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Destroy Input Lag | Gsync, Reflex, Frame Cap, & Ultra Low Latency 

The Display Guy
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FOLLOW UP VIDEO: • Fix Input Lag | FPS Ca...
Destroy Input Lag | Gsync, Reflex, Frame Cap, & Ultra Low Latency
I’ve gone through the extensive and grueling work of testing all of the best and lowest latency settings you should have enabled on an Nvidia graphics card for competitive gaming using a 1000fps camera so we can FINALLY put some widespread misconceptions to rest, because believe it or not id say the vast majority of gamers out there and yes that means you watching this video are likely using settings that not only give you higher latency, but a worse and more choppy gaming experience.
But enough of that let’s get into the charts and there’s 4 settings combinations ill be testing today that are widely held as the best settings to use for various reasons
Gsync + Vsync for no tearing.
Gsync + Vsync + Reflex for no tearing and lower latency.
Gsync + a Frame Cap + Reflex for what is believed to have even lower latency.
Gsync + No Frame Cap + Reflex for what should be in theory the absolute lowest latency possible.
In this video I take a look at G-Sync, Vsync, Nvidia Reflex, Ultra Low Latency (ULL), and a frame-cap to see what the best low latency settings are, and what I found is by using the right settings you can get 50% lower lag.
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16 июл 2024

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Комментарии : 172   
@thedisplayguy
@thedisplayguy Год назад
FOLLOW UP VIDEO: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-a5Uo_9b_lhM.html&ab_channel=TheDisplayGuy Thank you to Ruipro for sponsoring this video! Checkout the Ruipro HDMI 2.1 Fiber Optic Cable: amzn.to/3Au82sS Get access to all my ICC profiles & Discord: patreon.com/TheDisplayGuy What settings are you using on your PC? Let me know in the comments below!
@DonDOOM4
@DonDOOM4 Год назад
From what I've read, Nvidia considers Reflex a replacement to LLM and automatically overrides it, regardless of what LLM is set to when Reflex is enabled. Let me know if that's wrong :)
@thedisplayguy
@thedisplayguy Год назад
Hopefully that is the case.
@ericalexbg
@ericalexbg Год назад
Correct.
@loganwhite.
@loganwhite. Год назад
So even if I have ultra mode on in nvcp, the game reflex will still override it?
@Spinelli__
@Spinelli__ Год назад
I wish you tested the most common and recommended method: G-Sync + NVCP VSync + in-game framerate limiter under refresh rate (eg. 138 for 144 Hz, 234 for 240 Hz, etc.). Out-of-game framerate limiter, regardless if it's from Afterburner, NVCP, or what, will raise latency compared to -in-game. That combo is supposed to give the lowest input lag while taking advantage of VRR (G-Sync in this case) while preventing the game from going into regular V-Sync mode (which massively raises input lag) while preventing the game from going beyond the refresh rate (which could introduce stutters & tearing). NVidia recommends NVCP VSync always be enabled when using G-Sync in order for G-Sync's frame-pacing to work properly. None of that is taking "Reflex" into account though. I'm personally not sure about Reflex because it's, unfortunately, one of those settings that game-makers need to purposely implement and the mass majority of games don't. Also - unless something has changed - it's generally recommended to enable NVCP''s Low Latency Mode but set to "On" instead of "Ultra". "On" is the safest best. There are cases when Ultra is faster, but there are also cases when Ultra is slower. It has to do with game, CPU usage, GPU usage, etc. While "On" is always going to work great no matter what, Ultra can give varying results. Furthermore, at least in my experience, "Ultra" can impact framerates as well as framerate consistency/variability while "On" never does.
@karolkonieczka
@karolkonieczka Год назад
Once you use relfex combined with gsync and nvcp vsync on you don't need any way to cap fps bcs reflex autocapps fps little bit below your monitors maximum refresh rate. I don't know what of you are not sure with reflex, it's pretty simple. It overrides LLM so it doesn't matter if you have LLM to on or off or ultra. I keep it on always. And then you choose ingame if you want reflex on or on +boost but the difference in input lag is so minor that it's not worth it, bcs you have much higher energy use at the same time and your PC is under higher power consumption. When game doesn't support reflex, just keep LLM ON and it will slightly decrease input lag but will NOT cap framerate. BUT if you switch it to Ultra mixed with gsync and nvcp vsync it will cap fps same as reflex does at any time.
@pav1u
@pav1u 9 месяцев назад
@@karolkonieczka just a correction, you should use ultra low latency when proper using gsync+vsync+fps cap below max refresh rate...when you have reflex just use ON with these settings.
@karolkonieczka
@karolkonieczka 9 месяцев назад
@@pav1u yeah i can agree that Reflex should be always on if it's available. But ultra low latency + fps cap doesn't make sense. Because if you have (nvcp)vsync + gsync + ull it's going to cap anyway so you don't need fps capping. Same goes for vsync + gsync + reflex. You don't need to cap anything and also low latency mode doesn't do anything in this case you can have it on or off.
@pav1u
@pav1u 9 месяцев назад
@@karolkonieczka That is exactly what im saying, you should always use null with or without reflex, reflex just disables it and when you don't have reflex null takes place instead...
@thedisplayguy
@thedisplayguy 9 месяцев назад
FOLLOW UP VIDEO: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-a5Uo_9b_lhM.html&ab_channel=TheDisplayGuy
@brandonion5647
@brandonion5647 Год назад
Would it be ok to run gsync vsync low latency and a cap of sat like 80-120ish? I have a 280hz monitor and in a couple of games I play too high of a frame rate tend to mess with the speed of certain actions in yqme
@enthrall2066
@enthrall2066 Год назад
So is this vsync in control panel or vsync in game. If it’s the control panel, would “fast” improve latency?
@TwistedSquid741
@TwistedSquid741 Год назад
Awesome video
@abuzainab8257
@abuzainab8257 7 месяцев назад
Thanks bro should I use reflex low latency in game on or on+boost which one is better
@W1DST3R
@W1DST3R Год назад
Very helpful video
@Spinelli__
@Spinelli__ Год назад
Is the frame cap coming from in-game or out-of-game (eg. MSI Afterburner, NVCP, etc.)? Out-of-game frame-cap supposedly increases latency compared to in-game according to others (eg. Blur Busters). For non-Reflex games (99.999999% of games), I'm sure TONS of people would love a non-Reflect version of this test with more games but using 2 specific combos: A) G-Sync + LLM On + in-game frame cap around 6 under max refresh rate (eg. 138 for 144 Hz or 234 for 240 Hz) VS B) G-Sync + LLM Ultra + no framerate cap as LLM Ultra supposedly takes care of that (but oddly at quite low fps, for eg, I believe it sets framerate to 225 on 240 Hz monitors, not sure why). For games that don't have a framerate limiter (either in-game, text file, etc.), I guess you'd have no choice to use an out-of-game limiter.
@jacklee5814
@jacklee5814 Год назад
in mw2 what if AMD? freesync + vsync + reflex , is the delay the same as gsync? the vsync in the game best ? or gpu control panel vsync best?
@bourne_
@bourne_ Год назад
Sooo.... G-Sync compatible ON + V-sync + Reflex ULTRA + ULLM off for Rainbow Six Siege (Vulkan)? Running 3090, 12700kf and 390Hz monitor right now (easily getting 500fps if needed, graphics settings all off, shadows medium). Not sure what to look for without the NVidia's click-to-photon thingy :( EDIT: Also what about capping framerate using RTSS? I've had good experience overall with RTSS before. EDIT2: V-Sync FAST sound good too.
@quocdathuynhle
@quocdathuynhle 6 месяцев назад
how about amd card sir? so i should enable freesync + anti lag+ vsync always on (driver) + ingame fps limiter?
@barkley96
@barkley96 7 месяцев назад
hola, de igual manera a lo configurado. Habilitas GPU acelerated / modo game?
@corzabourne2101
@corzabourne2101 Год назад
Great, can you do a video excluding reflex and including ultra low latency modes with gsync and vsync
@thedisplayguy
@thedisplayguy Год назад
I did this and got the same results as reflex, just everything was a few ms slower.
@antonchigurh8343
@antonchigurh8343 Год назад
You should try uncapped framerate without gsync or vsync + Reflex. I was under the impression that Gsync added a little bit of latency if I'm remembering correctly.
@thedisplayguy
@thedisplayguy Год назад
That’s basically what I did. It’s outside the Gsync range and thus gsync should not be active, however it is possible it could add a few ms of latency still.
@GMoneyy3000
@GMoneyy3000 Год назад
@@thedisplayguy on monitors without a native gsync module, so all the freesync premium monitors, a couple ms of input delay is added when you enable gsync/freesync. This occurs regardless of what settings you use, as simply turning VRR on adds latency.
@johnnyboy7434
@johnnyboy7434 Год назад
@@GMoneyy3000 so i have tested all the Setting and the result is, no gsync no VSync + reflex on is the best Option 😮 for those who doesnt have native gsync
@thedisplayguy
@thedisplayguy Год назад
This could happen, however I think the conclusion would still be the same. Even most competitive gamers should stick within the Gsync range for a good balance of image stability and latency. You should only uncap frames when you can reliably cap hundreds of frames higher than your displays refresh rate, and even then most gamers should not do this due to tearing and pacing issues. I would only recommend this if you truly are performing better because of it.
@xm3405
@xm3405 Год назад
@@GMoneyy3000 There is no evidence that VRR adds input lag.
@mouzZ01
@mouzZ01 9 месяцев назад
Maybe for your system/setup that's correct. Other factors you are forgetting is like the hardware, monitor, etc... So it could be different for other systems, right?
@corndog9482
@corndog9482 Год назад
I've read that enabling low-latency modes/Reflex in conjunction with frame limiters/frame cap (especially more than one at a time) really hurt latency and performance. Is this true?
@jasminbenca4035
@jasminbenca4035 3 месяца назад
What about low fps games like Microsoft Flight Simulator were fps is between 30-45? (On Freesync Premium monitor with Nvidia GPU 1660 Super). Tnx
@Spinelli__
@Spinelli__ Год назад
I don't understand Apex Legends results. How can full-on, regular V-Sync not only have less lag than non-Vsync at 26.6 ms VS 29.5, but also be so close to the other two combinations? Were the framerates not hitting the maximum refresh rate in that test? If the framerate is pegged at the max refresh rate and therefore activating regular 'ol VSync, I would have expected way higher latency than every other combo.
@arcanespirit6001
@arcanespirit6001 3 месяца назад
What if i play a cpu bound game i play valo and have a lot of desync issue
@Thrashman138
@Thrashman138 Год назад
Great video! I wanted to make a quick note saying that multiple testers have shown that you shouldn't use Ultra Low Latency Mode if you play Direct X 12 or Vulkan games. These APIs decide when to queue frames on their own, meaning they don't even use Nvidia's low latency options.
@Johnny31323
@Johnny31323 Месяц назад
It does affect games that use Dxvk. Or rather a translation layer from whatever dx level to vulkan, low latency will still have effect.
@prototype-mk4758
@prototype-mk4758 Месяц назад
is there no cap with the g-sync + vsync + reflex
@mr.ssb33
@mr.ssb33 7 месяцев назад
If i enable g-sync,ultra latency, and verrtical sync, do I also enable adaptive sync and VRR control in my monitor?
@DezR6
@DezR6 5 месяцев назад
id like to know this too
@bruthless1
@bruthless1 Год назад
What about the latency with gsync off and the other options on? The streamers/RU-vidrs I’ve seen have previously said gsync added latency itself
@ProGlitchGaming
@ProGlitchGaming 11 месяцев назад
Depends if GSync has the dedicated module, which would be labeled GSync Ultimate, it does in fact have lower latency than when off, but regular GSync add latency.
@gryniuxify
@gryniuxify Год назад
Any news about realise date of samsung g9 oled monitor?
@channelthepigslove
@channelthepigslove Год назад
Was that flight Sim at the end?
@zygyt12
@zygyt12 9 месяцев назад
If you enable g-sync and v-sync in nvcp , then you do not need to artificially limit the amount of fps , because v-sync adapts to the capabilities of the monitor and limits the fps to what the monitor can do. If I am wrong please correct me.
@dco1019
@dco1019 6 месяцев назад
i like capping lower with rivatuner until i get the stable frame timing. would that be a problem?
@BLiNKBTW
@BLiNKBTW 11 месяцев назад
You are missing a comparision between gsync on vs gsync off
@roy1112able
@roy1112able 7 месяцев назад
Can u do one last check ? Gsync+Vsync+138 fps frame cap vs Gsync+Vsync+reflex , please ;-;
@Slixbrah
@Slixbrah Год назад
It would be interesting to see just vsync + cap 3 below max refresh rate monitor
@Cuthalu
@Cuthalu 7 месяцев назад
Uh, why aren't there non-synced options tested.
@errr9408
@errr9408 Год назад
With the option no gsync, no vsync, is it still worth enabling Reflex or if it is not available ultra low latency?
@thedisplayguy
@thedisplayguy Год назад
Yes
@thomawthoma8127
@thomawthoma8127 11 месяцев назад
Broo whats about disable g sync ?
@PvtRinzler
@PvtRinzler Год назад
Lowest latency is without G-sync. I cant play with it enabled. There is some input lag that I don’t feel without it. I know many ppl don’t feel it but it is there. So it’s to bad you didn’t test without it.
@loganwhite.
@loganwhite. Год назад
I agree. He made a video about the lowest latency and didn't use the right settings. So I should have g-sync off, right? And reflex on?
@rezalet1241
@rezalet1241 11 месяцев назад
@@loganwhite. without gsync, you have a little bit input lag. Its very small and not like vsnyc only but its there. Maybe you dont feel it. Test with and without gsync and decide what the best for you are. Imo you cant wrong of both.
@zacharyfernandez8269
@zacharyfernandez8269 Год назад
Awesome video, subscribed! Could you also test Valorant, CS:GO & Overwatch? Those are the games I play most.
@micketkeong
@micketkeong Год назад
I been using Gsync on + Vsync on on Nvidia control panel after I bought a Gsync monitor.
@pav1u
@pav1u 9 месяцев назад
question, why reflex+boost on cyberpunk is lowering my gpu usage and lower fps and reflex ON works fine? 5800x3d+3090, i would really appreciate to know...using gsync+vsync+cap -5 in all games including competitive.
@honz2871
@honz2871 4 месяца назад
Don’t use g sync and v sync if u want lower latency
@pav1u
@pav1u 4 месяца назад
@71YOU DON'T KNOW WHAT YOU TALKING ABOUT, WHEN GSYNC IS PROPERLY SET, THERE IS NO LATENCY PENALTY FROM IT.
@_godsl4yer_
@_godsl4yer_ Год назад
It's god send and super convenient to just set Ultra low latency mode in NVCP, 158fps crame cap, Vsync on. 9/10 it'll be the best option and you don't have to think about anything. No tearing, great experience. Some games I've found to not have their frame cap set by NVCP, so I have RTSS set a global 159 cap. Some games like cyberpunk with FG is messed up by RTSS in terms of latency so you have to add an exception in. But no need to montior frames and you can be confident you have the best experience.
@okbommer8489
@okbommer8489 3 месяца назад
u would still notice frame drops if u dont have a stable 144fps wouldnt u?
@shanksisnoteventhatstrongbruh
radeon version of this? please?
@Jay-Dubs
@Jay-Dubs 11 месяцев назад
Why not fast sync?
@DnsGaming_BE
@DnsGaming_BE Год назад
Gsync + Vsync + Reflex is the best solution for input lag, but ON or ULTRA? And the Reflex does not drop performance with less fps?
@ldhhh17
@ldhhh17 Год назад
ULTRA , Will lower fps a little bit,But that's okay, just a little bit
@giorgio1200
@giorgio1200 Год назад
difference between ON and Ultra is : with Ultra it caps fps too ( 6 under the monitor )
@ezpz4659
@ezpz4659 Год назад
is that vsync or fast vsync?
@birikiburak2860
@birikiburak2860 7 месяцев назад
I would also like you to test these combinations in PUBG and Rainbow Six Siege, which are the most played competitive games in the world. Your content is definitely successful, but I would love to see Pubg and Rainbow Six tests as well.
@RD48__48
@RD48__48 Год назад
Monitor name ?
@DONUTT360
@DONUTT360 9 месяцев назад
Was there a difference in latency between Gsync On/Vsync On vs. Gsync On/Vsync Off?
@zEnocYber
@zEnocYber 2 месяца назад
Vsynch off means more tearing
@Hamza-yu1ur
@Hamza-yu1ur Год назад
Reflex is not something we can toggle in Nvidia CP right? It’s up to the individual game?
@thedisplayguy
@thedisplayguy Год назад
Yes. ULL is the Control Panel alternative when Reflex is not available.
@Hamza-yu1ur
@Hamza-yu1ur Год назад
@@thedisplayguy thanks for also showing that FR cap should be off with reflex on. I’ve been wondering that for a while.
@Isaax
@Isaax Год назад
On my 240Hz monitor, G-Sync + V-Sync + Reflex is always the way to go. Incredibly smooth image and imperceptible input lag, pretty much
@MagnoliaFN
@MagnoliaFN Год назад
how do u do all those
@Isaax
@Isaax Год назад
@@MagnoliaFN G-Sync + V-Sync forced on, both of these settings are in the NVidia Control Panel Reflex depends on whether individual games have the feature, most halfway competitive modern shooters do. The "Low Latency" option in the Control Panel can be used as an alternative for when a game uses close to 100% of the GPU but doesn't have the option
@MagnoliaFN
@MagnoliaFN Год назад
@@Isaax me its a cpu oriented game so its doesnt matter
@n1kobg
@n1kobg 10 месяцев назад
Reflex overrides ULL (driver) so doesnt matter if on or off. There is also Fast sync. Also why all tests are with G-Sync? Lowest possible input lag is No FPS Cap+ Reflex & GPU% as low as possible (around 45-65%). BTW the fact that G-Sync+VSync+Reflex is the same input lag as Gsync+No FPS Cap+Reflex doesnt mean its as good. On 240hz Display (240hz is more used) No FPS Cap+Reflex also can give you a lot higher FPS than G/vSync+Reflex. You frametimes can go at least twice as low.
@vintage0x
@vintage0x Год назад
hey thanks for showing apex!
@rlctech
@rlctech 7 месяцев назад
WTF! ITS YOU! Did you set up a new channel or are you doing cards and monitors separate now?!
@mcdogbone
@mcdogbone 10 месяцев назад
Having fps limiter + reflex is kinda redundant since reflex automatically limits the fps below the monitor refresh rate. A better comparison would be Gsync+Vsync+reflex vs Gsync+Vsync+fps limiter
@jienicao6366
@jienicao6366 7 месяцев назад
Do make more sense
@johnsonjunior547
@johnsonjunior547 6 месяцев назад
Kind of wrong. Reflex only limits the fps if you have vsync active. Otherwise, it erases pre-rendered frame buffer queues to lower gpu utilization. The comparison between fps limiter and reflex depends on the gpu utilization. If you're maxing out 99-100% gpu utilization 3-4 frames below refresh rate (with no reflex and limiter on), then you need to either decrease graphics settings or decrease the fps limit until you max out at around 95% gpu utilization. The fps limiter in game is the only one that works, NVCP or RTSS will no work to decrease gpu utilization.
@fntksgaming
@fntksgaming Год назад
But, what if the game does not have reflex? What should we do?
@thedisplayguy
@thedisplayguy Год назад
Auto Low Latency Mode: Ultra
@gxmcdg
@gxmcdg 2 месяца назад
Did we test "No G-sync + No Vsync + Reflex"?
@Pandemonium088
@Pandemonium088 Год назад
I remember mythbusters saying that you need to enable Vsync (nvidia CP only) for Gsync to kick in has this changed over the years?
@thedisplayguy
@thedisplayguy Год назад
Gsync always works, but it the odd times that your FPS exceeds its range you will still get tearing. Gsync + Vsync fixes this.
@Pandemonium088
@Pandemonium088 Год назад
@@thedisplayguy Stange even under tha max limit I get tearing and judder on my X34P if I have vsync off.
@Raivo_K
@Raivo_K Год назад
@@thedisplayguy Or Gsync + Framecap so that it would not exceed Gsync range.
@thedisplayguy
@thedisplayguy Год назад
Yes this will happen more and more the closer to you get to your max refresh rate. It can only be 100% fixed with gsync + vsync.
@JorJorBinks123
@JorJorBinks123 Год назад
Wow I’ve been capping my frame rate on my free sync monitor for years… what a mistake!
@TransoceanicOutreach
@TransoceanicOutreach 6 дней назад
Its not a mistake at all, you have been keeping your gpu from wastling power, putting out extra heat, and wearing your fan bearings. Oh, and of course youve been allowing gsync to work perfectly.
@FunThingsFun-wz2ec
@FunThingsFun-wz2ec 11 месяцев назад
I usually use Relfex, G-Sync and 141 FPS cap
@abs1_
@abs1_ 10 месяцев назад
what about no gsync no vsync uncapped fps with reflex and with reflex + boost thats what I would like to see as comp fps gamer
@crubgolem4459
@crubgolem4459 Год назад
😢No overwatch tests? It was the whole ass intro of the video😂😂
@CODSOURCE2012
@CODSOURCE2012 Год назад
What about for Valorant when I'm at 500+ fps nearly all the time.
@howdy8340
@howdy8340 Год назад
I'm on the same
@thedisplayguy
@thedisplayguy Год назад
If you can reliably do that at less than 90% GPU usage your latency will be lower, however the frame pacing and tearing may still be a minor issue.
@karolkonieczka
@karolkonieczka Год назад
In apex legends, if framerate exceeds gsync range, gsync isnt activated so the first place with 20ms of latamcy is basically uncapped fps + reflex. Unless you have 360hz monitor. To use gsync properly you need to turn on vsync in NVCP. ( It won't cause input lag!) And cap framerates in steam / orgin alteadt 3-6fps below you monitors refresh rate. This way you get buttery smooth experience with little input lag. Or instead of frame cap in stram or orgin you can just enable reflex and it should cap your frames to 138 for 144hz monitor. When it comes to capping fps reflex is good, steam lunch commands are the best when it comes to input lag and programs like RTSS are the smoothest but almost twice more input lag unfortunately.
@julinavarrete87
@julinavarrete87 Год назад
What would I set a 360hz monitor to? For apex legends.
@karolkonieczka
@karolkonieczka Год назад
@@julinavarrete87 gsync on + Nvidia CP Vsync on + reflex on. Apex by itself is capped to 300 so you will be limited by the game
@julinavarrete87
@julinavarrete87 Год назад
@karolkonieczka I'm using ulmb2 instead of gsync option on nvidia control panel. Does ulmb 2 and vsync together have a benefit?
@karolkonieczka
@karolkonieczka Год назад
@@julinavarrete87 oh you have access to ulmb 2, so if you use it you can't use VRR which in your case is Gsync. If you want to stick to ULMB 2 then don't turn on gsync and vsync. You can just use reflex. This way you have the best motion clarity but you can experience a micro tearing time to time. It's honestly a matter of preference. Ulmb 2 is excellent and very useful technology in apex, and if i were you, i would stick to it. I assume you have asus pg27aqn. Also the question is if you constantly hit 300fps in game?
@julinavarrete87
@julinavarrete87 Год назад
@karolkonieczka I do have that monitor. I'm so happy they released the update. I'm using a 4090 so I hit the max fps each game using dx11. Ty for your advice. I will give it a try tonight!
@mellowistaken
@mellowistaken 6 месяцев назад
If you’re getting frames higher then your refresh rate please dont use gsync / vsync. When using gsync / vsync it creates more latency. Most tearing occurs when the fps is below your refresh rate. When it’s above just use fixed refresh with an fps cap that your system can constantly obtain for the smoothest gameplay with lowest latency. If your fps is below your refresh rate gsync + vsync + reflex is the way to go. If reflex is not available make sure to cap your fps 2-4 frames below your refresh rate to prevent the latency from vsync to kick in
@johnsonjunior547
@johnsonjunior547 6 месяцев назад
Gsync is completely disabled above your refresh rate. Vsync takes over above that and it gives less input latency than regular functioning vsync. Tearing still happens above your refresh rate. While the noticeable ones happen below, it still provides a smoother experience to sync your framerate and refresh rate. If you want the absolute best latency, gsync and vsync off, reflex on. uncapped frames.
@mellowistaken
@mellowistaken 6 месяцев назад
@@johnsonjunior547 pretty much exactly what i said 👍 Although i wouldnt uncap your frame rate. It clogs up your render queue and makes your gc work harder then it needs to causing a less then optimal smoothness. Thats why you should cap to something you can easily and consistently obtain to get the best of both; capped vs uncapped latency between the two is negligible. Your 1% lows will be MUCH higher due to less fps dips and much more consistent frame times.
@johnsonjunior547
@johnsonjunior547 6 месяцев назад
@@mellowistaken You can uncap framerate with reflex on. The pre-rendered frame buffer queue is aleviated by reflex. And many dx12 games have their own ways to alleviate pre-rendered frame queues, depends on the implementation though. Its not really about capping to what you can easily maintain if its above refresh rate. Its more about GPU utilization and not maxing it out, since that increases latency a ton. And uncapped vs capped is definitely not neglible in terms of latency depending on the refresh rate and the framerate in question. Frametimes shouldn't be a huge issue on high end machines and competitive games. If you're worried about it, you can use RTSS and NVCP fps cap as high as possible which still keeps consistent frametimes. You'll always have latency variance, and uncapped will generally beat any type of limiting, even at the 1% lows (depending on your frames, the game, etc) But if we're talking comp games like Valorant, uncapped with reflex on is always the best if you want absolute lowest latency.
@mellowistaken
@mellowistaken 6 месяцев назад
@@johnsonjunior547 yeah you’re 100% right, i guess I’m not being as technical with my wording. I always have the best results with capping my fps however, and I have a 240hz monitor so capped vs uncapped isnt as big a deal for me. Capping to something easily obtained (gpu usage) is always what ive done and had the most success with my machine
@johnsonjunior547
@johnsonjunior547 6 месяцев назад
@@mellowistaken Yeah with 240 its completely fine. You'd only be leaving a couple ms on the table for anything higher which isn't a big deal when you want more stability.
@ryanjay13
@ryanjay13 Год назад
I can’t even get 300 frames in the games I play :( maybe one day
@malifort
@malifort Год назад
What monitor is that?
@malifort
@malifort Год назад
What monitor are you using in this video for overwatch? Thank you
@thedisplayguy
@thedisplayguy Год назад
The 240Hz LG OLED.
@malifort
@malifort Год назад
@@thedisplayguy is that 4k or 2k? Suspiciously soukd like graphically challeneged
@Raivo_K
@Raivo_K Год назад
@@malifort 2K and yes he is graphically challenged ;)
@PahEz
@PahEz Год назад
Man I wish there was a glossy 1440p QD-Oled 240hz 27 inch flat monitor with a good BFI feature and I would buy that right now for 1500$, honestly. That would be the perfect gaming monitor. Ig I gotta wait for another year
@CarnivoryHODL
@CarnivoryHODL Год назад
Dough is making one, but no BFI announced, to my understanding. If they were more reliable, would have preordered, just don’t trust them yet.. Horrible preorder & refund times in the past, you can look it up when they were under a different name. The chief at Blur Busters did however confirm that the newest LG OLED monitor is software BFI-friendly, so there may come a time when this is released. Would be a complete game changer! Time’ll tell.. 240hz OLED on its own is remarkable, but I agree, wish my LG was glossy & had hardware BFI.
@danebeee1
@danebeee1 Год назад
@@CarnivoryHODL The dough looks like the best of those 240hz montiors now but that early bird price being so low and all the features almost makes it look too good to be true. That and their history makes me pause. Also the original comment or was saying he wanted 240hz qd oled, not the regular woled which is what those 240hz lg panels are.
@CarnivoryHODL
@CarnivoryHODL Год назад
@@danebeee1 Ah, I see. Thanks for pointing out. Still not convinced of qdoled longevity yet, imo. Seen some horror stories w/ s95b already.
@paaged
@paaged Месяц назад
Wake up pookie, you can get a 27 inch 1440p qd oled 360hz for $800 now
@PahEz
@PahEz Месяц назад
@@paaged Yeah now you can obviously but back then no, you couldn't. Also the 360hz qd-oled model isn't that great. Still lacks bunch of things and honestly the 4k 31.5 inch / 1080p 480hz WOLED feels a lot better option for now even tho it's a bit too big for me. I still might buy that later unless I see a better option later this year. The dual hz switch is absolutely amazing tho, so you can have both high res lower hz / lower res high hz monitor all in one
@davidmartinek5257
@davidmartinek5257 Год назад
reflex and llm (on ull) internally caps the framerate 3 below refrash rate if vsync is enabled (in the renderer, so you can't see the cap trough software or game engine) so you shouldn't be limiting the framerate manually, since that just makes it delayed by a single frame which you can see as worse latency through your camera tests
@sto_yt
@sto_yt Год назад
^ This Would be interesting to see him testing this correctly. I would also like to see uncapped frames (or capped to 1000fps) without g-sync and v-sync. I'm betting that has the overall lowest latency. I'm also wondering if ullm does anything at all with uncapped frames + g-sync and v-sync turned off.
@davidmartinek5257
@davidmartinek5257 Год назад
You will get the lowest latency with everything disabled and uncapped framerate. ullm will not do anything if you don't have vsync and gsync enabled. It is designed to cap the framerate to reduce latency if no internal limiter (either engine, reflex, or other) is available or desired.
@davidmartinek5257
@davidmartinek5257 Год назад
llm and ullm will also reduce pre-rendered frames in GPU-bound scenarios to reduce latency if the framerate doesn't reach the vsync+gsync range (the capped framerate below your refresh rate). This is similar to how reflex works. But reflex is superior and is meant as a replacement. However, that isn't related to your question about unlimited framerate with vsync and gsync disabled. Since fps being always higher than the max refresh rate is assumed. Worth mentioning though.
@sto_yt
@sto_yt Год назад
@@davidmartinek5257 ah I see! Could possibly be just placebo but I definitely feel a difference between having it turned to ultra vs off on uncapped frames though!
@heatnup
@heatnup 8 месяцев назад
the data that i have seen suggests that only reflex really reduces latency. Do not rely on ullm to do your frame capping as it is external and therefore generally ineffective at reducing input delay. Always frame cap at the engine level via the in game frame limiter for the lowest possible latency. RTSS adds a ton of input latency as well, practically doubling input lag compared to an in game limiter.
@Beris_Mur
@Beris_Mur 7 месяцев назад
No sense on those results before we know how much your GPU was utilized. I mean after small research you can understand that less utilization - lower latency. for lower latency you should be at 90% of Gpu utilization and not higher than 95%. If you are at 100% ULLM will help to lower latency, but still its better to be at 90% of utilization
@adamadkins7489
@adamadkins7489 Год назад
Just nvidia?
@thedisplayguy
@thedisplayguy Год назад
You will see similar results with AMD and Anti-Lag
@jggg31
@jggg31 Год назад
Please do it again without gsync, vsync. Also for AMD GPUs as well to see what they can use without reflex at high frames per second.
@GraveUypo
@GraveUypo 10 месяцев назад
gsync sucks so much. it just doesn't work right on genshin impact (which doesn't have full screen mode, only borderless window). the frame pacing is absolute SHIT. it worked 100% perfectly on my radeon gpu. man, i'm starting to regret this rtx 4080
@turagkhan3469
@turagkhan3469 Год назад
But i heard gsync increases latency so i would like a no gsync+reflex vs gsync+reflex
@thedisplayguy
@thedisplayguy Год назад
I don’t recommend playing games without variable refresh rate.
@xm3405
@xm3405 Год назад
You heard BS with no actual numbers.
@TransoceanicOutreach
@TransoceanicOutreach 6 дней назад
No competitive player uses any form of VRR as they all introduce significant lag. The whole premise of this video is flawed.
@SmoothTiger
@SmoothTiger Год назад
Could you do the same thing for AMD Freesync?
@thedisplayguy
@thedisplayguy Год назад
Yes it’s the same concept.
@meccu19
@meccu19 Год назад
I expected to see ow2 :(
@jacklee5814
@jacklee5814 Год назад
i know why mw2 have low input lag!!! Because the game oper "Gsync+vsync+reflex" will auto oper fps lock!below the monitor 7fps the auto fps lock different from frame cap。 So low input lag
@zachariekelley
@zachariekelley Год назад
Ew Nvidia. How about those extra input latency g-synch modules.
@1OBGS
@1OBGS Год назад
What about, Gsync + vsync + framecap
@theboy2777
@theboy2777 Год назад
Listen , anything that will get you the smoothest experience is the best option. You nerds who want 1000 fps with all the screen tearing are wild and idk how you even put up with it. i did not buy a 240 plus hz monitor to experience screen tearing and stuttering. Give me the Smoothest option. This "latency" bs is not as drastic as yall make it seem. Whatever makes your screen fluid and smoothest is the option best
@theboy2777
@theboy2777 Год назад
@@chy.0190 Very very very false
@octanewhale7542
@octanewhale7542 6 месяцев назад
Bro no one is using g sync lmao
@multicrogamer
@multicrogamer 10 месяцев назад
If you locked framerate to for example 400 and your max is 500 it would crush all of the above tests.
@theoldpcgamer77
@theoldpcgamer77 Год назад
Reflex auto caps your fps just under your monitors max hz fps so a frame cap and reflex are trying to do the same thing so is pointless with g sync and v sync on in the driver.
@thedisplayguy
@thedisplayguy Год назад
It only auto caps when Vsync is also enabled. Vsync + Gsync ensures 0 tearing. I have still seen small tearing often at 138FPS on a 144Hz monitor without Vsync.
@theoldpcgamer77
@theoldpcgamer77 Год назад
@@thedisplayguy Yeah that is what I meant with v sync on so the fps cap isn't needed with reflex. For sure I've also seen small tears without v sync using g sync with a cap, I guess v sync is needed for g sync to work properly 100%. Regarding tearing if it's 240hz or higher tearing is not a thing for me so I wouldn't use g sync. I'm not an e sport player but hate input lag on SP games with any aiming involved so your findings and thoughts are still useful to me, thanks. Though my new C2 42" oled isn't exactly the fastest thing in the world compared to my odyysey G7 1440p 240hz but HDR looks a lot better for sure.
@thedisplayguy
@thedisplayguy Год назад
The C2 has better motion clarity at 120Hz than the G7 at 240Hz 😂 As for tearing, the higher your FPS the less noticeable it becomes, although if you are outside your Gsync range you will get worse frame pacing.
@theoldpcgamer77
@theoldpcgamer77 Год назад
@@thedisplayguy Yeah no 120hz doesn't look that clear at all. 240hz on the G7 looks really clear in motion, though obviously 1440p. OLED is still sample and hold which is what contributes mostly to motion blur. OLED is no magic bullet. 240hz oled loses very slightly to the 360hz 1440p Asus though it's so close. No oled makes 120hz or 60hz look any better that it is.
@Petrakeas
@Petrakeas Год назад
@@theoldpcgamer77 someone's reading a lot of blur busters 😉. You're well informed 👏
@jeancampos5910
@jeancampos5910 Год назад
Wtf gsync + vsync? 2 algorim trying make a best refressh at same time... that its not good..!!!
@MobyDickkook
@MobyDickkook 11 месяцев назад
Gsync+ Vsync + Reflex.. is no frame cap?
@DaddySizeIt
@DaddySizeIt 3 месяца назад
Is that the advice given out??? Frame caps are only credibly recommended only when Reflex isn't available. I run LLM Ultra + GSync + frame cap in LoL. In Valorant I run the simple and recommended setup of GSync + Reflex + Boost. These results are one short term test, only use VSync in single player games.
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