I never hit the ground, but I hit a lot of other things. Like walls. And tables. And doors. And chairs. And a couch. And a stove. And several vehicles. I should be at least a 20th level barbarian with the amount of HP I must've had as a kid.
In 1st edition, my players used to bury the unconscious people because they didn't bother to check if they were dead yet. (In 3rd edition terms, think of them as -1 hp and stabilised.)
They couldn't see him since he was matte and dark-skinned lol. (Trying to say this in a way that doesn't get people shouting racist even though I'm describing a physical attribute of a fictional character.)
Nothing says D&D like punching a wall for 2 hours. I did the same but I punched that air so make it look like I was doing some martial arts to scare away the enemies but my charisma was too low.
Duke5150 Chrona's Black Blood suggests that the Warlock would be in no condition for a Dragon Fight after that, unless the Cleric landed first and uses Hitting the Ground to Grant Resistance
I introduced Delta Green agents like that in Call of Cthulhu. When my group failed the scenario, the players who's characters had died would return to the scene with pre-made Delta Green agents who had very low sanity, random phobias and compulsions, and were just ridiculous and heavily armed. Each agent would arrive on the scene in a ridiculous way, and every time one died another would immediately take their place, popping out of nowhere. In one module, a Delta Green agent kayaked out of the corpse of a Dark Young of Shub-Niggurath while wielding a rocket launcher.
More logical way to have him switch: When he hit the ground, he forgot all of his magic and saw a magic sword on the ground, with no warlock knowledge left in his head, he decides to pick up the sword and become a swordmage.
come across an ancient shrine. only Teifling can enter. the sword is stuck inside something.when he pulls it out, *boom* the shrine rewrites reality to make the Teifling a sword mage. bright light, when it dims the shrine is gone.
@@glitterboy2098 when the tyfling pulls it out a blinding light happens. When the light dies the tyfling looks different older. They were pulled to an alternate dimension and taught the way of the sword and the basics of channeling magic into it. They were away for a year in their prespective.
I have pulled that on players. Ramp up their paranoia. Then hand them exactly what they were after.. On a silver and sometime gold platter. Then watch them as the group turns themselves inside out debating about whether it was trapped/cursed/or just a cheap copy.. All I had to do was smile and occasionally roll the dice for no apparent reason.. Ahh those were the times being a DM. It was well worth all the rest of the agonies...lol
Just remember that it is never you against the players. You are there to provide the environment/world for them to play in. That world and environment is one where things will happen. Especially if the players make decisions that will have unintended consequences to their actions. When the DM smiles, it is already far too late. So smile all the time...... And have fun.
When I first started running Mutants & Masterminds on Roll20 (coming on a year ago) I had a lot of players coming and going (probably due to my being new and not being so good with the rules) so I had to come up with explinations for where characters were going and why new ones were showing up, often in the middle of the same story. So, I decided to just ignore it and act like the characters who vanished were never there and the new ones always were (which lead to a humorous retcon when a character with the ablility to become intangable and invisible, who was spying on a potiential criminal in her office, had to be switched out for a character with shrinking ability so he could be the one spying on her). Then recently, during a time travel story I reveilded to the players that this was, in fact, happening in the game world (people vanishing and new ones taking their place) because someone was messing with their history and reality but they were so close to it they didn't remember it happening. So, I managed to make it part of the story. :)
If concussions gave power at this point i would be a level 20 multiclass fighter-wizard with every single spell in my book, every ability would be at least 14+ and i would have 5 or 6 feats. I wasn't a smart kid.
Long ago when I was first introduced to D&D 5e I was playing the average chaotic evil edgy necromancer because I loved being one and it was something I could easily fall back on. One thing about that guy though was that he had a habit of falling, a lot, and always flat on his face regardless of situation. (It even became a running joke since my characters always seemed to have the same problem) So if concussions gave powers that guy would have basically killed the main antagonist with his newly found unlimited power and murder-death-kill anyone who would even try and disturb his research afterwards.
Wouldn't the concussions change your known abilities and spells all the time? One moment you're trying to cast fireball, the next you remember that you're a ranger now.
...Why didn't he just, like, have the tiefling find a magic artifact that changed his class? Like an actual magic sword that turns you into a sword mage if you pick it up? That would have made more sense and been a lot cooler.
Why not just have the guy fall into one of these portals, and come out warped and changed due to some dimensional shenanigans? And when he climbs out, the portal closes behind him.
My character once died, and the dm let me come back as a different class. The different class was a homebrew I needed to playtest and the reason I got to play the same character was because my character was super stubborn and literally just refused to die. The DM made this explanation before I picked the character back up. He was going to have us kill her because she willed herself into a state of undeath.
I mean, if makes sense. He hit the so hard, he broke into an alternative reality where he was a sword mage. Meanwhile, same same swordmage also fell, and hit the ground so hard he broke into an alternative reality where he was a warlock.
In all honestly, having a player fall so hard he splatters into something else seems hilarious. My game's not at all serious (on the roleplaying side, at least. We more or less stick to the rules), so something like this would be fine if I gave a funny enough explanation (Ex: The PC's souls pissed off G-d so much, G-d threw him back in frustration, where he slammed back into the earth, reincarnated. A potted plant fell and landed on top of him, and thought to itself, *oh no, not AGAIN*.) Maybe this is how I'll introduce my next NPC. Hmmm.....
You are correct. The name "Tiefling" is German as the word breaks down into two parts. "Tief" means "Deep" and "ling" means "offspring" in reference to the fact that devils come from the lower planes and that the Tieflings are descended from them in some capacity.
An easier explanation... Warlock had training in swords all along, when they fell they broke their staff or something, and grabbed a nearby sword which coincidentally was enchanted! Boom, done :/
"Actually I broke my pact last night because I got a better offer. The whole fight was in my soul... I think? I'm not super privy to the details, regardless I'm now no longer beholden to my old patron AND I got this sword out of it!" "But where did you get the spells from?" "It's called reading something that isn't the same religious text all the time, try it."
Just go back to the cave and get the treasure man. Bring carts. If it's a true dragon hoard, it's probably hundreds of pounds of coinage and other random stuff. Mules are really cheap, hook 2 of them to a cart!
We couldn't go back. The hoard was sealed off by (you guessed it: magic) and the only way into that cave was through a DARK portal that got us there in the first place and was gone forever after we exited after fighting the dragon.
Matthew Bishop actually of all the class changes via head trauma. That seems like the one that could happen by just giving the character brain damage or something
Technically, a 5e Barbarian can maintain their Rage by attacking the air or punching himself. Maintaining it just requires attacking or being attacked each round. Enemy out of your attack ranges? Stab the ground.
Things like that is why in 4th edition they (WotC) had to come up with an FAQ ruling that something had to pose a credible threat to you (and your party) in order for attacks like the clerics healing at-will to work. This is also know as "Bag of Rats"
Okay, so I'm a bit warped... On the one hand, you've got a hilarious story full of quippy moments because the GM's creativity isn't flowing quite as liberally as he'd like. Happens to the best of us... Usually there's some sleep-dep' going on behind the scenes, but it still happens. On the other hand, I can't help noticing a kind of disturbing trend when I start thinking about any of this... Is this possibly what happens when you post for Players or GM's on Craigslist... and then take whoever shows up? Love the humor, Puffin, no matter how you get there... AND your art steadily improves. :o)
Nathan Holstrom only if they are below Lv 6, after that, he's stuck with it, and according to the dialogue, they're pretty deep in the campaign, so, likely Lv 7, as that's when the Spells start getting worth a damn. (I play a Lv 1 Shadow Sorceress, I should know when the Spells start becoming amazing)
Nathan Holstrom it's a rule in Adventure League, once you get past Lv 5, no more changes to the Character, if you don't like the fact that you are playing a character with the behavioral capacity of Luna Lovegood with none of the intelligence, but you just hit Lv 6, you have 2 options, find a way to lose a Level (I suggest Wish Spell), or Death (I suggest making love to an Ooze), option 3 is to suck it up because you are stuck with whatever Race, Class, & Background is on your Sheet. It's a rule, and it's set by Wizards of the Coast, Copyright Holders of D&D.
Nathan Holstrom you would be forced to start the different Character over at Lv 1. Any RATIONAL person would simply deal with the consequences, which is the entire interesting point that drives any worthy campaign, if you really want to change that badly, I suggest Wish Spell, because it would work, and doesn't entirely derail everything, hell, it might even be fun to go hunting for the stuff required to Cast it, including someone or something that is capable. If you have such a problem with the company that owns the content, then I suggest you stop using their products and simply move on with your life, complaining to Random people on the internet about the company is simply providing them with free Advertising, they're not even paying you and you already did 2 posts mentioning them directly, clearly you don't have such a bad hatred for them as you claim, otherwise you wouldn't be ranting about them, you'd simply be doing better things with your time.
This reminds me of a session from last night. I was in a cave with goblins sniping us and hiding. The last round I had taken the dodge action. So of course nothing attacked me. So this round the only enemy I know of is the one that's been knocked unconscious, is 35 feet away and ten feet up on a ledge. My barbarian throws a javelin at him. The other players "calmly" ask why I'm attacking the one that's already down. IC: It was to make sure he's dead. OOC: It was so my rage wouldn't fall off. The answer is usually going to be _Because mechanics._
Clawz Dayz specifically his Rage which grants non-magical Bludgeoning + Piercing + Slashing Resistance required him to use his Action to attack an enemy, otherwise, it wears off, and he'd be forced to expend one of his limited Rage Slots (which is not unlimited until Lv 20) as a Bonus Action on his next Turn, meanwhile, he's Open Season because his Rage wears off at the end of his turn, so between Turns, he's a bigger bullseye than a Shield of Missile Attraction Curse on a Naked Bard If I'm not mistaken, he'd be under a Frenzied Rage specifically for this additional restriction, it's because he's getting a very hefty boost (1 extra Attack per Turn) in addition to his Rage Bonuses, so he'd mutilate a Corpse it allowed him one extra Turn of it lol
How I would have done the class swap is have the character fall through a magic gate that was set as a trap. Because that asks if he's alright, turns out he is until they figure out he's a different class. He says he was always this class. Eventually the party figures out through the contradictions in memory between hem and the party that he's actually another version of hem from a parallel universe and they just swapped places with each other through the trap.
Me, a pleb: My setting allows class changing because the plane is insular and recycles souls rather than sends them to an afterlife, so it's them experiencing past lives Puffin, an intellectual:
"Im sorry Mr and Misses Solar, but the damage is... terminal..." *Sobbing) Did they at least get their magic sword? ". . . Thats not how . . . medicine.... how do you think" Doctor.exe has crashed
At least he was still conscious. There is a tendency in games I play for my characters to be carried around unconscious for days without any attempt by my party to actually heal them. In fact just a few days ago I was playing in a campaign that saw my character get drugged and put into a cocoon by a spider demon. After reluctantly saving me and slaying the creature some of the party members elected to just drag him along for hours on a dirt path through the woods while he was sleeping. I was checked into the inn of the next town we visited as luggage. Eventually the innkeeper discovered that there was something alive in the sack and cut me out. I hadn't eaten in days but I managed to barter a meal out of him in exchange for all the money I had on me. It becomes even better when you realize that my character is a monk who is considered an ambassador from Heaven to the Realm of Man. (The system is a brand-new one based in medieval Japan that I've helped alpha test and beta test the last two years so I've been playing this for as long as it has existed.)
I'm the only human in our group which consists of an Oni (Hell Ogre), Bakeneko(Twin-tailed Cat), and Youma (Soul Vampire). Putting them into hell wouldn't work.
My party once carried my character around for 3 hours because I was too tired to do math. I had 21 hit points and took 17 damage, and thought I was at -4 (because, y'know...17-21 = -4, right?). Three hours later, my DM caught my mistake when I recounted how I'd fallen in the fight, and he realised his monster did 17 damage against my 21 hp, not the other way around. So my character suddenly woke up and thanked the others for the pleasant nap!
If I throw them to the void then they tend to come back as horrible monsters bent on revenge. At least that's what happened the last time a party member was tied up and shoved through a void portal.
“The mage cast his dark magic straight at him, while he was distracted.. stealing his powers.” Suddenly he decided to have a quick training montage, boom.
I was playing in a Castles and Crusades game a couple of years back. My group ran into a black dragon in his lair and we fought him. After we killed the black dragon, Kevin (the barbarian of the group), drops a dagger right next to the corpse of the black dragon and saids, "He was coming at us with a knife, we had to defend ourselves."
I think if i ever again will play any D&D game, after any character death or gm idiotic idea. My reaction would be - "screw you guys i'm going -home- to tavern/brothel."
Here's my 30 second attempt at how I'd GM it. "While walking along the path a strange feeling comes over you and beckons you off the path. Following this feeling out of morbid curiosity you find a chalice filled with a dark, foul smelling liquid atop a pedestal. Your hand seems to command itself in grabbing the ornate object. What do you do?" Drinks: "You feel as though your head has been split open by a battleaxe as your previous abilities are stripped from your mind. The new information flooding in only serves to make this pain worse. As you regain your composure you revel in your new abilities as a swordmage." Doesn't drink: Something along the lines of, "The pedestal and chalice dispensary." Modify as necessary.
Lucas Akame as he’s falling in the hole, he sees a sword. Reaches out to it, misses, but it glows, rockets from the side of the hole, and slowly glides them down to safety.
I mean, malfuctioning magic item/magic place is a good way to add magic to someone AND it can be a cool piece of lore. "The ruby you found had the spirit of a sorcerer inside, and now it's trying to control you. You got magic, but you need to get rid of the spirit soon. Hide it for now while we finish the main quest."
I was hesitant to change at first. I liked my Warlock, but the GM said there needed to be another defender class in the group since someone else, Paladin in the group, left the party as he moved to another state.
yeah that sucks. My players consist of a rogue, a ranger, and a sorcerer. Super squishy, hard to make encounters for. A good DM knows how to adjust things to make a game fun.
The dragon was smart yes. I was not so much in that 5th ed. campaign. When I cast darkness on the dragon, and then learned that it was bad for us, good for the dragon: that was the moment I knew ... I f*cked up.
What if the moment you throw the rock an illusion of the rock is placed over the real rock, and at the moment the real rock comes in contact with the gold the illusion rock bounces off while the real one passes through leaving you none the wiser?
It would have made more sense if he forgot how to use all of his magic and decided to fight with his fists like a monk, or if he did learn the new skills maybe the magic sword could have been at the bottom of the hole and touching it gave him those new abilities
Really like ur style so true about everything. I played a lot and started GM because some of my friend were literally killing me with laugh because of their stories (hand written) or interventions, programing,etc etc
I love hearing about your (mis) adventures, looking forward to seeing your next upload. If you want a tip for saving time on the animation, Storyboard first, then do the Mouth, you do beautiful cinematic shots, it's low key stuff, sure, but you always put that attention to detail in that makes us rewind and pause for a good laugh (case in point: "Why was I given a Parachute? I'm a Bird!" LMAO)
as someone who is going to play dnd for the first time in like a week, its so cool to hear these funny stories. Its getting me excited to play with my own friends and forge my own experiences. I seriously can't wait to play now. Also these stories are really interesting and animation really brings it together. I just stumbled upon this channel, but I'm glad i did
I had a party of comrades in a 3.5 D&D campagin that kill a lvl15CR dragon in 1 turn of group's initiative. Because the Dm's xoxoBFF friend was a Red Wizard of Thay with spells from Faerun dropping a spell that had no Saving throw and no magic resistance, that made the dragon go prone and some other shit. We were playing a "vanilla D&D campagin with only PHB1 and DM's manual + monster manuals", I was the rogue to which from lvl 10 onwards everything was getting immune to crits or Sneak attacks (so yeah, I was already pretty annoyed since day1). So when fighting a dragon, my rogue "smartly" ditched off the party a couple of turns before the fight and went around to get into the dragon's treasure cave to pick up the item I thought we needed to kill the beast. Well, by the time I got there the dragon was dead. And surprise, the rogue got no exp for that encounter, even thou on the next play I remember debunking the Red wizard's OP spell, stating that it had a saving throw. All in all, things like your vid or my experience sucks hard balls, but the Dm is usually trying to make a playground for everybody, so we can't ask him/her to burn in hell whenever they drop the ball ^^
ok... so what was the spell? and how did the dragon die so quick? you spent a lot of time explaining how cool you thought you were, but nothing explaining what actually happened
Don't remember the spell, it's been like 6 years since that campaign. Nontheless, I did a little research and I belive he had spells from PgtF (cuz' I remember him casting Nybor this Nybor that). On the second question: The party was big, so having a prone enemy would pay huge dividends. I belive we were a Hammer of Moradin, a Bard/dragon plate(or something dragon like), a druid, x2 hunters, an assassin/ww, a Priest Hierophant/Mystic theurge and the Red Wizard (with his empowered spells from his cult, not sure if he was already an Archmage by that time, he was one at the end of that campaign thou). Edit: a Barbarian also, same character from a previous campaign of the Dm that started playing in this new campaign with all of what he had won/got: so this guy was particular ahead on the magic item curve, compared to all the other newly crafted pgs of this campaing As for your last part of your comment, I tried to make my experience brief, trying to get to the point. Otherwise nobody got time to read the story of ones life from a random dude. Cheers I guess I should also add, that the Gm was not expecting the Dragon to get steamrolled that bad. He was pretty shocked and sad for what that happended (not even sure if some of the heavy melee hitters on the party rolled a 20 for free dmg on that fight, it's been to long: can't remember all the details).
About the cleric hitting the wall: In 4e there is a rule called legitimate targets; which states that the attack has to have a legitimate target in order to work. Now, I imagine that being three character the DM ignored this rule so the party could get on with the combat. The rule is there to prevent someone from carrying a bag of a hundred rats and doing breaking the system.
The bag of rats rule can't be circumvented by lame excuses the player comes up with. A legitimate target must be a legitimate target. Almost surely one of the monsters in the room.
@@szarekhthesilent2047 It is not attack we need to define but legitimate target - which the wall is not. I mean this so obviously falls under the Bag of Rats rule.
@@JeremyMacDonald1973 But the wall isn't the target. the dragon is. The Char just punches the wall to create the shockwaves, that are meant to "attack" the dragon.
I recently played a 4th edition D&D game with me as the DM. My brother, the cleric, had a very bad relationship with the Dragonborn Swordmage we had, one of my good friends. Anyways, my brother decides he wants to retrain as a paladin, but didn't want to go through all the time required to retrain and level up. We devised a way that would be a little more flavorful than dropping down onto his head. Basically his cleric character went to sleep one night, and woke up with the mind and experience of another version of himself as a paladin. His soul would travel the astral plane while dreaming, but it wouldn't return to the correct body when he woke up. Since there are multiple dimensions in D&D, I thought it would be cool to include this idea in this story.
in shadowrun I just make it so there fixer (job dispenser guy) pretends to be a cab driver so any time a player disappears cause of life or joins game or swaps characters he just pulls up opens trunk and is like - hey this persons joining your team - no explanations no reason just here you go - why the trunk you ask - cause I don't want anyone to see them in the car of course.... also its funnier ok mostly cause its funnier
.... like switching classes is understandable but there's more logical stuff like a god based caster becoming a fighter after becoming atheist/losing favor with god or an archer entering a warlock after losing a hand so they can't arch anymore or a civilized wizard becoming druidic after being lost in the woods or a barbarian/fighter learning to heal as a cleric after seeing the ripple effects of his bloodlust crippling families and communities
Warlock turning into sorcerer: Patron: "Hey, so judging from some of the powers you've been picking up lately, it looks like you have some sort of celestial ancestry. We fiends have a non-compete clause with celestials, so I'm afraid I have to let you go."
"Oh did he now?" *takes a glance at all the past Ben stories . . . yea, he did. Did you expect him to warp to the moon and be stuck there, or something?
At 2:11 on the right the inscription says 死日, or "day to die". It's only visible for a split second before the characters move in front. I love this kind of attention to detail!
*I* could think of a better way of doing this!!! *in epic DM voice* the ground shakes beneath your feet and a sinkhole swallows you w*hole* and you land on the ground (half them roll dex (if they roll a 1 they take 1 damage(just for fun))) the teifling gets up first and survey's the surroundings, he notices an old rusted scabbed, still holding the sword, lieing ahead further in the cave. he walked towards it, and picked it up it examine it. suddenly the scabbard and sword glow and fill the cave with light, (optional goblins for interesting encounter and testing of new abilities) he is filled with the knowledge and expertise of the swords previous owner (optional fi like thing here but with less battery warnings) as the light presides, he notices the sword and scabbard have been restored. isn't that so much better?
Shit like this is why I love tabletop RPGs. I mean, some of the shit I've gotten into and I've played only a handful of different campaigns. One of my favourite examples is this game me and my friends play called Room Escape. You throw together a basic character (the roleplaying usually isn't too much of a focus in this) and you start in a room. You might be in that room the whole game or you might get out and explore a larger building. My friend who was the DM has a few things he likes to throw in. One of these is called "the bed". My character for this one game had high intelligence and a military grade tablet. At the beginning you get to choose four items. Any four, to the DM's discretion. The bed is basically this thing that allows you to add cybernetic enhancements to your character. I did this and turned myself into a full cyborg and was able to integrate my crossbow into one of my arms and create a storage unit in my body for my other items by hacking the bed. I got some really good rolls. However, one of the other people playing used the bed. I had to roll for using my tablet and I think he also had to roll for something. But this time the rolls weren't so good and he got a pair of chicken legs. They allowed him to move very far very quickly. However, they were the size of actual chicken legs so he didn't have much balance. So during the final boss fight we all just had this image in our heads of this guy running with these tiny chicken legs.
Too many years of German language taught me that "when I and E go walking, E does all the talking." (and vise versa) And German actually follows this rule, unlike the "I before E, except after C" lie from English. So it is, and will always be, Teef-ling"
Kind of the same thing happened to my character. So I was playing an Aasimar Warlock who had the hex blade in adventurers league. And in adventurers league you can't cross book and since my character was I recreated them as a tiefling. I was also at the time being attacked and I was hit by 7 rats at once resulting in an immediate unconsciousness. Apparently I hit the ground so hard I changed races, personalities and spells/proficiencies