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Dishonored 2 Devs Explain the Clockwork Mansion 

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In this episode of On the Level, I speak to Arkane designers Dana Nightingale and David Di Giacomo about the shape-shifting Clockwork Mansion in Dishonored 2.
=== Before you watch ===
Accessibility: This video has burned-in subtitles for the French to English translation. The subtitle track "English" disappears during this time. However, the subtitle track "English (United States)" contains an overlay copy of the subtitles, if you need to move them or increase their size for accessibility reasons.
Spoilers: The Clockwork Mansion in Dishonored 2.
Content warning: Blood, Violence
=== Games Shown ===
Dishonored (2012)
Dishonored: Death of the Outsider (2017)
Dishonored 2 (2016)
Dishonored: The Knife of Dunwall (2013)
Deathloop (2021)
System Shock 2 (1999)
=== Credits ===
Music from Dishonored 2 official soundtrack by Daniel Licht.
Dishonored 2 concept art by Nicolas Petrimaux
www.artstation.com/nicolab
Dishonored 2 - Emily Any% Speedrun 20:48 World Record | Cearadeth
• Dishonored 2 - Emily A...
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/8kOc7W...

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15 июл 2021

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Комментарии : 1,1 тыс.   
@GMTK
@GMTK 2 года назад
What levels should I break down in future episodes of On the Level? Leave your ideas in reply to this comment!
@sirspegy1390
@sirspegy1390 2 года назад
The final train sequence from Uncharted: Lost legacy
@ivanderschreckliche8385
@ivanderschreckliche8385 2 года назад
i would love it if you broke down the first level of dark souls.
@castur_
@castur_ 2 года назад
Chapter 9 of Celeste?
@gettingshotsomeonesgonnapa8635
@gettingshotsomeonesgonnapa8635 2 года назад
You should make a video about grinding, it's bad and good sides, etc.
@AntoneII
@AntoneII 2 года назад
I’d want to see more of the boss keys series. I miss them so much :(
@Thaibiohazard123
@Thaibiohazard123 2 года назад
“Am I allowed to say that ? Should I do another take ?” “Sure, let’s do” **Put the first take in anyway**
@CubicGC
@CubicGC 2 года назад
Power move
@user-ti8ih8pz5w
@user-ti8ih8pz5w 2 года назад
Interview a guy and only leave 43 seconds of his footage in the final 23 minutes video. That's value right here.
@pocketglove
@pocketglove 2 года назад
@@user-ti8ih8pz5w ?
@dahliaspumpski5837
@dahliaspumpski5837 2 года назад
@@user-ti8ih8pz5w don’t reproduce pls
@TheDecatonkeil
@TheDecatonkeil 2 года назад
That's to show multiple player paths.
@SpaceDodo
@SpaceDodo 2 года назад
The amount of detail they have in the prototypes is astounding! My prototypes are like, "Pretend this box is a person, and when your character glitches just ignore that."
@ArciusRhetus
@ArciusRhetus 2 года назад
To he fair, they reused the engine and model from Dishonored 1 for the prototype so they didn't have to make everything from scratch. Still, that's a lot of works.
@ArciusRhetus
@ArciusRhetus 2 года назад
@GameCraft Are you saying they also used the Void engine for this prototype?
@ArciusRhetus
@ArciusRhetus 2 года назад
@GameCraft That prototype looks a bit like the WIP Dishonored footage shown in the Noclip's documentary but I don't know much about game engine not licensing so my guess is as good as yours
@subject8332
@subject8332 2 года назад
@GameCraft "Paths need to be rebuilt!" is an error message in Unreal, so the clips where that is visible were most likely prototyped in UDK with the assets from the first game.
@nvrndingsmmr
@nvrndingsmmr 2 года назад
I've never played Dishonored 2, and the clockwork mansion is so impressive that I had to stop watching this video about 4 minutes in. I *must* see this for myself before watching this breakdown!
@nichtrick3308
@nichtrick3308 2 года назад
Good idea, it's really mind blowing what things you can do in this level, the whole game is incredible like that. There is another level later in the game, where you can shift between past and present, insanely fun.
@Phi_Lix
@Phi_Lix 2 года назад
@@nichtrick3308 That level blew my mind when I first played it
@YaBoiBigNutz
@YaBoiBigNutz 2 года назад
Literally had the same exact experience, just a few months ago when NoClip uploaded like a history on Arkane. Played through all of Dishonored and they're great. Prey is pretty decent too, I'd say if you like Bioshock check out Prey. The first 10 minutes of that game got me fucking hooked.
@bongibot1104
@bongibot1104 2 года назад
Clockwork mansion and crack in the slab are insane masterworks
@mauz791
@mauz791 2 года назад
@@nichtrick3308 Titanfall 2 spoiler: That game has one level just like that as well, beautiful stuff
@StylizedStation
@StylizedStation 2 года назад
Terribly well done. Super cool to get inside the heads of the devs and see exactly what they were thinking. This clearly took a while to make, so thanks for taking the time to share some cool insight with the community :)
@GMTK
@GMTK 2 года назад
Glad you enjoyed it!
@johnvermintide
@johnvermintide 2 года назад
Terribly?
@suhasop4919
@suhasop4919 2 года назад
Terribly? Bruh
@zainelsayed9007
@zainelsayed9007 2 года назад
@@suhasop4919 i think they meant terrificly
@chrisnewlovehorton6660
@chrisnewlovehorton6660 2 года назад
@@johnvermintide "Terribly" is a valid synonym of "very", and not an uncommon usage in British English; see "I'm terribly sorry." The end.
@gondalasatvarsh5892
@gondalasatvarsh5892 2 года назад
Please let deathloop be a commercial success, I love arcane so much. they are one of the biggest devs of AAA immersive sims. These guys remind me of looking glass studios so much.
@brandonmorel2658
@brandonmorel2658 2 года назад
Hopefully the guys at Arkane play their cards well and dont end up like Ion Storm and Looking Glass. They are basically the only Triple A immersive guys that are around.
@MagosJCDentonus451
@MagosJCDentonus451 2 года назад
On the other hand, if deathloop will be success, they might stick to multiplayer games instead of these immersive sims
@gondalasatvarsh5892
@gondalasatvarsh5892 2 года назад
@@MagosJCDentonus451 Death loop is still an immersive sim at heart.
@gondalasatvarsh5892
@gondalasatvarsh5892 2 года назад
@@brandonmorel2658 The problem is all their games are great critically, it's just the problem of commercial success. Immersive sims don't have a huge following compared to other genres.
@johnvermintide
@johnvermintide 2 года назад
I hope they nail redfall too
@nfybfmhf
@nfybfmhf 2 года назад
The subtle world-building in this level and other levels as well is crazy, I remembered that in this level you can see one of Jindosh's signs with something like "Don't mop the floor while the Ark Pylon is active, whether you understand conductivity or not", this one sentence literally shed a light on his personality and how he treats his staff while managing the whole mansion. This kind of subtle yet concise character building is one of the reasons why I love Arkane so much
@user-wz8ix7ss1y
@user-wz8ix7ss1y Год назад
also the note to his staff about having sokolovs needs met so he doesn’t have to take care of him
@cloudbroken
@cloudbroken 2 года назад
In the Dust District I went straight to the mansion door and the Jindosh lock, sat down with a notepad and solved the puzzle. Then I turned around and did then entire level anyways lol. It occurred to me a little ways in that none of it was necessary, but I have a hard time not combing every inch of the levels in immersive sims.
@Edamori
@Edamori 2 года назад
I did the same thing actually! Well, when I solved the puzzle I didn't realize it would skip the whole level, so once I realized that I turned right back around and went to discover the rest of the level. Honestly, interacting with Dishonored content is it's own reward, I didn't need any other incentive
@sethkoivisto6105
@sethkoivisto6105 2 года назад
Same here!
@Jim26D
@Jim26D 2 года назад
I did the same thing, very proud of that achievement.
@Speederzzz
@Speederzzz Год назад
Same, got an excel sheet and spend a whole evening trying to do it! Then I went and finished the whole mission because I was intrigued by the idea of the conflict!
@yacan1
@yacan1 2 года назад
Dishonored 2 still feels miles ahead of level design, even now. The clockwork mansion is so beautifully made, it feels like something so pure and imaginative that I haven't seen reflected in any other games. Massive props to these geniuses
@eliastew9636
@eliastew9636 2 года назад
I love how devs aim to cover all play styles and reactions instead of forcing a player into something.
@SwungCookie
@SwungCookie 2 года назад
Immersive sim
@dopaminecloud
@dopaminecloud 2 года назад
I've always found this to mean that most ways are just kind of lack luster. We'll see if dishonored 2 breaks the trend when I get to it.
@brandonmorel2658
@brandonmorel2658 2 года назад
Dishonored forces you to use its tools and break the game, like a good immersive sim.
@t.t6294
@t.t6294 2 года назад
Immersive sims are fantastic...when they still existed
@rabbitsfoot33
@rabbitsfoot33 2 года назад
they even considered speedrunners. i wasn't expecting that
@sirin9850
@sirin9850 2 года назад
Dont forget that its possible to beat the whole level without pulling a single lever
@miguelhenriquecosta
@miguelhenriquecosta 2 года назад
That's *really* impressive, because it's pretty clear that the entire level was built around pulling levers and enabling the modifications to happen on command. But then someone went and thought: "Ok, but what if someone doesn't want to pull a lever?" And instead of going "Well, fuck them then", the team went "Well, THEN they can go THIS way."
@Doomsword0
@Doomsword0 2 года назад
@@miguelhenriquecosta The beauty of Dishonored game design
@herrschneider5310
@herrschneider5310 2 года назад
@@miguelhenriquecosta That last sentence is what separates Arcane Studios from other AAA-Developers, they always go the extra mile, even if only 1% of players ever use what they developed just for them. I absolutely love that.
@cotton3399
@cotton3399 2 года назад
wait, really? i didn't even know that, this level has so many layers
@UrielPrad0
@UrielPrad0 2 года назад
Yup, you even get an achievement if you kill Jindosh without pulling any levers
@PurposelessRabbitholes
@PurposelessRabbitholes 2 года назад
One of the best levels ever put into a video game. Period. Wonderful video.
@theaxolotlgod1204
@theaxolotlgod1204 2 года назад
But what about On A Rail? :3
@River_StGrey
@River_StGrey 2 года назад
Gonna go watch your video about it next.
@Torgo1969
@Torgo1969 2 года назад
Yes. Clockwork Mansion and A Crack in the Slab are magnificent levels that are worth the entire price of the game. It's a shame that the game got such undeserved negative reviews.
@Torgo1969
@Torgo1969 2 года назад
@@theaxolotlgod1204 LOL, you got something against rail travel? I love the entire Half Life saga but I dislike On A Rail, except for the battles against the Marines.
@kidsavage4206
@kidsavage4206 2 года назад
@@theaxolotlgod1204 On a Rail wasn’t even that bad, the Xen levels were way worse.
@statelyelms
@statelyelms 2 года назад
Not the focus of the video at all.. but I like that little "you're under 30fps" reminder!
@Marshalicious
@Marshalicious 2 года назад
Timestamp? :)
@markwesterlund971
@markwesterlund971 2 года назад
@@Marshalicious Around 3:00
@Marshalicious
@Marshalicious 2 года назад
@@markwesterlund971 thanks!
@daniberriro
@daniberriro 2 года назад
What is that thing about?
@nfugitt89
@nfugitt89 2 года назад
@@daniberriro Likely a heads up that the level as designed causes performance to go below their standard
@bluebaby30
@bluebaby30 2 года назад
I want that "you are under 30fps" guy on every game now
@7783alfonso
@7783alfonso 2 года назад
I'm still waiting for that FPS boost so I can enjoy these levels again. D1 and Death of the Ousider got it already.
@explodingbearz
@explodingbearz 2 года назад
@@7783alfonso it's out for DotO and dishonored on the series x already
@InfiniteDarkMass
@InfiniteDarkMass 2 года назад
Really? So you're okay with under 60? Sorry, but I think aiming for anything less than 90 fps is stupid even if it's a walking simulator.
@SendirianAja
@SendirianAja 2 года назад
@@InfiniteDarkMass But my computer masterlord only allows me to run games at 15fps
@randomguy6679
@randomguy6679 2 года назад
@@InfiniteDarkMass even shadow of the colossus? One of the greatest games ever made?
@cogginsnuff
@cogginsnuff 2 года назад
God she's so good at just understanding how people play games and actively incorporating that into the design, I can't wait to play this game dude.
@Yvaelle
@Yvaelle 2 года назад
Dishonored 2 is one of my top 3 games of all time, and I don't bother ranking the top 3. It is a masterpiece.
@herrschneider5310
@herrschneider5310 2 года назад
was about to say the same, that is some really deep understanding on how people think. It's crazy to think about how much thought has to go into really exceptional level design apart from the creative work itself
@odiihinia
@odiihinia 2 года назад
That's a man...
@mike41062
@mike41062 2 года назад
So good. One of the best games I've ever played... Seriously.. Played through a few times and i never do that! Also, just to note- you can get to jindosh i the clockwork mansion without pulling ANY levers! :) did that and got a sneak K.O. on him too! I always spend my first runes on sight and mobility.. Seems to work out really good for collecting everything early and with good stealth.. You gotta play this game ASAP though. I played it super late too- but good god i got addicted and had a hard time putting the controller down!
@SithicusPL
@SithicusPL 2 года назад
@@odiihinia Yep, but if you'd say it out loud in the West you'll get crucified for so-called "transphobia".
@garretthelvy1685
@garretthelvy1685 2 года назад
16:00 Here we can see all the classic Dishonored weapons in action; the crossbow, sword, and *old person*
@Pyridius
@Pyridius 2 года назад
The funniest part of my experience with the Clockwork Mansion was that I entered and immediately broke the glass roof rather than pressing the switch so I went through most of the level creeping around without going through the "main parts" and I was so confused haha
@Atropos148
@Atropos148 2 года назад
they let you do that? :) that's so cool
@tostupidforname
@tostupidforname 2 года назад
wait really? i didnt know that O.O
@Rafaelba93
@Rafaelba93 2 года назад
Yep, and Jindosh never realises you are there this way, so most security measures never turn on and he is even in distracted with other stuff if you get to him unseen without touching any levers
@Ghrenix
@Ghrenix 2 года назад
i did this exact same thing and soft locked myself at some point, having to go back and pull the level to continue dialogue
@drugmate9710
@drugmate9710 2 года назад
@@Ghrenix You can finish the level without ever changing the configuration of the mansion. There's even a trophy for it. How did you soft lock yourself?
@RekizFilms
@RekizFilms 2 года назад
Dishonored 2 is seriously underrated
@denisruskin348
@denisruskin348 2 года назад
It’s better than the first one in almost every way imaginable outside the story maybe, but it was destroyed due the abysmal performance on PC and consoles at launch.
@franciscofarias6385
@franciscofarias6385 2 года назад
@@denisruskin348 That's cool to hear! I always wanted to get into Dishonored but always dropped the first game after a few hours. Gonna try the second game for sure as it's on Game Pass.
@PokemonButcher
@PokemonButcher 2 года назад
Hear, hear! I have been trying to get a couple of my friends to play it for three years now, and it pains me to say that I have failed to elicit action from them. I just shared this video with them in the hope that it will wow them where I have failed to geek-out sufficiently enough ☺️
@thew00dsman79
@thew00dsman79 2 года назад
@@denisruskin348 Xbox had good performance compared to the other two, that’s about it
@willpianista
@willpianista 2 года назад
@@franciscofarias6385 I think the first Dishonored doesn't have the best presentation since it really take a while before things start happening. I just love that game entirely but I understand why people drop it.
@palebluenarratives
@palebluenarratives 2 года назад
You can tell that Dana was so passionate about her work from the sorrowful expression when she’s done talking about the cut of the wind corridor
@TheCyanSqueegee
@TheCyanSqueegee 2 года назад
That sounded like it would have been so much fun, just getting blown around everywhere lol. Wish they could have included it but sadly probably a large portion of great game design ideas never see the light of day because of budget/time constraints
@americantoastman7296
@americantoastman7296 2 года назад
Really made me sad to hear her talk about the budget restrictions. So much creative potential just scrapped because of money :/
@rouge7777
@rouge7777 2 года назад
@@americantoastman7296 I'm pretty sure the budget Dana is referring to is the technical budget. This is related to the engine constraints, the actual budget (in mb) allotted for each level data in order for the game to work properly on PC and consoles. Think number of textures used in the level, meshes, animations & many other technical ingredients used to build the game. Usually in game dev talk the tech budget is the one they mean, unless stated otherwise, ofc. Working with the tech budget is one of the big challenges devs have to face when building the game. They might have a lot of very cool ideas, good intentions & talented people, but at the end of the day it all has to fit. It's quite ususual to have to prioritize what is really important to the player experience and scrap some stuff, even if it's good. I do appreciate Arkane that they don't completely throw away their ideas and try to implement them in a different context. Otherwise, when things aren't great with the tech budget, the game might have issues, bugs & all sorts of frustrating problems (what is called a "broken game"). Looking back at its launch, Dishonored 2 had its issues, but fortunatelly the devs managed to fix this, and the game plays super smoothly. Despite these bumps, I believe the people at Arkane did a stellar job with Dishonored 2, and managed to be very ambitious and delivered a wonderfully crafted experience.
@americantoastman7296
@americantoastman7296 2 года назад
@@rouge7777 oh okay thanks a lot for the indepth explanation! Didnt know that was a thing at all!
@TheCyanSqueegee
@TheCyanSqueegee 2 года назад
@@rouge7777 Yes thank you for the extra context! I was assuming that she was referring to them running out of funding to keep developing the game and some mechanics had to be scrapped. I still think Dishonored 2 is an absolutely fantastic game as I didn't experience those launch issues and I honestly enjoyed it more than the first game.
@CubicGC
@CubicGC 2 года назад
Man, it breaks my heart to hear how many aspects of this game were curtailed by the budget. I would love to see what the game would have looked like without the changes
@keywolf23
@keywolf23 2 года назад
Working within budgetary restraints is an everyday experience with design and development. Surprisingly though, these same restrictions have led to some of the most creative outcomes in some cases.
@stefanhermansen8975
@stefanhermansen8975 2 года назад
Being forced to remove some potential content is a way of making sure that the game actually releases, and even if some of the cut ideas are great you'll end up with a mess if you keep everything. By being forced to not include everything you want, you can focus on keeping the best ideas and making them work better.
@crazycreeper888
@crazycreeper888 2 года назад
The only thing I really pain for is the option of just leaving Jindosh alone. Some of the "non-lethal" options of dealing with the villains are honestly more brutal than just killing them outright...
@Jim26D
@Jim26D 2 года назад
@@crazycreeper888 I think a better option would have been to brainwash jindosh into being an ally
@KingHoborg
@KingHoborg 2 года назад
@@Jim26D I only touched the very beginning of it, but I think Remember Me does that to a character. Speaking of, I should try that one again.
@yulovery6398
@yulovery6398 2 года назад
One of the best level and best design of...... all game really
@runekongstadlarsen7569
@runekongstadlarsen7569 2 года назад
thats soooooo rigth bro very VERY nice level
@WishMount
@WishMount 2 года назад
I still love crack in the slab with all my heart, the "past" mansion just feels so cozy after being amongst the ruins!
@dogmirian
@dogmirian 2 года назад
I would like to see more of Dana's flowcharts and how she externalized a real-time 3d space in a 2d diagram
@esmelord2011
@esmelord2011 2 года назад
It would be really awesome if you could find them as an Easter egg within the game!
@dogmirian
@dogmirian 2 года назад
@@esmelord2011 I might buy the game to get a chance on that easter egg 83 Is it really an easter egg in it?
@esmelord2011
@esmelord2011 2 года назад
@@dogmirian it’s not an Easter egg in the game, I was saying that I’d like it to be
@dogmirian
@dogmirian 2 года назад
@@esmelord2011 that would be cool
@thenefariousnerd7910
@thenefariousnerd7910 2 года назад
Absolutely love how honest Dana was about features that were cut due to budget concerns.
@yudhok
@yudhok 2 года назад
when I play this level for the first time, It's really unthinkable how this level is made. The way gear shift and all the furnitures, level shift, moving up, down is very convincing. it looks really impossible and awesome.
@braedenhunter6501
@braedenhunter6501 2 года назад
Developers taking speed runners into consideration makes me so happy, because it makes speedrunning that much more impressive to watch.
@TheOverArchiver
@TheOverArchiver 2 года назад
The Clockwork Mansion and Crack In The Slab are really cool levels, but my favourite HAS to be the Dust District. It’s so incredibly non-linear. Like, sure a lot of the levels give player choice, and it is a bit guided, but you can approach it in any way, including (as mentioned) skipping it almost entirely.
@Laezar1
@Laezar1 2 года назад
Yeah I love it. And I'm one to never like skipping content. I'm the kind of person who plays a game thinking "ok, left seems to be the correct way, so let's go right just to see what's there". But the puzzle was hard enough and engaging enough that I decided to solve it and decided to skip the level (instead of solving it and then playing the level anyway which is what I tend to do).
@Sazed0
@Sazed0 2 года назад
Yeah, as great as Clockwork Mansion and Crack in the Slab are from a general design perspective, I think they end up lacking in the immersive sim area because they're so focused on their respective gimmicks. Where as before the focus is experimentation and freedom, knowing that the level revolves instead around time travel or clockwork mechanics changes your focus and makes the gameplay more prescriptive. I'm not looking for creative ways to sneak around any more, now I'm looking for the alternate route that I know is going to be provided by either shifting time or changing the room layout. Granted, there's still a lot of room to experiment within those levels (and these new mechanics give you some additional options too), but the very act of making a new mechanic become such a central focus makes them less appealing than the more traditional immersive sim levels that surround those two.
@ChanningKing
@ChanningKing 2 года назад
@@Laezar1 I do it backwards. I'll solve the Jindosh Lock puzzle using the "logic grid" puzzle template I have saved on my Google Drive, and THEN go back and then do the Dust District the normal way.
@Laezar1
@Laezar1 2 года назад
@@ChanningKing But why? Like, the puzzle is only interesting if you solve it yourself, and if you don't and you do the level anyway there is no point in cheating right?
@Jim26D
@Jim26D 2 года назад
@@Laezar1 I sat with paper and eventually figured out where everyone was sitting, who was wearing what and what they were drinking really proud to get that achievement
@Eh_O_Nico
@Eh_O_Nico 2 года назад
This is the first time i've seen Mark's face and he's totally different from what i've imagined
@yqafree
@yqafree 2 года назад
Definitely what I expected.
@hoodiesticks
@hoodiesticks 2 года назад
Is this video a face reveal, or has Mark shown his face before?
@yqafree
@yqafree 2 года назад
@@hoodiesticks I've yet to his his face before other than my mind.
@NelsonWilliam
@NelsonWilliam 2 года назад
@@hoodiesticks He has shown his face in streams
@DragonwolfoftheSands
@DragonwolfoftheSands 2 года назад
Where does it show his face?
@QuantumLimp
@QuantumLimp 2 года назад
Arkane really doesn't get enough public backing, this really makes me want to pre-order Deathloop, not necessarily because that game is guaranteed to be great, but because Arkane deserves respect, and Deathloop looks cool/ unique
@KalebSDay
@KalebSDay 2 года назад
I got Prey for a discounted price for the same reason, I want to try to appreciate their creative endeavors.....now I just need to make myself go ahead and play what I bought haha.
@jbrooks4865
@jbrooks4865 2 года назад
@@KalebSDay Prey is the best game they've made, and it's not even close. Definitely play it when you can
@IWantToStayAtYourHouse
@IWantToStayAtYourHouse 2 года назад
I tried getting into arkane studio games but honestly they are not for me
@Jim26D
@Jim26D 2 года назад
@@KalebSDay prey is fantastic, especially if your old enough to have played system shock
@Kokurorokuko
@Kokurorokuko 2 года назад
Dishonored games should be in game design textbooks
@fabiogoulart1987
@fabiogoulart1987 2 года назад
A new video talking about Dishonored 2? I've already left my likes before even watching because I know that something great is coming!
@gonesnake2337
@gonesnake2337 2 года назад
Game Maker's Toolkit gets the same benefit of the doubt from me, too. I trust in their commitment to quality content and click the 'like' beforehand.
@gladiatorscoops
@gladiatorscoops 2 года назад
dishonoured 2 was a masterpiece.
@Roadwarrior92
@Roadwarrior92 2 года назад
@@hooimansen lol
@riccardodepieri4582
@riccardodepieri4582 2 года назад
Ah, I see you're a man of culture as well
@jordanderosha6322
@jordanderosha6322 2 года назад
It was a good game, but absolutely terribly optimized which is unacceptable
@gladiatorscoops
@gladiatorscoops 2 года назад
@@jordanderosha6322 ran fine for me on my PS4, Can imagine it may have had issues on PC though.
@gladiatorscoops
@gladiatorscoops 2 года назад
@@hooimansen Fair enough dude, funnily enough my bro said the same about the first game and just couldn't get into it, despite it being exactly the kind of game he likes to play.
@Rexodiak
@Rexodiak 2 года назад
amazing design. I specially found it insightful when she explained how they took decisions based on budget, it's essential information for aspiring developers that is rarely discussed and very hard to find. Maybe in the future we can get a GMTK vid focused on that aspect?
@EpicAndMore
@EpicAndMore 2 года назад
I love that the Arkane prototyping tool has a pop-up telling you when your build isn't hitting 30fps lol
@Altercate
@Altercate 2 года назад
This is some seriously ambitious content, Mark! Love the new series, can't wait to see more. 😍
@gelenamurena
@gelenamurena 2 года назад
oooh, this is so awesome!!! Dana's mind is just... wow!
@Alex-re3qm
@Alex-re3qm 2 года назад
these are seriously my favorite videos on the channel and I say that as someone who rewatches all GMTK videos nearly monthly
@thylakoto
@thylakoto Год назад
Doing the whole level without Jindosh even knowing you're there is seriously one of the coolest things.
@thebadger4040
@thebadger4040 2 года назад
The Clockwork Mansion is easily one of the greatest video game levels of all time.
@rumncoke76
@rumncoke76 2 года назад
It's unbelievably amazing to see and hear all this. Aside from developer interviews, my favourite thing about this series is the development footage, it alone reveals so much about so many things. I love Arkane and Dishonored, thank you Mark and the devs!
@ACE-ej4fu
@ACE-ej4fu 2 года назад
i still think the early design of clockwork soldier is more terrifying
@pinegoistic2352
@pinegoistic2352 2 года назад
agree. The one that made it to the game looks kinda generic in
@Brian-tn4cd
@Brian-tn4cd 2 года назад
@@pinegoistic2352 but it also fits better imo, given jindosh's personality and strive for efficiency
@Suunai
@Suunai 2 года назад
I like both, but the final design does clearly communicate the final Clockwork Soldiers' ability to see backwards, while that design would've either completely obscured that fact (if they tucked a lens in that mess of hair in the back) or forced them to remove that ability entirely for the sake of mechanical clarity. In fact, the version of the Clockwork Soldier with the early design used in Death of the Outsider does lack the ability to see backwards. And I do really appreciate that backward sight, since it makes them intimidating and challenging even in stealthy pacifist runs.
@MKVProcrastinator
@MKVProcrastinator 2 года назад
The "You're under 30 FPS" is absolutely brilliant.
@Marshalicious
@Marshalicious 2 года назад
timestamp?
@Cearadeth
@Cearadeth 2 года назад
Lmao seeing your own run in the middle of this was confusing but funny nonetheless.
@DV-13
@DV-13 2 года назад
oh hi ceara
@jmdefault
@jmdefault 2 года назад
I'm amazed that they appearently accounted for speedrunning when designing the level. They really wanted everyone to have fun playing their game.
@rjs4780
@rjs4780 2 года назад
I love these videos! So great getting to hear from her!
@CarlodiPaolo
@CarlodiPaolo 2 года назад
Quality content as always, really like getting the dev's perspective on the whole process. btw, one of my favourite moments fron the level was semi-inadvertently crushing the Clockwork soldier with the walls of the Assessment Room, great emergent moment.
@nicolobraghini1546
@nicolobraghini1546 2 года назад
Imagine what Deathloop level design will be
@Atropos148
@Atropos148 2 года назад
i read an article in EDGE about Deathloop and...it's pretty amazing :) there are 4 big open parts of the island AND all of them have 4 versions (for morning, midday, lateday, night time) and when you do something somewhere in the morning it has an effect later in the day (example they give is, bunch of people are digging a tunnel on the beach in the morning, if you let them alone, and come back later, there is now a tunnel that lets you get to a new part of the map)...and because you are doing the loop so many times you can experiment so much with all the combinations...i am so excited by Deathloop
@nicolobraghini1546
@nicolobraghini1546 2 года назад
@@Atropos148 That's truly exciting. I remember Dishonored games all had these kind of mechanics, and Deathloop will surely have more
@t.t6294
@t.t6294 2 года назад
@@Atropos148 sounds amazing. I just wished they didn't remove the non lethal option
@Atropos148
@Atropos148 2 года назад
@@t.t6294 the explanation the devs give is that, because it's a time loop, noone actually dies, so it doesn't really matter...it wouldn't make sense to slow down, if your character only has one day to break the loop...i would still like some sleeping darts or something
@t.t6294
@t.t6294 2 года назад
@@Atropos148 I understand the explanation, I Just think more options would've made the game more replayable But I respect their decision. I Just love finishing Immersive sims FULL Pacifist mode lol
@NickHunter
@NickHunter 2 года назад
If I was the head of a game development studio I'd be asking myself how I hire/poach this woman immediately and incorporate her into my team. Such captivating and imaginative work
@jesuscostantino2925
@jesuscostantino2925 2 года назад
I’ve been a fan of your video essays for a long time, but this marks a real culmination of your work. And like many things, much of this video’s success was finding collaborators who might meet you halfway. Dana in particular was an incredible interviewee. She really met you where you were for this video. Well done all around. Thanks.
@grantmanor6642
@grantmanor6642 2 года назад
This series is gonna be great. Keep up the great work Mark!
@willieko
@willieko 2 года назад
Loved her mentioning the budget constraints affecting design choices. It's not the sexiest stuff, but it's a part of the reality of game production not talked about enough!
@samnyasin7
@samnyasin7 2 года назад
Just came to comment on that exact same thing. Anybody has an idea of the buget of this game? I would've guesed that in AAA gaming breaking a budget happens as often as in Hollywood blockbusters, specially having (I'm guessing) well funded Bethesda as a publisher.
@Matthimeo
@Matthimeo 2 года назад
Incredible insights, I’m not a level designer myself but the dishonoured series is a huge inspiration for me when making maps and spaces in TTRPGs
@DLDrillNB
@DLDrillNB 8 месяцев назад
Props to Dana, David and the rest of the team for this masterfully designed level. Half of my playtime in Dishonored 2 is solely in this level, and it's my favourite in the entire series. It's also up there with my favourite game levels of all time.
@tomlever
@tomlever 2 года назад
Really enjoying these "On The Level" episodes. Please keep up the good work. 🙂👍
@haydentempest3874
@haydentempest3874 2 года назад
This and the time jumping level really blew me away. It's such an incredible feat of design to mesh the spaces together in a way that's mechanically interesting
@WurstRELOADED
@WurstRELOADED 2 года назад
Super interesting video. I love listening to workers talk about something they're really passionate about. It just felt kinda weird that you got David for the video and then he said like two sentences in total.
@aatreyaghosh721
@aatreyaghosh721 2 года назад
I have been waiting for you to cover this phenomenal level for so long!!! Finally!
@ddssgaming8987
@ddssgaming8987 2 года назад
Phenomenal idea! I hope you make more of these!
@bassfight2936
@bassfight2936 2 года назад
Yeees! I remember asking for this one specifically! Amazing
@VicenteQuesadaLevelDesign
@VicenteQuesadaLevelDesign 2 года назад
This level is one of my all-time favorites. I played it hyped because of the D2 trailers and it delivered. Superb job Dana (and Arkane team).
@thewigglyninja
@thewigglyninja 2 года назад
Love this, getting to peek behind the curtain and see some of the prototypes, hearing the reasoning behind some of the design choices, honestly just amazed.
@paul3v767
@paul3v767 2 года назад
OK, this format is AMAZING! A behind the scene of behind the scene levels
@River_StGrey
@River_StGrey 2 года назад
The level of respect and appreciation they have for the player is astounding.
@t.t6294
@t.t6294 2 года назад
Great Video Both Prey and Dishonored Have some of the Best Level designs of all time Clockwork mansion and Crack in the Slab are fantastic. Hoping for another video on that (and Prey) was well
@DSkulle1
@DSkulle1 2 года назад
i swear prey having several routes to almost every location was just chefs kiss
@CSM100MK2
@CSM100MK2 2 года назад
Very nice structure, well done! great editing and insight. thank you for your hard work!
@StayFractalesque
@StayFractalesque 2 года назад
I've seen all the GMTK videos, and this is one of the standouts, hands down.. cheers to everyone involved!
@lucyspark1424
@lucyspark1424 2 года назад
I love Arkane, there is just no-one else like them in the AAA space. Also, I've watched quite a few videos and essays about this level, and I still learnt some new stuff here. Thanks and good work!
@varun4929
@varun4929 2 года назад
When you announced this series with the Ori episode I knew you were gonna do Dishonored . Such an awesome game and an amazing video!!!!! Maybe for the next episode you could breakdown the temple level from Celeste, or one of the planets from outer wilds. Or maybe you could do an episode with Id software on how they made intricate and amazing arenas for combat in Doom Eternal and doom 2016
@jackswanson9138
@jackswanson9138 2 года назад
I have never watched a video of yours, and not felt infatuated with ever moment of it. Keep up the amazing work
@DarkBloodbane
@DarkBloodbane 2 года назад
Sweet! I always love level breakdown like this! Wish for another video like this in the future :D
@cuzl
@cuzl 2 года назад
Her name is Nightingale. If that's not qualification to work on a Dishonored game, I don't know what is.
@shawnlin9873
@shawnlin9873 2 года назад
I’ve heard great comments on that level, haven’t played it out myself tho. Gonna mark this one and watch later.
@yudhok
@yudhok 2 года назад
have you played it? it's unthinkable how this level is made
@TheOldYoungOne
@TheOldYoungOne 2 года назад
It is actually mind boggling how they managed to design this level, it's so intricate in how all the pieces move and fit
@ChanningKing
@ChanningKing 2 года назад
The other level in the mission -- the city section you have to get through in order to get to Jindosh's mansion itself -- is also pretty fun, though it obviously pales in comparison to the main event.
@seiko090
@seiko090 2 года назад
I love this game so much. Thank you for making this interview ❤️
@jaysonagli6210
@jaysonagli6210 2 года назад
Hell yeah I never thought this would happen. Keep up the fantastic work GMTK
@wilsonkoman2829
@wilsonkoman2829 2 года назад
Well, it's time to replay Dishonored 2... again. Thanks, Mr. Brown, for helping my game backlog grow.
@bonesplinter3587
@bonesplinter3587 2 года назад
Hey Mark! You should really check out the game It Takes Two. It has an incredible way of incorporating cooperative gameplay, and it shifts game genres seamlessly!
@anb1142
@anb1142 2 года назад
He's waiting he finds the one xD
@IamBrixTM
@IamBrixTM 2 года назад
YES
@andrewp6738
@andrewp6738 2 года назад
@@anb1142 He's partnered, I think engaged?
@RatBikerNotts
@RatBikerNotts 2 года назад
That was fantastic. A brilliant insight into one of my most favourite levels of all time. When I realised I could go into the mechanism of the house and wander around "behind the scenes" for the first time I was absolutely amazed, one of those special moments in gaming that you never forget.
@cloudcover863
@cloudcover863 2 года назад
Thank you for making this video it was so interesting! I love dishonored 2 and this level so much!!
@PositronCannon
@PositronCannon 2 года назад
Amazing timing for this video, I literally just replayed Dishonored 2 last week. Every time I play this level I'm like "man this must have taken some insane work from the developers".
@brandonn6099
@brandonn6099 2 года назад
I was surprised on my second playthrough to discover the "intended" path was to stay in the room. I think I even wound up under the floor by accident the first time. Stuff started moving and I went to hide and fell.
@I-OMusic
@I-OMusic 2 года назад
Incredible episode, getting a peak inside these brilliant minds is unbelievably interesting and Mark's interview skills really elevate it
@matheusguilhermoni1441
@matheusguilhermoni1441 2 года назад
Bought this game on Steam Sales a few days back, i was thinking of starting it today, and just now this video pops up for me, now that's a sign, keep up the awesome videos, this is the best game design related content channel in the whole youtube
@americantoastman7296
@americantoastman7296 2 года назад
"this is the game where you can skip a whole level by doing a puzzle" Lmao so true
@Boom12
@Boom12 2 года назад
Really, I've been binging over a hundred hours on Dishonored 2 and now this?! You guys read my mind or the RU-vid algorithm done some magic to make this.
@DSkulle1
@DSkulle1 2 года назад
i literally just did this level like 2 days ago, heading into dust district today. perfect timing lmao
@NuclearCherries
@NuclearCherries 2 года назад
This was a joy to watch. Such an amazing level - an absolute mastery of level design!
@blendtonic
@blendtonic 2 года назад
Saw this in my recommended and was like how did I miss a dishonored video, pretty sure I watched all of them, what year is this from. Then realized this just posted… THANK YOU SO MUCH GMTK
@alexharvey7660
@alexharvey7660 2 года назад
Very cool that the devs took speedrunning into consideration! Seems like they really care about letting the player have the experience they want.
@bardsonahill
@bardsonahill 2 года назад
I absolutely adore the dishonored series and can’t wait for deathloop
@howtoselltohumans7702
@howtoselltohumans7702 2 года назад
Fascinating analysis and insight into a brilliant level from a terrific game. The bit where the whole mansion opens up still stays with me, as does the dark non-lethal choice toward the end. Makes me want to play Dishonored 2 again!
@victorarchela3994
@victorarchela3994 2 года назад
Thank you for putting this together. This was my favorite level yet, in ANY game
@chandrasekhar-hi9uj
@chandrasekhar-hi9uj 2 года назад
I love the Dishonored series. I played most of them multiple times. Hope Arkane comes back to the series in the future.
@TheMaxMD
@TheMaxMD 2 года назад
Level designers from Arkane and From Software are my favorite in gaming industry period
@Jim26D
@Jim26D 2 года назад
From software I feel is over rated. Bloodborne was a master piece but I can't get into any of the other games. I'm too old and don't have the time to grind the same patterns over and over to level up, or replay 20 minutes of an area to get a shot at the boss so he can lock on and one shot kill me.
@Deadly_Blowfish
@Deadly_Blowfish 2 года назад
I can definitely see how working on this led to the famous introduction to Prey, which has similar vibes.
@GordonFreemanlvr
@GordonFreemanlvr 2 года назад
Great video been replaying this game so great timing on the video
@mrnether9290
@mrnether9290 2 года назад
This is what your minecraft house full of redstone would look like irl
@jotaxz8806
@jotaxz8806 2 года назад
This game is outrageously under rated. Please guys, play the Dishonored series, it is a masterpiece
@clementhossaert5234
@clementhossaert5234 2 года назад
Very cool video, I really wanna see more of this type of deconstruction of a level!!
@gettingshotsomeonesgonnapa8635
@gettingshotsomeonesgonnapa8635 2 года назад
You should make a video about grinding, it's bad and good sides, how to not make it boring, etc.
@dell7013
@dell7013 2 года назад
That’s actually a great concept
@gettingshotsomeonesgonnapa8635
@gettingshotsomeonesgonnapa8635 2 года назад
@@dell7013 thanks!
@escapefromtibet2530
@escapefromtibet2530 2 года назад
That's a cool idea
@Koi33.
@Koi33. 2 года назад
if grinding in sp games is boring i cheat
@lockhandle8276
@lockhandle8276 2 года назад
This game is a piece of art. Its like you are playing an oil painting. Future generations will study this game's art for inspiration.
@AdriBlt
@AdriBlt 2 года назад
@Mark, first of all, I love your work! Especially when you talk Dishonored! I just wanted to let you know that it is not the first time I hear you mention a "RU-vid ad break", but I never had any in your videos... I am not complaining, I rather hear you talk, but I thought you'd like to know... Keep up the good work, Cheers
@UnexpectedGamer7
@UnexpectedGamer7 2 года назад
This is my favorite level in the Dishonored series and one of the most impressive things I've ever seen in a video game. It's so cool to see the devs talking about how it came to be! It really is something they should be proud of!
@arc6017
@arc6017 2 года назад
Wonderful! Even after all the praise I still think the Dishonored games and Arkane Studios are way underrated! These is easily one of the best gaming series I have ever played in my 35 years of gaming! The first one was a blast, but this second one elevated everything to state of the art level: story, presentation, originality, game play, physics, asthetics, power of choice, player freedom, etc...everything is just amazing! A shame that the big guys upstairs didn't let them pursue a third full game and had them settled for the (still great) Death Of The Outsider DLC. At the same time other franchises get all the money to repeat over and over again the same beated boring formula with only better graphics. Pathetic! The gaming world needs a lot more "Arkane Studios" way of thinking and doing things! Thank you to all involved for making me experience this MASTERPIECE! No matter the sales, one of the best games of all time!!
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