Based on my experience, the reason why Khaleed was rarely picked is because of his 1st skill animation delay. On average internet speed (~60+ ping), there was a small delay when you press skill 1 after using his passive, even if you press it immediately. Even though the delay is small, it can makes you sometimes miss those first swing on enemy heroes and reduce your burst damage, making him inconsistent (kinda like the same problem on earlier version of Brody's 2nd skill, where you can slip in one basic attack in-between his skill animation). That makes Khaleed somewhat Ping-dependent hero and need a stable Ping if you want to use optimally, which isn't good for Ranked game (same reason why Chou wasn't that contested on average Ranked games vs on tournament & higher Mythic lobby).
The greatest combo for Khaleed is, Passive, Ult, Passive, 1st, then Passive again, because of the first passive the gap between him and an enemy will be greatly reduced specially the latest buff, and it will also hasten the ult duration of dealing the 2nd damage, and it refreshes his passive too, too nutty
Cooler Combo Passive, Skill 1 But Don't Move on the first Spin! Press ult immediately because the ult would immediately lock into the target, then passive again or just Move a little to continue the skill 1 then Passive again The damage is Big Enough to Destroy Papuito
Khaleed was always a balanced hero. Not too strong, not too weak. It's actually quite fun playing him. He can heal a lot with his 2nd skill when u have oracle and bloodlust. At the same time deal a decent amount of damage
Yes but his passive basic has a little gap which wont allow him to use his 1st skill at once which would be ending up in chasing the enemy. Also his skills animation are really long and could be avoided. Got hard countered by chou, tigreal etc knowing how hard it was to aim for his ult, he totally deserve a buff
Blade of Heptaseas is such a good item now for Khaleed than ever. Khaleed's passive now slows down the enemy by 40% and taking in Heptaseas passive, it stacks to a whopping 80% slow. Pair it with first skill pull, and boom. No one can escape your range.
@@arnavbahl45 he did play Gatotkaca few months ago, but he lose the game and he stop playing Gatotkaca. He didn't always hide his history, you might want to check it yourself sometimes.
@@devyngourdin5204 he is best in jungle he sucks in roam in my opinion pretty good in exp but he is extremely good in jungle for lots of reasons his gankinv ability is really good if not the best his jungle clear is extremely fast and he is extremely tanky and has really good damage
Hey Betosky, Short time viewer, yet dedicated viewer here. I've seen multiples of your videos multiple times. I really like how you give in depth content, especially amidst or after critical moments. One thing I might ask, is that you may be able to give more preluding information of critical moments so I can see what your intention is. That way I may be able to see similar outcomes thusly making myself a better. With all honor and respect, A simple RU-vid viewer
I was a khaleed main back then but the nerfs hit him hard making him totally useless, one small thing I would like to suggest is, his second skill deals only 50% damge to minions and creeps, they should make it 50-100% scaling with level because it's really hard to clear minions in late game, and it affects him as a jungler too Day 3 of asking Betosky to play a match with me
khaleed in fact got a bit stronger but still doesn't make him meta once he runs out of abilities he is toast i think they need to bring back cc immune 2nd skill to make him viable again
I use khaleed as roam if there is no roam, because he can move around map easily because of his passive, and his damage is perfect for poking enemies away from squishes and buffs whilst also being able to take lots of damage
khaleed is still underrated his pick rate his invisible almost whatever is being done with him those are not proper buffing at all 1st skill has gotten new effect but it just like revamping not buffing a proper buffing can be if khaleed is more durable in late game then this time khaleed
To efficiently use Khaleed's ult. Hero lock + Use enhanced basic first from his passive then click ult to the enemy. In this way, Khaleed's ult will have a short animation time to get to your target. Then first skill. This will be an instant kill specially if its layla.
I wish you would like to try out Aulus. He also got a super buff in the recent patch that actually makes him quite strong (it's too bad many failed to notice this)
Khaleed is not nuts right now, his damage actually got "nerfed" and he still performs strong. His damage was always this high, they just made a few small fixes here and there like they did to terizla and he is performing better
finally a buff for the sand god Really this hero can do it all Jungler? check Exp laner? check Tank? check the most important roles this guy can fit sheesh
Khaleed was perfectly fine and balanced. Met quite a few Khaleed players and they often manage to chase me out from Exp lane if not kill as well. Ppl dont pick him because of his long delays on 1 and ult. Also some ppl are unfamiliar with target lock system that you mentioned in video and nothing is worse than getting stuck on wrong target with those long ass animations. Buff should encourage more ppl to play him, I know hes not my cup of tea.
If there is some way to make his skill animation faster, he will not need this buff to join the meta. His skill slowness that make player not picking him. His lack of mobility when escaping from teamfight is also a problem that hard to solved it. Well this buff is just quite perfect for him. For me, it's to OP
It seems like what happened was your team got a good start and then the enemy team just started to throw/give up once you were able to get so many kills which I don’t blame them once someone is so over leveled like betosky is in this video they become so hard to kill. Betosky was less than half health with three enemies around him all with full health and still they all die somehow
I'm not a tank player, but i tried Mino today at Mythical Gglory solo q. I did pretty bad and had a hard time getting close to the enemies. Another weakness that i noticed is he has to use ult first to enter the Buffed state which is quite bad cuz if he could go buffed state first he could do a perma cc combo with enchanced 1st skill and ult.
@@bloodlustaxe1500 I understand what you say, but that would make him TOO good, don't you think? I was a Mino user, then he got obsolete, now he's back... He's not the BEST tank out there, but if you practice he can be a good asset and shine in teamfights... That said I definitely would like to see Beto use Mino ;P
@@bloodlustaxe1500 I myself am not a great tank player... too easily distracted... but I played last 2 legend matches with him and I did decently enough to help my team helping myself to reach mythic
as a Clint main I'm actually afraid of him as roamer the damage is ungodly like he can oneshot no matter how like 1700 crit damage bro even my tank was afraid 💀
The good thing about Khaleed is that he doesn't need to go back to base. He heal with his sec skill, and that's how I'm always more fed than everyone xD
Khaleed is still pretty bad. Pull effect doesnt help his damage or initiation skills. They lowered his damage from his first skill. They should have added some more damage instead of taking away.
Khaleed definitely broken now being able to pull heroes just like silvanna. My new build is 1.warrior/tough boots 2. Fury hammer 3. Bloodlust axe 4. Oracle 5. Defensive Item 6. Change fury hammer to malefic or bod 7. Immortality
As you are checking your retribution damage you might also want to check the level of your opponents level cuz retri scales with level in terms of damage. Youre welcome.
Welp fighters need to be buffed if we are going to MM Meta again. They buffed other Support heroes as well. Its kinda balanced but early game goes to exp laners but with the new item Crossbow mm can contest in early yoo
i feel like moonton should buff lolita's ult. i play lolita and its quite frustrating to see her ultimate getting cancelled by a simple CC. for the adjustment, i would like her ultumate to have guaranteed stun, but the duration depends on how long she charges it, so her charging mechanic is still there. something like 0.5s up to 2s for max charging. they can adjust the damage as well. this way, lolita can have the free will of releasing ulti immediately for a mini stun instead of wasting a flicker and ulti that gets cancelled. they can also shorten the duration of her first skill to balance things out.
Beto... Try to build him with tank items as a sidelaner... Guardian helmet, oracle, blade armor if enemy relies too much on basic atks, i prefer him with more hp items than def items tbh... For emblems id suggest concussive blast, and spellwise flikr, vengeance, execute are fine...
Im surprised that the majority of ML players dont know khaleed, like khaleed is a very solid fighter, a skill that heals, a skill that deals alot of damage in the early game, and a decent ult for chase.