Hey Anna, I'm a professional audio engineer and I notice your mic is cutting out some of your quieter words making your voice very 'jumpy'. There should be a "noise gate" setting you can switch off (or lower the threshold) to help stop that.
New patch looks great overall but I share your concerns about the paragon boards. I feel it’s setting up to be an illusion of choice where in actuality there is very little customizability. Guess we’ll see.
Pretty psyched for 90% of the changes, but I'm definitely not sold on the difficulty tiers. 4 entire tiers almost exclusively for leveling is overkill, and Torment 2 is already on par with WT4 (-50% resist), so they've essentially only added 2 new tiers. A thing I'm most worried about though is boss materials. I really hope Blizz makes the summon cost scale with torment level, otherwise it becomes really inefficient to run them at low tiers, incentivizing trading them over running them. PoE had this issue for years with Uber bosses, and fixed it recently by having ubers require different, harder to obtain fragments, so players weren't losing economic value for running non-uber versions over selling them off to stronger players. If summoning mat costs are static across torment levels, they've created that issue. Bosses are fun, I don't want to feel like I'm throwing away money every time I fight one if I'm not able to kill a Torment 4 version yet.
yeah I 100% agree the way you said it best ~~~~~~~~~ " Now its raining Uniques like most ppeople loose the "SPECIAL" feeling to even care picking them up anymore unless 1-2x+ GAffix
Hi Anna Another AWESOME video!!! I Think at first the Changes will make the game feel Different but as we level it will get alot better faster!!!! Thrudder
can someone pls reconfirm what happens for all of us in Eternal with all 925 lvl 3ga items? they gonna go as they say in patch notes lvl 540? or they gonna convert top new max lvl 800? If anyone knows for sure let me know
Really nice video Anna! 💯 The removal of sacred items and rework of ancestrals it's really good, same with the QoL features (the favourite place for the TP it's godly). Also, the NM dungeons being the new place for farming masterworking materials it's a really cool change. The runewords are a really interesting system, it has a lot of potential. It's a bit sad that they didn't take this oportunity to give purpose to the white items as bases for the runewords. The new skills for each class were a bit disappointing, I was hoping for cooler skills, even more, after all the flashy skills that the jungle monk (spirit born) has. The difficulty changes, paragon, and the GR/glyphs system, it's sad and disappointing. They continue to turn D4 into D3. I was hoping that with the expansion they return to their D1/D2 roots. These changes, and also the forced group raid, killed a lot of the hype I had for the expansion.
I'm not a fan of the NM dungeons for farming masterwork mats. That means we'll be back to spending for ever in NM dungeons at least with leveling glyphs in T100 NM dungeons it was faster and you could finish all your glyphs in just a couple hours. I'm not a hater of game but I don't wanna have to live in the boring ass dungeons doing objectives over and over and over again
@@Valverde713 I really like NM dungeons, I already do all the leveling of my chars in them, so I don't mind it. On the contrary, I'm not a fan of the pit 😂 But it's ok, if they don't change it, you can still earn all the masterworking mats doing the infernal hordes. If that's the case you don't even have to do a single NM dungeon.
@@_PR3D470R_ that's what I'm hoping for I don't run pits at all. I've done all master working from running hordes. I hope they don't remove the materials chest from hordes that would suck
@@alessioleporati1478 I’m my opinion the beauty of runes in D2, beyond just the runewords they made is that there was utility in them to help you solve resistances, get mana per kill, attack speed, cannot be frozen, etc. runewords themselves were designed kind of like unique items, that you had to assemble. There was a chase not only for the runes themselves but for the bases. Blizzard wasted a perfect opportunity to make white items useful again, by giving them more sockets than just 2. The current design feels underwhelming in D4. Hopefully they continue to improve and recapture the magic of runewords and runes that was so captivating in D2
@@bayousurvivor who's to say they won't add it in the future? They can just do that you know. But they have to balance it. D4 gearing isn't nearly the same as D2. Just play D2R my dude. It's there for you.
@@bayousurvivor your answer is very boring. The whole point of runewords in D4 is to have an extra layer with customization and build variety. What you are describing is making uniques out of trash gear. Your only argument to D4’s Rune system is that it’s not D2. Boring argument.
My biggest concern is to get any necro build to be viable we need as many aspects as possible just to be the 4th or 5th best class every season. We can never use mythics, uniques or the new aspects they add because it’ll weaken the build that already outside the top 5 builds.
D3 was fun but it had a major problem, that stupid infinite Paragon and the fact that some skills are never ever used. That's thanks to set items and power creep.
Diablo3 isent even a Diablo game it’s just a Arpg with the Diablo title.. no where in Diablo lore is there teletubbies and sparkle ponies and stupid fucking flowers and d3 is complet dog shit and lost its gritty dark evil feeling from d1 and d2 the game is omegalawl meme worthy and it’s for casuals