Once, in the deep and dank caverns beneath the fortress of Roomlucid, there lived a miner by the name of Ubbul. A stout and hale dwarf with a beard of fire and a heart of gold, Ubbul had spent his entire life delving deep into the earth, searching for the precious metals and gemstones that had made his kin famous throughout the land. But on this fateful day, Ubbul was not searching for gold or diamonds. No, he had struck something far more rare and valuable - a vein of adamantine, the hardest and most durable metal known to all the races of the world. As he chipped away at the hard, cyan rock, Ubbul felt a sense of excitement and pride well up within him. For he knew that this discovery would bring great wealth and honor to his clan, and that his name would be remembered for generations to come. But little did Ubbul know that his joy would be short-lived, for at that very moment, a foul demon emerged from the shadows. It was a massive salt snake, its scaly body writhing and undulating as it lunged towards the unsuspecting dwarf. As the demon's poisonous stinger snapped towards him, Ubbul reacted on instinct, wielding his pickaxe with all the strength and skill of his ancient kin. The two clashed in a fierce battle, the ringing of steel on scales echoing throughout the caverns. Ubbul fought with all his might, his heart filled with the fierce determination of a true dwarf. And though the demon was formidable, it was no match for the skilled miner, who struck blow after blow with his trusty pickaxe. At long last, with a final cry of triumph, Ubbul landed the killing blow, driving his pickaxe deep into the heart of the beast. As the demon let out a final, pitiful wail, it crumpled to the ground, its foul life extinguished at the hands of the brave dwarf. Panting and sweat-drenched, Ubbul stood triumphant over the vanquished beast. He had survived the encounter, and though his kin had not been so fortunate, he knew that their sacrifice would not be forgotten. And so it was that Ubbul, the miner of Roomlucid, became a hero of legend, his name forever etched into the annals of dwarven history.
Looks like this series should be called as The Legend of Ubbul and his Unfortunate Dwarfs. Ubbul is literally the chosen protagonist, protecting the fortress by always putting himself in danger but never die!
The thing about that Brine Demon is that since it was made of salt, it was truly a glass cannon. Sure its stinger could do some decent bruising and send the dwarves flying, and whatever disease the stinger had could be really nasty. But a single crossbow bolt or a punch from a baby could probably cause it to fall apart because it's just salt
It's always funny how that works in DF. I both love and hate how that works. If these creatures were more akin to elementals, in that their body is sort of an emorphous mass of the material they are made from, and can reform their body if it collapses, they'd be absolutely terrifying, but in DF they are just solid creatures from very weak materials which collapse at the slightest breeze (Depending on what material they are made of), and the damage they can deal is also limited by the density and hardness of the material. Since brine is considered less cohesive and lower density than flesh in DF, the creature is barely able to do any sort of damage to fleshy dwarfs due to how the damage is calculated, as the brine creatures body will basically just flop against the skin, while a single tap from a dwarf would blow up parts of its body. Creatures like this basically have the material consistency of a jelly fish all throughout their whole body, including the organs and all other structures, so one punch to the torso would blow out all the organs and kill the creature. In reality though, a brine amalgam would be absolutely terrifying. Imagine a giant moving torrent of dense and heavy salty water moving freely over the ground, sweeping away everything it touches like a living tidal wave, which also happens to have solid fangs with some ungodly venom of which one drop could end your life. Like a giant water snake. You cut or pierce the body, but as it is consistent of brine, the material doesn't sever and simply flows back together. Depending on it's size, say if it is truly huge, like 20 meters long and 4 meters diameter across the whole length while being able to maintain it's shape through some unknown means, we'd be talking a lot of weight as well to this creature, which could do a lot more than just bruise someone if it crashed down upon you with enough force, even if it has the consistency of water.
@@Pr1vateLime Wait till you find a steel forgotten beast (Basically invincible to any damage, except Adamantine weapons and legendary dwarfs), especially one with webs or dust. Woe be if it can also fly.
In all fiction dwarfs always get destroyed by something in the deep cold caverns but there is always a miner with a might pickaxe rising to the occasion . . . be it in life or death lol
@@npswm1314 There is a reason pickaxes are in the weapons category when you look at stockpiles or trading. They train the use of pickaxes all the time wich helps the miningspeed and the use of it as a weapon. One thing to note is that the material and quality of a pickaxe doesnt matter for mining other than how heavy it is carry but DF does care when used as a weapon.
a funny thing about demons in Dwarf Fortress is that while they can be powerful fighters, they also tend to be made of very weak stuff and as a result they tend to be glass cannons. Able to kill all they come across until someone rips them apart with a single hit
Damn this place is eventful! Demons and undead assailing the place from above and below, dwarves dying, fresh waves of migrants coming in but most impressively, the saga of Ubbul the Miner the hero of Roomlucid
@@Pr1vateLime True. I can't imagine demons, rotting corpses, blood, and mostly unwashed dwarves to be a... delicate pallet for the nose. Maybe next trader that wonders in without being eaten you could barter for some scented candles and strong soap, hehehe ^^
There is a new feature inside the Steam Game, in all the Cavern systems there are a few 3x3 Gem clusters, each of these has a chance to have something hidden in the middle. They are Lootboxes Most are empty, some have Monsters, some have a gift Item from the Gods You will get a message like you found a forgotten Guardian, a ancient Curse, a divine Artifact You didn´t explore the caverns so much otherwise you would found out sooner, but exploring and looting the Caverns was never as fun as now
Pro tip when you have a lot of levers - you can rename them so you can keep track of what is connected to what. So for example "main gate", "river floodgate", "well drainage", "connect power" and "activate spike traps" are good ones to think of. On the last note, its quite amusing how effective a hallway full of spike traps connected to a lever can be if you set it to be repeatedly pulled when enemies move though the area. And you could even attach a pressurized water sluice to clean out the hallway or knock invaders back - just make sure its sealed so you don't flood your fort and has room to drain away (maybe add a pit to the far end so all the bodies are thrown down out of sight, and add a floodgate drain so you can send dwarves down to recover weapons and armour if you want/need the metal). Better then having dozens of dwarves traumatised by seeing the mangles corpses of your enemies.
Just a quick little tip for slapping down those walls fast that I just picked up: turn your stone boulders into blocks; they dont take too long to make and they haul them faster then lugging around boulders. If you have a particular project like this you want done REALLY lickity split, make a stock pile of the blocks in a safe area the next z-level up and forbid any nearby boulders so you can just use closest material when constructing.
Really cool episode. There is now an all button for the burrows and you don´t have to delete the burrow. If you dont need it for a while just click the pause symbol
Best way to do gem cutting is to go into work orders, set cut gems (10) with condition for if have more than 15 rough gems, that way you have some rough ones kicking about for strange moods :)
I think that miner got a lucky shot when he lopped off that demon's stinger, otherwise that would have probably went a lot worse. That's one lucky dwarf. :)
Logging on to you-tube and everyday I check 2 channels for their next episode. One? Some story reading, a HFY story, the other? TO KNOW THE NEXT CHAPTER OF THIS LOVECRAFTIAN NIGHTMARE YOU ARE PUTTING THEM THROUGH
you can make undead items/trash forbidden and it will cause dwarves to immediately drop them/ignore them, that way you don't have to worry about your dwarves running outside to pick up dead bodies and teeth and such.
Ubbul was a simple work focused man who died and reincarnated as a over-powered dwarf who just wants to mine but the gods have a grander fate in store.. thursdays on crunchyroll.
I have a suggestion. Haunted biome is terryfing, because of living death, but you can always make a crematorium to burn bodies and body parts or dump them into a magma lake :D
Pro-tip Lime. You can select the zone of each of your meeting spaces and then set them to Citizens Only so you don't get a bunch of visitors coming to die in your land to add to the zombie population. I can't remember which icon you use to change that, but it's one of the ones on the right.
I found this series while looking for a video on the best materials and clicked on the video of someone building a base in the worst place imaginable... I clearly clicked on the right thing! (Edited to remove the part of comment about trapping demons.)
IIRC all clowns are trapavoid so by default ignore traps unless stunned, unconcious or webbed, and while you can have a webber creature put webs on the traps I think they may also have nostun and nopain so they're difficult to stun and render unconcious, clowns with web attacks are unaffected by webs too.
@@CATASTEROID934 That is very helpful to know, thank you. I don't know what IIRC means but I am assuming "clowns" refers to the things in game that randomized forms like forgotten beasts and such.
@@darkphilosopher8726 Sorry, it's a reduction of "If I remember correctly", it's been a while since I last tried capturing underworld critters and I've been playing since tentacle demons and unknown substances were a thing, those held within the new volcanic gem vaults might not be true demons but it's best to assume they all have trapavoid. I think the community usually refers to underworld as a "circus" and the denizens as "clowns" and the adamantine as "candy" to try not to ruin the surprise of having nearly a hundred potentially flying, fire-breathing, dust-spewing or webbing nightmare boys burst out the tunnel into hell.
so was thinking wouldn't training all your adults to be master doggers and/or wrestlers be best for fighting off zombies add all adults to a squad to train and even if you don't have the armour or weapons
I disagree, in this game you need to something wrong to make it hard for yourself and interesting to watch, you can literally wait game years for something to happen and then pretty much observe helplessly. While no matter how good you are in PZ there is always a way to die behind every corner and a way to try and fight it. IMO PZ is miles better for a videogame content on RU-vid.
Ya know.. You keep saying how hopeless it is, but.. you killed a DEMON. Like, a big nasty one. I now see what they mean by this game being a "Story Generator".
I see you are trying to build walls and more constructions using normal STONE, while in reality you need to construct with STONE _BLOCKS_ so that dwarfs can carry them everywhere at normal speed. One stone gives 4 blocks of said stone and it also works for fire inmune stones for forges and the like. You HAVE to build with block. It is the most efficient way possible in this game. A small trick: designate a 1x1 stockpile that accepts only blocks that TAKE from another stockpile of blocks. This 1x1 stockpile can have 1 bin of block storage, so, if you happen to have several bins full of blocks, a dwarf will carry 1 bin containing 20 blocks to the new designated stockpile, which can be anywhere. I always make 1 for projects I am making or for building walls/floors/ecc jsut so dwarfs don't haul anything from several z lvls away and SPECIALLY not carrying regular heavy ass stone. ALSO, THE MOST IMPORTANT THING!!! Make a chute. A 1x1 hole, mined all the way down for 15 to 20 z lvls. Designate a Dump space next to it, so every dwarf WILL throw everything designated to dump down said hole. You can then cover the whole with a drawbridge and no one will know they have a trash disposer and no one will even feel the miasma from bellow. Also, an atom smasher is the most usefull thing here for those who don't know. - Create a 1x2 drawbridge. - Activate it so it is up (retracted) - Make a hole a z lvl over where the drawbridge closes (the part that retracts is the tail. There goes the hole on the lvl above). - Designate that hole as dump (make it accesible to dwarfs). - Everyone will throw anything designated to dump there (if there is no other Dump zone) - Everything will collect bellow that hole. - Close the drawbridge. - Retract it and watch everything underneath DISSAPEAR. - Most important TIP: Nothing has to be above the drawbridge when it is closed (on the same z lvl). It will fly off when the bridge opens. If anything, these tips will help ANYONE trying this scenario. You need to squeeze the game to survive.
SPOILERS BELOW . . . . . oh yeah, the demon you encountered is a new thing. There's occasional 3x3 pockets of obsidian and various precious gemstones (diamonds, star rubies, star sapphires) that appear at all cavern layers - they get more frequent and more clustered together the deeper you go. they can either contain a "treasure of the gods" (a unique artifact with no dwarf responsible for its creation), a random non-sentient demon, or just another chunk of obsidian in the middle. deeper ones also tend to either be *hot* as if filled with magma, or *wet* as if filled with water, and mining close to them has a low chance to ignite the dwarf doing the work. Personally, I've been referring to them as "carnival envoys" and "circus tents"