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Daz 3d Tutorial : How To Get High Resolution Models 

Rauko
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In this Daz 3D tutorial video we take a look at how to increase the resolution of our models and to bring out the HD features that come with it so that we can have realistic characters with realistic skin. Having a high resolution model can dramitically impove the quality of our renders and take our images to the next level.
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Asset Links
Model : tinyurl.com/59vp79w7
Hair : tinyurl.com/dtrne8hv
Top : tinyurl.com/yy4s36zm
Intro Model :
Model : tinyurl.com/y4bokqbo
Hair : tinyurl.com/y2p5s7c9
Top : tinyurl.com/yxlcxtx6
Shorts : tinyurl.com/y5wqroa8
Gloves : tinyurl.com/y52672qk
My Daz Gallery : www.daz3d.com/gallery/user/64...
Deviant Art : www.deviantart.com/rauko001
Subscribe : tinyurl.com/y8fsuvqm
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Post Your Art On My Facebook Gallery : / raukosdaz3d
Intro Music
------------------------------
Music from RU-vid Audio Library [Aka YAL]
Music provided by RFM: • Video
------------------------------
#Daz3d #DazStudio #Daz3DTutorial
0:00 Intro
0:59 A Low Resolution Model
1:39 Viewing The Geometry Of The Model
2:08 Finding The Subdivision Slider
2:41 Increasing The Subdivision Level
3:52 Achieving HD Resolution
4:44 Highest Base Resolution
5:24 Going Super Hi Res
6:14 High Res Render Comparisons
7:25 When Not To Increase Resolution
8:18 Outro

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5 авг 2024

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Комментарии : 77   
@RaukoDaz3D
@RaukoDaz3D Год назад
Asset Links (see desc for details): Model : tinyurl.com/59vp79w7 Hair : tinyurl.com/dtrne8hv Top : tinyurl.com/yy4s36zm
@DDubovsky
@DDubovsky Год назад
This has changed everything. Again. Thank you. Every time I watch or review one of your videos, my renders improve.
@RaukoDaz3D
@RaukoDaz3D Год назад
I'm glad to have been of service. Hopefully, I can keep it up and keep helping out!
@edlondon3717
@edlondon3717 Год назад
Another great Rauko video! I really appreciate all you do, thanks!
@RaukoDaz3D
@RaukoDaz3D Год назад
You're welcome Ed .. and I appreciate you hanging around like you do!
@richardmethot7195
@richardmethot7195 Год назад
What an awesome video Keep em coming!
@RaukoDaz3D
@RaukoDaz3D Год назад
I'll keep trying my best, Richard! Glad you like!
@revenger681
@revenger681 Год назад
I never knew this. I'm running the latest DAZ3D app. My subdivision level was capped at 2, unable to go any higher by default. So I unlocked it. Definitely made a difference.
@RaukoDaz3D
@RaukoDaz3D Год назад
Glad to have helped you out with it - only issue now is keeping an eye on how much GPU vram it's eating up as you raise the subD level ..
@JuanFernandez-ti5bv
@JuanFernandez-ti5bv Год назад
thanks for the video!
@RaukoDaz3D
@RaukoDaz3D Год назад
You're welcome Juan .. happy to help!
@NeilRoy
@NeilRoy Год назад
Thanks a lot! I have never played with that though I understand what it does, I never knew that higher resolution textures and bump maps are enabled at certain levels. Very handy to know. Great for nice closeup shots.
@RaukoDaz3D
@RaukoDaz3D Год назад
Glad to help Neil .. Make sure you've got the HD version of the model and the morphs applied for best results when you hit SubD 3+ ..
@NeilRoy
@NeilRoy Год назад
@@RaukoDaz3D yeah, I do have a couple HD models on hand. I also felt that it would be useful to go the other direction and lower the subd to zero on models that are far away from the camera to help save on VRAM. I know 3D videos games usually have different models and will automatically use lower poly models for more distant objects. I may do that in the future for more complex scenes.
@keiberperez
@keiberperez Год назад
Amazing i will try this😊
@RaukoDaz3D
@RaukoDaz3D Год назад
Go for it - come back and let me know how it went!
@Creathrod
@Creathrod 2 месяца назад
Nice 👍🏿 Thanks 👊🏿
@RaukoDaz3D
@RaukoDaz3D 2 месяца назад
You're welcome! Thanks for watching!
@vallejomach6721
@vallejomach6721 Год назад
16 times the detail...Todd Howard's favourite setting. Nice video though...I don't think I've ever checked to see what the base settings of my HD models actually are. I just assumed they were somehow set to the right setting when it was created. Will be checking it out and experimenting now though.
@RaukoDaz3D
@RaukoDaz3D Год назад
Yeah, most models will be at SubD 2 .. and therefore not showing the HD morphs .. need to be at least 3 for them to show .. I don't recall ever loading a model in ahd it having a SubD above 2 .. maybe the odd one here and there that has but I never checked it anyway .. but I certainly don't recall anything more than 2 being set as a default.
@johnbrown1313
@johnbrown1313 Год назад
Thanks, this was really helpful. So if doing a scene with multiple models would it be a good idea to drop SubD to 1 or 0 to save memory? Would it have much of an affect on appearance?
@RaukoDaz3D
@RaukoDaz3D Год назад
Hey John .. if they are background models (like "extras" in a bar for example) .. then yeah, lower the SubD down to 0 as long as they are far enough back from the camera .. but the closer they come to the camera raise to 1 ... any foreground models should be at least a 2 .. but if you move into half-body shots from the waist up .. try and get to 3 .. and for close ups, push it to 4 if your system allows ... It's all about saving memory and if you're doing multiple model scenes - the more you can save while keeping the quality as high as you can on your main-focus models, the better.
@cblack5071
@cblack5071 9 месяцев назад
Does increasing the sub d resolution enhance the texture when exported as FBX or OBJ to use in Cinema 4D or just with use within Daz 3D?
@RaukoDaz3D
@RaukoDaz3D 9 месяцев назад
No - the SubD only works with the underlying geometry of the model and not the texture. You'll have to check with the documentation of Cinema 4D if the want to know whether the extra geometry will get saved into the OBJ.
@mrjosh218
@mrjosh218 Год назад
Thanks for the info, now I know why my render always use cpu instead of gpu. Do you have images posted somewhere else to see the differences more clearly?
@RaukoDaz3D
@RaukoDaz3D Год назад
I've not at the moment - but I'll see what i can do for you
@ShaneCourtrille
@ShaneCourtrille Год назад
Also you HAVE to use an NVidia card since it's NVidia IRay.. unless you go get a different render engine but I haven't heard great things about those
@jdwagman
@jdwagman Год назад
Thanks again. Does the subdivision work the same for 3DL or is it only for Iray?
@RaukoDaz3D
@RaukoDaz3D Год назад
The subdivision works on the geometry of the model irrespective of the render engine. Iray will probably display it better than 3DL because Iray is a "better" render engine .. but the subD will be applied to the geometry itself and the render engine doesn't matter.
@jdwagman
@jdwagman Год назад
@@RaukoDaz3D I was experimenting with it on 3DL ... it seems to improve but just a little bit, hardly that noticeable, even all the way up to 5. It doesn't seem to slow down the render (3DL) that much either, so I am going to start using it on closeups. Thank again amigo. :)
@shubh_2312
@shubh_2312 Год назад
Hey thanks for the info, I just want to ask that Is it necessary to get high resolution results in final render one must have to increase sub d level or increasing render sub d level (minimum) will do the same thing?
@RaukoDaz3D
@RaukoDaz3D Год назад
Increasing the View subD slider should automatically raise the Render subD (minimum) to match .. although, it doesn't work it the other way round .. I think Daz assumes that if you're upping the View subD then it means you have the system power / memory to increase it for Render subD also .. The View subD is just that : the viewport so you can see the increase in real time .. the Render subD (minimum) is the subD of the rendered image .. but as I say .. raising View subD will automatically raise the Render subD anyway
@shubh_2312
@shubh_2312 Год назад
@@RaukoDaz3D hey, thanks! As view Sub D is giving a lot of load to the computer, so I thought to ask that if render sub d (minimum) can give higher quality results at the final render.
@Tyra2007Wolfeye
@Tyra2007Wolfeye Год назад
Hello Rauko, is it useful to do that on hair, clothing etc, or is it just really for character skin ? I guess those other things don't necessarily have HD, but would it be good to put everything level 2 for example ?
@RaukoDaz3D
@RaukoDaz3D Год назад
Hey there - mainly just on the skin - you'll barely notice any difference when applied to clothes or hair. In some cases you might if it's titled as "HD" .. but even then it will be barely noticeable unless you're really looking for it and know where to look.
@Tyra2007Wolfeye
@Tyra2007Wolfeye Год назад
@@RaukoDaz3D Thanks ! I was kinda worried I had to go hunt every item in scene to raise their subdivision level :)
@RaukoDaz3D
@RaukoDaz3D Год назад
@@Tyra2007Wolfeye If there's no memory concerns with your computer - then it won't harm bumping up subD on close-to-the-camera assets and you might get a very small increase in quality on some of them if you were to look close enough. But on the whole - you won't notice it. It's like SubD on the character models - if you're up relatively close - so head and shoulder shots to close to full body shots - then you'll see the advantages of the increased subD on HD models .. but if you're shooting from distance, you won't see it and you'll just be eating up memory without benefit. It's about experimenting and finding the boundary line between higher subD being worth it and it not being worth it. With clothing / hair - you'll probably have to be up real close not notice any appreciable upscale in quality difference.
@robstan42
@robstan42 Год назад
So what happens if you set it to subd3 but the model is not HD? Will it look the same as Subd2 only use more memory? Or just have no effect at all? I ask because I own several models that I've never bought the HD addon for from the store. Others may or may not have HD included, but I'm not sure. Forgive me for asking such a basic question, I'm new to all this. Great video by the way, I learned a lot. Edit: Also, if I own models that are meant for a base, like Victoria 8, and I have the HD upgrade for V8, will those models have HD capability by extension? Or is it based on the model I'm trying to use instead, regardless of what its based on? This is all very complicated :)
@RaukoDaz3D
@RaukoDaz3D Год назад
Hey there .. depending on the model you *might* get a little more definition and detail in the geometry setting it to SubD 3 without a HD morph .. but you won't get HD details (like pores, pimples, spots, wrinkles, lip cracks etc that a creator might add to a HD morph) if there isn't a HD addon ... I've found it does differ model to model .. some give a little more, some don't .. however, you will still pay the memory cost even if you get nothing because you are increasing the virtual poly count. As for your HD Morphs .. HD Morphs are NOT model specific .. you can add ANY HD morph to ANY model .. you just have to do it by hand in the sliders (Select the model in scene .. go to the Shaping tab and search for any "Head HD" slider (or body) .. just adjust the slider and add it to the model .. You might get a bit of weirdness if adding a HD Morph for a old age character to a teen model (wrinkles and such) .. but it shouldn't stop you going with it if you want. So again .. ANY morph will work with ANY model .. just have to add it manually ..
@robstan42
@robstan42 Год назад
@@RaukoDaz3D Okay, that makes sense. Thank you for your answer. What about when you have the HD addon to a model like V8 or Gen8, and you're using a model that has to that base model as a requirement? Does that HD texture transfer to the one in question? Example: "Emily for Victoria 8". If I have Victoria 8 HD addon will the Emily actor benefit? Also, I've watched some of your other videos now and they're all excellent so far. Enthusiastically subscribed.
@RaukoDaz3D
@RaukoDaz3D Год назад
It's not the texture that transfers .. it's the HD morph slider which is applied to the underlying geometry .. and as mentioned above - that slider can be used on any model .. So "Emily for Victoria 8" can USE the HD Morph for Victoria 8 but it WON'T be applied automatically when you load the model and you'll have to apply it manually as descibed in my previous comment above.
@robstan42
@robstan42 Год назад
@@RaukoDaz3D Okay, got it now. Thanks a ton. Somehow I missed the "read more" expansion and missed half of what you said. My bad.
@SmokeyLaBear
@SmokeyLaBear Год назад
Thanks, Rauko. This is another item to add to my checklist before rendering - in addition to depth of field, focal length, etc. On a related topic, do you get more detailed dforce simulations when increasing subdivisions on dforce clothing?
@RaukoDaz3D
@RaukoDaz3D Год назад
Potentially, with dForce, the answer is yes - but whether you'd notice the difference is a different matter .. but you should get better bends and creases given the increase in polygons .. but ... you'll also probably get an increase in simulation time .. and for not much difference in final result? I'm not sure it would be worth it .. but always, try it and see what you think
@MrJohnspro
@MrJohnspro Год назад
Enjoy your videos.. can a created character in daz 3d be imported into Sketchup? Thanks
@RaukoDaz3D
@RaukoDaz3D Год назад
Hey John. I couldn't say in truth - I've never used Sketchup .. I suppose it depends on what format Sketchup works with .. if it's OBJ files then you can export OBJs from Daz and use them as imports into other apps ...
@jav1iki
@jav1iki Год назад
(spanish) Tip: si deben seguir modificando su personaje, vuelvan a bajar el sub division level a 1, y vuelvan a subirlo para corroborar detalles antes de renderizar. sino el sistema se vuelve muy lento. Tip 2: Si el personaje tiene una piel brillante y no ve los detalles, cambie la configuracion de rugosidad que este utilizando (surface tab) Tip 3: asegurense de que el tipo de iluminacion sea correcta, algunos entornos o luces, hacen que los detalles no sean visibles. Tip 4: tengan una gran computadora para aplicar todo eso :). Muy buena informacion en el video. Saludos!
@RaukoDaz3D
@RaukoDaz3D Год назад
Some very good tips there javi ..... thanks for adding!! (translated from Google for everybody) .. Tip: If you need to further modify your character, lower the sub division level back to 1, and raise it again to check details before rendering. otherwise the system becomes very slow. Tip 2: If the character has shiny skin and you don't see the details, change the roughness setting you are using (surface tab) Tip 3: Make sure the type of lighting is correct, some environments or lights make details not visible. Tip 4: have a great computer to apply all that :). Very good information in the video. Cheers!
@VintageForYou
@VintageForYou Год назад
Nice video how many polygons would my system take it is an RTX 3060 with 12GB CPU and 32GB of memory.
@RaukoDaz3D
@RaukoDaz3D Год назад
Thanks Malcolm. Push it as high as you can .. worse case scenario will be your user interface slowing down and potentially Iray dropping to CPU come render time .. but with your specs .. you should get to SubD level 3 without too much trouble which is where most HD morphs are sculpted .. but try pushing it to 4 when you can for that little extra on some models.
@farfetchedtangmo7474
@farfetchedtangmo7474 Год назад
I'm assuming lowering the subdivision level might be helpful for characters even further away?
@RaukoDaz3D
@RaukoDaz3D Год назад
Absolutely. If you've got background characters ... lower the SubD the further back they are .. if you have background models that are out of focus (Depth of field) .. knock it right down to 0 as they'll be no detail anyway ... save every bit of memory that you can ..
@farfetchedtangmo7474
@farfetchedtangmo7474 Год назад
@@RaukoDaz3D I come for the specifics and stay for the concepts. Actually, I come for the models and stay for the rest, but that's another story.
@RaukoDaz3D
@RaukoDaz3D Год назад
@@farfetchedtangmo7474 Ha! As long as you hang around and get something out of what I do then everyone is happy!
@FoulPet
@FoulPet Год назад
Fixing shoes would be nice. Even ones meant for the model will deform with character morphs. Deleting bones or altering weight maps seem to be the only answer and even then may not work well. Setting morphs on the shoe to 0 doesn't seem to work either
@RaukoDaz3D
@RaukoDaz3D Год назад
Can't say I've come across that one .. but then .. I barely do image where the models need shoes!! Is it a problem with the actual shoes or the feet?
@FoulPet
@FoulPet Год назад
@@RaukoDaz3D I'd say in half or more models if you apply a character or morph that alters feet then the shoes will conform/follow the morph. I expect it in things like claws but not generic morphs. Recently it came up in 2 renders. One was a gaint the other a cowboy. I rarely even try shoes anymore because it's so common.
@dsfs17987
@dsfs17987 Год назад
I have cpu fallback turned off (because it just isn't worth the time for me, if it doesn't fit, I fix the scene so it does, still 10x faster than cpu rendering), and Subd4 will make Daz either hang up requiring it to be closed from task manager, lots of fun when you finally finish the scene, click render and forget to save before that, just for Daz to lock up... video card is early 3080, 10GB version (32GB system ram and i7-6700), up to date studio driver, has been like this since I started learning Daz G3 figures at Subd4 will render though, but I've bought into the 8.1, so I use that at Subd3 max and everything seems to be ok, can put 3-5 figures at Subd3 and it will still fit into video memory, but a single 8.1 at Subd4 in an otherwise empty scene will crash Daz, or render black image, Iray preview will work fine, but the full render won't and Daz seems to ignore saved character preset subd levels when you load them into a new scene as well, so I learned to have a habit - load a new char into the scene, first to do - check that rendering subd is not >3 p.s. and IMHO it only seems to make difference for really close up shots, if the figure is full height or even waist up in a 4k image, then only the most nit picky people will ever spot a difference if they know where to look
@RaukoDaz3D
@RaukoDaz3D Год назад
Hey there - thanks for the info. I've never actually turned CPU Fallback off as I've fortunately never had to bother with it seems I have a 3090 .. but I would still think an 8.1 should work fine with 10gb though .. there's not that much extra base geometry (relatively speaking) over a base Gen 8.0 .. However, in saying that, the memory price you pay is exponential .. SubD 0 : Base Number of Polygons .. SubD 1 - 4x as many .. SubD 2 : 16x as many .. SubD 3 : 64x as many .. SubD 4 : 256x as many .. and that needs paying for with memory ... I remember before Daz 4.2 that at render time .. the properties window used to break down how much memory was used for Geometry and Textures .. think that really needs adding back in to help people to see what's eating there memory .. I know people can buy things like Scene Optimizer .. but it should be a default part of Daz 3D.
@dsfs17987
@dsfs17987 Год назад
@@RaukoDaz3D exactly my thoughts about the memory consumption report in the render window, it was easy to spot a problem, but I red in few places that it is actually Nvidia driver that was providing that data, and for whatever reason they don't any more I since bought the Iray memory assistant addon and Scene optimizer to manage things, but supposedly the Iray memory addon isn't accurate, I haven't done much testing myself to check it, Scene optimizer is great to see potential problems when you spot huge numbers in geometry tab (edit: not the scene optimizer, but Iray memory one, that had the column with estimated faces, 1mil for subd3 and 4mil for subd4 on an 8.1 hd figure I just checked) biggest issue for me are those crashes where accidentally I started rendering subd4, and you just can't stop it, and may lose lots of work if you forget to save, I press cancel render, it sort of accepts it and then whole Daz goes unresponsive and you have to terminate the whole thing
@dsfs17987
@dsfs17987 Год назад
and something odd is going on with that CPU fallback setting, I originally (around 4.16) switched off so that it just stops rendering automatically when it sees that the scene will not fit into gpu memory, haven't had it back on till now (4.20), switched it back on, and one (Sterling HD and Victoria 8.1HD) figure does now render at subd4 in gpu (based on how quickly it is rendering), other (Minami HD), when switched to subd4 will render like looking all garbled up, like when simulation on cloth goes wrong... maybe my Daz needs reinstalling or something, but I see none of these issues if I don't go over subd3 edit: and some more testing, even with the cpu fall back on, some other characters at subd4 still make Daz lock up, so just safer not to use it, at least on my machine
@Omegaxxxfly
@Omegaxxxfly Год назад
RTX 3080 just have 12 gb of VRAM, this program eat Vram like crazy.
@adaddinsane
@adaddinsane Год назад
Damn.
@RaukoDaz3D
@RaukoDaz3D Год назад
Is that a good "Damn"??
@derekcunningham6456
@derekcunningham6456 Год назад
When you download daz3d, the parameters tab is by default located at the top by the scenes tab. either that or i inadvertently put it up there. this completely through me off and i ended up digging through the surface tab and found similar settings. albeit with results that did not change much. human error got me again. .. 🤣😂
@RaukoDaz3D
@RaukoDaz3D Год назад
Hhmmm .. I think you've maybe dragged it up there at some point .. I've installed Daz on different PCs numerous times and I've never had it turn up there before! But .. you get there in the end?
@derekcunningham6456
@derekcunningham6456 Год назад
@@RaukoDaz3D you were right. lol And I did! the results were fantastic, this process was the only real reason i bought a 4090. super quick render even at 4. anytime i have a problem i roll back to your videos for help. 10/10!
@RaukoDaz3D
@RaukoDaz3D Год назад
@@derekcunningham6456 Glad to be of service, Derek! 😀
@RevFilmore
@RevFilmore Год назад
Ok, what about other details? Eyelashes, mesh brows, clothes?
@RaukoDaz3D
@RaukoDaz3D Год назад
You can do the same with everything .. other than strand based stuff .. everything will have the subD sliders .. However ... you won't really see much difference with them. Any difference at all will only be after the most intense scrutiny ...
@harolflm49
@harolflm49 Год назад
I could make a render with that quality and with character and scene with my gta 1660 super and that the duration is less than an hour.
@RaukoDaz3D
@RaukoDaz3D Год назад
Different characters / scenes sometimes put more or less of a load on the GPU despite each different one looking similar. Good that you can get some action out of your 1660!
@totetoresano
@totetoresano Год назад
I don't think my gtx 960 4gb would like me turning the subd up to 4 lol.
@RaukoDaz3D
@RaukoDaz3D Год назад
Hhhmm .. it might pack it's bags and leave home ...😄
@SuperlativeCG
@SuperlativeCG Год назад
The results speak for themselves.
@RaukoDaz3D
@RaukoDaz3D Год назад
They certainly do .. although quality of results will differ from model to model!
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