the reason why we like it is cause you make everything SO WELL, you got a very likeable personality and make quite in depth walkthroughs, the best of both worlds
@@BigKlingy happy to make it worthwhile for you, hoping your having a good time man, love your stuff, i even bought trails in the sky because of your walkthrough of it... but before you became disilusioned with the franchise
Venturing through an abandoned amusement park? Reminds me of Kirby and the Forgotten Land. Mutton just makes me think of the SpongeBob episode Dunces and Dragons. “Me think it’s Mutton-tastic!” Thoth sounding like a wild monkey is very funny.
One thing that I like to do when playing this specific game is to set up character skillsets like this for most areas: Active Character 1: Hunt Skill Single-target Fire Skill Single-target Ice Skill Single-target Elec Skill Hama/Mudo (depending on area) Iron Stomach Ingest Mana First Strike Active Character 2: Hunt Skill Single-target Force Skill Single-target Earth Skill Dia/Diarama Hama/Mudo (depending on area) Iron Stomach Ingest Mana Quick Escape Active Character 3: Hunt Skill Single-target Fire Skill Single-target Elec Skill Single-target Earth Skill Hama/Mudo (depending on area) Iron Stomach Ingest Mana Whatever skill I feel like putting here This gives access to multi-target spells as combos, some of which can be absolute godsends. Having Hama set on all three active party members gives access to the Damnation combo, which chops off four-fifths of every enemy's current HP if it hits them. Having Mudo set on all three active party members gives access to the Millennia Curse combo, which has a chance to either flat-out kill every enemy or inflict the Curse status on them if it hits them.
I definitely lean to this dungeon being my favorite. The progressing track looming over it, the theme, and especially how the story is conveyed. By this point of the story especially with terms like 'nirvana' and how characters react to things it's kind of easy to believe you have this whole story figured but with the contents of this princess's story, the strange building format of what supposedly used to be an amusement park and how twinklebell is somehow alive and conscious it made me wonder if there was more going on in this story.
Just a heads up for anyone wanting to go "yar har fiddle de de" to play this game: it can be temperament. So, go to "system settings" and set the core loading to fast. Otherwise the game will softlock/freeze on both the pause menu and the save terminal.
Oh boy, more floor drops. What’s next, warp floors? Actually, knowing SMT the answer is probably yes. That aside though I’m definitely enjoying this series since I never played much of DDS as I previously commented, but also since Metaphor Re:Fantasio seems to be taking a good amount of gameplay mechanics from this game it just makes me more excited for it. Seriously, the class system in that looks amazing.
There isn't EXACTLY a warp maze in this game, but there's something sorta similar later on. Metaphor really seems like it's going to be DDS3 mechanically.
6:28 Cat and Cielo Combo Skill 11:51 What is this, Devil Survivor? 47:18 Can't be afraid if you're not awake, I suppose After all, Fear's awake, anger beats loud, face reality
Another fun fact about Counter skills: Unlike in LITERALLY EVERY OTHER MEGATEN GAME, they fully stack in the DDS duology for a grand total of approximately an 80-90ish percent rate of countering with all 3. They also function in Human form so they can be silly with status bullets.
Thanks! I still like that style so I try to keep it alive. These days RU-vid is all about video essays, which are fine, I just think both formats should be able to co-exist.
The funny thing is that Disney didn’t even want to build Tokyo Disney as they were already busy building the Florida Park. Disney gave the The Oriental Land Company (the japanese company that wanted the Disney license) a horrible offer, demanding a ludicrous amount of money hoping it would make them go away and even they were surprised when the company accepted 😅
2:20 Well really, what other emotions do you need? 2:49 Actually I find him hilarious; I don't mind jerk characters as long as it's done purposefully, what's really annoying is when a character is a jerk but the game wants you to consider them charming.
6:36 Always respect cats. Also, I find something really enjoyable of this song (which I assume is Cielo's theme from now on?) 6:58 Wait... I know Destiny Land is a recurring element in many SMT games, but is Persona 5 the only one where Destiny Land is not abandoned/run over by demons? 9:42 Maybe because mutton is just one of those fun words to say? 21:08 I don't get why they would do that... especially since the previous dungeon had the "fall to a jail area" gimmick and you could get everything on that floor by failing only once.
6:01 A. I think he means that literally, and B. I can't see emotionless Gale doing that. Heat might. 6:28 Someone give that cat a raise! 11:24 I like to think that's an actual person doing those noises. 14:28 Well, it's a better name that Tinklebell. 15:40 I'm having fun. 19:03 It's a shame this game doesn't have the Persona Q markers for this area. 20:17 Yeesh, is there a good vs. evil route split later on? 20:50 I know that was a thing in Chrono Trigger, but I'm trying to think of other examples... I know there are more games that did this. Technically, Yoshpet in Okami had this, but it was significantly less annoying. I'm drawing a blank... 34:12 I don't get it.
DDs is one of my favorite jrpgs because it falls into the perfect niche for me when it comes to jrpgs. Slow burn story and characters, non stop gameplay. It’s just go go go, and when you have one of the greatest battle systems in jrpgs history, and some great dungeons with also one of the greatest map systems in jrpg history, that’s what I want.
I know this video was probably recorded a little in advance but I can just imagine Klingy going, Please let me play SMT5V early so I don't have to do the first floor of this dungeon! Meanwhile Steam, which is based in the US is like, Australian International Date Line Advantage? LOL Nope!
I downloaded the game to play it again as the series progress, but i couldn't help myself and already got to the last dungeon. This game is so damn good to play
Surprise Upload! 2:05 Before Sera was kidnapped he probably was having a TFS Nappa styled best day ever with all the devouring he did 5:40 Cielo pets a cat. This is the correct response. 5:53 I've had one of my own cats stare at the door to let me know she wants to get out of the room 6:29 Cat attack! 7:06 Why does the fact their are two princess feel like its going to matter 8:06 Steamboat Willie did just get into the public domain... Although I imagine anything using Mickey is going to have to trade very carefully 9:41 Ah that trailer that said to trust no one, even though it kinda goes against FE as a series 13:22 Yep. This is going to be important 13:52 I'm guessing the princess was a moral compass even if vaguely to the evil prince 20:10 Ok how would an attraction like that work saftey? Also the evil prince wears red. Well there is an FE joke considering player and enemy colors. 21:00 ... 29:40 I feel like if I have one series that I like but has poor documentation, at least in the west it would be Yo-Kai Watch. 30:53 On the topic of DnD, I haven't gotten the chance to meet with this group in a bit, which is a little sad as it's my first real big multi session game, but I'm playing a Air Genasi Sorcerer inspired by Momotaro and The Wizard of Oz as well as some of the material inspired by them
2:05 To master that Mantra, yeah I guess. 5:53 Cats are VERY good at letting their owners know when they want them to open a door, lol. 8:06 Probably a case like Great Ace Attorney's Sherlock Holmes stuff: the WORK is public domain, but the characters still aren't. 13:52 Possibly... 20:10 Actually yeah. Reminds me of how weird Eliwood and Ephraim look when hacked into enemy palletes. 29:40 Really? I thought people liked the first game? 30:53 That's cool. My D&D group hasn't been able to meet up for a while.
@@BigKlingy 8:06 I think as of now all Sherlock Holmes material is public domain 29:40 (Warning. Long Comment) I don't know how well people's reception was as a whole, but I remember last I checked YW1 sold less than the Virtual Boy in the west. Granted that was years ago but that was when it was more relevant in the west. If I had to blame anything for its failure, I think it's marketing would have to do so. Not just from the perspective of this was Wii U era Nintendo, but also the anime aired pretty decently early on Disney XD (where I am anyways), the fact while cards and a game for it did exist in Japan, America got an exclusive card game, and the choice to localize the second game in the same year as Gen 7 was releasing which pretty much ended its chances with it getting some smaller success in Europe. Enough to get some YW4 material From the outside it felt like it was just seen as a Pokémon ripoff, even though they are very different and if anything Yo-Kai Watch feels more like a kid friendly SMT. One review of the game didn't even finish the main campaign and called the game bad. I don't really know how well the fandoms see each other but definitely take what I'm about to say with a grain of salt as I've only seen it broadly twice(one youtube channel and one reddit thread) it does feel like there is a small portion of the Yo-Kai Watch community resents Pokémon and while I get that from some perspective and can even understand some of the resentment towards Gen 7 in particular, as someone who likes both of these series, even if I will fight the accusations of Gen 7 being a complete ripoff, it makes me sad that our fandoms can't have a better relationship.
Clarifications It was more about the slice of life comedic tone rather than just the school as well as the idea the Rotom Dex and Whisper both served as an advisory comic relief The Yo-Kai Watcnes seen in 1-3(Don't know about some of 4's more unique watches) are pieces of technology. Which already puts it in direct opposition to the Z-Rings which are a part of Alolan Culture I think part of was also Z-Moves and Soultimates, buy frankly after transformation, I feel to quote an SA2 review "Anime Style Super Ultra Mega Attack" is a pretty clear next idea to go for
@@BigKlingy Apologies in advance for butting in, however I need to address that middle bit; I REALLY don't think it being labeled as a "Pokemon Killer" would have helped it AT ALL. No help whatsoever. Not once has that label has helped any Monster Taming game, even with the growing anti-Pokemon sentimentality. And call me a crazy if you must, but I swear most of the time, that label is used far more by Pokemon fans than anyone else, and that I feel *certain* fans use it as a slandering tool to get people to hate on whatever "could" pose a threat to Pokemon or is even vaguely similar to it (especially since the "Pokemon Killer" term often comes with the notion of being an "cheap imitation"). That accursed label is up there with "Pokemon-likes" and "Pokemon Knock Offs" for the damage it has done to other games and entire series in the genre. Even with the restatement towards Pokemon nowadays, that label will only get game interest killed and I hate how some still spread that term around. Apologies for the rant; As you can now tell, that label is a blood boiler for me. Also since you mentioned it, MAN I wish Yo Kai Watch got to enjoy some benefit from that boom before being forced to only being allowed to exist in Japan. Would have needed more than that to save it internationally mind you, but it really is salt rubbing into the wound with how that boost happened the same year Yo Kai Watch petered out of the West and was a few months late too late to give it some spotlight (YW3 released like March-ish 2019, just a few months before GF set off the powder keg with that infamous Dex remark). Just, SOMETHING to make people appreciate the series more before it left most regions. As awful as this might be to say, but that outrage was probably one of the best things that ever happened to the genre as it finally got people to branch out and support other Monster Taming games instead of complaining as they play through the series they claim to despise now. Finally broke the genre out of its nearly two decade-long imprisonment of labels, disrespect, and disregard caused by being remotely similar to Pokemon in the eyes of the public. The genre feels like it's in a better place now we're now seeing more Monster Taming games coming out with a lot of genuine love and followings for them in tow. I wished Yo Kai Watch could get to enjoy this moment internationally too. Here's to hoping a revival or something happens at Level 5's showcase for whenever that happens this summer. Anyway, that's enough of my ramblings for now.
@@jaredfayette2567 It's ok at least to me. Honestly I agree part of the reason Yo-Kai Watch did fail was because of the Pokémon comparisons. Also yeah the monster taming genre being allowed to exist does feel like one of the few good things to come out of the dex cut in regards to the outside fandom. As other wise... I *really* *really* *really* *DON'T* wanna talk about it right now.
Speaking of DDS 1 , I honestly think Magic Build is ' overrated ' , the build is good , but no one mention how busted physical is for normal encounter provided no repel/null , since a fight is always over for me with power charge + 1 aoe skill and its over . the only annoying thing is that u have to keep opening Menu to heal urself i suppose XD , since getting power charge early is pretty nice I usually go 3 str for most lv , with some lv going for 2 str 1 vit , AGI i dont think is really that important , i remember it being in the 10/20 even after i maxed str i like to pair my phys serph with argila or gale for them to cover the magical side of things Boss fight wise , magic does have way more edge than physical tho , with much more extra press turn to use personally am a big sucker for physical build for smt games in general
That's generally very possible. I just like the magic build for the safety net Dia provides. Dia + massive MP means Serph is basically a walking heal point and so the risk of dying is much less. That's why I recommend magic builds to newcomers.
Gale doesn’t know what fun is? Perhaps Serph should spell it out for him Destiny Land is canon to DDS?? The implications of this are mind boggling! Hopefully we won’t have to watch any nasty press releases this time These skeletons sure know how to hit my funny bone! But seriously, at least they didn’t lose their sense of humor along with their life
Last time, Jamaican arrived. Now... weird robotic story that clearly has no relevance to the plot. 2:51 I guess it also works for Kevin, since you meet him in SC, uses Greil Sphere, refuses to elaborate, tells you to play the sequel, leaves. 3:22 Do they even know what love *is* ? They have glasses so it's not like we can see if they have Personality. Though given their dialogue, they probably do. 3:40 We should not be here so i shall make sure I waste your time by making you know we should not be here in the most drawn out way possible while saying our destination as many times as I can. Do you comprehend? ...Gale is still great. 4:58 Hey, unvoiced I do not comprehend! 6:27 Cat Fury Swipes! Into Jamaican Tackle! True combo! 11:30 Stock monke noises as he lifts the book. 13:12 Princess totally doesn't look like Sera, no. 16:42 And Hunt included, it seems. 20:05 These dungeons really like trapdoors, huh? 22:45 BigKlingy, 2024? 23:37 Damn, she didn't like you getting her name wrong. 28:07 Ask and you shall recieve. 31:20 I mean, of course you dare, Iron Stomach. 47:11 I heard that, Heat. Stop claiming demon asses, please. 48:27 Which got reduced to 48 minutes... thank you editing.
So I first started this game in 2015 during my final year of high school, but stopped playing after starting this dungeon because Nocturne got released on the European PS Store (yes the REALLY botched port). And didn't pick the game up again until 2018, the fact that I didn't completely lose the plot was kinda surprising Also this dungeon hits so differently once you know where the story goes @11:40 Nocturne PS2 and DDS use completely different demon voice lines, and the HD remaster voices are based on the original PS2 ones (for example Titania says "are you ready?" in both releases. Though nothing beats Shiva's voice lines in PS2 Nocturne
Oh right, yeah I think I remember one of the PSN ports wasn't great. That sucks. But Nocturne is also great. And yes, EXACTLY. This whole place is basically "Foreshadowing: the Dungeon." 11:40 Oh right, of course they do. Because Metatron makes weird creaking noises when attacking here, rather than the iconic HMMMMM! of Nocturne. But didn't Shiva scream bloody murder in the original Nocturne? (Thor also did)
@@BigKlingy To give an idea of how bad the PSN release of Lucifer's Call (PAL Nocturne): the game would always freeze at the end of the Second Kalpa during the cutscene where the four horsemen appear, but that could be fixed by switching to NTSC mode (which you select upon booting up the game, and thankfully all modern TVs support NTSC). The game would also freeze during the cutscene after beating Kagutsuchi. And yes that means it was impossible to get New Game + unless you got the worst ending, nor could you fight Lucifer. Years later I found out the glitch wouldn't happen if you did the fight in French. And no I'm not making this up, I did in fact test it myself and it worked, but by then I had already snagged a physical copy on PS2 On a related note, I heard that they couldn't get PAL DDS1 to run on the PS3, which is why it's the NTSC version that's on the Playstation store. Though that port also had it's issues, the game runs like a 50hrtz PAL game. So it was pretty jarring to see yours run so smoothly. Luckily DDS 2 doesn't have that issue Shiva's voice lines in Nocturne are hard to describe, they're just...weird, but you're right about Thor, though he also does a weird moan scream thing in PS2 Nocturne
And while Klingy was going through this dungeon he thought “Damm you Walt Destiny” 6:04 Considering the world this game is set in that threat might have been literal, especially since it’s coming from a guy for whom sarcasm would fly over his head. Also I think that might be Steve Blum providing the voice for that random Embryon member. 17:49 Also the national animal of Scotland (Believe me I’m am not kidding you) 29:00 While I don’t feel like Hama would be excellent, I can see a use for Hama skills, since they wring out a certain amount of HP using them first can just remove a certain amount of HP from them, no matter their defensive stats, making them very vulnerable to the next party member. Even for just plain killing or devouring, And if the enemy is weak to Expel that’s more likely to happen and you get a press turn, and I feel like there are enemies who are only weak to Expel. The game is designed in such a way to make that design relatively better than in Persona 5l where not only do you have options that just do damage but Divine Judgement is very expensive. Albeit I can very much see what would keep these skills down, something that you don’t always see people trying to champion something lesser used as good, being that they would have big issues, like the fact it’s very much possible that you have a magic or physical skill which can also, 29:13 While I don’t know exactly how his weakneses work, especially when you consider that this game does have damaging Ailment skills that he world he weak too But at a base line I don’t see why his weaknesses are in any way worse than the rest of the party, while it does make him easier to debilitate it’s harder to get press turns off of him, and based on what I’ve heard about his reputation, which tends to be because he’s weak to Ailments period, not the fact that he’s weak to 5 different distinct skill types. 30:38 Yeah they are called Black Puddings
Oh well, the reason you don't like this part became incredibly apparent. Yeaaah, it sucks that even when you know the solution of a puzzle you have to go out of your way to get it wrong to reap all possible rewards. It's basically the whole thing with RPG players always taking every side path before the "correct" one taken to an extreme.
Well, now that I've got done a very busy day and wasted other free time, it seems like it's time for me to finally start my suffering by grinding in Master Du- *Sees a new video pop up late into the night* Or not due to Steam telling Klingy no to his Australian Time Advantage. Not that I'm compelling. Also just read that video description and now I worry for Klingy's sanity. 3:36- Oh those are the Coordinates? I was expecting that to be another faction's base, not some abandoned ruins according to the game. 3:48- Gale is REALLY having non of your backtracking Klingy. lmao 5:14- And since now we established this is an amusement park and given what this place is obviously supposed to be based on... Obligatory "current state of Disney and their finances here" joke. 5:29- "Meanwhile, Jamaican accents!" - BigKlingy 2024. 8:12- That said, I want to see if Atlus can now make a Micky Mouse parody demon via a rip off Steam Boat Willie Micky now he's in the public domain. 9:25- Still not as bad as the redundancies in my writing. 14:05- Yeah, not really subtle. Although assuming our starting two guys are supposed to be the princes, then there's something hilarious imagining Heat as a prince. lol 14:29- Playing with fire with that one. Xp 15:15- Well, she certainly speaks like Tinkerbell if she spoke in the first two animated Peter Pan films. 19:05- It's the revenge of the Nocturne Kalpas and their countless one day doors! 21:01- The gimmick made Klingy rant so hard that we skipped over a new combo. lol 27:34- Ah, so that's the REAL reason why you hate this place. Noted. Xp 30:11- Happy to hear that since it's been a pretty fun LP so far and finally gives me the chance to learn more about this game after hearing praises sung about it for so long. 31:57- At the very least, looking at the map earlier, at least all of the pits with chests on the left side are effectively nicely lined up after each failed attempt along the main path and it's the more obscure pits without the loot. 44:41- Looking at the map, there was actually a shot cut back near a turn by the good prince. I guess Klingy has developed Stockholm for these trap doors. Xp 46:18- I'm sorry, but the frustration in your voice there was pretty great. lmao 48:33- 20 minutes' worth of cut backtracking. Dang... In other news, as the top of my comment has already shown, a busy day for me and one where I didn't have much free time. That said, I now kind of have to play MD soon since the Duelist Cup is here and I got to milk whatever rewards I can from that hellhole as a part of the grinding.
Too bad it uploaded the day I needed to travel for my holiday which is why I was very slow on writing this comment. He does not comprehend backtracking. I have a crack theory of why Cielo is suddenly Jamaican but it is kind of weird at the same time. This place seems annoying although I can think of two dungeons in Persona 1 that are probably worse than this. I will probably try DDS at some point, probably after I have finally given Persona 2 its long overdue go. Maybe he secretly likes the skeletons as well. Good luck with the Duelist Cup and hopefully it will nice and smooth. As for myself, I am on holiday which is one reason why I decided to check out a stream for a hour and it was fun. It was cool to see Vengeance in action since I am still very on the fence with it as my brother isn't very keen on me getting a game I already own but we will see. As for playing games, in Gran Turismo 4, we have wrapped up the short endurance races starting with the Super Speedway 150 Miles which is the shortest endurance in the game taking 50 minutes for me to complete but one reason is that the opponents are using prototype race cars so it was time to take the Minolta Toyota for a drive for the first time and it did really good and that event was an easy win. My reward was a Honda NSX-R LM Race Car which is a pretty cool race car so I decided to prepare it for the next endurance, the Grand Valley 300 KM and it proved a pretty fun car to drive and it was also a pretty easy endurance to win with it taking just under 2 hours to beat. My reward was a 1930s Auto Union which is a pretty interesting looking car but probably very hard to drive. After that, I decided to take on a series of endurance events in the European Events with the 1000 Miles! event which is based on the real life Mille Miglia, which means 1000 miles. This is a series of four races so each race is probably around 250 miles. You are only allowed cars from 1970 and older and no race cars are allowed either but the opponents aren't going to use those anyway so my weapon of choice is a 1970 Dodge Charger which is not only very fast but handles pretty well because it can be fitted with a rear wing. Since my Charger is much stronger than most of the possible opponents, I resetted the event until one of the opponents drives a AC Cars 427 which is a car I wished I fought against in the other classic car events. The first event was 25 laps around the Nürburgring and while it was an easy event to win, it wasn't a straight forward one since my tyres could only last 2 laps and trying to go for 3 laps will cause the rear tyres to die with around one third of the lap remaining which isn't fun. The other thing was this event took 3 hours to complete making it the longest endurance race so far but we won and we are leading the points so next time, it will be race 2 of 4. By the way, I have been listening to Klingy's streams during these endurance races, starting with the Paper Mario 2 stream for obvious reasons but after that, I started going through the Persona 3 Reload streams since like Vengeance, I am also on the fence about getting it especially since my brother is watching his friend play it and he doesn't want to see someone else playing it after that. As for the TTYD remake, we are able to play while on holiday and after setting up the TV to Game Mode, we were able to get through Chapter 7 with no problems whatsoever with the boss going down very easily as well. I can also appreciate the fact they cutdown the backtracking with General White even though it didn't really bother me in the original. Next time though, it will probably be time to take on the Pit of 100 Trials after doing a bit of preparations. Before we left for the holiday, some more funny things happened with randomized Three Houses like getting four movement level ups which are a 1% growth by the way and Dimitri got two of them which is very funny when you remember that he has Twin Crests as his personal skill so he has two extra move and gets two actions per turn. Other funny things were tea times unlocking which created some harrowing experiences and Claude being the Death Knight and I guess it is kind of fitting that Claude is evil considering what I have been hearing about him in Three Hopes. My brother was able to beat him since Claude was an Archbishop so he could bait Claude into using Agnea's Arrow to make killing him very easy. Finally, some noteworthy units so far are Cyril who replaces Mercedes who has extra bow range as his personal but also has amazing stats to go along with that so he is an excellent bow units and Mercedes who replaces Sylvain which needs to very funny dialogue but despite her really poor bases, has really grown into something great with her stats and having Flickering Flower as a combat art probably helps too.
@@BerserkerRohan No need to apologize; Sometimes timing can be a prick and that's not anyone's fault. Indeed, he may not comprehend many things, but the thing he least comprehends is a player's urge to backtrack at any given moment. Yeah I've heard the horror stories about some of P1's most infamous dungeons. Some of them I recall you sharing if I'm not mistaken. Have fun when you do play those two games. ... You know, BigKlingy being a tsundere for bad puns is probably a non-zero chance, so you might be onto something. lol Only did a handful so far. Not bad, YET, but... It just takes so long. Well, long relative to both the free time I have AND for how much longer the pass has left (only 18ish days left at this point). While grinding up from my starting spot of 44/100 is possible in that time, it's just going to be tedious and it happening during the one format where I can't just take the L and get partial credit on matches I don't scoop on (Duelist Cup has no point based rewards; Only awards winning), so it's going to take a minute. And the dull grind of Rank, even if it'll be easier (due to both good and bad reasons), will not be helping too once I get sick of the DC. Again, hope you guys have a wonderful holiday. Also I can get your brother's hesitation. Had I not seen that early trailer/behind the scenes look on the game on the day or so after it was revealed that should the Dev's earnestness to get things right this time, I would absolutely have had the same mindset as him, maybe even more so. It would certainly be better for someone more hesitant to scout out how much of a difference Vengeance makes before buying it if you already played OG V. Great to hear more progress in GT4. Although certainly sounded like a session going from one of the shortest endurance events to the longest (and still in the middle of it) in what seems to be fairly close to one another. Regardless, you still did great and got more cars. Hope that goes well. Enjoy the VoDs. Also I can kind of get your brother's view if he just went through it via watching someone else, but hopefully maybe after some time he won't mind it too much. Good work too in clearing Chapter 7 of TTYD. Also yeah, that Chapter is better in the remake thanks to the new Warp Pipe Room. While I do think that part wasn't the worse in OG too (especially given how we've seen worse back tracking in the series elsewhere; See World 3 of Sticker Star), it was still really nice having that room to help cut down backtracking for it. That and for backtracking in some troubles too (where I honestly feel most of the backtracking issues are in the game and I'm lucky for the warp pipe room to be a thing since some troubles would really suck without it). Best of luck with the Pit next time. Oh dear, movement level ups in an already chaotic randomizer. That's going to be something. And it already is with two of them going to the guy with double actions, which really makes it +4 move. Yeah, if it was Hopes, then that randomized form would fit (still concerned going back to 3H because of that). Funny how Cyril is still really good with bows in the randomizer as well.
@@jaredfayette2567 That is something difficult for someone like him to comprehend. The Ice Palace was probably one of the most tricky mazes to get through so I am sure I have mentioned it before. Does sound like you need a lot of patience with that Duelist Cup so I hope things will go as well possible with that. That is one reason why I will be listening to your opinions of Vengeance to see if I really want to get it later, most likely for Christmas, considering some of the other games I could get. It has been mostly one race a day so I have been doing things back to back. 1000 Miles! will take a while just because it is four very long races. We will see with Reload but I don't mind waiting especially if it lands on the Switch successor. That Pipe room is one of the best additions the remake has since it does make sidequests way easier as well as General White. The Pit will be fun to talk about later. If Dimitri becomes a Wyvern, things are going to get really fun. All Cyril will need now is getting a really good Bow combat art which is possible. We shall see once we come back from the holiday.
Weird time to be uploading a video, but okay. 0:30 An almost 50 minute-long video for one single floor of a dungeon? Oh boy, I'm already getting a bad feeling for what's to come. 1:54 Same, there's just something that feels wrong to me about only ever sticking to one party without ever changing it. 3:02 Considering that I have been spoiled on certain aspects about Heat, I can definitely see the similarities between him and Kevin, the difference is that Kevin is a LOT more likeable from the get-go, while Heat... isn't, to put it bluntly, so most people would be more interested to know why Kevin is the way he is, as opposed to Heat, whose asshole tendencies make it hard for most people to care about him, and thus be interested in learning more about him. I don't know, that's just what I think. 4:35 That's weird, especially for this sort of setting. 6:04 Ironically, I'm pretty sure this generic Embryon soldier is voiced by Steve Blum just like Gale. 6:59 Yo, Destiny Land? Let's go! 11:29 Sadly, Personas tend to either be quiet, or they have generic voice clips. I will say, while some of the demon voice clips are pretty memey (looking at you, Nue), I do like the sheer number of them, it makes each demon stand out. 13:10 Gee, that princess sure does look familiar! 13:44 Hmm, these princes sound pretty familiar too. 15:23 Damn, this game did a fairy navigator long before Metaphor. 19:05 Because of course they are. 20:49 Okay, I can see why that's a problem. 28:19 Damn, Serph sure likes dying to Mudo today. 30:02 Yeah, I was looking forward to this playthrough ever since you started considering it a few years ago, and now that you're actually playing it, it's even better than I expected! 34:18 Yeah, doors that put you directly in front of traps that you had no way of knowing were even there doesn't exactly sound like great game design. 34:26 I suppose anyone who doesn't like puns is kind of boned, I guess. 34:37 But I would walk 500 miles! And I would walk 500 more! Just to be the man who walks a thousand miles to (quite literally) fall down at your door! 35:15 You can do that in Persona 5 via one of the Star Confidant abilities, but not in any other Persona game. 37:02 Ah yes, I've heard stories about that skill, and it sounds amazing!
WE GOING TO NOT DISNEYLAND LET'S GO!!!!!!! Totally no foreshadowing in this dungeon totally not. DDS1+2 really were meant to be one game and I think they just needed to be included together as a multi disk game. Like in the PS2 era I know there were some multi disk games like DMC2 and MGS 3. But Atlus be "greedy" and want their money cause I think these games were released around the time they were going broke and needed bought by someone (cause they got bought by Sega after 2006). Then again they can't really be called greedy when they consistently lose money. and unrelated, Buildabear apparently has Pokemon plushies, I got to go for the first time ever today, and I am pleased with my strawberry scented Munchlax and Bidoof (The employee managed to convince me for both since there was a heavy discount for the second one).
Honestly if DDS ever gets rereleased, I imagine they are gonna combine both games into one package. Though probally like the PS3 version of Tales of Symphonia which also included its sequel, Dawn of the New World.
Yeah Atlus didn't do too well until Persona 4 was a surprise hit. I still think there's a decent enough amount of content in both games to justify them being separate, and the sequel DOES improve a few mechanics (Field Hunts and Omoikane are more interesting, Ingest Mana comes with the first Devour Mantra), so there's that.
I don't have a lot of people to ask this because this game is kinda niche: I basically never used hunt skills in my playthrough because my experience was that I always ran out of Macca, and if I focused on getting Macca (by finishing battles quickly) I tended to naturally get AP at a rate that matched it, so I was never waiting to switch mantras. Did I have a very weird experience or is this actually just the strat? I guess I was also trying to do my mantras depth-first to get the weakness nulls as soon as possible, so that might be why.
While Serph & the 3 goes to the following coordinate 136, (Funny Gale again "I do not Comprehend/Understand") Cielo?.. Yep. (Thnx for a little guy. Nya.) This place.. Sure is old & still stands cleanly.. Huh. (Not to tread slightly BC creatures & people there..) Broadca- ... 2? Hmm... Odd Monologue.. Pretty Unsubtle eerily.. (Time for Serph for puzzle..) The doors- & 6-... Oh heck.. So that's Coordinate 136 alright.. 😐 Good with the guide for this area. Finally from all the traverses of the 6 to get after the one to request the message to the other one. (Fancy.. Phew from back & forth..) Indeed the least of this area.. Oh dear.. Now to the next area.. shing.