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Demystifying Vertex Data (gltf, bgfx and C++) 

Michael Jared
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Let's take a look at vertex data using GLTF (just as a framework for analysis), and an example from the bgfx C++ rendering library.
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29 июн 2024

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Комментарии : 3   
@michaeljburt
@michaeljburt 8 дней назад
One thing I forgot to mention: the index buffer actually contains the ordering for the faces, which are converted to triangles prior to export. 36 triangles because 6 faces x 6 verts per face (two triangles on each face, 3 verts per triangle). And I said at the end that the indexing is doing nothing - this is not entirely true. There are 24 verts associated with the quads, but 36 associated with triangle faces. So the indexing helps when it comes to triangles.
@Alteredfrenzy
@Alteredfrenzy 5 дней назад
This was beyond my current level, but I still enjoyed it. Thanks for the video.
@EUJokerBR
@EUJokerBR 5 дней назад
pretty cool, i love watching this type of content even though i'm not into game dev... Yet.
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