Ginyu should definitely be #1. If you want to do optimal combos he has 5 versions you have to remember for in the corner depending on which member is up next and 5 different versions for mid screen, all with difficult and unique timing. You also need to know both a body change combo and an active tag body change all while remembering which member is up next
Ye sure I’m agree with u but I hv another side were I hv 600h on Mahon buu and he is big, very big so u take more mix or Shemmies, u hv the best mix up (potential) in the game and now he has new very hard loops so idk 😊
Frieza has a fullscreen 5M, though, and projectile stall with Psychokinesis and Death Saucer. And when he's Golden Frieza, his reverse beat combos are way easier than Ultimate Gohan's.
u should definitely do more videos like this. I like this video a lot. it's somehow relaxing to just watch you explain these characters. keep it up👍👌[A17(like in ur thumbnail) should have been put somewhere in the video, i bought him but can never play him online because his buttons, etc. are to difficult]
I main Adult Gohan since launch of the game and the legs loops now is soooo much easier than before, but still if you don't put time on it you are going to drop 100%. Before... Oh boy... You almost should be perfect to do his legs loops because the timing was restricted so much
@@fathead3632 Super Baby has a lot about him that's hard, at least if you're playing him optimally. He has tons of character specific combos that get even more specific deending on what launcher you're using, his neutral is strong but hard to execute effectively since almost everything is punishable by super dash, and his mixups vary greatly depending on the team comp
Videl main since i picked the game up and i gotta agree she isnt that hard. Her lack of reflect can make it hard to escape cornet but other than that even her loops are simple
As the third videl main i gotta say that i love block trapping people in the corner with gohans dive. Just hard knockdown someone and set that up and you got a safe blockstring almost every time
I’ve made guides for all these characters so even though I initially forgot how to do them my muscle memory made it easier to remember. But for some it did take longer to do though.
Pretty much the characters who need to rejump in their combo for high damage are the hardest. Fusions and UI are literally easy mode/win 5L clashes for free
Kinda disagree on majin buu being #1 and Nappa being #3. I’ve rocked both of them for a while and while they are unorthodox they are pretty simple at the core once you get the combo structure down. I’d say roshi, A gohan, and Hit are the top 1-3. Roshi is weird as hell and had various loops and buttons that don’t work in every scenario. A Gohan is super level specific for his combos, and Hit outside of his BS DP has incredibly awkward buttons and almost no neutral unless you play on full reactions
definitely do agree. hit, gohan, and nappa are pretty difficult in my opinion. people are just scared of playing majin buu so they label him difficult. he's definitely not "easy", but I wouldn't label him the hardest character in the game by any means. beerus could've been on here as well, his optimal routes have pretty strict timing.
I agree with you. I play Nappa and he is easy as fuck, appart from a tough neutral. He has a counter, he has long reach and anti reflect. Roshi is the hardest character, but has incredible tools. Hit has unusual controls as jiren with a command grab on his H, janemba has weird combos too, piccolo is very hard because of his timings, beerus is special too.. but this list is weird.
I didn't understand why Master Roshi was on this list, till I remembered just because I mained Roshi until Yamcha gets buffed doesn't mean every one understands him.
I need to practice on learning hard combos for the characters I like to play with 1. Goku Black 2. Gogeta Blue 3. Vegito Blue 4. Gogeta super saiyan 4 5. Cooler 6. Broly dbz 7. Janemba 8. Vegeta super saiyan blue 9. Goku super saiyan blue 10. Goku Ultra Intstinct.
Imaging having to work your ass off to get a stylish looking combo; Just for the enemy Gogeta to take half your health with a auto combo that has anti air properties and one C assist.
18 should be on that list it takes pratice to peform them combos especially with 17 because mid combo u got to call him and then follow up or try to which will be a little harder if u are in that air.
After watching this video, I think I'm a masochist XD. I'm a main videl and I was thinking of getting into the team picolo and janemba. I guess it's just janemba XD
Honestly not bad, of course it’s all opinion but I woulda went 1. Ginyu 2. Nappa 3. Roshi 4. Frieza 5. Majin Buu 6. Zamasu 7. Gotenks 8. Baby 9. Krillin 10. Piccolo I think hit and videl have some stupid braindead tools to go along with their more difficult optimal stuff, A. Gohan is my 11, I agree he’s kinda hard just imo not harder than any of these. Nice list tho I respect your opinion
That’s why he’s on the list. His neutral forces good judgement and patience. And personally I think his optimal hellzone grenade routes are tough to master, took me a while to get them down consistently. His lvl 3 mix is also hard IMO. But his BnBs are simple and it’s pretty easy to mix with elbow and frametrap people trying to mash.
I was worried that since 17 was on the thumbnail that he'd be in the video. Thank god I was wrong (although Hit - while hard to master - is pretty easy to use).
Can you explain base goku and vegeta? Blue goku I can understand but these two are pretty od in any circumstance. Goku more then vegeta especially since vegeta got power crept over time
@@35matthxw Base Vegeta is hard to play cause you basically have to be perfect at all times. Base Goku has so many routes and rejumps its crazy and Blue Goku is the same as Base Vegeta