I made an update to this here with more issues (rather than just issues with PC vs MCC): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-C2fHqzIi9lo.html Many issues on the video you're on right now have been fixed, but as of the time of writing this, Season 7 still has not addressed most of the issues in the aforementioned video.
Please report these issues on the Halo support site as well as individual issues. Those tickets go right into the developer's work bin and could actually help us get this stuff fixed!
@@SnowyTotodile I will have to do the same this afternoon :) this video is also floating around Halo discords, so Farn, Postums, and other 343 devs are seeing it as well. Let's hope in the next year or so we can get a nice and clean version of CE on PC
@@SnowyTotodile I sent a ticket about the jackal shields and stationary shield not reacting to gunfire a few days ago. I REALLY hope they bring the PC community the true Xbox feel.
When you brought up the sound quality, I knew something felt off from CEA. I remember exploring the multiplayer maps on HPC by myself and feeling really immersed in the scale of the maps. I never realized how important sound was to creating that effect.
Sadly, a lot of video game developers seem to completely neglect sound, instead prioritizing graphics and eye candy, especially as of late. For sounds, they seem to stop at the sounds themselves being loud and realistic, neglecting to provide any relationship to the sound and the environment with a good, immersive experience. Halo CE might not be the most realistic example of sound, but hearing the deep reverberations on Hang 'em High when a grenade makes a "tink" sound from bouncing on the metal floor adds a lot more immersion than people realize.
@@SnowyTotodile I feel like we could've had a future of infinitely better sound had hardware accelerated sound not been ditched. EAX sounds great in CE
Hey, Late Night... when CEA PC is released, do you think you'll do a comparison video for all of the major releases of CE's graphics, including SPV3 and CE Refined?
please do that and try to ask them to fix the stuff Gearbox broke when importing the game to pc back in 2003, EDIT: which looking up that vid, it's actually yours: /watch?v=M6nZPrMSu0w&list=LLJziPaCMQJ1rXuHCOMoOH4Q&index=76&t=438s
Great in-depth look at the current state of Halo: CE across all platforms. I appreciate how you contrasted everything across the different iterations of CE that we have and where improvements have been made. Hopefully over time most of these can get implemented. It shows you put a lot of analysis into it and with the flight only being out for less than a week, it's very impressive.
I wish your detailed report of the broken pistol recoil was added to this video even though it's doesn't quite fit this video's purpose. That, the overlapping default keys, and a couple other new bugs would have made this video a complete compilation of issues in the current Insider preview.
I seriously hope they fix the bump mapping and transparent lighting effects. That was the largest issue with the pc port (graphically of course), and as we all know, the anniversary edition uses the pc port.
Oh, also, it's also worth noting that CEA has much better controller support than Halo PC. I even used my Xbox One controller at 4:47. Somehow I completely forgot to include this in the script for this video! Oops! But, anyway, controller users rejoice!! Hopefully they add split screen, as that would definitely make the game more complete.
You didn't mention some of the visual effects missing that were in the original Xbox version. Image comparison of some effects here: i.imgur.com/cgkfJwV.jpg
You forgot to mention broken parallax occlusion maps, broken fog and the broken transparent shaders. Thank LateNightGaming for bringing these issues into the light
Hey. This video is about PC vs. MCC, not Xbox vs. MCC. I do agree those are major issues, but I did not forget about them. Also, several transparent shaders were fixed from PC to CEA, at least in flight four, including glass and water.
Some of these have been reported and some are already known, like the vehicle centring and the 'some classic, some anniversary' sound bugs. Nevertheless, I'll make sure this gets sent to the right people.
I can assure you that all of these issues were reported at least once. Vap and I reported all of these issues two days before the video went live. However, I feel that getting them out in the open is also important, and comparison shots can be very helpful. This was why I made the video.
Video starts: “This guy’s voice kind of sounds like Favyn...” Has a respectful tone like a mature adult: “Okay, he’s definitely not Favyn.” Anyway dude thanks a lot for this video, not just for bringing these things to the community’s attention (haven’t played OG Xbox version in years ad honestly didn’t realize any of these audio changes were a thing....may Marty’s hard work not be forgotten!!), but more importantly for being respectful to 343, not melodramatically whining, and encouraging your viewers to be mature. I appreciate’chyuh, sir. 👍
Thanks! I've never heard of Favyn, before, so I don't have any comment on that. Anyway, I'm extremely passionate about the first Halo game. I grew up playing it, and I feel it has so much potential that has been utterly squandered by the people who were responsible for originally porting it to PC: Gearbox and, to some extent, Microsoft. Honestly, this game is more than "just a game" to me. However, I have seen people scream and yell at 343 Industries about the problems with this game (and other games) and doing that seems to do nothing but put 343 Industries employees off For example, there was a Discord server where several 343 Industries employees were, and they were listening to feedback from some players, but then they all left en masse when someone allegedly threatened them and another person was being extremely immature and abusive (the server owner had almost no moderation and didn't care until they actually left lol). Sure, I could have easily made this video into a rant where I complain about 343 Industries and how they downgraded my favorite game, and, sure, I would have been factually right in my arguments. However, being respectful and to the point is a far more reliable method to getting what I want rather than incoherent screaming, personal insults, or complaining about the developers rather than the game (343 Industries hasn't done anything anywhere near bad enough with MCC to warrant that), and I feel that 343 Industries would be less likely to watch a video that was anything but respectful. Also, this is a beta and is in no way representative of the final product, so being mad at it wouldn't have solved anything, anyway.
Kavawuvi Totally agree, dude! And don’t worry, the reference was the least important part, it’s just a channel that I feel played a crucial role in sparking the melodramatic, always angry/whiny anti-everything post-Halo 3 “movement”/mob in the Halo community. Halo was so amazing because it brought people together. That’s why I love videogames so much in the first place. A guy I hated became my closest friend thanks to games like Halo. Everyone used to play it, talk about it at school, the community became so passionate and I loved being a part (and sometimes leader) of groups on Bungie .net. So I totally get the “‘more than just a game” thing and have often said the same. And I was one of the first to (admittedly overdramatically) complain about 343 when they debuted with Halo 4. But they’ve done *SO MUCH* by this point to show they listen and are really trying to please a now very difficult-to-please fanbase and have been for years now. I have faith in them now. But more importantly, the *game itself* actually is just a game and we should chill. What makes it “more than a game” is the community around it and the friendships it creates. *That part*, the community, the appreciation and willingness to openly accept new gameplay ideas (which allowed us to enjoy it so much back in he day despite major changes Bungie made each game) is the best part and the part that we can improve even if every nitpicky preference of ours isn’t met in the game itself. So I definitely want to support any of the few RU-vidrs who would focus more on the positive love of Halo ‘cause we need that now. 343 made mistakes, yeah. But let’s recognize the improvements, realize the individual employees are people who don’t have all control over the franchise, be a little mature, have fun, and want the best for the franchise and community. There’s far too much of the opposite vibe now.
Great video! You've brought up a lot of good points. The interpolation issue was actually one of the first things I noticed when I jumped into my first game of the CEA flight, so I really hope that gets fixed at some point. My hope is that, as you said, the 343 team continues to update the game in the future and make some improvements like these. They do seem dedicated to improving CEA, as shown by their inclusion of the legacy sound effects in this flight, so hopefully more fixes will come eventually!
Exactly. I don't know why they redesigned the hud in cea, whereas in H2A, they kept the original design for the hud, just adding high res support. The irony is that Both CEA and H2A were built by sabor interactive. Yet they designed the CEA hud differently
@@NazmusLabs This goes for most aspects on CEA, the art-style in particular, where H2A kept itself faithful to the classic art-style, HCEA slapped its own art-style and called it a day.
As someone who's also experienced all versions of this game i gotta say this is a very good video and i couldn't agree more with what you're saying. I know 343 messed things up those first couple years but they have really turned it around the last couple years and people act like this work is easy. By no means is this easy and I'm happy they doing it, one of the best points in this video is not harassing them being disrespectful.
I feel it's also important to note that certain campaign levels have also had many atmospheric and environmental weather effects restored, such as 343 Guilty Spark. Actually... I think 343 Guilty Spark is the only campaign level (at the time of the MCC CEA Flight) to have all of its weather effects properly restored, like fog, rain, haze over water, and haze inside buildings. Hopefully AOTCR will have its skybox and weather effects fixed in the final release of the game, but nobody knows what the other six levels look like at this moment.
BioGoji 1989 did they fix the bump mapping on mcc ce pc and they just haven’t fixed the sky box yet. I don’t know what it is but honestly mcc ce on pc looks more like the og verison of the Xbox it may be my mind playing tricks on me. Maybe they did fix it but just haven’t touched the skyboxes yet right ?
@@Alexgreen2002 No, Skyboxes are fucked. And I was wrong about 343 GS. It still doesn't have the ground-level fog that's supposed to be there. And bumpmapping isn't actually fixed. 343 simply increased the contrast to make it stand out more, so it LOOKS better, but it still isn't properly implemented.
If 343 will fix the orginial issues that gearbox made back in 2003 when converting the game to pc, basically making a proper 4k version true to the original xbox in every aspect, plus adding what you described in the video, og Halo fans will actually have something to look forward to with CE re-release! I honestly wish they'll do that
Terrific breakdown! Thank you for releasing something so comprehensive and so focused on the differences, I've been playing these games for years and even I miss these details
I haven't commented on _any_ youtube video since I quit playing HPC years and years ago. However, this is definitely a childhood dream come true, so any visibility contributes to a collective effort of finally having the ideal game on PC, albeit 17 years later. Cheers!
@@spoonybard64 Actually they new full well and even told people, i took the risk and refunded after hearing just how bad it was but apparently the vast majority of players have hearing loss or something because it's positively rated on steam.
I was shocked to see you have only two vids and one of them is from ages ago. You produce at a very high quality standard and I look forward to what else you do and keep following you grow. Halo CEA just officially launched today so curious what you'll think.
So youtube recommendations are at it again and I’m honestly not angry. That was a quick and concise video on the quality differences between versions of the game. Definitely sticking around to see more
The reverb issue can be explained as to why it wasn't in the anniversary edition. Back in the day, the original Xbox TNT sound chip and PC sound cards used hardware acceleration that was known as A3D or Creative's EAX. Since the release of windows Vista and ongoing, these hardware accelerated HTRF effects have been effectively " broken " because of how windows handles audio. The only way for these effects to come back is through emulation or software HTRF written for the engine. Older creative cards, like the X-Fi that I know of had a EAX emulator program to work around the limitation of windows vista and 7 but was discontinued for 8 and 10. If Halo Anniversary can run on 7 I bet the EAX code is still in engine and will function if the provided emulator is used. The mod more than likely is OpenAL based and makes the game engine think that you are using a creative EAX enabled sound card thus enabling the special sound effects.
Props for the effort in recording the videos. Must've taken a long time and been a frustrating mess of reinstalls and editing. Very well done video, we all really enjoyed it :) You earned yourself a sub.
I was hoping someone would make a video about this. I’ve been playing halo CE on my new 1440p monitor with all of the community fixes and I just thought “there’s no way halo ce anniversary comes close to this” I really hope they can fix all of these issues
A nice caveat at the end. The fact that 343 is even releasing MCC on PC is amazing. I'm a PC player, and will likely ever buy a console, so the fact that I get to experience the games is great. Be nice to them. They're being nice to us with this gesture.
Hmm, they've fixed the water ripples in The Silent Cartographer. I wonder if they have fixed the skybox's fog filter in Assault on The Control Room & Two Betrayals.
Commenting in hopes that the algorithm picks up the video once again. It’s a dang shame that there are still so many issues remaining in CE MCC after all this time...not that I’m bitter towards 343i. Hopefully once they get all this new Halo 3 content added in, they will go back to focusing on fixing all of the remaining issues in it, as well as the (thankfully minor) issues that even Halo 2’s classic graphics have. Great video btw!!!
Would love to see these all fixed and thank you for asking people to be respectful of 343s pace on fixing things. One thing people consistently don’t realize when they get frustrated with MCCs slow fixes is that all the improvements to mcc including putting it on PC is only being worked on by 343s Publishing Team which is like a quarter of the development staff. The rest (the actual development team) are grinding away at making Infinite while this is all going on.
MCC has the potential to be the best versions of the Halo games. With support from the community and 343 Industries, I think we can get there. Great work Kavawuvi!
I also want them to use the Higher detailed Xbox textures and Captain Keys model. for some reason in the original PC port, they used the wrong textures and Captain keys and they look terrible; This would be for those who prefer playing in the 'classic' graphics.
Not quite on topic, as it's an issue Halo PC created and not CE Anniversary, but there's the missing bump maps. We should never miss an opportunity to remind 343 about those.
Yeah those are a thing. The bumpmaps aren't actually missing, as you can still see the cubemaps on the floor being distorted by the bumpmaps on maps like Hang 'em High, but they aren't shaded like they are on the original Xbox.
@@SnowyTotodile That sounds right, they're only shown by the Chief's flashlight or certain other lighting effects. I learned from a certain video explaining everything that Halo PC broke from Xbox Halo CE, you know the one?
Great analysis. Waiting to buy Halo MCC PC until some of these issues are fixed. Fixing interpolation and having original HUD and sounds are big issues to me. Also would be nice if they fix the teleporter collision, and map geometries for Hang Em High and Battle Creek.
@@ShellyHerself That's an issue too. I'm actually talking about the one-way teleporter exits (the silver triangle on the ground) - they should have collision but they don't. E.g. it should interact with the Player, bullets, grenades but instead Players walks right through it instead of on top of it.
@@GoodFellaPro Looks like it's using the Gearbox teleporter exits, not the Bungie exits! Basically, on Halo PC, teleporters and flag bases don't have any collision whatsoever.
@@Ghost-km6oj Possibly. I can imagine it being annoying on Chill Out. Regardless, it is a difference that does exist, though, of course, I'm mainly concerned about regressions from Halo PC.
My problems on Halo CE on MCC are a few: The Water looks bland, and not what it looked like in the past (Silent Cartographer). The snow storm and glass at the beginning of Assault on the Control Room, at the top. Originally, it was higher quality. Now it looks like smudges of grey, it appears bland. Further down on Assault on the Control Room, the snow "storm" is visibly lessened, especially when you're looking up at the canyon walls. In the original, it looked like a storm. Currently in Halo CE MCC, you can see the tops of the canyon walls, and the snow storm is drastically lessened... another part on Assault on the Control Room is when you go through a couple big doors after destroying a few wraiths, you go up an incline as you exit the Forerunner structure. The visuals at the end of that up hill tunnel are not as crisp or clean as the original CE. Something else I have a problem with in CE on MCC is when you shoot the energy shields that are scattered around. In the original, shooting one with a plasma weapon changed its color like being shot was doing something. This is present in the Remastered graphics, however in CE MCC on the original graphics, is entirely one color until it just shuts off after taking too much damage. This too, is a problem I find with Jackal shields in the CE MCC, where shooting their shields with plasma weapons does not change the color of the shield, however, its present in the Remastered Graphics. There may be more, but that's all I can think of at the top of my head... now onto Halo 2? Isn't it odd how, you can switch between old and remastered in CE and get the same sound effects, but in Halo 2, switching between old and new changes not only the visuals, but the sound of the game and its music? Something I want, is a separate toggle between old and new music in Halo 2, considering most if not all the music in Halo 2 are better in the original sounds, but to hear that is to play with the original graphics and sound. That way, I could listen to "Blow me Away" whist in the remastered graphics, whereas currently, it sound incoherent. in short, the problems I have with Halo 2's music when it comes to the remastered, is that the music seems like its shoved right in your face, and it over powers everything else in certain areas, or other times its underwhelming. Take for instance, when you're playing "The Arbiter" and you start to chase after Sesa' Refummee (I think I spelled that right) in a banshee. In the original settings, the music is in the background, whereas in the remastered sounds like its over powering everything else. Something I'd like to see is some toggling between graphics, sound, and music... where say, I could play in remastered graphics with original sound and music. Or original graphics with remastered music and sounds... though I'd probably play with classic music exclusively and switch between graphics and sound when I play. Just some of my thoughts, on how I think 343 can and will improve on Halo MCC.
If everyone watching video wants the chances of these fixes becoming a reality then please share this video, message 343 on social media, go on reddit. I knew about the texture problems and some other issues plaguing CEA but had no idea how much more work needed to be done to have the very best possible version of Halo CE possible. Please let 343 know about this video so we can probably get the definitive experience on both PC and Xbox One.
Don't forget about the graphical changes like bump mapping and transparent elements in the game being broken. The gearbox port of Halo PC doesn't have bump mapping so a lot of the textures in the game look flat and lack depth as a result where the original Xbox version had bump mapping. Also things like jackal shields don't work the same way as they did in the Xbox version compared to the PC. They are much lower resolution and don't display the damage when shooting jackal shields. The MCC version of CE uses the gearbox port as a base so these things are still present in the MCC version.
It does have bumpmapping. Hang 'em High's floor, for instance, still works since the cubemaps are still distorted by it, but the shadows don't seem to work correctly?
Halo CE is close to my heart, and these seemingly small issues actually mean a lot to me. I still own an original Xbox so I can play my favourite game the way I remember it, and if 343 could make that possible and easy to do on modern hardware then I would be beyond grateful.
No body supported crative saying that eax and other such stuff was un needed and not that impressive. Yet all these years later we still struggle to do what it did back then.
You forgot bump mapping being broken due to 100% of map light sources being changed from dynamic to static during Gearbox's port to pc. And transparent textures and effects such as fog or jackal shields not functioning properly. As someone who seems pretty familiar with Gearbox's version, you probably knew these already. But i'd love to see them get fixed.
Funny, Halo CEA is based off of Halo PC. They have fixed the water in CEA, hopefully they also fix the other issues Gearbox created years ago, like bump mapping (which doesn't show unless you point your flashlight at it), transparency issues and all that other nasty stuff (unless it's already fixed which I doubt).
I was considering skipping out on CE:A PC as I already have the original PC release, but if 343 make these changes, I might buy it again just out of respect.
The original Halo CE PC version isn't even the same as the Halo CE original Xbox version. It was a messed up port by Gearbox from day one. Only good thing about it is that it had some extra maps. The Halo CE in the Master Chief Collection was based on the messed up Halo CE PC version I think. I wonder what version this one is? lol
I am not very optimist even half of these will be fixed before released and I believe many of these issues will be abandoned so they can focus on porting Halo 2. My reasoning behind this is that this is exactly what is currently happening with Halo Reach. The same issues of 3D Audio being missing and muffled or missing audio was not fixed on the original release of MCC. Yet, these issue were carried over 7 months later with the release on PC. 343 has said in their blog posts that they have no intention of fixing some issues with Reach, but have said that they may have fixes for the audio in three months. Meaning they have spent an entire year trying and failing to fix an issue they have caused. That doesn’t paint 343i in the best of light with solving the issues of Halo CE with the time they gave themselves with the flights.
iirc from when I played this newest closed beta, the dropship energy effect in the middle was still incorrect and the jackal shields didn't change color as they took plasma damage either
My guess is that they are using shaders that look similar to the Xbox version but not exactly, since the Xbox supports a fairly advanced shader class that ports of this game don't support.
5 stars on this video. Really good points. I personally doubt they'd add team switching or map switching to anything but custom games, but ALL of these other points (especially re: interpolation, sound muffling, and graphics effects) are big deals.
Yeah, I don't expect them to add all of this stuff, but I want these issues known so that they are aware of them. And, yes, many classic Halo titles also had team switching in custom games. And, yeah, you probably shouldn't be allowed to change teams in matchmaking. Custom games can keep that.