@@thebigjuicethesip Technically everyone who watches the videos is the nerevar, or well the person who controls nerevar in morrowind. CHIIIIIIIIIIIIIIIIIIM
What amuses me about Dawnguard is that they basically copied the plot to Bloodrayne 2, complete with a terrible vampire father's plan to blot out the sun and his vampire daughter being voiced by Laura Bailey.
Hearthfire is the same as the Gun Runners DLC, in my eyes. Something that should have been in the base game, is definitely not a necessary purchase, and is just kinda nice to have. Oh yeah, you seemingly forgot it *also* allows adopting children. Huge thing.
Children didn't exist in Morrowind so Dagoth Ur would probably have hated them. They're also all Nord outlanders, 0/10, would rather just bang Serana in the big vampire castle
I thought adoption was in the base game but I could be wrong, been a while since I've played without dlc's. If so, sorry. The adoption thing is nice too see but does it change the game much?
@@thebigjuicethesip No, I literally forgot it was a thing, and edited it in afterwards, after checking the Wiki to make sure it was a Hearthfire addition. That's how much of a nothing-burger it is, lmao. I'm not even upset. When I said it was a "Huge thing", I was being sarcastic/making a joke.
What irritates me is that the Dawnguard's job is to protect people and hunt vampires, yet I never see any of those idiots the 20 or so vampire raids every month that happen whenever I fast traveled to a hold and managed to kill any outdoor vendors within seconds.
@@courier6960 for real. you go to white run and a "mysterious traveler" just runs up to you and you're like fuuuuuck everyone here is going to try and punch him to death
@@kyle21843 The bigger problem is it killing NPC’s and forcing you to reload a save, with how Skyrim works chances are killing that NPC breaks some random or totally unrelated quest or NPC that you need to get something of interest. It’s like when a dragon attacks a town all over again, but at least the dragons tend to focus fire on guards and you instead of some random fisherman or something.
@@courier6960 for me it kept killing the smith right at the entrance of whiterun and i liked her spot because she had everything you needed for smithing
I must inform Dagoth Ur of the house, that dawnguard does in fact, add perks to the werewolves. You access them the same way you do a vampire lord, complete with perks dedicated to the art of ripping your enemies apart.
They did give werewolves there own perk system. But ye werewolves in the Dawnguard would have been cool. Maybe make that the reason they didn’t team up with the vigilants etc.
Blotting the sun is vaguely useful for Vampire characters, and will actually increase the rate I think vampire attacks happen on settlements. Looks really cool though
@@thebigjuicethesip Okay I took a look through UESP and while not really about the bow itself, it's definitely the best bow for Crowd Control and has some interesting tidbits surrounding blotting out the sun: • It is confirmed that it increases the rate of vampire raiding parties • Sunhallowed Arrows cannot be used for a full day after the blot, unless you read the Elder Scroll of either the Sun or of Blood. This isn't really a pro or a con, just a fun fact. • (personal experience) Alongside other skills in vanilla, Auriel's Bow is flat out the best bow in vanilla, at least the way I've used it. It has the same damage with no perks as an elven bow, however as you improve it it has the wildest curve upwards I've seen from an artifact. Besides the unique enchantment being really great for that one outdoors encounter (Skuldafn??), the damage against undead is unrivaled by all except the melee option, Dawnbreaker, which has that really silly undead bomb effect that drops your framerate really bad. In a Paladin build, or even as a traditional archer, this bow does so well it's not even funny. While you'd expect a ridiculously deep charge on an Aedric Artifact because of things like the Staff of Sheogorath in Oblivion (20,000???), I think Auriel's Bow having a low charge is great for one big reason: Cost efficiency. I think either a Lesser or Common Soul Gem is the smallest one that fully fills the bow, and if you're like me you might have hundreds by the end of a run. I think, besides all the other cool shit in Dawnguard, Auriel's Bow alone redeems the DLC for me. Definitely could have been way better though IMO, definitely doesn't live up the lore of this... diabolical beast. Sorry for the read, I'm very passionate about the bow all of a sudden. No excuse for Hearthfire though. Adoption's cool but if I wanted to build a passable house that badly I'd replay Red Dead Redemption II
imagine bringing auriel's bow back to harkon's court and explaining it to them, watching the color drain from their faces as they realize that they wasted so much resources and time on something this dumb
The issue with Harkon's plan was that he planned to block out the sun permanently. Everyone else who knows his plan points out it risk exposing vampires or killing off the mortals. It's a terrible plan. Also, it involves sacrificing Serana, so that's a no-go for most people. You are only doing it one day at a time, and it isn't permanent, so the wider consequences are avoided.
Reasons to get Dawnguard: Improvements to werewolves (and vampires, I guess), armored trolls, crossbows, Jiub's there, and it has Vampire Lucina (that's what I'm calling her) Reasons to get Hearthfire: improvements to cooking (I suppose), can adopt kids (wish we could adopt more than 2), hireable bards, and (if you want) Farkas and Vilkas can stay in the same home as you. Reasons to get Dragonborn: More improvements to werewolves, return to Solstheim, Neloth's there, the Daedric butler, Stahlrim, the Rieklings make funny noises when you kill them. And I haven't done all the CC stuff yet to form a full opinion (aside from owning a farm and getting a money generator, better alchemical ingredients, and the Dark Seducer/Golden Saint armors) of them.
Hearthfire would've been better if I could've adopted just about every child in the game, spoiled them by giving them 1k allowances every time I saw them, then got to hear their stories about how their friends at school were jealous as hell that I gave my kids dragonbone daggers with enchantments so strong they could slay ancient dragons in a single strike. Also it allowed me to make any follower I wanted a housecarl which is the closest you can get to Fallout 4's ability to make a literal army at a settlement.
@@yourfriendlyneighbourhoodl6206 Presumably, it's Serana. I'm not really sure where the guy gets the comparison to Lucina as they have next to nothing in common.
I had a double take with Ghosts of the Tribunal. I thought that there was a DLC that I had never heard of, but it is just some cool creation club stuff.
Werewolves do have a whole ass perk system, but it may as well not. It’s mostly just be a werewolf longer and have howel effects that become useless after certain levels
"I will always d*ck down Serana" It will be like throwing a hotdog down a hallway, my dude. Molag Bal really didn't hold back in clapping those cheeks. On the other hand, Harkon also had to "receive" his vampirism somehow, and Molag is no quitter.
I like how this is basically the Dagoth Ur ending in Morrowind were him and nerevar just become friends (I'm sure I spelled nerevar wrong but I'm using voice-to-text so there's that)
Damn, just yeasterday discovered your channel and the skyrim dlcs aare here! I would love to see Dagoth Ur rate all Bethesda games (with or without dlcs and mods)!
When you were obsessed with Skyrim for 3 years, suddenly the anniversary edition adds a lot of things you haven't seen, you go look up something you thought was new and it turns out it has been in the base game and then you start to question your whole life.
The base model for the vampire transformation is just ass. There's some great replacement mods though, that and one that actually lets you fly with the wings.
"May the Divine Guide my hand ever true as I bitch slap the stupid out of you" God that was a great line, gave me a good hearty kek. Excellent video my friend, well written and funny summaries of the DLC's while being fairly spot on with the reviews.
The coolest feature in Dawnguard is firing that sun bow at the sun and it starts raining fucking sun rays and desintegrating anything that they land on
Hearthfire irritated me because of the bug where you build a child's bed and then the game doesn't realise you've done that so you can't adopt kids. At least, not in that coolass peaceful place in the mountains. The Unofficial Wiki is a godsend for bug busting.
I just had a bit of a sad thought, if this technology had existed sooner then Stephen Hawking could have had a near- perfect reconstruction of his own original voice
@Bacxaber after many years had passed, and he'd become accustomed to it, sure. I'm sure he would've liked to continue using "his" own voice right after losing his speaking ability, if it had been possible
Hearth fire added salmon roe making a new easily farmable alchemy grinding ingredient the house in morthal allowing you to get salmon and histcarp added with some creep cluster that you can grow makes Hearthfire the alchemists experience significantly easier. It’s my go to home for my Farming equipment assassin’s home as it’s in a toxic swamp and secluded like they enjoy
I legit had a dream where I called my coworker n-wah by accident only to realize that maybe calling a black dude n-wah could be misinterpreted and quietly panicking because what I said might have been racist
They should’ve added in where the character of skyrim can you come high king the character doesn’t get the recognition. It deserves for doing the Civil War quest and gets treated like garbage still the game should’ve had a renown system to it as well. It really doesn’t might be able to lead certain factions, but the feeling of leading those factions doesn’t feel like leading at all like the thieves guild after you complete undergoing maintenance quest and become the leader, they still expect you to do jobs for them, and they could still kick you out of the guild, even though you’re the leader the game has so much wasted potential
Hearthfire makes survival mode a breeze by adding the carriages that can take you to all the minor holds, very helpful until you can grind out dragonborn and just bend will to fly everywhere
The anniversary edition for swotch made it so i could not gain the house in ravenrock to live alongside my dunmer brethren. It also took out the bedroll that you are given after being initiated into house telvani. So the only available housing is within the ALMSIVI cult cave. This does not honor the sixth house and the tribe unmourned
Hearthfire does actually change gameplay a little by letting you adoot kids who sometimes bring you gifts, allowing for a fish farm and a garden both of which grow whatever you want, and having all the crafting stations in one home. That last point is also coincidentally one of the best aspects of Old World Blues.
I do like the hub in old world blues and it does give you a hub in skyrim for sure. I guess I just overlook it as a hub option because I just decorate then never look at it again until I need to dump loot.
A annoying thing about hearthfire for me would be that when you enter a room something always goes flying off a shelf or table. Or how nothing stays where you put it like a display case or a weapon wrack its always on the ground. And seriously whoever decided to make it a feature that bandits or wildlife can and will attack your home at random can go make snu snu to a cactus. Why even bother buying livestock when i come home just to find them dead with a bunch of bandits looking at me like HuRdUr YoU NeVeR ShOuLd HaVe CoMe HeRe.
I forgot about those bastards. Recently they glitched into my home and I couldn't fast travel while there anymore. It is annoying how that works though, when I decorate my home I don't expect the fucking Tasmanian devil to come in and make love to it.
I personally think that Dawnguard and Dragonborn are definitely worth it! I enjoyed both of them alot, sometimes more than the main game...same story with Fallout 4, the main storyline was "meh" but Far Harbor and Nuka World were excellent! Bethesda may not know how to build good games nowadays...but their DLCs are fantastic! Would definitely recommend them.
Not going to mention how the empire forgot how to use crossbows for like 200 some odd years until Dawnguard added them back? Then again the empire also forgot what pointy sticks were too.
@@thebigjuicethesip Naw, Hodd Toward and Emil jusf like to retcon and cut. Don't forget that the highest ranking government official said the legions couldn't be pulled out of the provinces so Cyrodil had to do with what they had during the oblivion crisis. Only to get retconned to having all the legions pull out in Skyrim. But Dagoth probably likes that retcon, cause it meant Morrowind is free. Too bad about those lizards.
Isran being a werewolf would have been cool. Though the Dawnguard being werewolves would have been a tad hypocritical. "Vampire are monsters that must be stopped" *Was ripping an imperial patrol to shreds not a few hours ago because the soldiers got scared and attacked* "They prey upon and devour innocent people" *Ate said soldiers' hearts once they died*
I always find it funny how people wanted to marry Molag Bal's sloppy seconds instead of wanting to kill her on site like any rational person would do after finding a vampire with an elder scroll.
If only the Companions were more fleshed out to begin with. And anyway, the Silver Hand fits with the Dawnguard's ideals more, even though they're represented as stock bandits for some reason
@@thebigjuicethesip I didn't kill Vivec... just the people inside that sanctuary of some kind. Killed that one priest of Dagoth Ur, too. I collected all their masks.
Call me crazy but I loved hearthfire, lakeside manor was my castle. I spent too many hours making that place feel like a true home. Then the game bugged and I lost a dragon priest mask, 2/5 will play again
Fun fact: Dagoth Ur may have, at one point, conversed with Jagar Tharn, the first TES Antagonist. Considering that a piece of the Staff of Chaos was in Red Mountain.
Ayo can someone explain what the actual hell is Ghosts of the Tribunal? Is that some official mod made by the team at Bethesda or is it some creation club thing?
Leave a comment with a suggestion for future dagoth post and a like to boost it in the algorithm, thanks and enjoy ❤ I fucked up again. I did some googling and found they do add a werewolf perk tree but it's buried beneath a quest I never heard of. My apologies. I'm pathetic. Also the rating for dragon born is a joke rating.
Could I get Dagoth and or three other house members to do a You have my sword and my bow talk from lord of the rings? The part in Rivendell where they all pledge their weapons/persons to Frodo?
Remember when my brother came all of a sudden excited with this new DLC for Skyrim, ohhh it is dawnguard??? No... Hearthfire! Only for 1,99$ We had fun for like an hour at least
Truth be told, while I do like Dawnguard, I think it's overrated. -The plot has more holes than a vampire after the player gets a crossbow -The armored trolls are cool but more or less useless, -(iirc) You have to go to Fort Dawnguard and be recruited *by the vampire hunters* first even if *you're a vampire* and follow their questline until you bring Serana to Harkon to accept his gift -Serana is a decent follower but the way people borderline worship her while people completely miss her as a character is hilarious, this I don't really care much for regardless so less of a negative -You're hardly even a bad guy even if you tried, the game forces you to be a good guy or-at worst- neutral, but that's Skyrim as a whole -Can't even take on the Dawnguard and wipe them out in the end -Barely even hunt vampires -Forgotten Vale is meh, it looks pretty but there's nothing really there. Sure the Paragons exist but the only interesting thing is Auriel's shield, which some random falmer has -Random high level (if you are too) vampires walking into some cities lime they owned it and potentially killing really useful NPCs while you were too far away to stop it is the worst idea given how NPCs never run away (without mods of course). Could've just had it happened in the front gate so you'll have more time to react I could go on but I'm sure everyone reading this already stopped by the first point. Hearthfire shouldn't even be DLC, Dragonborn also has a lot of squander potential.
Oh no that’s from Dawn Guard. In Dragonborn you can use it on any dragon you come across in the wider world. Even if you can’t exactly call it good combat. I do think last I used it the flying was fun. Just from the fact you’re flying on a dragon.
I may be the only person who thinks this.... But vanilla original Skyrim is the best way to play Skyrim, outside of modding of course, to me, the DLC don't really.... Fit or really add to the game. Like, it just feels so good playing it. Whereas the dlcs stuff and enemies always felt to show horned in. And don't get me started on the creation club perks. The only good creation club is the survival mode. But to me I care more for immersion and aesthetic, and I personally feel vanilla is far more consistent than the DLCs and creation club are in the province of Skyrim. But that's just my preference. Edit: This is a complaint of implementing and art design really. Like, we ALL can immediately tell when an item or something is DLC or creation club due to how out of place it feels to the rest of Skyrim world. Like, take New Vegas or any of the Fallout Dlcs, they all feel like they belong. Whereas Skyrim.... Don't. So they should have done the design of the items characters and enemies to better fit the world of the game rather than, making stuff just look cool. But that's just me, and stuff that just feels like it was modded in by a 14 yrold power tripping doesn't really appeal to me. But like I said, I prefer aesthetic and immersion. So to each their own.