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Demon Gate Boss (OST) Final Fantasy 7 Rebirth OST 

kyothiq
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This OST is available in Chapter 13 ''Where Angles Fear to Tread''. Ive added both the 2 phases of the OST in this video.
Hope You Enjoy The Song
I DO NO OWN THIS SONG
ALL RIGHTS TO SQUARE ENIX

Игры

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4 окт 2024

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Комментарии : 31   
@MarcusSanchez2525
@MarcusSanchez2525 6 месяцев назад
One of the bosses I always remembered from FF7 OG was demon wall, he kicked my ass so much back in the day. I couldn’t believe they threw in two of them!
@odinsguide7685
@odinsguide7685 6 месяцев назад
But for me, DW in rebirth is bit less challanging than the OG. in OG, DW move like cave in, demon rush sweep the entire party to critical hit, and even more, game over. Even one to one attack like stone fall and petrify stare are also big obstacle in challange. His atb move fast. Even can do 2 turn in a row, bring it super difficult. But now, rebirth seem not include all the move but adding new. Make it double just for terror, the moves not really pushed us to corner
@redsarg99
@redsarg99 2 месяца назад
@@odinsguide7685 wait till you play him on hard mode :P
@odinsguide7685
@odinsguide7685 2 месяца назад
@@redsarg99 i did. Even i ve beaten them by speedrun . Thanks for FFVIIR speedrun video. ... for me, its still not really hard as OG did. In Rebirth, to catch the time of refill ATB, ATB boost is must, haste, HOWEVER, in OG even if you use spider web to inflict slow and do haste, protect, and shell (barrier,Mbarrier, and haste) targeting character, it still move fast and sometimes do two turn in row. In FFVIIR speedrun, i give rate 80% chance for beating it in hard game, but in OG i will give 50% change for beating it WITHOUT ANY DIFFICULTY MODE OPTION.
@gushen_
@gushen_ 6 месяцев назад
Goddamn this boss theme is just so perfect. Legitimately TERRIFYING, easily a top 3 boss in the game for me
@HS-mn6jc
@HS-mn6jc 6 месяцев назад
This was legitimately one of the best boss fights I’ve ever experienced in a video game. It’s terrifying for multiple reasons. A: I mean, come on. The music is just horrific in every way. It’s meant to sound like the scariest and most terrifying thing you’ve ever seen. B: the boss fight itself is so oppressive and claustrophobic, and the boss’s design is grotesque and terrifying in the best way, evoking imagery of H. R. Geiger and thus the Xenomorph as well. Walls closing in, pillars falling from the sky, orbs of evil energy and this dude swiping at you every chance he gets, then discovering there are TWO of them?? After you’ve effectively realized just how tough killing only one will be? And the whole time you’re fighting the first one, the second one is nipping at you from behind and you can’t effectively face both at the same time. C: you want to beat these things to survive, but you also don’t want Cloud to get the Black Materia!! And the whole time throughout the battle, Cloud is laughing evilly as you fight. You’re in a lose-lose situation with two of the most horrifying outcomes possible on either side.
@svsps
@svsps 5 месяцев назад
I don’t remember cloud laughing
@zeldaoot23
@zeldaoot23 5 месяцев назад
I love how this uses a 7-beat time signature in some parts, like starting at 0:16. It's not the only Remake/Rebirth track to do this, and I doubt it's coincidence.
@zephyr9949
@zephyr9949 4 месяца назад
That’s a really nice find! What were the other tracks you noticed?
@zeldaoot23
@zeldaoot23 3 месяца назад
@@zephyr9949 The Scorpion Sentinel goes into a 7/4-ish time signature for a bit near the end. The Turks - Tseng and Elena uses a lot of what feels like a 7/8. There might be others, but these are the ones that come to mind! As I think about it, Remake and Rebirth use a lot of unconventional time signatures - 5/4, 9/4, lots of mixed-meter stuff. It keeps things interesting. So, maybe the use of 7/4 and 7/8 doesn’t really have any special significance.
@Hope-zm7wc
@Hope-zm7wc 5 месяцев назад
Amazes me how much they effort they put into the soundtrack. Gets better and better.
@antoinejunior3353
@antoinejunior3353 6 месяцев назад
Remember how you felt when you saw his hp, your first 10,000hp boss. From there you knew it was going to be epic. Years later and the remake this boss as a badass, with such a unique and dope boss track to boot.
@0Just_a_dude-being_a_Guy0
@0Just_a_dude-being_a_Guy0 6 месяцев назад
Cloud: "Ha, ha, ha, ha..."
@night104
@night104 6 месяцев назад
Shotaro Shima again creating bangers
@zackt3288
@zackt3288 5 месяцев назад
Yeah he better get best composer this year, this OST is fire.
@SwimmingRobot
@SwimmingRobot 6 месяцев назад
1:23 is like crack to my ears
@frederickbingley6699
@frederickbingley6699 3 месяца назад
Literally. The shinra building theme motif followed by that string melody was like the perfect follow up
@UncleNuggets
@UncleNuggets 3 месяца назад
Wow this is so damn good. I had to look this up cause I could not hear the music very well. Waaaaayy too much was happening and I needed to focus haha
@rufflemutt6006
@rufflemutt6006 6 месяцев назад
This sounds like a boss theme I would hear from Zelda.
@zodiacbraves
@zodiacbraves 6 месяцев назад
Did anybody else hear a bit of FF4 Battle with the Four Fiends here?
@yoseisovereign6728
@yoseisovereign6728 Месяц назад
Which parts do you hear it in? I think I hear Cosmo Canyon and Shinra in it, along with the temple theme. (Although I don’t know why Shinra’s Leitmotif should appear here…) I guess a cue from IV would make some sense since that was the first game to have a Demon Wall, but I feel like a reference to the main boss theme from it would probably fit more if they wanted to call back to that?
@briandurkee9866
@briandurkee9866 26 дней назад
​@@yoseisovereign6728Which part do you hear the Temple theme? I don't know why, but 99% of this track sounds completely foreign and unrecognizable; it's very frustrating to feel like I'm missing so many references...
@yoseisovereign6728
@yoseisovereign6728 25 дней назад
I thought I heard some echoes of it around 1:05 when it has some quiet instruments for a while. I think the percussion a little bit after that also calls to mind some of the other battle themes in the temple. But I could be wrong. What I *definitely* hear is a lot of references to the Cosmo Canyon/Gi theme, which I think suggests the Gi are supposed to have created this monster.
@svsps
@svsps 5 месяцев назад
3:55
@Bdannn1
@Bdannn1 6 месяцев назад
I never played the original ff7, but I did see this thing as a move in ff16. Like they turned a move into a boss wtf haha, awesome fight.
@JoFlo93
@JoFlo93 6 месяцев назад
Who uses that move?? I don’t remember that.
@Bdannn1
@Bdannn1 6 месяцев назад
@@JoFlo93typhon, third phase
@TheChordstruckPony
@TheChordstruckPony 6 месяцев назад
@@Bdannn1 Demon Wall has always been a boss in every iteration of the mainline games outside of a few. The OG FF7 had him as a boss. FF12 notably had two Demon Walls you could fight, one was optional while the other is mandatory (but drastically weaker).
@kentendo2672
@kentendo2672 5 месяцев назад
​@@TheChordstruckPony There's also a Demon Wall in FF4. I think that's the first iteration we see in the FF series. I love the version in FF12
@frederickbingley6699
@frederickbingley6699 3 месяца назад
Excellent theme. The strings are just too tense.
@empty_melodies
@empty_melodies 3 месяца назад
1:03
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