"So why did you decide to change Frank's Voice Actor?" "Y'know, we wanted to see how Frank's changed, and how he's matured in the 10 years since Deadrising 1, so we decided to go with a different voice actor." I guess Voice Actors just don't age, then.
TJ also voiced Frank in Off The Record, which took place four years after the original outbreak. It also isn't like TJ is some really young 20 year old.
I remember being disappointed by Mgs 5 replacement of David hayter with Keifer Sutherland, and Kojima said in an interview “we decided to go with an older seasoned actor for this game.” Even though David is two years younger.
"We wanted to make Frank more mature" Typical Frank West quip "That's what she said". Capcom, you failed at making Frank more mature when you gave him dialogue even a 12 year old would find immature.
"We got rid of time limits because players are frustrated that if time expired, they would have to that all over again." BRUH IN THE PREVIOUS GAMES, THEY HAVE RESTROOMS AS SAVE POINTS ALL OVER THE MAP
honestly i absolutley hated the time limits from the remaster. it takes so long to go from place to place and if the time ends you lose everything you did is lost. especially when there are more than one quests and you might lose them because you took too long. it's not worth it.
@@explosiveass_bum5340but that’s exactly what made the first game what it is. Your ability to pursue tasks under stress due to a time limit is the entire selling point aside from everything being a weapon. If you don’t like it, then it’s just not your personal preference. The game didn’t do anything wrong.
i'm not familiar with this game, why does it look like a game from 2007. and also, why are they so concerned about the return of "frank" if it's a different voice actor
"Frank West is back, but we changed his personality and voice actor." "We bringing back its roots, but without boss fights, time restrictions, save points, etc." Yep, they are not cashing in on nostalgia whatsoever.
@Rebelsociety13 They're less like bosses and more like tiny slightly stronger buffed enemies with ablities or a mini boss. They have to personality at all they're just there to be there i personally disagree with the decision to remove Psycho's.
Considering how many Japanese companies seem to enjoy giving out their IPs to western developers (Silent Hill, Devil May Cry, Dead Rising), it makes me wonder if they saw what Retro Studios did for the Metroid series and want to have their own Metroid Prime come out of some of their less successful series. Except that Retro loved Metroid and wanted to give it a game the series deserved, whereas companies like Capcom Vancouver just make their games based on initial impressions of the franchises and focusing on nothing more than that.
That is true, and that's probably why Dead Rising 2 was still a pretty damn good game, even though it was made by a western team. The guys who made the first one still oversaw everything, and were apart of the development even though they weren't actually making the game. It all went to shit once Capcom left it completely to Vancouver's devices.
It's pretty much in the same vein with all the movie reboots we've been dealing with these past years. They're afraid to study and tackle the nuance of their properties.
+Dalton McBleh Actually up until Dead Rising 3, every game in the series had a Japanese Producer and Designer. When Dead Rising 3 was being developed Capcom Vancouver took over fully to create the game. There is no sense of passion and understanding of what the series was meant to be anymore.
It has to be a soft reboot of the franchise. I mean: No one can be this unlucky to visit a place twice and mee zombies again. That's like: I get in a car crash on a railroad. That sucks. But then, 3 months later: I get in another car crash on the same railroad. That's like winning a lottery for 4 weeks straight with million dollar prices small chances.....
Its sad that they took the time constraints out. I used to get pissed at that, but, it kept me playing the game! Optimized my routes and tried to get everything done within the time. There was moments I absolutely hated it and didn't play for a bit, but I always came back and tried again. The time limit set this game apart from every game in and out of the genre !
strelok He is ?! Could've fooled me, sure as fuck doesn't behave as one. Wanna know how aging reflects on a iconic character ? Play Metal Gear Solid 4.
Jimmy De'Souza Yes, it also is not. It is also reflected in Snake's way of talking (Hayter's delivery), stress meter affecting gameplay and overall theme of the game about old generation ridding the new of a horror it caused. It is not just a sneaky way of making a character look cooler, it's much more then that.
It’s so damn corny. A bunch of corporate dudes who were under the impression that they’ve developed a sense of humor from watching The Office and How I Met Your Mother, but realized they weren’t as funny or witty as they thought they were, so they elected to use curse words as a means to seem more funny and relatable to the young kids. It’s like taking a chair and sitting in it backwards while trying to “rap” to kids about how drugs aren’t cool. Lol
@@igorz4582 . The Office was actually really good tbh. It just should have ended in Season 5 with Michael selling the company and retiring to be a motivational speaker and the film crew having enough footage to leave finally. The Office got stupid and was milked to death after Season 5. I'd say that Season 2 was probably the best season overall. Just random stuff like Micheal grilling his foot and showing up at the office.
"Before you'd help a survivor and they'd go 'thanks' and just take off. That wasn't worth it." No you didn't. You'd help a suvivor and then you'd have to actually take them back to the safe room which was hard AF as you could accidently insta kill them with a sledgehammer blow you meant to aim at a zombie. And in return you'd get a tonne of XP and the survivor ACTUALLY BEING THERE in the safe room thankful that you saved them.
It was annoying at first because you're under leveled and weren't meant to save everyone but saying it wasn't worth it sounds like someone who didn't play any of the games because saving survivors was a good way to net PP.
I was wondering why the F he said this cause it made no sense. I don’t remember the survivors escorting themselves to the safe room, that was UR JOB… kind of the whole point of DR1
@@RikoJ2000 I thought it was interesting that depending on who you saved they appear together in the security room and thank you with their own unique dialogue, and you can see all of them at once no matter how many u saved
Yeah those fuckin gay lord hipsters clearly haven't even played the other games, maybe 3. Fuckin cunts. I hope they were all sacked after that shit. I don't usually get mad about video games cuz yanno, it's a fuckin game but they FUCKED dead rising and the way they spin it makes it even worse. Fuckin beardy hipster nonces.
Activision, the con artists "Saint's Row" wasn't "Saint's Row" until SR2, so not sure if I agree with that example, and Fallout 4 is easily my favorite Fallout game in the franchise, regardless of certain formula changes (most were changed for the better imo.) I think people are way too cynical most of the time, change is a good thing when done right. DR4 is just a good example of it being done wrong.
William Marmol Just because its your favorite doesnt mean its not a "fallout" game in essence It appealed to the masses and abandon the roots, just like many games now and days do "Cynical" Yea, cuz its not like the industry is in the gutter now with all the BS going on This is just one example
Unless you're talking Fallout 1 roots and not Fallout 3 roots (another perfect example of a damn good change) then I disagree. And yeah, thinking the game industry is in the gutter is cynical. You're entitled to your opinion, just wanted to make sure you knew it wasn't fact.
William Marmol I know the "truth hurts" but you will learn soon Especially if you think the current practices like poor launches, DLC scams and micros overtaking is not being cynical, then just go on and pretend everything is fine.
Yeah and his character progression in Off The Record was perfect. He was always arrogant and prideful in the first game and so a post Willamette Frank West would act very much like he did in Off The Record
This video inspired me to replay Dead Rising 1, Frank doesn’t make A SINGLE FUCKING JOKE the whole game. I’ve never seen a more fundamental misunderstanding of a character from a dev team ever.
I think the 2nd biggest misconception of what made a character endearing to fans was with DINO (Dante In Name Only) from DmC. Capcom is a great company and have made some of the best games in video game history but boy, when they screw up, they ROYALLY screw up.
If they did a lot of testing, they would have realized the timer is really necessary for "going back to their roots," and that they were missing any real notion that this was a Dead Rising game.
They are SJW people, what do you expect ? They had nothing to do with a prior Dead Rising game. The head director even said "In the past you'd help someone and they would run away". That might be true in Dead Rising 3 with stranded random encounters, but Off The Record and earlier games had people join your party and you could escort them to a safe house, kill them, or let them get killed and watch them turn or get eaten alive. That was part of the charm in Dead Rising games. In a recent playthrough in Off The Record, I killed Janus and I killed the CEO guy to take their briefcase of money. Instead of saving them and only getting a small percentage of it, I chose to take the entire 100 thousand plus dollars.
The first dead rising it was fucking amazing. It had character. Escorting survivors at night was horrifying. Hearing the zombies and only seeing their red eyes was chilling. Fighting psychopaths was tense but so depressing in the end once you learnt what set them off. Adam the Clown seeing an audience full of kids be killed by zombies so he now keeps the space ride going just to keep dead kids safe. The Vietnam vet who sees his granddaughter killed and loses it. This is what made the first one so great. Frank wasn't a sarcastic idiot acting like a 14 year old rebellious teen. He was focused, he was serious. We made him do the dumb shit. We made him wear a dress and skateboard around a mall. That wasn't the way he acted normally. I do not know what the fuck they were thinking with this game but it has none of the heart, none of the charm of the original. I hope to god there is a Dead Rising 5 just to wash this shit out of our mouths.
I recently quit "frank rising", after beating dumbass base game, where he eats people but has no issues on good ending [youtubed it]. Went to DR3 which is a good enough conclusion of the series to me. I don't think they'd do it justice with today's corporate angle 🤷 [ I beat all others before, upon release.]
Cliff's backstory is depressing even more because at the end of his life, he kinda snaps outta it because Frank basically put him to rest finally. He didn't have to live with the horrible memory, or things he did to protect himself... Or what he could've done to protect his grandchild. DR1 is the best
TheVeryShyguy sure thing in the onother dr games evrything is a weapon even toys and the combo weapons were good criative and "realistic" like the "pegasus " its a hourse stick whif fireworks but in dr3 things start to go a bit off and in dr4 they trow evrything out of the window like siriosly a hammer whif granades? for what blow my face and hands off?
sonic ZX you know that was in dr3 tho lol that specific sledgehammer grenade combo? Other than that I kinda know what you mean, though that doesn’t make sense, it works still, a lot of the weapons in 4 and even some 3 just don’t make any sense.
The best Combo weapons were in the second game. The ones in the third and fourth were fourth wall breaking. A sledgehammer with grenades ? A sledgehammer with an electric battery ? Vehicle combo vehicles were beyond stupid too
@@Deadsea_1993 There were a few ridiculous combo weapons in 2 like the lightsaber weapon, but most of them felt relatively realistic if a little insane. Even the flaming weapons in that game felt more realistic (although still insane) than the elemental weapons in the later games. From the footage i have seen of 3 and 4 it seems most of them are totally ridiculous and completely over the top. 4 Seems especially guilty of this.
The fact that you can literally become a Psycho yourself in DR1 is so brilliant. You can literally kill any character and completely destroy the story, go mad like the Psychos.
That is actually really fucking cool! The fact that game just doesn’t end when you ruin the main quest line is fucking brilliant. I should play this game.
@@jamesedleymusic Exactly. Frank didn't goof around in the first game. He remain serious and focus at all time. It's the player that goof around in the sandbox.
@@phearamax4146 Mellow imo was Frank settling down with a wife two kids everything going well for after he broke the news and someone with a grudge or his student pulling him back to another case. The person would send him a tip that the outbreak is happening near his home town giving a reason to have the family out of the game. (frank would either get them to safety or have someone he trusts take care of them or if Frank hook up with Isabella she could've a DlC where she take care of the children while taking down zombies) but a down on his luck Frank is hat the decide to give us.
I like how their strategy is staying so far away from replayability, and that they pretty much use that anti replayability as a *selling point* under the notion of “you can do it all in one run :D”
Perfect game for game journalist. Those never replay any game and then we wonder why we are tortured with ubi-games? Collect everything in your 90 hours run, max every skill tree and never return to game again. Remove checklist from the ubi-game and magically it becomes a boring game same with Witcher 3 and many other popular open world games designed for minimap with question marks.
I mean the first game can get kinda infuriating at times where if you waste too much time you risk missing out on some of the fun psychopath fights that give you access to major things like the chainsaw and guns making it so you need to reset, but you still carry lots of progress over and you already know what you want to do afterwards so catching up by starting a new cycle is easy
"We removed the time limit so that players could actually explore the stores and such" Doesn't do much good when you can't pick up most of the stuff in the stores now huh.
@@Sven-ql3chThe only thing valve has ever kept ‘at its roots’ is CS and the only reason is because it’s one of the oldest esports games ever. You change the formula you change the sport and the players don’t like change after 10000 hours of practice.
@@Sven-ql3ch half life 2 was completely different to the original and Black Mesa was a valve engine mod that indie developers created. Alex is in VR. I don’t get your point
@@joddog It doesnt have to be the same as original, thats not what "going back to the roots" stands for, it means that the franchise is going back to the old story and ocasionally improves gameplay. Half life came back after over a decade.
Dead Rising 1 wrote Frank's character extremely well, and you could see the progression as the story went on. The best example of this IMO is his encounter with Kent, the rival photographer. Kent's character was similar to Frank's in the sense that he was cocky, arrogant, and also looking for the scoop of a lifetime, but Kent was willing to go over the top to achieve his goals. So much so that he kidnaps Tad to zombify him on camera just so he can get his shots, but Frank stops him. Frank realizes at this point in the story that getting his scoop isn't as important as saving innocent people and getting them out of Willamette. It's honestly great storytelling and character growth. It's why I can't forgive the developers for what they did to Frank. It isn't even him at this point.
It's a shame some people don't understand how good the writing was for this game because of never playing it, never paying attention to the story, never giving it a chance. There's so much to it. And you know the writing is good whenever minor characters that are hardly used have this much complexity behind them, like Cliff for example.
Franks back! But he sounds different ... And he looks different ... And he acts different ... And he's basically a different character at this point ... But he's still Frank!
He's back in Willamette! But it looks different. Feels different. Is built differently. People act differently. It's basically a different place at this point. But it's still Willamette!
"Dead rising is known for killing tons and tons of zombies" While that is technically true, I remember my playthroughs of the original and how I used to kite and avoid zombies most of the time, while I had to make do with whatever I could find, building forts in shops out of furniture and all that. A looming sense of terror was always present and I left out an audible sigh of relief whenever I made it back to the security room. Devs who think that Dead Rising was all about "all the wacky ways you can kill a zombie" should not be anywhere near a new dead rising game.
When you get a car in the parking to farm kill and then the car broke and you're in a middle of a zombie wave in the dark and all your weapons broke one by one while you try getting out.
lol 50 year old that literally is a photographer, it kind of is his job, plus he likes killing zombies using unrealistic weapons :P wtf you on about, they were talking about a mature voice, not mature action, TBH this vid is just being nitpicky.
"more mature" doesn't revolve just around voice, but physical development,age. : IE( fully developed physically; full-grown. < which this is the definition.
Hey, NMS didn't sucked. I'm not a fan boy, and though it had a rough launch, it's getting updates and patches as we speak. And Sean all of the sudden stopped promising things left and right. The lesson has been learned. But 50yo man making selfies? Selfies in videogames? This is where we are now guys, feel it.
Dead rising 1 had some genuinely creepy fucking moments with the psychopaths, I'm gonna be sad to see that gone when they're all replaced with stock NPCs with troll face masks and flamethrowers.
Dead Rising 2 was the only sequel I'll recognize. It was fun, wacky in a way that affected the main character and how his super serious gotta be the good dad motivations juxtaposed with said wackiness. Now Frank is just rolling with it and I feel a lot of the magic is gonna be lost now that he'll be chewing up the scenery in every cutscene, Nathan Drake style.
It's always the same thing. A guy or a gal takes the head of the studio, without knowing anything about the IP that made it to success. They bring a lot of changes that no one wanted. without listening to fans or their own veterans devs. Then when the game is a faillure and badly received. Gamers are blamed for being entilted or even worse they just decide the IP they just ruined is not worth it anymore. Rinse and repeat.
Exactly. The mindset is not whether or not your product is shit, but if you have made a series of approvable, transparent steps, that can be audited, deemed correct, and thus remove you of any responsibility.
That is a good thing. As long as they are not over doing it, that's what corporations should do. The thing is, Capcom didn't care about feedback they got.
DR Creator: So we wanna make Frank more mature...Because you know a man on his fifties,having survived a zombie Outbreak,will ask for fit bumps and also take selfies and make horrible puns every cinematic or boss fight. Mature AF
The Tzar YES they make frank sound like some badass when really he was terrified and just confused about everything and just cuz he could beat zombies ass hard doesn't mean he is a badass i think they just did that to make the game fun and still have a story with an intresting protagonist
dev personality: "Its just like dead rising 1" reporter: "oh yeah how so?" *personality turns to the person behind him and wispers* dev personality: "Help i don't even know what a dead rising is!, what whats in dead rising 1 that is in what ever we made??" person: "uh... uh just just say... zombies.... and ... the main characters have the same name"
7:42 "people don't want to play it again to get that one other thing" *Inserts unnecessary PP trial to kill 250,000 zombies that would take hours of mindless, boring grinding*
malarky345 All they say is PR bullshit. "Respect, roots, Frank's back, fan feedback." They just ooze bullshit from the beginning of every interview to the end. Makes me fucking sick.
For good reason. Go back and play the first one. Dark souls honestly feels like a vacation in comparison to the joyless time management hell and broken ai escort missions that not only make you rage quit, but rage destroy your controller. It hasn't aged well in any regard.
Lars MacReady I liked escorting survivors, the psychopaths we're annoying but they filled alot of gaps and added content, it was fun to try and save everybody I remebr they had list of survivors it was fun to kind of try and collect them all by the end of the game, it was kind of annoying to make the milkshakes and stuff but it was more anoying to gather a brick of guns go out finish a fight go back if like to see that change why I could just grab more ammo instead of two shotguns I don't know, the time constraints we're kind of annoying but at the same time it pushed the narrative, i liked the rewards system I feel is missing from games it was cool to get an achievement and because of that I got unlocks and more damage etc the next time I played through loved it in dead rising and in dead space. I don't really like the weapon crafting or the vehicle combos they seemed kind of pointless especially went I got a full load of guns, if like to see more interaction with survivors like defending the base or something.
Lars MacReady I do agree its really not like dead rising. I'm prob gonna still check it out just to get a second opinion, trying hard (really hard) not to be biased xD
i feel like deadrising (at least the original) isnt about killing zombies. id argue the large number of zombies in the first are more supposed to represent an obstacle/wall to surpass to get to your objective. specifically with the time mechanic, zombies can straight up halt you from getting to your quest for in game hours so its more strategic than just kill zombies. you hafta ask should i just try to run by these zombies to make the most of time and risk the health and getting grabbed or should i just cut through the horde even tho itll take longer.
The reason everyone loved frank was because he took everything so seriously while dressed as a megaman robot hitting zombies with a literal lightsaber. When you make him act silly, it starts to lose its magic.
Same with the setting. It was cool because it was a normal world, the one we all live in, but with zombies everywhere. It was believable. They turned it into an absurd clown world...with zombies in it.
He was also just a normal person that walked passed you on the sidewalk. he isn't a badass zombie slayer, he's an ordinary guy who's an avid photographer and reporter lol.
3 was... alright. it still was saints row. but i played and completed 4 for the first time this year, and wtf. talk about jumping the shark. no wonder there hasn't been any news of a sequel yet
JackRichard It's only been a few fucking days since the game released, you honestly think they would announce a sequel right after the game released, that's stupid.
I think both characters tie well together lol. Frank West has blown up in popularity after his big scoop in DR1. He's rich, swimming in women and liquor. Then it all goes away, he's not the hottest thing anymore, the cash is gone and he's poor but addicted to the fame, cash and women. His show cancelled and he is an embarassment. His name tarnished. Now he plans a heist to get back wealth and to be forgotten as Frank West.. ENTER GTAV! He feigns his death, moves to Los (Santos) Angeles and renames himself as Michael De Santa. And after GTA V, he's been given a big movie gig. DR4. For Michael De Santa who is incognito as Frank West to play as himself. .....I have too much time -- back to work now rofl.
that shit he said made me so fucking angry because it's completely fucking false he said it like you do their quest and suddenly they puffed-out of existence but that wasn't true at all, survivors you saved would chill-out in the saferoom until the end of the game and they would thank you whenever they saw you, or just interract with each-others it felt like you were saving actual-peoples
in dr3 they took off running, dr 1+ 2 you would escort them. so they aren't looking back at their roots, they're looking at the last game which is obvious when you play dr4 as half the game mechanics from 3 makes a return
In Dead Rising 2: OTR, Frank does one immature thing in the story mode. When the traitor is revealing the plan, Frank one-hand claps like its lips flapping to make fun of the villain monologuing. It was a silly moment to show he's heard this speech before and knew it wasn't important. In that way, it showed how experienced Frank was since he already knew what the villain's deal was.
OG Frank would never do that. It's so dumb. Like they really dumbed down his character and I don't hate the voice actor but I still enjoy the original voice actor more.
They keep saying he's older and matured, then why does he look 20 years younger and a lot less washed up? In OTR he's clearly a little older than DR1, so why is he aging backwards in 4? This isn't Frank West, it's Frank Button.
Bootskoot589 they think they are appealing to what the consumers want in their games, but all they are doing is putting what they want and not giving a fuck about the consumers. In the end, it comes back to bite them in the ass
@@DandyBrains I’ve already heard of them, I just wanted to see what you would personally say these “awful changes” are, because so far I’ve just read minor nitpicks that are being exaggerated and don’t really matter anyway.
"Games have to evolve..." Does anyone else find it funny that some of the games that have disappointed us the most over the last few years all have devs that always say shit like that at some point or another?
666kingdrummer "we're going back to our roots" "Games have to evolve" Well which is it? Do games try to evolve or do they stick to their roots? WHICH ONE IS IT
Call of Duty and Dead Rising is what not to do with your franchise. Battlefield and any game from Rockstar IS what to do. Sure if you don't like those games, fine, but at least they stuck to what the gamers loved about them, the characters, gameplay, atmosphere and story. You can still evolve your games without having to change the characters personality, adding more and more unrealistic ridiculous weapons, changing core features, making it "futuristic", adding pop culture references like selfies and dabbing.
Does anyone else not understand this whole “Frank is back” thing? Like... he’s appeared in every iteration of dead rising in some form lol. Except in 4 he’s completely unrecognizable
@@Bread_Bug They probably don't even know this, because they're new and mustn't have played the previous games. They don't seem like very passionate people, making generic games.
Dead rising suffered from the exact same disease as saint row series had. Devs who believed the small amount of wacky gameplay should be front and center for gameplay and story.
Giacomo Puccini I could never finish Saint Row because of absolute boredom. I also could never finish a Dead Rising game because of overwhelming anger at the video game mechanics and bosses.
To be honest Hitman didn't go back to their roots, after Absolution and realizing most wanted another Blood Money that's what they did. The new ones aren't anything like the first 3 which were linear, had a select few options to deal with targets and who's maps while decently sizes depending on the level weren't large by any stretch. That's not even to mention that the enemies are dumb as a brick, which while they've always been the linearity and constantly being on guard made up for it somewhat in the previous games. Being able to dunp bodies in boxes and dressers to has made it much easier than having to find an out of the way place to drag it in the first 3.
The devs of this game had absolutely nothing to do with the original game so them going back to their roots is probably sipping Starbucks and doing absolutely nothing of value.
@Max Damage I mean,I don't really see the problem with health regen,instead of having to sacrifice an item slot for some healing items you just regen health,plus that if you don't play this game casually or as a shooter then it won't even make that big of a difference
@@CThyran truth to be told, m8, I've completed the first 4 hitmans like 5 times each- and some codename 47 and silent assasin mechanics are straight and unfair/unfunny to play garbage. I'm glad they chose that direction.
I remember the original gave me chills and anxiety Especially escorting the survivors back to the surveillance room at night This shit is just saints row with zombies
How to make Dead Rising better according to Devs - - More Zombies - More Zombies - More Zombies - Remove interesting parts - Add useless features - Selfies - More Zombies - Remove Frank's personality and make him extremely unlikeable - More Zombies - Completely ruin all immersion when it comes to psychopaths and replace them with some side quest mini-bosses without cutscenes - More Zombies
The way they keep saying "Frank is back" is annoying. Frank isn't Frank without his original voice actor. I don't know who the fuck that is in DR4 but it sure as shit isn't Frank.
Even if they couldn't get the original voice actor back, they should have gotten a guy that sounds like TJ. Capcom does that with their characters, almost every single Jill, Chris and Claire has sounded alike.
If dead rising 5 was ever to be made, it would be amazing if they showed something like DR4 was fake and some lame movie all along. And the real frank west voiced by TJ Rotolo making fun of it for being so bad.
Honestly had that idea when thinking about a Dead Rising sequel. Had three ideas for it and two involved DR4 just being a crappy movie. One of the ideas was a completely new character and 'Hank East' would be a psycho you could fight and potentially save as he lost it over how bad his movie flopped. The other idea was that you played as 'Hank East' but you were actually him instead of him trying to play Frank West where its revealed he actually wanted to do a good movie but studio interference fucked it up but now he has a chance to actually live like his hero by making it out of an actual outbreak. I like the idea that 'Hank East' could be redeemed in some way, either as a cool psycho boss you can save or as his own character you can play and have him be cool on his own instead of being Not Frank West.
A DR5 was in development. The Vancouver team was developing in secret and siphoned some budget from DR4 to work on it. When word got to the higher ups, Capcom was so fed up with the shenanigans the team pulled over the previous years that they shut down the project and later folded the company.
If a dead rising 5 was made, it should start off with frank reacting to dead rising 4 , and all the events in 4 was just a badly made movie, and frank reacts to it saying "what the hell is this crap?" or some bs, and they should esculate the level of threat, another mall would work but they need some good writers to pull off the next game being good (if dead rising will ever come back ofc)
Can someone please tell me why he deletes his videos. they are well done, and doesn't he have a right to upload whatever he wants, he's not breaking the law and if it offends some people so what, some people somewhere will always get offended!
I Am Gassy really?? I find it hard to believe that that's the reason he deletes his video, otherwise why bother putting all the effort in just to delete them?? it makes no sense!
Exactly. Like, when the fuck where there EXOSUITS on DR1. The most fantastical it ever went was with the bonus non-canon items. But now we get electric axes and supercars????? The slow item management and small inventory size was also a great aspect of the survival element. It was super simple to use, and it forced you to make choices between health and weapons.
You can't being serious... survival? it was all about messing around with ridiculous weapons and outfits like a lego head... i do agree they gone a bit too far with laser guns and stuffs like that, but you shouldn't expect anything serious from it and at the end it's all about fun killing zombies in different ways. And let's not forget this isn't a DR1 reboot but a Dead Rising 3 sequell, it's a new game.
This is what happens when a team that's more familiar with Dead Rising MEMES than the actual game is put in charge of making a sequel. Original Frank: an intrepid journalist trying to get the scoop of the century. He's capable of some impressive feats, but at no point does he stop acting like he's taking this dangerous situation seriously. He has no trouble with depending on other survivors for assistance, and only by force of will (and their help) does he avoid succumbing to despair. Similarly, he when it comes down to the wire, he always at least *tries* to do the right thing (which is reflected in gameplay by the big XP rewards you get for rescuing survivors). New Frank: a cocky asshole '...who covered wars, y'know,' and is so assured of his own badassness that he never feels the need to stop quipping or making awful jokes. He went from being a photojournalist documenting a zombie apocalypse to the stereotype of a millennial stuffed in the body of a middle-aged man. Original Zombies: during the daytime, they're more an inconvenience than anything else. They impair your ability to get from Point A to Point B in a timely manner, which is a big fucking deal when so much of the game involves that ticking clock. Getting survivors back to the safe room was rewarding because it took real effort, and once they were there...well, they were *there*. You got to actually see the people whose lives you saved in addition to the XP rewards you got for getting them back. But at night...the zombies became a real threat. They were noticeably more aggressive and legitimately threatening even to skilled players, and that made it that much more important to get your shit done in the daytime. New Zombies: mindless fodder for every single 'cool' weapon the dev team brainstormed and threw into the game. The day/night cycle is meaningless. Original Psychopaths: a memorable array of crazed living characters who ranged from having legitimately cracked, or simply the selfish or opportunistic. Defeating them always yielded rewards, some of which were HUGE gamechangers that made the difficulty worth pressing through. And as goofy as some of them were, most of them were legitimately disturbing to some degree, and pretty much ALL of them were tough to beat. And most of the time, they either attacked Frank and gave him no choice but to defend himself, or they were threatening other survivors and prompted Frank to stop them. The convicts were hunting zombies and survivors alike in the park, and they killed a woman's husband in their intro cutscene (leaving you to rescue her and, optionally, defeat them). Adam the Clown had people held hostage on a runaway roller coaster, but it was also made clear that he only lost his mind because he watched the zombies eat his audience (who were almost certainly mostly children). Cliff was a Vietnam vet who started hunting anyone in his territory because he had a psychotic break after his granddaughter was killed. Cletus was just a guy who owned a gun shop and was willing to kill anyone who even *tried* to approach him. New Psych-oh, sorry. New Maniacs: a bunch of reskinned survivors and human foes that look like they belong in a publisher-mandated multiplayer mode. ...goddamnit, I hate that this game made me type that much.
Thank you for taking the time for it. It really speaks well to how awful DR 4 is. Also I find it hilarious how far off DR4 was in their “Maniacs.” They missed the point so badly that it makes me wonder if they even played DR1 and 2
I'm halfway through watching this on my PS4 but went to my PC just to see if someone had mentioned this! "No-one wants the old food system" OH, REALLY?? Thanks for forcing my opinion, I agree! I mean who liked having tension and having to heal at a smart time and possibly combine foods to make better healing items that also took up less space, anyway? AMIRITE?!? Fuck these guys. And who the fuck are these "fans" they supposedly talked to who agree with them on every front despite it being the absolutely opposite of everything that makes Dead Rising unique?? Anyone got a table I can flip? I'm pissed off now.
The only time it seemed to work was during the creation of Left 4 Dead and such were they actually thought about “what would be fun for the player” Probably because they weren’t trying to appease everyone
We all want the Frank West from Dead Rising 1. The natural, quiet badass he was and was new to everything, and seemed scared almost but never gave up. Not some edgy 45 year old meme page admin who spends his money on OnlyFans and works a mediocre job
DR2 OTR Frank was also great, same Frank just more of a has been, aswell as being older, well and fatter. It isn't Frank without Terence Rotolo thats for sure.
Off The Record was a wonderful character progression for Frank, even if it wasn't canon. TJ was better than ever in that game. TJ is Frank. Just let Frank stand around in the first game or Off The Record. TJ had his mannerisms down to a science with at times sounding annoyed or the stretching groans.
It's either "death knell" or "final nail in the coffin". "Death knell" means the ringing of a bell to announce a death. "Final nail in the coffin" means the last step before burying/ignoring/abandoning something. Either could work here but you've mixed them into something that doesn't 😅
SkyBlue Nerd. If there is a Dead Rising 5, it would be a reboot. They would make this game non canon as it doesn’t make any sense. It’s like 28 Weeks Later, garbage.
The moment I hear "we've gone back to our roots" is the exact moment I know the franchise has lost it's identity. It's a desperate attempt to hype people into pre-ordering with hollow assurance. Yes, yes, I know they said that about Doom and it worked out perfectly, but Doom 2016 is an anomaly of gaming.
"We dont want to force funny down people's throats" *Game does nothing but force unfunny jokes at awkward inappropriate times relentlessly and doesn't know when to stop*
It's a real shame considering the majority of humour in the first game was situational humour; that of your own making. You created levity with silly outfits and weapons in otherwise tense moments. Things that could have been 'jokes' were often played horrifyingly, terrifyingly straight and were thus amusing in a dark sort of way. Slappy comes to mind as an example from Dead Rising 2, or Adam the Clown from Dead Rising 1.
Please play the first one before you think it's defendable I haven't played it but considering that they didn't even use franks original voice actor it's definitely not worth my time.
Thanks to Deadrising 1 I was the only kid in my elementary school who had chill, jazz-funk elevator music stuck in their head. I wouldn’t change a thing.
+Millton Manakeeper yes it is but saying that basically is admitting you did no research..... it should go without saying so when a dev says that it more than likely is a sign to be very worried
also they said they were listening to feedback constantly in all the interviews and they literally did every single thing that they possibly could that no one asked for
Jude Robson Well, when you have people constantly not take you seriously in being a photojournalist or disprove of all the work you've done, you're bound to just not take their shit anymore. Frank's been through many hardships besides being an outbreak survivor. Life happens, even though this is fiction.
I'll never forgive them for ruining Dead Rising. Just so smug and arrogant whilst destroying a beloved franchise. Also noticed how none of these "journalists" in the video would call them out on their crap.
I suggest you look up the ‘Wha Happun’ video about Dead Rising 4. They explain the development of the game and what led to it being the rushed mess that it became. Basically Capcom Japan “forced” them to make only Dead Rising games and when they tried to make something new and different Capcom Japan “punished” them by firing the dev leads and forcing them to make Dead Rising 4 in only 1 year.
Ryan McCaffrey is probably one of the worst "games journalists" out there. He loves getting attention so he'll only ask the simplest of questions and never be challenging. This guarantees him the chance to get him more interviews and therefore more fact-time. And don't be fooled by my use of quotations around the words games journalists, I do think there are still a few reputable ones out there, but they're a dying breed, of which McCaffery is not one of.
@@gama103 Their "new" ideas were complete rip-offs from other games that don't fit in a sandbox horror, practically turning the game into several different genres. Of course their bosses in Japan are gonna be pissed off, it looked nothing like Dead Rising.