Love the scene of the armored cars driving in the night. Don't stress about delayed videos. You give us tons of longform content already and it is much appreciated. I also appreciate how you always explain in detail your thought process, it really helps me become a better player myself.
Loving this series. First thing I've watched from this channel, and first time seeing Graviteam. Absolutely loving it, great game play & commentary. Now steadily working through the back catalogue in between episodes of this series. Looking forward to more
I started playing this game because of you and I'm having a lot of fun, so thank you and the devs for that. I started playing this campaign and I must say that the enemy has been much more merciful to you than to me during the day, by the end of turn 3 I faced and destroyed a little over 30 enemy tanks and lost 2 88s due to a Soviet air attack. A few questions 1) What causes the War Merit Cross and the Knight's Cross achievments to be awarded? I get the WMC somewhat often, but got the Knight's Cross only once (after destroying 4 KV tanks + 8 others in one battle, one of the KVs got tracked by a 3.7cm gun and finished off by an 88 so never underestimate those little guys). 2) How did you hide the mouse cursor in the clip in the beggining? 3) Do battery commanders automatically designate targets for the guns, I had my 88s entrenched in one battle which severly limited their line of sight and they weren't engaging enemy tanks, but when I moved their battery commander a bit, they started engaging. 4) Does dropping artillery on tanks make their crews panic or affect their aim? I dropped many 10.5cm shells on enemy tanks while they were bunched up and I think it managed to reduce their combat effectiveness. Also I don't think you need to hold shift to queue orders if you give them using spacebar.
(3) Tonci has a tutorial video for on-map artillery, you should definitely watch it (4) You could set up experiment in the battle editor: drop a bunch of 105mm shells on your own tanks, and see how the morale is affected (such tests are always quite fun and help in learning various mechanics)
I´m very glad that the tanks didn´t manage to get to my line before the evening and that we didn´t get to see the soviet air attack :D As for your questions: 1) I have no idea. The achievement system is very intransparent 2) By moving it to the edge of the screen 3) Yes they do, but they need to be able to get the targeting information back to the guns 4) Oh yes it does reduce their effectiveness
This was a cool one! Lots of surrounded enemy units, which I believe will be a theme for the rest of this turn! Gonna be very interesting to see the Southern attack after this. Admittedly, the enemy did more damage than I was expecting them to do here, but as always, beautiful game Tonci.
@@Tonci87 I assumed you had it, it's a Graviteam tank game after all. LoL I recommend you try when you have the time, I find it a different kind of challenge compared to Steal Fury. It's definitely harder than SF, getting hits isn't easy, and then you add on top of that, you need to command a lot of other units on the battlefield, it can get really challenging to manage it all.. It really is a mix of both SF, and the RTS Graviteam games, all rolled into one. If you don't mind me asking, are you going to be playing some kind of flight sim once you finish this campaign, or do you have something else in mind?
At night those armoured cars look like some aztec temples and the engine rumbling is like the ghost of said temple sleeping. Once you interrupt its sleeping, all hell breaks loose. At least that's how I see them
I'd rather see you playa s the underdog than easy campaigns, much more fun to see how you deal with scarce resources rather than an over abundance. i also set the enemy to extra reserves which gives a stiffer task.
I'm glad your computer got fixed! I may have missed it until the recap, but was it one of your own machine guns that opened up on the armored car? Most of the damage was from German rounds!
I think you are about to see a Soviet Collapse. I suppose that depends on how the next battle goes but I remember that all but one of those enemy units are pretty badly battered.
I've been using the same Noctua fan (NH-U12, I think) for close to 15 years now. It's completely silent (runs at 50% at idle thanks to SpeedFan), and they even sent me a free adaptor kit when I changed motherboard. I really don't think watercooling is worth it.
As with many things, it depends. Just for regular gaming? With a headset on? Go for aircooling. AS you say, Noctua makes great coolers. If you record and render videos then an AIO is the better solution. It is much more silent compared to aircooling and also more efficient at keeping the CPU cool, even when you edit/render a long video
There are already a few others on my channel. I plan to progress through the available campaign chronologically. But that is going to take a lot of time since I´ll be playing other things from time to time and I still have my stance that I don´t want to play campaigns being fought on battlefields that see active fighting in real life today.