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Designing User Interfaces for Video Games - UI Art | A Game Development Podcast 

Massive Entertainment - A Ubisoft Studio
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When designing a game, how do you make sure that the player gets the information they need while playing? Or navigate menus and button prompts in an intuitive way? In this episode of Behind Massive Screens, UI artist Anna Kuzminska takes our dynamic hosts on a journey through the fascinating world of user interface design - from fonts and art to colors and shapes.
Resources:
We Can Fix it in UI - onewithmachines.notion.site/o...
Designing Interfaces: Patterns for Effective Interaction Design - www.amazon.com/Designing-Inte...
Behance - www.behance.net/
The Game Assembly - thegameassembly.com/
Game Empowerment Movement (GEM) - www.gamehabitat.se/gem/
___________________________________________
Website: www.massive.se/
Twitter: / ubimassive
Instagram: / ubisoftmassive
Facebook: / ubisoft.massive
About Ubisoft:
Massive Entertainment - a Ubisoft Studio is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 750 passionate and highly skilled people from 50+ different countries.
At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects and technologies, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, the Star Wars Project, Snowdrop, or Ubisoft Connect.

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2 авг 2024

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Комментарии : 2   
@ZahhibbDev
@ZahhibbDev 10 месяцев назад
This was my favorite episode by far, mostly because I want to become a UI designer in the game industry! I am currently working as a recent graduate UX designer, also in the game industry, though I feel I want to focus on UI design next (possibly the art side, but that is quite above me at the moment). :p
@JoeyFoxtrot
@JoeyFoxtrot 8 месяцев назад
This was a great interview. UI is such an overlooked discipline in the gaming experience.Thank you for sharing!
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