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Deep Rock Galactic: November Maintenance patch breakdown 

LazyMaybe
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0:00 Intro
0:45 Rockpox changes
1:41 Enemy changes
4:29 High voltage/Roll control
5:07 Shaped shells
6:04 Coilgun
7:19 Overcharger mechanics
9:16 Dilated injector/Necrothermal
10:05 Hellfire/TTC/Backfeeding
11:01 Stubby
11:48 EM discharge/Turret arc
12:39 3 ammo C4 revolution
12:53 Electrify/slow resist changes
Intro clip from "150ft Deep Hole Leads To Secret River Cave" by ActionAdventureTwins
bgm: "Lawless" from Cobalt Core, "Degeneracy" from Battle Garegga, and "Saikou (Colorful Rainbow)" from Dodonpachi Dai-Ou-Jou

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1 июн 2024

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Комментарии : 392   
@LazyMaybe
@LazyMaybe 6 месяцев назад
edit: At 11:05 , the recoil mod values are backwards-it got changed from 0.6x to 0.7x. You can assume enemies in these clips are hazard 5 unless stated otherwise. Shoutouts to other DRG info seekers like SplitSentro and Meatshield for both looking for and providing a lot of this info. Always a lot going on when a patch drops. Other drg test/info videos: ru-vid.com/group/PLqTo6tQ9tCOrABARyls3C94qzGo6TW3h_
@deamooz9810
@deamooz9810 6 месяцев назад
with 4-player scaling, I presume
@xarao
@xarao 6 месяцев назад
not only are warden's and korlok's healing pod bugged, but the machine events are too, they are simply not spawning anymore...
@YTSucks261
@YTSucks261 6 месяцев назад
Off topic but love the Cobalt Core soundtrack
@carljohan9265
@carljohan9265 6 месяцев назад
Thanks for the detailed analysis that you always do so well :) Btw, please make a hurricane video because that weapon has so many aspects to it and such a large overclock variety.
@marksavochkin9776
@marksavochkin9776 6 месяцев назад
PLISH! stubby breakdown plish…😢
@MrStone125
@MrStone125 6 месяцев назад
I don't care if it was possibly excessive, you learn to hate sting tails when three are pulling you around in a triangle pattern till eventually dumping you onto an elite slasher.
@looni__7991
@looni__7991 6 месяцев назад
…or a bulk.
@Sky_Guy
@Sky_Guy 6 месяцев назад
Yes but they can't do that any more, so why are all the other durability nerfs needed?
@El-Burrito
@El-Burrito 6 месяцев назад
Yeah I'm totally fine with excessively nerfing them
@mr.fruitcup4495
@mr.fruitcup4495 6 месяцев назад
​@@Sky_Guyannoying
@fleayou2840
@fleayou2840 6 месяцев назад
I hate them as much as the next person but I think besides the cooldown all they really needed to do is make the armor weaker because even with armor breaking rounds I’m finding it impossible to break it.
@Norkfunny
@Norkfunny 6 месяцев назад
Something I've personally noticed was that input latency was fixed for non-host players, meaning much more consistent animation cancelling and no more ghosted terrain scanners!
@mightybear5441
@mightybear5441 6 месяцев назад
Oh hell yeah!!
@andrewallcaps
@andrewallcaps 6 месяцев назад
LETS GOO
@TheMasterFighter
@TheMasterFighter 6 месяцев назад
Now I can slap the other dwarf's dice faster too ;)
@RazorPhoenix7
@RazorPhoenix7 6 месяцев назад
i remember not being able to pickaxe animation cancel as client on a high ping when season 2 dropped, glad to hear that you can do it again now, and goddam the ghosted terrain scanner was annoying af.
@nicholasgreen4921
@nicholasgreen4921 6 месяцев назад
Holy shit thats so good
@mightybear5441
@mightybear5441 6 месяцев назад
Thank GOD for the Turret EM Discharge QoL changes, I felt bad zapping my allies every 4 seconds, the friendly fire was negligible too, it just made everyone very talkative LOL
@literatemax
@literatemax 6 месяцев назад
The damage was already nuts. It's like ~250 mini-fat boys.
@Hector_Salamanca
@Hector_Salamanca 6 месяцев назад
yo one question i whana buy the game but idk what version is like its still in beta alpha or did it release oficialy
@mightybear5441
@mightybear5441 6 месяцев назад
@@Hector_Salamanca Released officially in 2018, the game has been recieving lots of updates and content overtime. Definitely recommend getting it if it seems like something you'd enjoy!
@LazyMaybe
@LazyMaybe 6 месяцев назад
@@Hector_Salamanca The game's been fully out for a while. I'd recommend the Steam version for both a large playerbase and modding support.
@Hector_Salamanca
@Hector_Salamanca 6 месяцев назад
@@LazyMaybe noice but what version is it on like 1.38?
@gammaf8896
@gammaf8896 6 месяцев назад
Anyone can just read the patch notes, but I really appreciate you consistently providing a thorough, well-assembled breakdown on what the changes actually *mean* and how they affect the game. Keep up the good work
@Isnogood12
@Isnogood12 6 месяцев назад
Anyone can read the patch notes, but I need LM for what they actually mean instead of what I think they mean.
@puppetandfriends1476
@puppetandfriends1476 6 месяцев назад
When people needed him the most, he came back
@jorgbruggemann9556
@jorgbruggemann9556 6 месяцев назад
I actually missed him. Took me a while to find this channel again.
@dakotahondalock5621
@dakotahondalock5621 6 месяцев назад
I always love when a DRG update drops because it means I get to hear Lazy’s silky smooth voice talk about updates in detail
@Bobb243
@Bobb243 6 месяцев назад
Thank you for making these videos. It saves a lot of time for many people with testing and checking everything that has changed.
@Metacritical_
@Metacritical_ 6 месяцев назад
Finally Lazy remembered to use Iron Will
@ghoulbuster1
@ghoulbuster1 6 месяцев назад
The broomstick shaped shells OC is way better now, might use it for shooting mactera.
@mattigator600
@mattigator600 6 месяцев назад
I always used to swear by those . They could hit at a surprising distance. Now I see how much more accurate it has become 👍 it's gonna be nice
@lodestar536
@lodestar536 6 месяцев назад
Would it be worth using phosphorus shells on that build? Since it's much more condensed
@mattigator600
@mattigator600 6 месяцев назад
@lodestar536 ngl I feel like white phosphorous shells is Throwing . Using Fear the Boomstick just makes me life easier, reducing the number of close bugs trying to eat me. You can try setting things on fire and see what you think, it's just me own experience
@ghoulbuster1
@ghoulbuster1 6 месяцев назад
After playing with shaped shells a bit, I realized that you must be pin point on your aim. I like it with the penetration upgrade, you can hit a line of bugs and burn all of them in two shots, very good!
@Hotomato
@Hotomato 5 месяцев назад
a fucked up and evil build I've come to use is pairing shaped shells with overtuned particle accelerator on the plasma carbine. Normally I'd pair the drak with the crossbow for that magnetic bolts synergy but when running OPA I prefer the AoE mod over the electricity mod. Without the magnetic shafts synergy, the boomstick tends to have better damage output than the crossbow, and shaped shells makes it a nice compliment to OPA's spray and pray nature.
@TheBigPresident
@TheBigPresident 6 месяцев назад
i was wondering why wardens seemed to be so derpy lately, that explains it lol!
@frontrider3240
@frontrider3240 6 месяцев назад
There seems to be a semi-functional critical damage build for the stubby now. It works, it kills, but not good enough.
@carljohan9265
@carljohan9265 6 месяцев назад
Why do people hate on the stubby? There's plenty of situations where it proves useful and the electric rave OCs are hella fun to use.
@ediot1426
@ediot1426 6 месяцев назад
​@@carljohan9265other 2 options for primaries are just infinitely better. Only time I feel like using stubby is when I feel like switching it up from the others, I never feel like I *should* switch to stubby cuz the others just have such better value
@Frank-qn7de
@Frank-qn7de 6 месяцев назад
@@carljohan9265 because all other options work way better in my experience, and i TRIED using the stubby but i felt like a traffic cone
@Yuni-is-Schrodingers-Fox
@Yuni-is-Schrodingers-Fox 6 месяцев назад
​@@ediot1426I just think it's more fun. The other 2 are definitely fun but electricity is just a really fun status effect, especially with the recent changes. Mind you this is coming from a Driller main so maybe my definition of fun skews towards masochism.
@SaitdarkAsexual
@SaitdarkAsexual 6 месяцев назад
@@Frank-qn7de =D
@Just_a_Dude80
@Just_a_Dude80 6 месяцев назад
Mashine events are also bugged. They literally don't spawn.
@Theekg101
@Theekg101 6 месяцев назад
Apparently the update broke machine events cause every player I’ve talked to says they haven’t seen one since Wednesday
@TechNinjaSigma
@TechNinjaSigma 6 месяцев назад
Alright! Give us the rundown, Lazy! ROCK AND ROLLIN STONE!!!
@morgan3392
@morgan3392 6 месяцев назад
Very happy with all the changes with this patch. I think these maintenance patches are a very good thing for the health of the game, so we're not stuck with OP stingtails for close to a year. I think it's easy for them to walk back some of the nerfs to stingtails, too, so that shouldn't be an issue. While I personally don't think the tweaks to the Stubby are going to be enough to bring me back (I like the Warthog too much), I appreciate that they're giving these looks at the lesser-used weapons and overclocks, not to bring them to the top-tier, but just to bring the in line with other good choices. And the Korlok "bug" should be a feature. Hate those damn healing pods.
@LyfelessGaming
@LyfelessGaming 6 месяцев назад
Could you possibly list the mods you are using? I like the damage text you are using
@alaska2314
@alaska2314 6 месяцев назад
Mod is Damage Numbers by Cedeli
@server_
@server_ 6 месяцев назад
4:30 whats the name of mod? (save load unequip rename)
@istavix
@istavix 6 месяцев назад
@@server_ it's the equipment presets by Imyr, note that he made different mods for each type of things (pickaxe, equipment, weapon, vanity), and a combined presets mod if you want them all
@server_
@server_ 6 месяцев назад
@@istavix 👍much appreciated
@itz_erty
@itz_erty 6 месяцев назад
It's the moment we have all been waiting for
@ExtraRaven_
@ExtraRaven_ 6 месяцев назад
this was a seriously well put together and well condensed version of the changes! thank you so much!
@Intrafacial86
@Intrafacial86 4 месяца назад
Not sure if you have anything lined up for the near future, but I’d love to see a breakdown video for Gunner’s BRT7. I’m about to start experimenting with the build B-A-B-B-A with Micro Flechettes (possibly T4C instead) for some long-range shenanigans.
@TioPatacas
@TioPatacas 6 месяцев назад
Glad to see you posting more content. Are you planning on doing more weapon breakdowns? Also are you planning on covering DRG: Rogue Core when it comes out? Rock and Stone!
@xarao
@xarao 6 месяцев назад
tem brasileiro em tudo que é lugar mesmo, meu deus kkkkkkkkkkkkkkkkk
@perturabo149
@perturabo149 6 месяцев назад
@@xarao pior que é msm kkkkkkkkkkkkkkkkkkkkkkkkkkkk
@thejustanoob4926
@thejustanoob4926 6 месяцев назад
Opa eai kkkkk
@user-lm8ud4gl3g
@user-lm8ud4gl3g 4 месяца назад
Wow, didnt even notice cobalt core music in the background. Good stuff mate.
@PlayerNoah
@PlayerNoah 3 месяца назад
Honey, wake up, new maintenance patch dropped
@ricecooker7037
@ricecooker7037 6 месяцев назад
Bring back stingtail tankiness
@tulsatrash
@tulsatrash 6 месяцев назад
Woo! So happy to see you cover in the balance changes. I'd also be interested in watching a video about the bug fixes if you decided to do that. If you're not interested in doing that or don't have the time I understand.
@fullmentaljacket4159
@fullmentaljacket4159 6 месяцев назад
Thanks for the breakdown, I never would have gotten all this from just the notes.
@brianphillips9422
@brianphillips9422 6 месяцев назад
I always appreciate the work you do. Good stuff dude.
@Zweizzz
@Zweizzz 6 месяцев назад
Good content as always. Great breakdown of the changes.
@WolvericCatkin
@WolvericCatkin 6 месяцев назад
Tbh, the lack of cooldown between Stingtail grabs always felt really oppressive to me... it meant once you were grabbed, you would likely be punished repeatedly for being grabbed at all, because even if you tried escaping, you'd be repeatedly pulled back by subsequent grabs that were harder to dodge, because now you were in closer proximity... it even effectively invalidated Dash as a counterplay option, because you'd activate to attempt to launch yourself to a range were you could more effectively dodge follow-up grabs or attacks, but just get grabbed again mid-dash, because they grabbed so regularly... that generally made them really unfun... As for the survivability changes, yeah, they might be a little overboard... as priority targets, I did tend to find they were very challenging to eliminate, unless you were in close proximity (where you were already more likely to get grabbed), with armour breaking, so you could break their armour, then hit the weakpoint underneath, as GSG seemed to have intended, but it didn't really feel like the oppressive part of their design... Maybe I'll have to check back, and see how the design feels though... at least it'll hopefully be possible to recover from being grabbed now...
@Isnogood12
@Isnogood12 6 месяцев назад
Skill issue.
@sammyhorace7523
@sammyhorace7523 6 месяцев назад
@WolvericCatkin agree
@pyrosupreme4473
@pyrosupreme4473 6 месяцев назад
@@Isnogood12No one cares about skill in the coop dwarf mining game
@andrehashimoto8056
@andrehashimoto8056 6 месяцев назад
What i felt with pre nerf stingtails is that they were becoming part of the "Kill ASAP over anything else" list, and this was creating issues during attack wave moments. You already have Praetorians and Oppressors to prioritize to avoid getting blockaded or impeded from dealing with the Spitters and the blue rapid firing spitter. Pre nerf Stingtail was so horrendously durable AND capable of fucking you and the team over that even shit like the other top priority enemies had to take backburner status in player priority, which oftenly became a rather UNFUN situation, what with up to Three Stingtails being spawnable by the game at any given time, and they can gank on one or even two dwarves, rendering them unable to move away from danger or outright sent into death zones, isolated from other players, cascading things downhill in one go. So these massive nerfs are likely to make them easier to deal with and then refocus on what beforehand would be forced to take bottom kill priority over stingtails. Now they're squishy CC annoyances with restrictive Cooldowns when they succeed in CC'd one Dwarf, so that even if things end with that one caught dwarf downed because he was placed in the middle of a massive pile of enemies, praetorians included, odds are the trade will have been the stingtail, rendering it more of as "One Dwarf downed exchange" trick pony, and that's in bad cases of it catching you now. Imho: Pre nerf stingtails were like Payday 2 high Crime spree stages, they were additions of max priority targets in an already more than filled list, and were stupidly though to deal with by the caught Player due to their tankiness and lack of weaknesses, just like in High Crime Sprees where three Medic Dozers are clustered togerher alongside that one Minigun Dozer, basically making them impossible to kill off, creating horrendous situations during Loud Heists. That's what a pre nerf stingtail had become for the gameplay loop, a tad TOO much
@holladiewaldfee7132
@holladiewaldfee7132 6 месяцев назад
​@@andrehashimoto8056praetorians and oppressors arent high priority targets afaik. Stingtails sure are
@solarknight3942
@solarknight3942 6 месяцев назад
Before I say what I actually want to about the info of the patch, I can see through your taste of music what you’ve been doing the past month. Very cool space fun.
@sniperthatkills7901
@sniperthatkills7901 6 месяцев назад
I feel like alot of people think the sting tail is getting over nerfed but liteally no other bug has an ability as strong as the sting tail Alot of peope are saying skill issue to statements like this but its was just way stronger than every other diruptive bug a bulky det didnt pose a fraction of a threat as opposed to the 4-5 sting tails that could show up in its place The only thing i dont think they should have done is add the weakness to explosions because it lets you ignore the armor alot of the time It still has one of the strongest abilities in the game being able to plop you into the middle of a swarm they are still super common (thankfully 5 cant be around at once now) and are about as tanky as a goo bomber now(unless using explosives) and that fits in line with how common they are Yes they were managable but that wasnt the issue they made the base line of the game more difficult the new additions to the game are not here to push the veterans of the game its to create new and equal challenges to overcome and give new experiences to the game
@TubeOfLaughes
@TubeOfLaughes 6 месяцев назад
Thoroughly informative AND always has great taste in background music. What more can ya ask for?
@jacobcousins3392
@jacobcousins3392 6 месяцев назад
Great video as always, thanks for the deep dive into the numbers to really show off all the changes! I was also wondering what mod that is in the equipment terminal at 4:34?
@turmspitzewerk
@turmspitzewerk 6 месяцев назад
don't recall the name, but its a mod for extra loadout presets basically. you can save your favorite guns to it and swap between them from there, without having to fiddle around and rebuild your gun if you just want to change from one OC to the other.
@cocogus
@cocogus 6 месяцев назад
I also wish to know this.
@comfysage
@comfysage 6 месяцев назад
im pretty sure its just called weapon presets
@lordmars2387
@lordmars2387 6 месяцев назад
As a sludge pump main I'm really going to miss how effective my slows were on dreadnoughts. Everything else sounds good; though that's a lot of nerfs to sting tails, I'll withhold judgement till I feel that in game though. Thank god turret arc doesn't cause friendly fire anymore I'm getting a little tired of turret whip.
@Arkonoid404
@Arkonoid404 6 месяцев назад
The Cobalt Core OST goes hard.
@Gameboy-kl8br
@Gameboy-kl8br 6 месяцев назад
Really came in at the end to remind the teacher to give out homework.
@Daefus
@Daefus 6 месяцев назад
Hey thanks a lot for the video ! It's super nice to get all this info
@ItsKrovus
@ItsKrovus 3 месяца назад
Feburary maintenance patch breakdown soon? Armor break fixes looking spicy
@ildaron7457
@ildaron7457 3 месяца назад
They changed boomstick shockwave damage type to radial so it does damage to armor and said they "buffed" it. But radial damage has falloff and that means you do like 2 times less damage with shockwave now. The custom damage type it had before didn't have falloff.
@nomiset2160
@nomiset2160 3 месяца назад
@@ildaron7457proooobably for the best, it was pretty damn good
@myrical4147
@myrical4147 6 месяцев назад
Loved the video! There were some changes or game mechanics on here that I didnt know about like how freezing works or how the frost praetorian deals damage now. Those werent in the patch notes 😅
@agent5657
@agent5657 6 месяцев назад
You probably know this but you are ridiculously entertaining to listen to, i wish you uploaded more just to hear you talk more about probably irrelevant nerdy drg stuff but I understand you can't because you have like nearly covered everything. Tho! Would love a weapon breakdown for every weapon and to hear your opinion on them
@RedJuicebox
@RedJuicebox 6 месяцев назад
thank you for your vidoes, very informative and easy to understand
@Djinnistorm
@Djinnistorm 6 месяцев назад
Are the builds in your Coilgun section your setups with the changes? I used to run 2-2-2-1-3 with Hellfire but now I'm considering if swapping the partial charge ability for charge speed, combined with dropping the electric trail for either necro-thermal or to return the trail width, is the way to go for my usual hazard 5 solo setup with lead storm-lead storm...the new trail size feels kinda bad. Also, thanks for making videos like this again, it's always nice to see your videos pop up on my list. Always informative!
@LazyMaybe
@LazyMaybe 6 месяцев назад
Yes, though not my only ones. I do think that as hellfire's lost the +1m radius, low charge shots with it don't make nearly as much sense and there's a lot of value in either +radius or necrothermal to fish for explosions.
@gentleusurper4778
@gentleusurper4778 6 месяцев назад
good stuff, thanks for the hard work
@TheNetrunner_
@TheNetrunner_ 6 месяцев назад
this was without question, the hardest intro ever
@Yzorixul
@Yzorixul 6 месяцев назад
Woohoo he's back! Rock and Stone, Brother!
@nixxx62
@nixxx62 6 месяцев назад
Glad you are still making videos!
@jakey6387
@jakey6387 6 месяцев назад
Great video as always mate
@adamball958
@adamball958 6 месяцев назад
he's finally back
@N7NJA982
@N7NJA982 6 месяцев назад
Excellent video as always
@nilsarnerlof9633
@nilsarnerlof9633 6 месяцев назад
Great intro haha! I love ActionAdventureTwins!
@shashu8205
@shashu8205 5 месяцев назад
Thank you for the video
@sheolsheep6168
@sheolsheep6168 6 месяцев назад
Shaped shells turns the boomstick into the tigris prime less GOOOOOO
@frostyhag
@frostyhag 6 месяцев назад
I think Turret EM Discharge and Turret Arc were shadow nerfed. seems to take way more shots now to trigger the effects. Anyone know anything about if this is true?
@imagecko9997
@imagecko9997 6 месяцев назад
I’ve noticed it too. The other day it took me an entire clip just get the arc going
@WARHOUND556
@WARHOUND556 6 месяцев назад
Haven't tried Arc since the update, so I can only speak for Discharge but yeah it felt wank. For context, I took a big break from DRG for like half a year plus. Touched it maybe once or twice in that period, but over the last few weeks I picked it back up again out of boredom. I remember really enjoying Discharge, used it a lot, the damage felt better and the proc chance felt more consistent. Used it once recently, immediately swapped off it after the mission was done and don't think I am ever going to use it again in its current state. No biggie though, don't see my return to the game lasting long anyway, so gg ez.
@jairdinh7563
@jairdinh7563 6 месяцев назад
I feel like the entire drg community just goes to this guy for patch notes.
@kacheechang4667
@kacheechang4667 6 месяцев назад
Damn... I noticed that stingtails weren't as tanky but seeing the numbers is a bit overkill. I think what went overboard is definitely the base health. revert it back to 600hp and just get rid of the pierce weakness because you still want them to be threatening even when you see one and I don't even get the pierce weakness like why is that there in the first place? Also Stubby feels a lot better now. It's still probably engi's worst primary but damage upgrades certainly help a lot and the reduced recoil is nice. It actually feels like an smg now.
@MrStone125
@MrStone125 6 месяцев назад
i love stubby, it's always been my preferred over the other ones.
@samgraffen9212
@samgraffen9212 6 месяцев назад
Being pulled into a stingtail only to power attack if for half its hp + armor break is kind of disappointing. They honestly don't feel much harder to kill than glyphid guards anymore.
@darrenvoong9013
@darrenvoong9013 6 месяцев назад
I thought the stubby was fine but the electricity on oppressors is huge. Gonna make the omoran laser electric bonus even better
@Buglin_Burger7878
@Buglin_Burger7878 6 месяцев назад
Their health isn't why they are threatening, it is their pull that can put you in a group of enemies as you watch yourself helplessly fall into a situation where you're forced to die because 1 enemy hit you. Give them 1 health and they can still kill you.
@neohedron5126
@neohedron5126 6 месяцев назад
Best part of weapon rework updates is a guaranteed lazymaybe video lol. Been looking forward to this.
@SomeScruffian
@SomeScruffian 6 месяцев назад
LazyMaybe making me excited for patch notes every time
@budiiiii
@budiiiii 6 месяцев назад
thanks for the work! ♥
@np7809
@np7809 6 месяцев назад
Thank You, great video
@testname6624
@testname6624 6 месяцев назад
YEAHHHH!!! BEEN WAITING FOR THIS SINCE I SAW A NEW PATCH WAS COMING!! GOD, I'VE MISSED SEEING YOUR VIDEOS!
@commonsense-og1gz
@commonsense-og1gz 5 месяцев назад
i am glad i am not the only one who watches action adventure twins.
@tinoc6451
@tinoc6451 5 месяцев назад
Your aim is really commendable! As are your videos ofcourse :)
@Crabmaster4774
@Crabmaster4774 6 месяцев назад
They also removed machine events from then game!
@jepasdenom7643
@jepasdenom7643 Месяц назад
Thank you my boi
@loveluclins
@loveluclins 6 месяцев назад
Whoa, I can't believe they finally lowered the reload time, which is like something that was suggested when the game came out.
@ParxDerJaeger
@ParxDerJaeger 6 месяцев назад
The shaped shell change made me drop my jaw. Can't wait for this to hit the consoles.
@notreal9579
@notreal9579 6 месяцев назад
He lives!
@notcaboose4415
@notcaboose4415 6 месяцев назад
i love binging these
@tsubodzuka
@tsubodzuka 6 месяцев назад
I love your videos!
@9throchannel659
@9throchannel659 6 месяцев назад
some cobalt core tunes to break a patch down to, pog
@zeromythosver.
@zeromythosver. 6 месяцев назад
Yessss more Battle Garegga music pog
@EzTommy
@EzTommy 6 месяцев назад
i love the change
@justsomeguywithatophat6248
@justsomeguywithatophat6248 6 месяцев назад
The nerf to the stingtail is not exessive. If i see it coming, i should be able to kill it before it becomes a problem, they shouldn't be tanks, praetorians are tanks. In the previous patch, i could only kill it quickly with VERY specific builds, and most involved being at close range. It still hooks. It's still a death sentence sometimes, its a good bug now
@xcubit0r
@xcubit0r 6 месяцев назад
Lets gooooo. Thats why he is the GOAT
@SoulPriest
@SoulPriest 6 месяцев назад
nice video man. cool patch
@bapbop2399
@bapbop2399 6 месяцев назад
GSG really does know how to make the community go POG
@thetsarofall8666
@thetsarofall8666 4 месяца назад
I dont know why but until this video i never thought to pair necrothermal with hellfire. Might have to give it a try.
@deadlift9360
@deadlift9360 6 месяцев назад
Holy damn, shaped shells is nice now, worth a try.
@Boamere
@Boamere 5 месяцев назад
So would you use triple tech chambers with necro thermal and perhaps the burning hell minigun? Or overcharger on triple tech for huge burst damage?
@piffwhiffle
@piffwhiffle 6 месяцев назад
I'm also enjoying cobalt core
@c3n5i
@c3n5i 3 месяца назад
@lazyMaybe are you going to bring us more enlightment on the newest smoll patch?
@marcoasturias8520
@marcoasturias8520 6 месяцев назад
I feel they could've made a sting tail demoted enemy with grunt stats and that could've been fine, leave Regular Sting tail as an Oppressor level spawn or something
@werl_01
@werl_01 6 месяцев назад
I personally disagree about the excessive-ness of the nerfs. A successful grab can cause instant death in a bad situation. Stingtails are a huge priority target and should die quickly in exchange for for their very dangerous gimmick. By the way I am making my judgements based on modded difficulties. On hazard 5 I’m sure they are much less dangerous.
@Buglin_Burger7878
@Buglin_Burger7878 6 месяцев назад
Yeah, even as someone not familiar with this game I can tell that would be an issue. If an enemy can land an attack and it has a chance of instantly killing you they should reflect it by being a boss and core focus or a squishy enemy.
@PeterWoodstock
@PeterWoodstock 6 месяцев назад
Although the T5 trail radius mod from the coil gun got buff, I wish they moved part of the radius increase from inferno either to the gun or some mods from other tiers. I find the fire and electric damage mods the most fun on the T5, but I find radius increase a necessity for clearing lots of small enemies.
@neuro3423
@neuro3423 6 месяцев назад
Lazy upload!!!! Wooo!!! Good info as always
@slimeinabox
@slimeinabox 6 месяцев назад
Got a question: There are fireballs from bugs that you kill with necrotherm, i've never had that. before or after the update. Is it a mod or in the video settings?
@l.4165
@l.4165 6 месяцев назад
Nice
@Dancenorigins
@Dancenorigins 6 месяцев назад
I might need either more explanation or a test video on koirl gun
@eggbertegger1st307
@eggbertegger1st307 6 месяцев назад
Yippee!!!
@EezeeEmporium
@EezeeEmporium 6 месяцев назад
Also turret arc kills still don't count to any dwarf total. Previously the enemies killed xp would count, need to check if that's still the case.
@Lappmogel
@Lappmogel 6 месяцев назад
Damn, i really liked the stingtail. I'll admit that it felt a little to tanky for its size and the chain pulling caught me off guard the first time i encountered it. But it was fun once i got used to it, having an enemy you have to deal with instead of just kiting around was a good change. Rip stronk stingtail, you will be missed (by me).
@Maethendias
@Maethendias 4 месяца назад
shaped shells holy bucket shot
@armanada7600
@armanada7600 5 месяцев назад
can you make a video about explaining what the weapon stats mean, for example "4.5 base spread" what does that mean. a video that eplains weapon stat unit would be helpfull
@lordofasshes657
@lordofasshes657 6 месяцев назад
HE'S BACK!
@DatFruitbat
@DatFruitbat 6 месяцев назад
Let's goooo
@Lethal_Spoon
@Lethal_Spoon 6 месяцев назад
a stingtail nerf was so in order, no clue how i managed to put up with them lol
@Sky_Guy
@Sky_Guy 6 месяцев назад
I am 100% with you on the Stingtail overnerf. The biggest problem was the range, frequency, and velocity at which they grab you, causing some annoying catapulting effects to instagib you by fall damage. Removing _THOSE_ things should've been the focus. Now it can still do all that, albeit at a drastically higher cooldown, and it's made of paper. So it either obliterates your haz 5 run, or gets vaporized and never affects you. That's an unsatisfying dichotomy.
@patoruzitomeh9000
@patoruzitomeh9000 6 месяцев назад
That is fun man, like a duel with the stingtail.
@Buglin_Burger7878
@Buglin_Burger7878 6 месяцев назад
If an enemy only needs to land 1 ranged attack to potentially kill you and it takes many attacks from you it is unsatisfying and frustrating when you almost killed them and they kill you suddenly. They are just as deadly, but now you have a much better chance.
@Mad-rg9sz
@Mad-rg9sz 6 месяцев назад
Anyone know the build that allows him to do that at 9:32, ive only recently started using the coil gun and dont fully understand how it work with the various charging points.
@visagedelenny.
@visagedelenny. 6 месяцев назад
It is tier 5, 1st upgrade.
@Urfatandihateu
@Urfatandihateu 4 месяца назад
Anybody know what mode he uses for the damage numbers the specify what type of damage is being dealt
@islamsamir5091
@islamsamir5091 6 месяцев назад
In the first clip of necrothermal mod use , how did it proc without there being a burning target ?
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