I have to say, after seeing ALL your current decks you have been running, to see you go Wild Pirate, it was god damn beautiful. Been a while since I have enjoyed every match of a decktacular. This deck does not disappoint.
Man watching you react to old cards like Piloted Shredder and Sludge Belcher was so much fun, really looking forward to seeing more Wild streams from the Decktacular :D
I played MtG on and off, beginning in Mirrodin. And oh boy... every deck was Ravager Affinity or Tooth and Nail, with Ravager Affinity basically being Pirate Warrior, except more resilient and with more synergy. Though this is the same set that printed Skullclamp... and boy was that banned quickly.
Skullclamp amazed me even as a new player for how insane of a blatant oversight it was to have gotten through playtesting. Could you imagine if Explorer's Hat ALSO said Draw 2 Cards? But yeah, good ol Arcbound Ravager. I forget how Modular(?) worked exactly but I'm pretty sure you basically just got to keep the +1/+1s even when the Ravager died, like a 2 Mana Frothing Berserker that passes along its buffs to another minion when it dies.
Hey Man, I just want to say I watch a lot of hearthstone streams and this is the funniest one I've seen by far. Real inventive deck style, its fun watching you, just all around great job. "Were gonna mill em". I really honestly laughed.
I remember playing MtG in Middle school. We would buy packs but no one ever spent money on individual cards to make the perfect deck. That was almost viewed as cheating then. Those were the good old days. Making the best deck you could with the cards you pulled. Now it is all about combos and perfection
sprints wouldnt be good in this deck. he has enough card draw as it is, in order to put them in hed have to take better cards out, and the backup win condition of this deck is milling and sprint gets rid of your advantage into fatigue
That's become a huge problem -- wild meta is so similar to standard now. The Shamans at high ranks are often identical to standard, with the occasional deck including Crackle.
I've been offline for 3 years (it was prison). Day9 looks a tad chubbier, pastier, more disheveled, and slightly drunk, but nice to see he's still posting videos. I've got quite a bit to catch up on.
Bad times in the meta with Mtg? Short answer: yes. Long answer: yeees. Urza's combo winter (urza's block) and he original Mirrodin block. The latter was the only one I actually endured myself, which made me quit until Born of the Gods. The power level was bonkers in both of them, clearly mistakes in RnD. Mass bannings of cards ensued. I mean, look at the card Skullclamp. What were they thinking? RnD literally sat down and said "hey, maybe +1/+0 is too strong with this effect" and made it +1/-1. They have said that this was what actually happened. Also, look up Caw-Blade. At one point in Standard, this was the only deck.
There's an article on it, they basically stopped playtesting Skullclamp, satisfied with it being a decent but underwhelming card. Then someone thought it might be flavorful to add the -1. Because it was a pretty forgetable card, nobody realized how massive that change was. Affinity was still ridiculous after the skullclamp ban, with arcbound ravager and disciple of the vault you could eat your entire board, put it on an ornithopter and swing for lethal with ease.
A question: So my initial impulse when making a deck like this is to pop in Knife Jugglers as well, considering they overlap with pirate cannon. Is the reason you don't do that because you only need the cannons for the endgame combo? Or is the deck list tight enough that jugglers would just slow things down? I'm just trying to get a better sense of deck building, because I worry I fall into traps of synergy way too easily.
Well there's a reason he's playing this wild deck instead of standard. Day9's thing is to play a different deck most every show, so to show of new combos he's having to reach outside of the established standard meta.
As far as I understand it it's SUPPOSED to be an OTK of sorts. Having knife jugglers would mean more chances to combo but they would be sort of dead in the actual OTK though. You could probably make a different deck based around value instead of one huge combo that would still work but it would look very different most likely.
othadon fair enough. Day9 just loves his mill though, as we see here him getting super greedy time and again. but hey, he's having fun at least, which is more than I can say about my recent experience in hearthstone.
Really not a mill deck. The Coldlights just act as a strong drawing engine that can be comboed with Brann to mill control decks. Sean was emphasizing the milling way to much. Look at Savjz playing the deck to get a better understanding of how the deck is meant to be played.
Sometimes sean doesn't play cards when doing so seems to me like the obvious right play and it seems like he's just not thinking about it too much rather than him having some other reason. For example, in the 2nd game against the hunter, he could have done prep->gang up on his patches to get 6 into his deck. That's pretty much what that card is there for, so why not go for it? To be fair, there are other valid targets like coldlights or healbots, but again, he had those cards in his hand for the entire game and could have used them on literally any turn but never even seemed to consider it. Edit: In the next game against the warlock, you had him milling himself at 10 cards with nothing on board. If you just played doomsayer you would have forced him to pass most likely or at least throw away a card from his hand while maintaining initiative. Instead you used your hero power in a deck that has no weapon synergy against a deck that won't have a lot of things to hit, thus letting him play mountain giant which you couldn't deal with, then you for some reason then play the doomsayer as what would be at best a heal for 8. WHY??????? I don't want to be mean. Love your videos and streams. Just sometimes your plays really blow my mind.
I'm really irritated with Pirates being in meta lately. Though it's because I have had my pirate decks for years and it used to be this very rare thing to see. I've spent years and nearly all dust I get crafting golden pirates. At one point I had them all golden. Though they've released so many the past couple expansions I just don't have the dust so I'm missing the rogue golden pirates. But I have all the universal pirates and all the warrior pirates in gold. I tend to play Paladin or Warrior pirate decks.
That warlock with Dr. Boom is everything wrong with Wild and Hearthstone. Seriously, I like Hearthstone, but fuck those ridiculous value cards that go into every deck.