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DF Direct Special: Starfield Tech Breakdown - 30FPS, Visuals, Rendering Tech + Game Impressions 

Digital Foundry
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15 сен 2024

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Комментарии : 5 тыс.   
@Orfevre514
@Orfevre514 Год назад
Oh my, after a 45 minute Starfield showcase, now we have a 45 minute Starfield Tech Breakdown!
@G360LIVE
@G360LIVE Год назад
Yes, and I feel like the tech breakdown was much more informative.
@Orfevre514
@Orfevre514 Год назад
​@@G360LIVE Well yeah because it also taking clips from the showcase and discuss it with prediction, nobody know it's true or not until it release though
@user-cw5ei8kd6p
@user-cw5ei8kd6p Год назад
45 minutes of damage control more like.
@WoolleyGamer
@WoolleyGamer Год назад
It's a shame they haven't decided for a 40fps mode. That would be a perfect compromise
@devinio1676
@devinio1676 Год назад
@@user-cw5ei8kd6pdon’t play it
@CaveyMoth
@CaveyMoth Год назад
Nowadays, I spend more time watching video breakdowns of modern video game graphics than I spend actually playing video games.
@PIOVRAME
@PIOVRAME Год назад
That's pretty sad ngl
@ElderSnowball
@ElderSnowball Год назад
Seems stressful. Just have fun man
@charlesfalcao3918
@charlesfalcao3918 Год назад
Soo Sad lol
@TheZoidexExperience
@TheZoidexExperience Год назад
Lmaoo that's funny, but not sad you do you my boy
@ZalvaTionZ
@ZalvaTionZ Год назад
@@ElderSnowball That is fun for some people. I enjoy shader programming and higher level of rendering technique explanations as a relaxing hobby.
@DarkNinjaOfShadows
@DarkNinjaOfShadows Год назад
I really like this format where you guys break stuff down together without being super heavily scripted. And I'm also glad you release it in video and podcast form. It does take away from the experience some not being able to see the examples, but it's good enough that I wanted to go back after getting home from work and watch parts again.
@KNINESVIDS
@KNINESVIDS Год назад
Oblivions landscapes were beautiful... Like a blurry water colour painting and the calm tranquil music was bliss
@rizzo-films
@rizzo-films Год назад
Perfect way to describe Oblivion. I still play it now sometimes for this reason. It has a great atmosphere.
@KNINESVIDS
@KNINESVIDS Год назад
@@rizzo-films same... Its also a reason why i think it would be particularly hard to remaster without losing the vibe possibly, some games have an art style that can be retained easier but oblivion could so easily lose that if not handled properly.
@tomm1109
@tomm1109 Год назад
Skyrim was beautiful too. But in a way so was Fallout 3. I loved the atmosphere it created with the green filter. It really brought you into the struggle.
@skyriminspace
@skyriminspace Год назад
& the surreal as fuck characters (not even talking about Sheogorath here, just the regular people....) Dreamlike!
@jacobfield4848
@jacobfield4848 Год назад
Oblivion looked average and had clunky mechanics.
@ytm23ak
@ytm23ak Год назад
Tbh my biggest problem with starfield is that it’s not out yet I just want to play already
@tallflguy
@tallflguy Год назад
Same
@bingram2011
@bingram2011 Год назад
Me too... gotta H-on in anticipation 😂
@derzweig205
@derzweig205 Год назад
The bigger problem: the new creation kit :)
@TheJML1975
@TheJML1975 Год назад
I’m so excited, but also daunted by how big the game is! 😅
@aphixe
@aphixe Год назад
I rather hope the game is ready enough. So we don't have another triple a. Buggy mess. This year has a lot of games with bad performance. I am not in a rush for any game. I want a polished game.
@tayjn
@tayjn Год назад
The amount of DF content this week has been insane and I’m loving it
@thesargs
@thesargs Год назад
It's so good
@Daniel-yz3zf
@Daniel-yz3zf Год назад
Agreed. Feels like Christmas
@pintergabor5404
@pintergabor5404 Год назад
Why did you assume that people think you would hate it?
@bartsic85
@bartsic85 Год назад
Posted 30 minutes ago and your comment is 5 hours old….. how come?
@MisterK-YT
@MisterK-YT Год назад
I wish I were so easily fulfilled
@RealDaveTheFreak
@RealDaveTheFreak Год назад
We definitely need more 40Hz modes on consoles.
@PhotoJohn80
@PhotoJohn80 Год назад
Sony does it. I don’t know why Microsoft hasn’t done any yet. This game would be perfect for a 40hz mode.
@albanier8426
@albanier8426 Год назад
@@PhotoJohn80 Literally watch the video you're commenting on and you'll know why.
@evostu7814
@evostu7814 Год назад
40 fps is still shit. These consoles were supposed to do 4k 60 ffs.
@cornbreadreturns296
@cornbreadreturns296 Год назад
It’s so good on Ratchet & Clank…
@marctech1996
@marctech1996 Год назад
@@albanier8426This is a stupid statement. It’s not as if they have first hand knowledge about what the CPU performance overhead is on Series X. There is a good chance that the game could run at 40fps, even if that involved more testing and some extra time.
@edwinwelch1946
@edwinwelch1946 Год назад
im glad to be a PC gamer with a higher end PC. 30fps is unacceptable for me personally. 60 fine but 30 nope
@NamelessJoja
@NamelessJoja Год назад
Not related to the topic at hand, but watching these two discuss anything is super enjoyable. Unlike many other channels and even other TV shows, people love to talk over one another. These guys do a great job of "passing the mic" if you will. Good stuff as always!
@igorthelight
@igorthelight Год назад
"and even other TV shows" - TV is still a thing? ;-)
@NamelessJoja
@NamelessJoja Год назад
@@igorthelight LOL I don't know actually, I only ever use a TV to play games! :D
@tektight
@tektight Год назад
Yes they make good conversationalists. It's very nice to see.
@BallzMcGavin
@BallzMcGavin Год назад
It's called mutual respect
@StarCitizenJorunn
@StarCitizenJorunn Год назад
Always love DF coverage of gaming tech and this perspective is so important with games like this.
@NamelessJoja
@NamelessJoja Год назад
ESPECIALLY considering how many people are so up in arms about it being 30fps and claiming that is unacceptable. To them I say: 1. If you feel that way, then don't buy it. 2. Beauty in anything is subjective, but I would argue that when comparing this game to any other game of it's scale, Starfield definitely comes out on top. 3. No one cares that you're upset that this game is 30fps and I challenge you to create a game this massive and manage 60fps. Best of luck! (spoiler alert: you won't)
@yewtewbstew547
@yewtewbstew547 Год назад
@@NamelessJoja tbf just because no one else makes games with as big a scope as Bethesda's doesn't mean Bethesda can't do better themselves. They definitely do have a bit of a longstanding performance optimization problem. And by longstanding I mean like 20 years lol. But yeah... no one else is even gonna try to make a game like this, can't argue there.
@NamelessJoja
@NamelessJoja Год назад
@@yewtewbstew547 I do agree that everyone should strive to do better. Even I would prefer 60 over 30, no doubt. But to claim they aren't trying hard enough would be silly. Of course they'd rather it be 60. My guess is that is what they were initially shooting for. But this video as well as Todd's statements make it clear that 30 was the only way they were going to get away with it being as visually appealing and technically capable as it is. Here's hoping that the next generation consoles are easily capable of 60/4k or better. Time will tell!
@mxg8475
@mxg8475 Год назад
​@@NamelessJoja both the Ps5 and Xbox were sold with the promise of 60fps to 120fps at least Sony is keeping that promise for now because every exclusive runs at 60 or 30 on quality mode. 30fps should be a thing of the past right now
@jorgealderete4004
@jorgealderete4004 Год назад
​@@mxg8475 Can you mention which Sony game has this level of load for the CPU? Sony's open worlds look beautiful, but they don't even come close to having the number of objects, and interactive elements, systems, etc. of a beteshda rpg? Will studios now have to limit their vision to achieve 60 fps?
@carlosnascimento9269
@carlosnascimento9269 Год назад
DF Direct has gone from weekly to daily and I'm here for it.
@gangstasockez326
@gangstasockez326 Год назад
Golden Age of DF (Direct)
@fullauto86
@fullauto86 Год назад
Oh absolutely, all day.
@vexili
@vexili Год назад
I’m so fucking sick of hearing “I’m here for it”
@fullauto86
@fullauto86 Год назад
@@vexili dudes pissed and im here for it.
@companyman7128
@companyman7128 Год назад
@@vexili LOL
@supabass4003
@supabass4003 Год назад
The storing of object locations and such actually wrecked Morrowind on Xbox as after a while your save size would get so large that the Xbox could not load it into RAM and you would get an error. To remedy this two ways were to always close each door and always leave items stored in your inventory or NPCs inventory and not in the game world. edit: Bethsda added a 'loot overflow bag' to the game I remember now, which would activate if you put too many objects on the ground in one area, but I dont think it solved the problem fully.
@infernaldaedra
@infernaldaedra Год назад
It could happen to Oblivion too if you duplicated too many different items into the open world into the ground eventually with a DLC they changed it so eventually the game world might cull objects with **!** Assets lol
@supabass4003
@supabass4003 Год назад
@@lifewarrior64 That's a good question
@BrotherO4
@BrotherO4 Год назад
yea.. this game is doing nothing at all to justify 30 fps. it does look good, it gameplay is Fallout in space, and why are they pretending that this engine does not have a known cpu threading issue that causes problems? this studio always gets a pass for releasing unpolish games in ways that no one else gets a pass for.
@at_oussama
@at_oussama Год назад
that shouldn't happen, and it's actually ironic, that for a game like Minecraft, they have no issues saving millions of world blocks and player items with no issues..IN FUCKING JAVA.
@Dominik12335
@Dominik12335 Год назад
@@BrotherO4 and i think it justifies the 30 fps, these kinds of physcics simulation, world rendering etc is taxing as fuck, and the cpu that is +- equal to ryzen 5 3600 probably isn't enough to run all these simulation while keeping item position and such in memory. Just like an first xbox wasn't able to keep up with morrowind. They could make engine forget the objects location, not render scenes that u can't see, nor calculate physcis for them, but as they said, they don't want to. U just don't understand how many things there actually is on the screen and how many things cpu has to calculate. Flat 30 fps is a lot better than fps fluctuating between 30-60.
@johanflod
@johanflod Год назад
I really appreciate how respectful you are towards the developers. I mean the effort that went into this project seem to be insane.
@stylie473joker5
@stylie473joker5 Год назад
Game development is not easy yeah especially when making complex systems
@faceurhell
@faceurhell Год назад
Video Games are and always were seemingly held together by glue. The fact anything works is incredible.
@pocketsand76
@pocketsand76 Год назад
@@stylie473joker5Complex star systems 🥁
@myel8531
@myel8531 Год назад
​@@faceurhellRight? I want anyone who complains about "lazy game developers" to take just one CS class and realize it's an absolute miracle that functional videogames even exist.
@MaddJakd
@MaddJakd Год назад
This X1,000,000! Gamers tend to encompass the 3 D's sadly, without the sligtest grasp on what goes into any of it.
@Fastball115
@Fastball115 Год назад
I used to love playing Mechwarrior 2: Mercenaries when I was a kid, and I was always astounded by the pre-rendered cut scene intro. I remember thinking, "it would be amazing if we could play games that looked that good!". Not only are we there now, we're so far beyond it. Maybe I'm just getting old, but I can't imagine being critical of games graphics today. I appreciate John and Alex sharing a grounded analysis of modern rendering techniques and tricks compared to other modern titles. I just feel like just about any game today looks really fantastic compared to where we came from 20 or 25 years ago.
@pixeljauntvr7774
@pixeljauntvr7774 Год назад
Man I love the Mechwarrior games. So glad they've made a minor comeback of late.
@austinbaccus
@austinbaccus Год назад
Those games were great!
@dillonmann6409
@dillonmann6409 Год назад
As someone with the gamertag Mechwarrior1, I'm right there with you❤
@djbusx
@djbusx Год назад
Right there with you! I was terrible at Mercenaries but I loved the hell out it. I was just a couple years too young to grasp the strategies and planning needed to win missions. Just loaded my mech with what ever gun seemed the coolest to me. Thanks for taking me back.
@Nousenesp
@Nousenesp Год назад
Also I remember Killzone 1, and how we got better graphics
@Mako2401
@Mako2401 Год назад
The only reason more people aren't complaining about the 30fps is because people who are bothered by that will play it on pc on 60 fps.
@urekmazino6800
@urekmazino6800 Год назад
120hz on pc can't wait 🔥
@Odie50000
@Odie50000 Год назад
I wonder if anyone will have specs to run this game very high though. Bethesda is making the game sound very intensive.
@TheCocreator
@TheCocreator Год назад
i9 12900k and rtx4090 and just preordered Starfield.
@Mako2401
@Mako2401 Год назад
@@TheCocreator I think Starfield will run on 60 fps on a much lower spec pc than that one.
@jesusbarrera6916
@jesusbarrera6916 Год назад
@@Odie50000 they have posted the system requirements already.... it is not that hard to run barring RT effects
@DONTSASSMEBOI
@DONTSASSMEBOI Год назад
Welcome to the next generation! (Of 30fps)
@YouthEnergy
@YouthEnergy Год назад
Once again a pleb who doesn't watch the video and just obsesses about the numbers.
@mechanicalmonk2020
@mechanicalmonk2020 Год назад
It's not ok for Starfield to be 30fps. It's also not ok for TOTK to be 30fps (which is why I ripped my cart and play it on my PC).
@wiskerfall4519
@wiskerfall4519 Год назад
It sounds like a perfect game for a 40fps mode considering how they described the preformance profile
@skatecar1596
@skatecar1596 Год назад
As ideal as the would be, it wouldn't be feasible on a majority of consoles since tv's refresh at 60hz
@gadgetcritic
@gadgetcritic Год назад
@@skatecar1596Can’t the console or any hdmi device for that matter set a fixed refresh rate at whatever Hz 1-60 ? Xbox has a couple of options to enable 24,30 and 60 I think plus Amazon fire sticks are able to set refresh rates based on content ?
@ShafiUddin-de3zr
@ShafiUddin-de3zr Год назад
@@gadgetcritic 40Hz on a 60Hz screen doesn't look good. 60/40 does not equal a whole number. But if you're playing on 120Hz tv, 120Hz/40Hz = 3, which is why it would look good on a 120Hz panel.
@Teja
@Teja Год назад
@@skatecar1596 Current TVs don’t refresh at 60hz. The point of Xbox One X and Xbox Series X was to push 4K gaming. and all 4k TVs that are the worth the salt are 120Hz TVs. 40fps is apt compromise bcos 30fps on a 120Hz tv looks atrocious as each frame has to be repeated 4 times. We didnt mind 30fps in previous gen bcos most of us had 60hz TVs/Monitors. So 60/30 means 30fps games had to repeate a frame only 2 TIMES. But now they have to repeat 4 TIMES. Add to that OLED Tvs perfect pixel response with no motion smoothing and 30fps looks like literal turd on a OLED 120Hz TV. So PLEASE get a 40fps mode like PlayStation 1st party games.
@Flamevortex-ky6xh
@Flamevortex-ky6xh Год назад
@Teja most of what is you said is true but to a tiny degree. 30 fps looks fine on my c2, this is coming from someone with a gaming pc that plays at 144hz most of the time.
@willianjohnam7350
@willianjohnam7350 Год назад
As someone who loves science fiction books like Isaac Asimov's and Arthur C. Clarke's novels, I can't put into words how excited for Starfield I am.
@Secret_Takodachi
@Secret_Takodachi Год назад
Oh no... you're far too invested in well written narratives to enjoy Starfield. lol sorry just figured I'd warn you in advance. You WILL be disappointed by the writing. But if you're just a slut for graphics? I mean... sure? I guess you can get excited for this. We're all entitled to make our own mistakes.
@bartomiejbashadulewicz4001
@bartomiejbashadulewicz4001 Год назад
Same here. I love 'Foundation' series.
@illestcatnnebraska7331
@illestcatnnebraska7331 Год назад
Does Starfield have a plot ?
@Varmint260
@Varmint260 Год назад
You hit the nail on the head. I don't generally like motion blur because it is frequently implemented really badly. If it's done right, I should barely notice it but wonder why the image is so smooth. The REAL question is this: what appears when you utter the words "Real-time cubemaps" three times in a dark field at night?
@existentialselkath1264
@existentialselkath1264 Год назад
The amount of people assuming you can just lower visual fidelity to hit 60fps is surprising, and the amount of people that adamantly dismiss CPU load as a non issue is actually insane. Whether it's people that are annoyed it's not on Playstation, people that have overcorrected from being disillusioned with Bethesda, or just trolls, the discussion around this game has been shockingly bad. Nobody should be expected to fully understand technical details, but hopefully people like DF can help inform the wider gaming audience about performance characteristics that are usually discussed only in PC gaming circles.
@ElderSnowball
@ElderSnowball Год назад
They simply just have zero clue what they’re talking about. They put together a pc or watch a video about how performance works and automatically think they know what goes into developing a game.
@existentialselkath1264
@existentialselkath1264 Год назад
@@ElderSnowball even that would give you a lot more information than just mindlessly playing on consoles that figure it all out for you. Nothing wrong with consoles, but they don't enable learning this kinda thing. CPU vs GPU bottlenecks are like the no1 thing you learn if you get into the settings customisation side of pc gaming. That and Vram. Task manager on one side, game on the other, and see which setting effects the actual bottleneck you've got without sacrificing other elements you'd loose by lowering the preset.
@ElderSnowball
@ElderSnowball Год назад
@@existentialselkath1264agreed 100% but generally it’s the people with pcs going against the 30fps situation so it’s a bit confusing really.
@existentialselkath1264
@existentialselkath1264 Год назад
@@ElderSnowball as someone that games on a pc, no pc the price of a console is targeting 60
@iedutul1
@iedutul1 Год назад
Yeah totally not the 20 years old modified engine. It’s the magic of the game which is two generations ahead that makes it run at native 1080p 30 fps with 4 delays over 3 years . I usually play games at 30fps and it doesn’t bother me, but Starfield doesn’t have any good reasons to not run at 60 fps or at least native 4k. Also most people don’t count the fact that we now have ssd which really really helps these types of games . Also the budget is immense for this game, and the team at Bethesda is working on this game since fallout 4 ( even before fallout4) . This was supposed to be a last gen game. They really need to move to a new engine .
@SilverstringsMusings
@SilverstringsMusings Год назад
Real-time cubemaps are a clever solution, it's kind of nice to see new games use well established techniques in creative ways.
@Leo007619
@Leo007619 Год назад
Agreed
@AvaaSlays_Swiftie
@AvaaSlays_Swiftie Год назад
@@76_SPZL didn’t even notice. Are we really gonna notice all the small stuff in real time footage. These guys are basically zooming in and slowing down everything to critically nitpick everything that’s going on to know what the devs did to make it happen. Even as a longtime viewer of this channel you just don’t care to notice a lot of these small things right away.
@nikoc8968
@nikoc8968 Год назад
@@76_SPZL honestly, screen space reflection is a double edged sword. it looks good when everything you want reflected is on-screen...if not, then the reflection gets abruptly cut off and it looks more jarring than if it was just a lower detailed cubemap.
@ghost085
@ghost085 Год назад
​@@nikoc8968Yeah. GTA V uses the same technique, but reflections break on far objects like building's windows, because they reflect stuff right beside you.
@nikolaivii5766
@nikolaivii5766 Год назад
Driving games have been using them for the player car reflections for years, I think Forza games way back to 3 or so had them.
@sonofclement
@sonofclement Год назад
DF comparing Starfield a single player game with loading screens to Star Citizen which is an MMO as to why its 30fps on Series X, and then trying to say 30fps is going to be the norm this gen. No, 60fps is the norm on other platforms, 30fps is the norm on Xbox. In fact DF were instrumental last gen in getting devs to lock games at 30fps with no toggle, then as the next gen came in all games were stuck and needed manpower to to revisit old titles. Demand 60fps, demand better, when it releases on PC it will have an option to lower the graphics on lesser machines yet still still run at +60fps, they are talking nonsense to you.
@KaitDiaz47
@KaitDiaz47 Год назад
Lowering the graphics wouldn't help the Frame Rate it's going to have a CPU Bottleneck
@jensudmark5601
@jensudmark5601 Год назад
When it comes to the general ui and inventory screens i get starfields is way more functional than the pip-boy, but one thing I always really liked about how the fallout games handle inventory screens was that it felt grounded in the world seeing as its literally a device on your arm, and you can see your charater interacting with it, instead of the menu feeling like an entirely different "dimension" separate from the actual game world.
@ViridianFlow
@ViridianFlow Год назад
If all the pipboy mods and UI mods for fallout and Skyrim are anything to go by I'm sure there will be a mod for that pretty quickly. Now we just need to see if you can get mods on Xbox or not.
@EggEnjoyer
@EggEnjoyer Год назад
Fallout fans keep comparing this game to fallout when in reality its gonna be much closer to elderscrolls
@reasonjefferey4644
@reasonjefferey4644 Год назад
@@EggEnjoyerhmmm guns, a hud like hardware on your arm, robots and traits that affect dialogue I wonder why its closer to fallout than a medieval fantasy game with dragons.
@EggEnjoyer
@EggEnjoyer Год назад
@@reasonjefferey4644 Because setting and genre don’t dictate everything. Game design does. I personally never felt like fallout was a game about exploration like how elder scrolls and starfield is
@reasonjefferey4644
@reasonjefferey4644 Год назад
@@EggEnjoyer well that’s like what you said “personally” Skyrim and fallout are both are exactly the same in game design fallout is essentially Skyrim with guns lol so it’s closer to starfield. Also give fallout a space ship and what do you have.... starfield it’s got base building, resource management and even empty wastelands lol.
@Bestwick1983
@Bestwick1983 Год назад
No 60fps, no play. You can bang on about how it's part of the "vision" or suitable for the type of game, but the fact of the matter is many would prefer a compromise to visual fidelity and/or game mechanics to hit 60fps.
@khs511
@khs511 Год назад
Oh no. Anyway.
@UltraCasualPenguin
@UltraCasualPenguin Год назад
Did you even watch first part of the video?
@Bestwick1983
@Bestwick1983 Год назад
@@UltraCasualPenguin I did and I disagree. Get over it.
@ChrisClemmons
@ChrisClemmons Год назад
@@Bestwick1983 Preferring a hit to game mechanics is by far the dumbest thing I've ever heard someone say for a f'ing video GAME.... so, Mr. Professional, why don't you go tell all these dev's how to make everything work since... well, you know... you obviously know more than anyone else?! Did you take a LONG break during PS4/Xbone era? lol give it a break... honestly think you're just a fanboy, but who knows... maybe you're just ignorant.
@mrpetebojangles21
@mrpetebojangles21 Год назад
Regardless of the complexity, playing a FPS @30FPS in 2023, just feels awful.
@pocketsand76
@pocketsand76 Год назад
It’s not an FPS but I get your point, I wish Bethesda would improve their 3rd person camera so it would be a viable way to play.
@e.777.r2
@e.777.r2 Год назад
​@@pocketsand76 The combat is fps, third person combat always feels worse on Bathesda games.
@mrpetebojangles21
@mrpetebojangles21 Год назад
@@pocketsand76 you’re right, it’s not in the FPS genre, I shoulda said first-person perspective, which I still argue feels like shit when played in 30 FPS… Especially for someone like me that’s used to 240hz/fps esport kinda FPS. I know it’s a very different game, but 60 FPS should be a minimum target.
@torrb420
@torrb420 Год назад
This video may piss off some forms of youtubers out there who bank on outrage and fanboyism. Great technical breakdown.
@mariuspuiu9555
@mariuspuiu9555 Год назад
you can't call this fanboyism. the excuses they game for 30FPS don't even make sense. for example, storing object's location is not a heavy task that bogs down the system. that's only when you place ungodly amounts of objects in a single place and render them. 30 FPS in such a title is just stupid and people should be angry otherwise we return to the 30FPS only era.
@60weHoodsta
@60weHoodsta Год назад
Yea. I remember the breakdown of the specs reveal of the XBSX... Not even half of what you guys predicted performance wise vs the PS5 came true. Smh.... Now i see why people say DF is biased... 1200p @30fps is now cool and acceptable by xbox standards now
@vega7865
@vega7865 Год назад
Very educational & informative, love yalls work!
@marcm.999
@marcm.999 Год назад
same
@harrasika
@harrasika Год назад
12:36 I'd more say that it's graphically beautiful and artistically beautiful, while their previous games have only been artistically beautiful, if you understand what I mean. The graphics used in Skyrim were nothing impressive, but I thought the artstyle and views were absolutely stunning.
@maximeteppe7627
@maximeteppe7627 Год назад
same. I actually disliked a lot of the modded HD texture packs because they never nailed the balance of detail and contrast of the original materials. The gritty look was well handled for the time, and well contrasted by the fantastical skyboxes and architectures.
@TerraWare
@TerraWare Год назад
I've literally been commenting on many videos trying to shed some light about this that lowering the resolution or turning down graphics only helps if your CPU isn't a bottleneck and that a game like Starfield cannot be directly compared to any other game in the marked due to its complex systems and simulation. Unfortunately the discourse around Starfield is hijacked by people that participate in console wars in many cases so that's unfortunate.
@Quizack
@Quizack Год назад
Yeah cause as we all know, no other game like Starfield has ever existed, therefore an Xbox Series X is incapable of running anything like it… This is just Cope from fanboys. They could drop it to 1440p and give you 60FPS, but they don’t want to. You guys need to stop acting like this is some Simulation Powerhouse. It’s an ARPG like many others.
@LordLentils
@LordLentils Год назад
​@@QuizackYou literally said it yourself; "no other game like Starfield has ever existed".
@Quizack
@Quizack Год назад
@@LordLentils That was sarcasm. Many games exist that are similarly hard to run. The fact that it’s in space is irrelevant. There’s many other games that are equally as taxing on the system. This game doesn’t even have SSR. It’s using basic cube maps. It’s not even using RT. It’s a joke that you’ve all accepted the lies that this game is some NASA level simulation that isn’t possible to run over 60 fps. Todd Howard get you guys every time! Hook, Line, and Sinker!
@TerraWare
@TerraWare Год назад
@@Quizack Not many games do what Bethesda games do and based on what they presented Starfield is an evolution of what they are doing. No one is claiming this is some Nasa level of simulation other than you maybe. We're simply discussing what was shown, as that's common for video game enthusiasts to do. Could they be lying and the game isnt what they claim to be? Maybe, anything's possible but I have no evidence to suggest that they are. You say that its just an ARPG like many others, when it obviously isn't and the fact it takes place in space doesn't matter when it obviously does because a big part of the game takes place in space, you travel in it, interact with it, your ship, modifications, companions and base buildings etc. How could it not matter? The one game I can think of that does some of what Starfield does to a degree is Star Citizen and you can click on my channel and videos and search for Star Citizen to see what an obvious CPU bottleneck looks like, and I'm using a 7700X there which blows the Series X cpu out of the water and it can't do a locked 60 leaving the spaceport. Optimization discussions aside its a point of consideration. We will benchmark the game though on similar hardware as Series X on PC and see how demanding and well optimized the game is.
@WutipongWongsakuldej
@WutipongWongsakuldej Год назад
StarField is created on a framework called The Forge by ConfettiFX. It’d be interesting if DF can interview the mastermind behind that framework, Wolfgang Engel.
@MrTomis-vh5bd
@MrTomis-vh5bd Год назад
The fact that some fanboys are comparing graphics of these massive open world games to corridors like The Last of Us really highlights the importance of videos like this.
@faceurhell
@faceurhell Год назад
Both had different hurdles to be as advanced as they were. Last Of Us maxed out the PS3 hardware to get where it got, Starfield probably melted so many CPU’s tracking all the objects, characters and mapping let alone the actual gameplay.
@jesusbarrera6916
@jesusbarrera6916 Год назад
when the game comes out running at 60fps on a ryzen 5 3600 you will see who the real fanboy was
@banginbadger75
@banginbadger75 Год назад
You guys were absolutely crucial this year with all the horrible half baked releases on PC. The revisits are much appreciated as well, thanks for all you do.
@The_Noticer.
@The_Noticer. Год назад
I'm going to guess there will still be a lot of crying on the forums about performance. Eventhough the recommended specs online have been bumped up to a Ryzen 7700X + RX 6800 XT for 1440p (high fidelity and fps, or so they say). So they are absolutely right the CPU load will be very high. And those requirements are steeper than most people's systems according to steam survey. So you can already grab the toast and cheese, because there will be lots of wine... i mean whine.
@FlipFlopGod
@FlipFlopGod Год назад
@@The_Noticer.I love how when people have bad performance you blame it all on the customer. Like it isn’t their job to optimize the game. Which they won’t because it’s Bethesda
@The_Noticer.
@The_Noticer. Год назад
@@FlipFlopGod No but people are too dumb to judge what is happening on screen. They think a corridor shooter running at 120fps means a openworld map that retains all information about every object you've placed and has huge planets implies it should also run at 120fps. Optimizing, like bottlenecking, are just overused terms. And implies that anything not running 120fps on their entry level system means its poorly optimized. They cried about cyberpunk being poorly optimized aswell and that didnt hold water then, and it doesn't now. It scales perfectly fine with settings and hardware, its just very graphically intensive. I'll happily point out the game that doesn't warrant poor performance, like remnant 2. But a game of this scope, you can imagine CPU's having a hard time, and then some person says "he has a 4070TI and therefor it should run 100fps", not even mentioning the fact he's running it on a Ryzen 1600 AF.
@P.W.R.
@P.W.R. Год назад
@@FlipFlopGod It's a two-way street, bro. Devs need to have good optimization and the player needs to have decent system specs. You need to consider that "optimization" only goes so far. I read somewhere recently that it is highly recommended Starfield be installed on a fast SSD or M.2. Is that poor optimization on Bethesda's part? No. Games are becoming too big and are including significantly more high resolution textures than even a few short years ago, along with all the fancy lighting models and physics. Little Timmy can't just load up Starfield on a potato with a 7200rpm HDD, i5 2500, and a GTX 660 and expect the game to have good performance. We all don't want to see a game run like steamy doo doo, of course. Building a clean game without bloated code really does help, and taking advantage of all the modern advances in game engines does create more performant games, but at some point you will hit a wall and then it becomes a computational problem. Which means you need faster hardware. All the optimization in the world can't create high frame rates and ultra settings without the computational and GPU horsepower to make it happen.
@Compusemble
@Compusemble Год назад
Very excited for this game. Glad they are requiring an SSD, too. Should be a fun one to test!
@avual1501
@avual1501 Год назад
Not required, that probably just mean that they dont test game on HDD
@saesang352
@saesang352 Год назад
They won't require it. They want their games to run on the lowest end specs as possible.
@RockyRacoon5
@RockyRacoon5 Год назад
@@avual1501Fallout 4 already benefited immensely from an SSD so I’m guessing Starfield is really going to struggle with a hard drive.
@Snow.2040
@Snow.2040 Год назад
@@saesang352 the game does say ssd required on steam.
@XZ-III
@XZ-III Год назад
Fallout 4s loading is more dependent on the framerate stupidly enough so at a 30fps cap you got 1 to 5 minutes loading screens no matter what.
@tallll70
@tallll70 Год назад
low distant and close clouds was always something fascinating for me... i remember Just Cause 2 back then had particle clouds which could be set through modding all the way down above JC2 ocean and even spread the height variety so they would show higher too and they were visible from any distance, amazing stuff back then, seems like decade ago 😁
@DaveEisinger
@DaveEisinger Год назад
I have bad news for you - it was *more* than a decade ago. 2010.
@infernaldaedra
@infernaldaedra Год назад
Fallout 76... "16 times the detail... *Cheap edit ends.. In distant landscape and weather render technology."
@TRPYGanja
@TRPYGanja Год назад
Been playing some JC2 recently, still holds up. And all packed into 4GB👌
@synthsx
@synthsx Год назад
this game looks massive! i just can't wait to land my spaceship on a planet and walk around
@khodamn1
@khodamn1 Год назад
You can not land your ship yourself. The game will do it for you. Also you will not see entering and exiting the atmosphere of a plant/moon. You'll see only a cutscene of you ship landing.
@gloomy5823
@gloomy5823 Год назад
⁠​⁠​⁠​⁠​⁠​⁠​⁠​⁠​⁠​⁠​⁠@@khodamn1irrelevant, you can pick any spot on the planet to land on, hence the original comment you responded to.
@Battleneter
@Battleneter Год назад
This is far more like a much larger Outer Worlds than Elite Dangerous, you can't manually land your spaceship.
@irecordwithaphone1856
@irecordwithaphone1856 Год назад
​@@BattleneterThey're not talking about manual landing
@Battleneter
@Battleneter Год назад
@@irecordwithaphone1856 """i just can't wait to land my spaceship on a planet""". He is not going to land his spaceship, he can't.
@samcs06
@samcs06 Год назад
I haven't been excited for a game in a LONG time but starfield has me genuinely hyped and I'm a playstation gamer.
@double0cinco795
@double0cinco795 Год назад
I generally prefer the real-time cube map approach to screen space reflections. SSR artifacts are incredibly immersion-breaking. To me, at least, they're more noticeable than the cube-map weirdness.
@JustFun-ho6qy
@JustFun-ho6qy Год назад
Agreed. I can easily get used to something that doesn't look quite realistic but very consistent as opposed to something that looks great some of the time but has a tendency to break constantly. It's why I love what the devs have done with the Metroid Prime remake. It's just so consistent and solid looking.
@xBINARYGODx
@xBINARYGODx Год назад
@@JustFun-ho6qy This, there are many things your brain chooses to ignore or process in a way where you dont care - like getting used to a third person game with a 'smooth' actually-30fp OR cube maps that dont look stupid. SSR are nice, right up until something magically disappears from a reflection, and then you are ripped out of the experience.
@infernaldaedra
@infernaldaedra Год назад
​@@xBINARYGODxI can't even enjoy checkerboard rendering or the insane sparkly effect that still occurs with RTX. & I feel worse because I feel lik most people don't even perceive it
@Pisscan
@Pisscan Год назад
⁠@@infernaldaedra the sparkly effect from the RTX reflection is because it’s being rendered at a lower resolution. Don’t feel bad , some people don’t notice shader comp stutters 💀, and will say the game runs “fine”.
@Matt_10203
@Matt_10203 Год назад
Cyberpunk had issues with SSR for a long time. The reflections would look horrible and grainy if your settings weren’t maxed out, which at the time was pretty hard to achieve.
@yoyo-nf1ww
@yoyo-nf1ww Год назад
To me there's no "Next-gen" experience without better framerate. If a game cannot run at 60 fps on console, give it at LEAST a 40 FPS option for those who have 120Hz screens..
@nolram
@nolram Год назад
Interesting to note about Starfield - it seems that the creation engine is now (at least partially) using the open-source The Forge rendering engine, as The Forge Interactive, the developers of such, were contracted by Bethesda to integrate it. Not entirely sure what the capacity of usage is, but its there !
@TheSoleDweller
@TheSoleDweller Год назад
Didn't know about that so thanks for pointing this out. What makes me the happiest about Starfield is that *Creation Engine 2 looks to be holding the comparison with next-gen engines* , such as (not to name it) UE5, in most of its features: animation, gunfire/combat framework, textures, lighting, etc. (but for the facial animation, tho...). As we can hope this game's gonna be delivered with a CE2 toolkit, this means *the game is supposedly going to be moddable as is, making it an insane new tool for modders to dive into* .
@georgek2574
@georgek2574 Год назад
@@mezzb The CE is a fantastic engine that does ALOt of very complex things. people just love to find something to hate on even if there is zero logic in it. not to mention UE is not mod friendly
@PedroGomes-cx7ku
@PedroGomes-cx7ku Год назад
​@@mezzbPerfectly said. Not to mention that, personally, I find the concentration of the industry in a few outsourced, shared engines to be somewhat negative in the long run. I'm glad Bethesda sticks by the Creation Engine and I hope they continue to do so. I wish CD Projekt hadn't completely abandoned REDEngine..
@djfunky817
@djfunky817 Год назад
so yall sold out to M$ and took a check to do some damage control for them? wow...
@pensologohesito
@pensologohesito Год назад
I’m more worried about the animations and character models on how they look than actually the graphics.
@EnriqueMachete
@EnriqueMachete Год назад
I think they should up the resolution on the Series S to 4K and lock the framerate to 15FPS not to lose ThAt FiDeLiTy, AnD aLl ThAt StUfF
@af4396
@af4396 Год назад
I think it was also the Remedy CEO or someone that said (I think specifically about SSDs and loading times) but in general, that just because hardware gets better doesn't mean games will perform better. As the hardware gets better, good AAA devs are going to push that new hardware. They're not just going to keep graphics and scale consistent and push 1000fps. They're going to be like "Oh, we have 3X the power... alright boys let's up the physic sim, let's up the geometric detail, lets add RT, let's add particle effects, let's make our AI more advanced..." etc. There goes your frame rate.
@austinbaccus
@austinbaccus Год назад
Great point. This is also why webpages still take 5 seconds to load (on average). Another parallel point is that games are made to target the lowest common denominator of hardware. You might have a $3k gaming PC, but you still have to play more or less the same games as little Timmy on his mom's $400 business laptop. Imagine how great games would be if devs just said "screw it, Timmy's 8 year old laptop is out, we're only making games for PCs with 64 GB of RAM, the latest CPU and GPU, and 8TB of SSD storage.". We'd get an instant 5-10 year leap in game capability overnight.
@DigitalBroomstick
@DigitalBroomstick Год назад
Thanks Captain obvious
@lordspalse0062
@lordspalse0062 Год назад
When they're done, they can sell the game to their family members and get me my copy when a mid gen console and 60fps patch releases .
@dajaxman
@dajaxman Год назад
without getting into the 30/60 convo, all this is very nice but what it comes down to is if the game feels good to play
@titanuranus2136
@titanuranus2136 Год назад
Locking a game at 30fps and the amount of motion blur that usually comes with it is bad enough but even if you have a VRR display is unacceptable. Quite a few people I know have bought a monitor for console gaming for the reduced latency as they play a lot of FPS games and FIFA, almost all mid range monitors support VRR over HDMI these days. It makes such a huge difference.
@rinner2801
@rinner2801 Год назад
The motion blur is horrible I don't know how anyone can stomach it.
@Scorpwind
@Scorpwind Год назад
@@rinner2801 Tell me about it.
@jcd1412
@jcd1412 Год назад
nothing can justify a fallout 4 mod looking game having 30 fps lock in 2023, huge red flag
@ImperialDiecast
@ImperialDiecast Год назад
yeah at least fallout 4 was capped to 60 fps
@sambagogo777
@sambagogo777 Год назад
No Man's Skyrim, regardless of whether John "likes" the comparison or not! The similarities are obvious and apparent so consumers are perfectly entitled to make them. We are not here to act like PR and marketing guys for Bethesda/Microsoft albeit I can appreciate that DF may be in a different place with its history of having previously produced content sponsored by Microsoft.
@ozzyg82
@ozzyg82 Год назад
Really, one of the things that makes or breaks a game is the score - I’d like to hear more from channels about the music in games. The Skyrim soundtrack 100% set that game in it’s world and it wouldn’t be at all the same or as good without that amazing music. So hoping Starfield’s score gets the attention it deserves.
@Cricis11700
@Cricis11700 Год назад
So you don't play games? You just look for the scores and never play it for yourself? Are you a sheep? What is wrong with you.....
@adityadas5820
@adityadas5820 Год назад
So far from what I've heard it's really good and atmospheric.
@irecordwithaphone1856
@irecordwithaphone1856 Год назад
The music from the showcase was pretty varied I was surprised. I really liked the main theme of the game when it released but wanted to hear more variety also. The music during the Skill section overview was particularly great
@ju1iaN36O
@ju1iaN36O Год назад
From what I’m hearing in the trailers and showcase, it’s a mix of old sci-fi, space opera movies. Looking foward to the release of the ost.
@faceurhell
@faceurhell Год назад
Hoping that composer Inon Zur puts out a great soundtrack. I would hope we get some sort of musical preview in the months leading up to release.
@childofvenus3781
@childofvenus3781 Год назад
Watching you guys talk about this stuff is one of the highest pleasures of my life.
@2PAC-96
@2PAC-96 Год назад
get a life
@SOWICKEDIMWUZIE
@SOWICKEDIMWUZIE Год назад
Mine was ecstacy
@MattBooth
@MattBooth Год назад
I'm not convinced on 30FPS on Xbox. That's a fail. No 60FPS mode on 2023 is rubbish and DF should be calling it out not making excuses.
@mikewade777
@mikewade777 Год назад
60 fps would be a fail, the year is irrelevant
@MattBooth
@MattBooth Год назад
@@mikewade777 what a stupid thing to say. 60FPS gaming is objectively a much better experience. Most people have a display capable of 60hz refresh, meaning to most people a 60FPS experience is more fluid. The year is absolutely relevant. It's 2023, we've had consoles capable of 4k@60FPS for nearly 3 years. It's time we started demanding a better experience. All Sony's first party games have had a 60FPS option on the PS5. The PS5 is the weaker console. There's no excuse.
@mikewade777
@mikewade777 Год назад
@@MattBooth saying '60 fps is objectively much better', is in itself a 'stupid thing to say'. 240 fps Pong would then be objectively better than than Gta or Rdr. The year is irrelevant, I played 60 fps games decades ago, whilst 30 fps console games started to dominate. Sonys games are notoriously shallow, thats how they achieve 60 fps. There is nothing in Sonys library on the content scale of this game. Yes there is an excuse.. More CONTENT
@MattBooth
@MattBooth Год назад
@@mikewade777 your reading comprehension needs some work. Let me explain it for you. 60FPS is objectively a better experience over 30FPS, in the same game. 60FPS Starfield is an objectively better experience than 30FPS Starfield. The "scale" of the overall game doesn't affect the framerate, just what's going on on the screen at any given moment. The ambition behind this game is huge. Calling Sony's first party games shallow in response just belies you as a fantard.
@mikewade777
@mikewade777 Год назад
@@MattBooth Then your reading comprehension, "'Needs work'' I did not say that 60 fps was not objectively better!. I said it's less relevant as its only a part of overall gameplay. I also never said it was because of the scale. "content'' is implying what is ''on screen'', and the depth of what, when and how you want to do things, and how you change the world around you. Your comment about Sony having 60fps on PS5, belies YOU as a fantard. Because we know cheap tricks.. like the hated QTEs that are used to boost cinematic eye candy and performance. The ambition in Starfield goes way beyond Sonys and MS present IPs. As for the 'fantard' drivel.. Not liking Sonys present shallow IPs does not make you one. I don't like Nintendo's or Microsoft's present IPs either. 60fps does not turn trash into a work of art.
@socratese5
@socratese5 Год назад
Doesn’t 1080p at 60fps look better than 4K at 30 fps? 🤔
@iedutul1
@iedutul1 Год назад
Nah
@igorthelight
@igorthelight Год назад
For some people -yes, but for others - no. Sadly, consoles are not about choices ;-)
@socratese5
@socratese5 Год назад
@@iedutul1 🤓
@iedutul1
@iedutul1 Год назад
@@socratese5 😂 it’s true for single player games. Starfield looks shit either way
@SG-17
@SG-17 Год назад
Really should have a 40fps/120hz mode on the XSX at least.
@Dd-fb2tj
@Dd-fb2tj Год назад
Really Mr graphics engineer..you must know better than Bethesda. You should apply for a job with them
@joeystar1043
@joeystar1043 Год назад
@@Dd-fb2tjShut up man, it’s not even like you’re defending a developer that’s known for their technical expertise
@environm3ntalist549
@environm3ntalist549 Год назад
@@joeystar1043nah, it’s not the like the said developer has made any of the greatest games of all time is it with multiple GOTY awards 😂 Clearly they know nothing!
@CH-bn7qb
@CH-bn7qb Год назад
@@environm3ntalist549 he said technical expertise they’re called bugthesda for a reason
@environm3ntalist549
@environm3ntalist549 Год назад
@@AntonKushnir-tc5kz you’ll be able to run at 60fps if you are CPU is very fast. If not you won’t. What is so hard to understand that games can be CPU limited on console? You can be unhappy about that but that’s the design choice that has been made. I think it’s a good choice but we will see.
@Potato_n_Tomato
@Potato_n_Tomato Год назад
I wish they just gave an option for a unlocked frame rate so those with a VRR can take advantage (or any future consoles). Just add a disclaimer (like what some games do with a fov slider), more options the better.
@stevenmartin4889
@stevenmartin4889 Год назад
If Bethesda releases Starfield with a 30fps cap on consoles then that doesn’t speak highly of their development team. Anything less than 60fps even on consoles these days is completely unacceptable.
@HaloinfiniteEternal
@HaloinfiniteEternal Год назад
You’re correct as these New Consoles are definitely capable of 60fps in all games so long as the devs actually put in the required time, effort, and energy at pushing maximum optimization and when it doesn’t happen it’s because the devs aren’t pushing for it and it’s somewhat excusable with small indie devs but not when it’s a major triple a game studio pushing a major 1st party game…….. Indie devs created the next gen plagues tale requiem and it launched at 30fps on all New Consoles and people said it was because the consoles was too weak and blah blah blah and yet the devs recently patched the game and now you can get between 60fps and 120fps on Xbox Series X and PlayStation 5 so we know the systems are more than capable but again it’s all on the devs
@HaloinfiniteEternal
@HaloinfiniteEternal Год назад
Bethesda launching next gen Starfield with an intentional 30fps lock on Xbox Series X is an embarrassment to say the least
@GameplayUnboxed
@GameplayUnboxed Год назад
This week Digital Foundry is back to back analysing the newer titles, 1-2hrs per video.. hats off to there super dedication towards gaming!
@12coco100
@12coco100 Год назад
tbh the game should be able to run 60fps or close to it so you get a decent vrr experience. That fact they dont have that is because they want to get the game out earlier like redfall. Its what they prioritize during development is all it comes down to. Is the game advance? yes but it should be possible to add that mode is after launch. Plague tale is another example, that game runs past 60fps to 90+. We'll see why it "can't run 60" with the PC version
@randomguy-
@randomguy- Год назад
I haven't played A Plague Tale, but it is my understanding that it's a very linear game. To compare that to this is not fair to either. I suspect that what will take the heaviest load is the CPU, which for consoles will be a big bottleneck. I remember console Cyberpunk with dread ...
@Sivec5054
@Sivec5054 Год назад
Why not at least 40 for 120 hz displays? It looks so much smoother
@Sivec5054
@Sivec5054 Год назад
And why not automatically unlock FPS for VRR enabled setups?
@alexlyster3459
@alexlyster3459 Год назад
Possibly they just don't think enough people have 120FPS VRR screens for it to be worth it, while they also have so many other priorities.
@Mark-99999
@Mark-99999 Год назад
@@alexlyster3459PlayStation does it
@OrtadragoonX
@OrtadragoonX Год назад
@@alexlyster3459 It’ll probably happen but it will be when Starfield gets it’s huge 1 year update that these Beth games usually get. No lie if I didn’t have a kid on the way I’d invest in a Series S just to play Starfield. I’m on PS5 but Starfield looks amazingly fun.
@OrtadragoonX
@OrtadragoonX Год назад
@@Mark-99999 Not every game but the majority of Sony studios implement both a capped 40fps mode and a VRR uncapped mode. Thing is that Sony’s most recent games have typically been way less ambitious than Starfield is and have plenty of CPU and GPU overhead on PS5 to make those systems worthwhile.
@marcellosilva9286
@marcellosilva9286 Год назад
30FPS in 2023 is pathetic, and if it does indeed become standard, this new generation of consoles was a fucking lie. As a PC Gamer, I feel bad for the people that paid up the ass for a new console only for the games to run like shit. Hang in there lads. I'm at the point where I wouldn't mind if games looked "worse" as long as they ran at a good framerate of 60 or higher on console. The PS2/Xbox/GameCube era was still the best in gaming, and the fact that games coming out now are running worse than ones released two decades ago is sad and pathetic.
@un80rns
@un80rns Год назад
Guys, you forgot that TES IV: Oblivion was very impressive on release!
@igorthelight
@igorthelight Год назад
They talked about that in the video tho ;-)
@Dungwader
@Dungwader Год назад
Im surprised that they praised the motion blur in the FFXVI. At least in the graphics mode of the demo the blur was so aggressive and the camera felt jumpy, that I switched to performance mode. Its still there but in motion it felt better. Ive never been too framerate sensitive but how motion blur is implemented can be very critical to my enjoyment.
@tommiddleton1984
@tommiddleton1984 Год назад
I agree. When I tried graphics mode any rotation of the view reduced everything but Clive to a smeared mess.
@kayless
@kayless Год назад
Agreed, I had to stop the demo, felt sick 😭 Maybe the release version will be better than the demo?
@VampireNoblesse
@VampireNoblesse Год назад
PC gamers can lower the fidelity to get better performance, but Todd won't allow it on the Series X? ... what a load of BS..., such a dumb excuse, obviously the game is unfinished for the Series X, as MS is making games for PC, Series X AND S (3 systems), and wants the game out asap ... Sony only needs to focus only on ONE system, the PS5.. (no wonder they are getting timed exclusives so easy, and all with performance modes) ... Todd, we are not asking for Starfield to only run @60fps, but for the OPTION .. ... Starfield should be invalid from any Goty nominations, as its beeing shipped too early.. ... now every next gen Xbox game might only have 30fps modes on the most powerful console (Hellblade 2,.. dont see them bothering with a 60fps mode..)
@TwinOpinion
@TwinOpinion Год назад
@@VampireNoblesse Assuming it's a CPU bottleneck, then there is nothing they can do to get it up to a consistent 60fps on consoles. Lowering the resolution and textures and shadows would do nothing. They would have to start cutting things from the dynamic simulation itself, which destroys the entire point of the game.
@majorasspain5341
@majorasspain5341 Год назад
You can literally turn off motion blur. I always turn it off if the option is there
@swarthybullxxx
@swarthybullxxx Год назад
Wasn't the Series X designed to have enough overhead to prevent something like this from happening? It's understandable that the Series S has to make these concessions, but a $500 console shouldn't be limited by these constraints. A PC using the same specs as the Series X will be able to play the game with unlocked framerates, whether it's stable 60FPS is debatable but Bethesda should give consumers the ability to play with uncapped refresh rates.
@jacksonridermistuffcahinc.3131
30 fps is kinda a deal breaker for me these days, regardless of the reason. :/
@jarde1989
@jarde1989 Год назад
Even if 60fps isn’t possible on Xbox Series… I would love to see a 40fps performance mode to reduce input lag
@Gimpy17
@Gimpy17 Год назад
I would love to see 4k 60fps or 1440p 60fps. Anything else is a massive L.
@ElderSnowball
@ElderSnowball Год назад
It is possible just not for a game of this scale. If it was on ps5 it would have the same issue.
@Amhoj1
@Amhoj1 Год назад
@@ElderSnowball Well thats the problem, they should not make games this big, if the hardware cant run it proplerly. just my opinion. They knew it from the start that they Would make it 30 fps only for xbox.
@ark4dius
@ark4dius Год назад
@@Amhoj1 this is like saying rockstar or every Sony exclusive on PS4 shouldn't have been made because they ran at 30 fps, dumb comment
@rioplats
@rioplats Год назад
@@Amhoj1 Yeah, that's likely the case - that they always knew it would be a 30fps title on console, that is. Bear in mind that this project started before the Microsoft acquisition, and despite the UI woes BGS titles have always been primarily best played on PC. So despite claims that the game was "built from the ground up" for Xbox, that's marketing spiel. And perhaps just my bias speaking, as a PC player who will not be capped at 30fps, but they absolutely should make games this big and this ambitious. It's why their titles are so beloved to this day, where higher-performing games have been forgotten. Because they don't base their scope around current hardware, per se, but project vision. Why you hear Todd say "wasn't possible until now" a lot here. Worst case scenario it'll run beautifully next generation, as with Skyrim Special Edition, although I'm sure that's not news you'd like to hear at this point, soz.
@mayen67
@mayen67 Год назад
30fps didn't create conversation, it was just people on twitter either are really ignorant or fanboys using it as a vector of attack in the name of console wars.
@enzi_official
@enzi_official Год назад
The rendering engine is called "The Forge" btw. An open source rendering engine, also used for NMS on Mac. Wolfgang Engel is one of the main devs.
@seanifer12
@seanifer12 Год назад
I’d love 60 fps on this game but I prefer a stable experience. For single player games it’s not as big of an issue for me. A lot of multiplayer games coming out now are up to 120fps on series X which I think is more important.
@synthsx
@synthsx Год назад
i usually reject any game that runs below 60 fps nowadays, but Starfield looks so big and impressive that i can understand the decision to lock it at 30
@erikwurgler
@erikwurgler Год назад
Agreed. An option to pick higher frames for a lower resolution experience would be welcomed.
@JonathanPerez-yf3zx
@JonathanPerez-yf3zx Год назад
If you call frames down to 12fps stable you have low standards especially on a fps shooter but get keep on getting fucked by xbox that does it form me im done with them time to switch
@TheGigaflop
@TheGigaflop Год назад
@@erikwurgler If you watched the video, since it's CPU bound and not GPU bound, lowering resolution won't improve framerate.
@thewhitepanda10
@thewhitepanda10 Год назад
@@erikwurgleryeah I don’t like they made the decision for the players. If people wanna play at 1080p but get 60 fps, let those people do it
@djtomoy
@djtomoy Год назад
30? Preorder: cancelled
@T.Durden666
@T.Durden666 Год назад
Bye felicia
@nendymion
@nendymion Год назад
I have absolutely no problem with 30FPS. I played games at that setting for years. It always allowed me to crank whatever game I have to max settings and maintain consistent framerate while also keeping GPU temperatures incredibly low and extending it's lifespan.
@The_Noticer.
@The_Noticer. Год назад
Or just have better cooling..
@ynnuswatchingyou
@ynnuswatchingyou Год назад
Hardware tessellation is also in No Mans Sky. Actually every ground texture has it and it looks pretty nice, very high detailed. It was not in the base game in 2016 but was added some years ago.
@LucDutra92
@LucDutra92 Год назад
Almost done talking myself into getting a Series X for this game. My brother thinks I'm crazy for considering going this far for one game given I already have the competitor but as a huge all things space buff as myself, it's really tempting. Will wait to see in what state the game releases though.
@HaplessIdiot
@HaplessIdiot Год назад
Get it on pc you cant turn down the settings on console and will have a worse experience at 30fps they aren't even adding a performance mode its a total joke
@unitoolzee
@unitoolzee Год назад
I’ll sell you my XBox Series X. It is literally the most useless console I have ever owned. I don’t even know why I wanted one in the first place.
@gameguy301
@gameguy301 Год назад
Given Bethesdas track record just wait for the game to come out first before you buy anything.
@LucDutra92
@LucDutra92 Год назад
@@gameguy301 anesthesia track Trevor or Bethesda track record? Lol
@LucDutra92
@LucDutra92 Год назад
@@HaplessIdiot A gaming rig is unfortunately above my budget. Where I live, I'd be paying almost as much for a good GPU alone as I would for an Xbox
@nping2001
@nping2001 Год назад
This was so good. Thanks guys. I am so pumped for Starfield.
@fensoxx
@fensoxx Год назад
Man…. I need to second that. I am SO excited for this game. I feel like this is a once a decade type experience.
@mdog86
@mdog86 Год назад
This will be a once in a generation type game in my opinion. Think back to how much of an impact skyrim had on the gaming landscape, that is what we're about to get again with starfield. And it's so fucking exciting! I genuinely cannot wait for this game, 2 and a half long months to go!!
@kbthegoat824
@kbthegoat824 Год назад
​@mdog86 dark souls was better than skyrim.
@mdog86
@mdog86 Год назад
@@kbthegoat824 Is that why skyrim has sold twice as many copies, at 60 million sold mind you, as the entire dark souls series?
@kbthegoat824
@kbthegoat824 Год назад
@@mdog86 cod sells more than anything doesn't make it the best game. And now that it's a gamepass only titles none of their games will come close to those skyrim sales which was released and re-released on any platform imaginable. Dark souls was better than skyrim. Many games try to copy soul games, how many skyrim look alike game have we seen? So who really changed the landscape.? The witcher 3 was also better than skyrim, but I bring up dark souls cause they released the same year. I like what starfield is doing, we haven't seen space games on such scale, but comparing it to skyrim is not a flex in my book.
@comeonthegreens
@comeonthegreens Год назад
top of the list now for most anticipated game for this year!
@ZykopathOfficial
@ZykopathOfficial Год назад
Looks like this generation of consoles isn't gonna be able to provide us with 60 fps in most AAA games. Just hope the devs understand how important 60 fps is to most people and target it as a baseline.
@enthusiasticgamer88
@enthusiasticgamer88 Год назад
I hope they add the setting to unlock FPS if we want, VRR 40-60 FPS is more appealing to me than 30 locked.
@Tacitus_kilgore_1903
@Tacitus_kilgore_1903 Год назад
Modders will if they don't
@igorthelight
@igorthelight Год назад
@@Tacitus_kilgore_1903 Modding on consoles is not... great, to say the least ;-) PC version will not have any FPS limits.
@Tacitus_kilgore_1903
@Tacitus_kilgore_1903 Год назад
@@igorthelight I know but he's obviously talking about consoles or would of never made this comment... and the fallout 4 60fps mod worked great on console.
@mattj2692
@mattj2692 Год назад
I'm glad you guys are doing a video explaining why 30fps is reasonable here. However it is sad that you need to explain it. If people don't understand what is going on under the hood with the games they are trying to criticize then they really just shouldn't.
@Raztatic
@Raztatic Год назад
I think it's completely reasonable to expect 60FPS for current generation consoles. They advertised it as being the most powerful console ever made. That being said, they really really tried to get it to work and it won't. You can still get more frames on PC, so that's cool.
@mattj2692
@mattj2692 Год назад
@@Raztatic all true and if what Todd said about it running in the 40s and 50s most the time then there's a chance they'll add a performance mode later. I get it with games like redfall, where there really is no reason it can't do 60. But starfield is a bit more ambitious lol
@jesusbarrera6916
@jesusbarrera6916 Год назад
the CPU requirements for the game on PC are lower than what the console has.... so what is the excuse?
@mattj2692
@mattj2692 Год назад
@@jesusbarrera6916 the specs don't specify what performance you'll get from it so what is your point?
@jesusbarrera6916
@jesusbarrera6916 Год назад
@@mattj2692 of course dude, you are going to get 15fps at 720p with the recommended settings god you guys are dolts
@ResidentNotEvil5
@ResidentNotEvil5 Год назад
DF one of the best youtube to analysis every game on FPS detail by detail
@antont4974
@antont4974 Год назад
Why you guys avoid talking about loading zones! We know that the game will have them on planets and outside. Object permanence, huge cities, Large crowds have already beend done before couple this with load screens and 30 fps argument is starting to look weird!
@gordonjeffrey231076
@gordonjeffrey231076 Год назад
DF doing what they do best. I cannot wait for Starfield, last one i played was fallout 4. Super excited for this truly next gen game
@makaiokalahama
@makaiokalahama Год назад
Truly next gen..... 30fps..... 😂😂😂😂😂
@DoobSac
@DoobSac Год назад
Laughable to call it truly next gen when they can't hit 60fps.
@LeMAD22
@LeMAD22 Год назад
@@makaiokalahama 30 because it's truly next gen. Ubisoft or CDPR can hit higher framerates because of their dead open world. Even Rdr2 was extremely disappointing in that sense. Technologically speaking Starfield is the largest leap in gaming in a looong time.
@makaiokalahama
@makaiokalahama Год назад
@@LeMAD22 what exactly is "truly" next-gen about it.... be specific.
@AdnanAhmed
@AdnanAhmed Год назад
Uncapped FPS mode for Xbox version will also be great for future Xbox console when it can power through it to reach higher FPS.
@sunyavadin
@sunyavadin Год назад
Just look at Morrowind on Series X. The uncapped framerate was a godsawful mess on the OG XBox. But it positively shines on Series X.
@kolo5141
@kolo5141 Год назад
Look at Skyrim and it's remasters. Starfield will be even bigger, will sell more and will get more remasters xD
@pixeljauntvr7774
@pixeljauntvr7774 Год назад
​@@kolo5141 That's exactly the example you don't want to use. You had to go out and purchase each of those versions.
@kolo5141
@kolo5141 Год назад
@@pixeljauntvr7774 Fallout update will be free xD
@ryanwinkler7996
@ryanwinkler7996 Год назад
This was a really thoughtful and informative discussion. Really enjoyed this format. Keep up the great work.
@SimonStewart75
@SimonStewart75 Год назад
The excuse-making for this game is truly surprising. It's not a straight 4K, it's not offering cutting edge visuals, it's not offering next gen animations or character modelling. It's offering large scale, but not without constraints, and it doesn't look like it's going to even hold 30fps. The X should be doing *much * better than this.
@jamesbb4
@jamesbb4 Год назад
Don't be surprised. We just saw Tears of the kingdom get deserved praise but the performance completely glossed over. Sub 30 fps constantly and mostly when using the new mechanics. Hard to go back to criticism of 30fps when most of them turned a blind eye to it barely a month ago
@SimonStewart75
@SimonStewart75 Год назад
@@jamesbb4 Not at all. The Switch uses a mobile chipset with roots in 2014. The Series X is meant to be the world's most powerful console. It should not be performing this badly.
@jamesbb4
@jamesbb4 Год назад
@SimonStewart75 Nah. Nintendo should not get a performance pass because they chose to go with shit hardware. Nobody forced them to release a handheld with outdated tech at launch. Its a flagship title that should have been more optimized and running 30 locked in the dock at least, but it cant.
@SimonStewart75
@SimonStewart75 Год назад
@@jamesbb4 No they should not get a performance pass. Neither should Microsoft.
@der_dude1425
@der_dude1425 Год назад
30 FPS in 2023 is a war crime.
@DroneCorpse
@DroneCorpse Год назад
and it’s a first person shooter too. Barf.
@VelcroSnake93
@VelcroSnake93 Год назад
"Why is it okay for a game like Starfield to be 30 fps?" - It's not, if it's 30 fps I won't play the game, it's a terrible experience for me as I'm used to 120+. Hell, I'm just hoping the game isn't capped to 60 on the PC, otherwise I may also skip it, since 60 no longer looks smooth to me either. To me it seems like "it's a design decision" could also be replaced with "Our engine is old and crappy, but we want to keep using it".
@mwrench4185
@mwrench4185 Год назад
Thanks for showing your ignorance. The engine allows them to do what people like about their games. The fact that manchildren everywhere fail to understand this is quite funny.
@ElderSnowball
@ElderSnowball Год назад
Are you telling me you Have a Xbox and pc? What’s the point in that?
@xtr.7662
@xtr.7662 Год назад
This game is probably gonna be capped 60 on pc trust me
@VelcroSnake93
@VelcroSnake93 Год назад
@@ElderSnowball I never said I had an XBox, but that doesn't mean I don't think it's dumb that games in 2023 are still being limited to 30 fps, especially when one of the selling points of the new PS5 and XBox were higher framerates.
@EnfysNest
@EnfysNest Год назад
This game looks so ambitious! I can’t wait to play it!
@Dicktopus
@Dicktopus Год назад
gamebyro engine looks good
@tatianaes3354
@tatianaes3354 Год назад
The game is ambitious, but not in the “looks” department: bad human models, 3D technologies from ten years ago.
@pubz9456
@pubz9456 Год назад
@@tatianaes3354 I think i'd take that over something generic and crappy but good looking. I don't think they can afford to make it look any better anyway
@TheXavierfull
@TheXavierfull Год назад
@@tatianaes3354 better than the generic ue4 looking models, so at least is not tiring to look
@EnfysNest
@EnfysNest Год назад
@@tatianaes3354 I’d take ambition, gameplay, mechanics, choice over some better graphics in a linear game any day.
@mattcy6591
@mattcy6591 Год назад
Starfield NPCs somehow still look and animate like Skyrim NPCs. I'm still gonna play the hell out of this game... I hope.
@TheRikuideFurame
@TheRikuideFurame Год назад
Great video as always. Explains BGS's viewpoint and why they chose 30 FPS, but it does highlight the limitations of console; both technical limitations as well as user choice. Even being able to add a 40 FPS down the line would be a notable improvement for those who use high end panels.
@af4396
@af4396 Год назад
Consoles are physically limited, but PC players are limited by their wallets, and in many cases, MUCH more limited than console players based on the average specs by Steam userbase. People always make it seem like PC players aren't limited... sure, if you can afford the latest generation of high frequency clock speed, multi-core processors and RTX 40 Series GPUs. If you don't have that, these newer games are going to also start destroying the first couple generations of Ryzen CPUs, 12th gen intel CPUs and 30 Series Nvidia GPUs, and systems without PCIe SSDs. Star Citizen is a prime example, let alone terrible ports that run so much worse on high end PCs than consoles lol. Limitations can be technical, but there are other limitations that are just as bad, or worse. However, I do agree that console users should have some choice, but it's also not obvious that Starfield even run well with lower resolution or lower visual settings, so sometimes developers just don't give you a choice if it's going to be sh*t and make the console or the developers look bad.
@TheRikuideFurame
@TheRikuideFurame Год назад
@@af4396 Money's a limit for everyone. It applies to both consoles and PC. But consoles hit their ceiling far, far sooner. The other key limitation of consoles in this case is you're stuck with Howard's vision of the game. What settings he wants, what framerate he wants. PC provides such much more freedom to shape your experience and tailor settings based on what's important to you.
@Csal92
@Csal92 Год назад
Yeah no matter how many generations we get into there's always gonna be a dev that wants to push the envelope somewhere just to force 30fps. I still think most games these days going forward will be able to play 60fps on Series X/Ps5 but yeah that's our reality as console gamers.
@yewtewbstew547
@yewtewbstew547 Год назад
@@Csal92 It's better than last gen at least, where every AAA developer was pushing the envelope to the point where games were regularly seeing dips below 20. I still remember my first playthrough of The Witcher 3 on PS4 and how bad that was. If the new _minimum_ standard is a stable 30fps, I'd be totally fine with that. The thing a lot of people (mostly people who don't watch DF lol) don't get about frame rate is that the actual frames per second number is not the most important factor of how smooth the game runs. It _is_ important, but not the _most_ important. The frame pacing is the most important factor by a long shot. A game running at 30fps with a completely flatlined 33.3ms frame pacing will always feel better to play than a game running at 60fps with frame times skipping between 10-30+ms (for reference, with 60fps you want a steady 16.6ms pacing). Whenever that frame time drops below the mean, or even just at all in many cases, it results in a noticeable stutter. Maybe not visibly, not everyone is going to notice a difference of milliseconds with their eyes, but you will definitely "feel" the sudden loss of responsiveness even if you miss the visual stutter itself. And when that is happening constantly, as it does in many poorly made games both on console and PC, any additional frames per second are basically meaningless. Even high refresh rates like 120+ still feel pretty bad when their pacing is off, just not quite as bad as 30 or 60. That said, only time will tell with Starfield. Hopefully, since they're targetting 30fps, it's actually a _stable_ 30. If it's 30fps with bad frame pacing, then I expect to see it get torn to shreds.
@RetroProg
@RetroProg Год назад
I'm assuming i've missed something, but isn't FSR supposed to be implemented on consoles? Surely, these types of massive open world games should have that baked in.
@dla713
@dla713 Год назад
I hope 30fps only does not become the main option for this next generation, 60 fps for most new releases has been a breath of fresh air since the ps4/Xbox one days. I thought DF of all outlets would be more on board with that idea but it seems they are defending its use now
@Akkbar21
@Akkbar21 Год назад
Were you listening?
@MassiveHappyClapper
@MassiveHappyClapper Год назад
Most games can have a 60fps mode. Most developers worth their salt will have this. 60fps should be the minimum acceptable standard these days.
@vandammage1747
@vandammage1747 Год назад
@@Akkbar21 DF didn't make this game or any other game they're just guessing like you and I and they have been wrong in the past claiming "cpu limited" when it's not. Minimum pc requirements are much lower than XSX|S and Bethesda aren't even using directstorage that would optimize cpu tasks a lot.
@user-uc4zb2jk4j
@user-uc4zb2jk4j Год назад
@positivevibe5034 most developers aren't making games like starfield. The only comparison would be rockstar. Who will also be releasing gta 6 in 30fps unless a new console releases
@MassiveHappyClapper
@MassiveHappyClapper Год назад
@@user-uc4zb2jk4j You don't know that. You have no actual info.
@onlysublime
@onlysublime Год назад
This game will eat a huge chunk of my gaming time... Brace for impact...
@teej_youtube
@teej_youtube Год назад
What people don't realize half the time is that it's even remarkable that the consoles now a days can even run these new games for $500 give or take. Build a pc with 500 same specs as a ps5 or Xbox series x it's not as easy if even possible as it once was.
@sussy_61
@sussy_61 Год назад
this is why i love digital foundry, very detailed information
@judgementkazzy7172
@judgementkazzy7172 Год назад
"30FPS is a design choice" nah they just cant get 60FPS because the game has had ZERO optimization put into it.
@Donald_Allan
@Donald_Allan Год назад
I'll just say this. I always find it fascinating how those who don't work in videogames development think they know more about optimisation of games than the actual developers. You sound like Dreamcast Guy who funily enough got schooled on the optimisation of Starfield by a PlayStation developer.
@Ronnet
@Ronnet Год назад
In Morrowind I started using this imperial tower in the village of Palegiad as my home base. I stacked it with so much stuff that the game has difficulty running (like hundreds of tourches all with shadow and lighting effects). I was playing on Xbox and one day my Xbox couldn't handle it anymore and the game crashed. When I loaded back into the save all my stuff was gone. This greatly annoyed my teenage self. Nowadays I look back and think how impressive that game was for it's time that it allowed me to do that in the first place.
@luckylanno
@luckylanno Год назад
I did something similar in the slum house in Oblivion. It was just full of treasure. I made the mistake of putting things too close to the door, so if I went in I would trigger physics updates on all these objects which brought things to a standstill. Eventually I had to abandon all that loot, lol
@_aullik
@_aullik Год назад
the Starfield footage they showed in the showcase had very stunning images, but very blurry video. However its a video game not a slideshow. Motion Blur has never looked good, even in most movies it just looks bad and games aren't movies. 60fps should be the norm for on the lower end with dips down to 50.
@tinobrown1780
@tinobrown1780 Год назад
I love the last part of the video. I’m hearing a bunch of people say they’re worried about a lot of the planets being empty. Every time I hear that I’m like, but in real life most planets are empty, so it makes perfect sense 🤷🏽‍♂️
@tinobrown1780
@tinobrown1780 Год назад
A game about space. So if it has empty planets, it should be that way. Water is also wet in games.
@Binary_Omlet
@Binary_Omlet Год назад
I think the grass on the planets are on a grid system. Like voxels. This is really noticeable at 26:24 through 26:26 if you keep looking near the robot's feet and you'll see a "block" of grass get culled out at the bottom of the screen. The rest of the grass is in a box pattern as well. There's areas after this that show it off too.
@questionmark9713
@questionmark9713 Год назад
You never played a video game?
@Binary_Omlet
@Binary_Omlet Год назад
@@questionmark9713 I have. I've worked on a couple and (foolishly) went to college for it earning a BFA. Most engines, by default, use mainly either hand placed, hand painted instances, or scatter systems. Not a hard grid. Just thought it was interesting and may give in a little behind-the-scenes look at the new generation tools in this new version of The Creation Engine.
@FEWGEE1
@FEWGEE1 Год назад
If it was a "creative decision" why isn't the PC version capped at 30 fps? I'm pretty sure 90% of players would prefer a lower resolution and 60 fps. Especially those of us with an OLED. Just give us the option to choose. I can't believe you are defending this.
@fcukugimmeausername
@fcukugimmeausername Год назад
PC players will have the choice.
@FEWGEE1
@FEWGEE1 Год назад
@@fcukugimmeausername so then it's not a creative decision, is it.
@enzo0788
@enzo0788 Год назад
PC PLAYERS HAVE A CHOICE BUY A CONSOLE AT 30 or spend 3000$ for 60🤣 its a lose lose for those cpu limited dreams
@B-26354
@B-26354 Год назад
Starfield is what Starcitizen could have been had they only gotten their act together.
@ibonitog
@ibonitog Год назад
Isn't the StarCitizen facial animation actually the same tech that was later bought by Epic and became Meta Human, and they just still use an "older" version of that for SC?
@DigitalFoundry
@DigitalFoundry Год назад
Yes!
@Odeezee
@Odeezee Год назад
@@DigitalFoundry i actually wonder if CIG can still get updates or if they can update or develop it further themselves, since they were partners before Epic bought out 3Lateral to make Meta Human for them.
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