaud993 What do you mean? the variant human can't start with a +3 except indirectly through the custom lineage, but Matash isn't gonna allow that. Also, while it's not super gamebreaking, let others play how they want. I'm with you that it isn't game breaking (otherwise, WotC wouldn't have allowed it) and I will allow it at my games, but it's clearly something to be cautious about. That's why it's a variant rule. That's why allowing you to swap ability scores on existing races, even as a variant rule, still doesn't allow you a +3 in a stat. That's why the one official option that DID allow a +3 has recently been errata'd so that it doesn't anymore.
@@oOPPHOo I just mean that a level 1 feat is potentially more game breaking than plus 3 stats... ESPECIALLY in the early game (which most games never surpass lvl 10) And my comnent of plus 3 plus a feat being too min maxy... thats jusy dependent on the players/group... Adventurers should feel a bit over powered and strong as the heros of the story... however its completely on the DM for allowing their pc's too just roll over all encounters... a good dm will adjust
All the stuff I've learned as a new player, yeah I'm just going to throw it all out the window and make that insane gnome paladin I've always had in the back of my mind. Because I can get away with it now.
Ok, the customizing origin is WAY better than the custom lineage. I get that the custom lineage can be useful for certain races, but when thinking about elves, dwarves or dragonborns, just to name a few, you will always have a WORSE race in the end. Some races may fit for this option though. Now, the custom origin is a whole different story. You can change the ASI, proficiencies and language, but you don't automatically lose EVERY SINGLE race trait. And THIS is what makes this the better option. To this date, the new sourcebook VRGTR got the Lineage system, which is a better option as the custom lineage, because, even if you lose your original racial traits, you get new racial traits in exchange. (Not just a single trait of your choice)
Changing ability scores, no problem, love it. I like the principle of being able to swap out proficiencies from your race, but as soon as you pointed out that a dwarf could end up with 7 tools (9 if you count the ones they could get from background), I thought it could end up being a bit silly. When you look at what the tool proficiencies offer according to XGE, they're actually pretty good. I'd argue they're equivalent to about half a skill (maybe a tad more). I'd probably limit the number of swaps to 2 or 3. TL;DR - I'm a bit sour about my vuman artificer 'wasting' their free feat on Skilled for tool proficiencies.
i think this is most fitting for games where you don't roll for stats, as part of the fun in rolling stats is that your abi's may not be important, i do think that the +2's should change to +1's if moved to other stats however. Rolling already accounts for racial diversity 6 in con dwarf you have 8, but be equally as rare as a normal human with 7.
Well, now I can officially fix my Kobold. -4 is way too severe a detriment to give a playable race. I'd cut it to a -2 STR instead of the -4 STR. I'd give the option to keep sunlight sensitivity and in doing so upgrade to enhanced darkvision. Conversely, I could keep regular darkvision and drop sunlight sensitivity for a kobold hatched and raised on the surface. Replace the beg ability with the dungeon delver feat, since traps are kind of a kobold's bread and butter, and also give them proficiency in one of the tools to create said traps.
I just wished that WOTC would give us ways of incorporating large PCs into D&D. For example, I hate that for races such as Minotaurs and Centaurs that they just don't classify them as large and instead get the "You count as large in regards to carrying capacity and weight". I understand that, from a mechanical standpoint, it wouldn't be viable. Too many bonuses come from being large and there is no way to really counteract that. But damnit, I have been wanting to make Zun-Zun the Ogre Barbarian for a while now and don't want to make him medium lol. I mean sure, I could work with the DM to allow for the same benefit as the other races that are usually large and get the "You count as large" spiel, but its just not the same.
So now I can play as an Mountain Dwarf Artificer with the custom origin option. Nice, as I have always thought Dwarves would have been a better option as an Artificer...sorry, I have innate hatred to Gnomes due to Warcraft.
Unless the book does not tell us how to make our own race; I mean not dwarf, human, elf, etc but a race of the player's creation. I see it as a very half-hearted attempt to be an extension of the DMG since I presume a lot of groups just homebrew this thing anyway.
This seems like the laziest way they could possibly have done this. They didn't even try to balance it just essentially said "just house rule it lol". It's rather disappointing. Not to mention how weird it is both attributes can be switched out. This isn't like the barely different human races, it's more like comparing a fennec to an arctic fox. Some of them are so different they're not even able to procreate and edge on different species. It makes it really strange to be able to completely swap out scores like that.
1 weapon prof to 1 tool proficiency is too much imo. Trading 4 whatever weapons for 4 tools, is kinda insane. I'll probably go, trade all the racial weapons for a tool.
I think this is a very cool feature, but I do agree that Elves and Dwarves get to take advantage of this way more than other races. Not that balances races is really a thing in 5E anyways, but I do feel like this feature would be received better if the original race designs had been set up with custom origins in mind. Oh well. It's optional.
My only gripe i've ever had about this is that all it makes me see is mountain dwarf casters for armor and weapon profs you wouldn't normally have, because i'm used to playing with min-maxers. I feel like it should have just been like the custom lineage and forced everyone to take a +2 +1.
Min maxers mindset, can easilybe dealt with by a like minded dm.... oh y'all want too meta/min max... thats fine, you just enabled hard-core mode/new game plus... The a.i./dm is now 100% aware of your stats and abilities, and is now trying to flat out make you fail
@@theodorehunter4765 no, they don't, because as an experienced DM, I/Others can actually tailor a game too its players, or just say no to the minority one min max player for the groups sake... But keep on trying to neg my opinion
@@joshuaarnaud993 Your first solution is to "tailor the game" such that it is only harder for the one min-maxxer. As an experienced DM, I know that usually doesn't work. Either the min-maxxer feels picked on (if you take it too far) or they end up feeling like the main protagonist because without them, the extra strong monsters you are throwing at the party would decimate them. Your second solution is to veto the min-max, which is literally the solution of the OP.
That was my thought as well. It should have been turned to a +2, +1 ability score system with a "point buy" style setup where you get say 10 points to spend. Skill prof is 3 points, Darkvision is 2 points, tool/languange prof is 1 point, etc. (Just picked arbitrary numbers for this example, don't look into it.)
This is unclear in the text, but I don’t think you are supposed to be able to replace each weapon proficiency from being a high elf with a tool, for a total of 4 tool proficiencies. I think it’s intended for you to replace all 4 for 1 tool proficiency because if your race gave you proficiency in martial weapons it wouldn’t be expected that you could replace the proficiencies of each weapon with a tool. I think it would work like a group.
I think the text is quite clear. "Some races and subraces grant proficiencies. These proficiencies are... You can replaces EACH of those proficiencies with a different one of your choice." It doesn't say all of those proficiencies. It says each of those proficiencies.
Add in the fact that the table includes simple weapons and martial weapons SEPARATELY should tell you that you can replace the proficiencies separately
AND the fact that high elf is the specific example given in the book and the example is talking about swapping out the high elf's longsword proficiency. NOT Elf Weapon Training entirely.
@@LordOfDarkness8296 Intended or not does that not seem a bit out of line to you? Trading a short sword prof for thieve tools/or a poisoner kit. ? That's an incredibly 1 sided trade.
I like these, though for elves and dwarves with their long list of weapon profiencies, I'd be tempted to say one tool proficiency in exchange for all the weapon proficiencies.
I don‘t get it, seems a bit Min-Maxy to me. I would have preferred more backgrounds, examples for background features and a guide to making costume backgrounds. Or is there something like that? I don‘t have all the books (yet).
Can you use the custom lineage and origins together. If you only use the custom lineage feature, you don't get the racial traits or subrace traits of the race you chose?
Ultimately I think this will open the door to letting them make other races and subraces with a bit more freedom since they won't really have to worry about where the racial bonuses go as much as they use to. And that's pretty great in my opinion. My biggest gripe with 5e was always the lack of races in 'official' material