I want to encourage you to keep making videos. One day you'll catch a break and start getting popular so just keep at it. I really like what I've seen from you already.
What I like about Divinity is how accommodating it is to your attempts to break it. In other words the "third options" that you wouldnt be able to do in normal rpgs are often fully valid alternate routes to your objective in divinity For example: The hot/cold puzzle--- if you have a marksman with tactical retreat or a mystic with high enough telekinesis [using the little pyramid items], or a wizard with teleportation, you can get into the arena with enough slack to teleport yourself to the end of the puzzle area without being vaporized by the trap, effectively side stepping the whole thing. 3 different options, none of which are solving the puzzle as intended. I love this series
I agree with a lot of your assessment. I like the combat and creative problem solving mechanics, but as far as the story. I really enjoyed chapter 1 where you're just investigating a murder, but after than when it becomes this save the world epic I really had to force myself to get through it. and every time I had to return to the "end of time" for exposition dump it was such a drudge .
Oh, I'm also so tired of saving the world storylines. When I first started playing this game I was really excited to be dealing with a murder investigation, a siege by orcs and an undead infestation. And then I got teleportem to the god awful endod time or whatever and exposition was dumped on me. Turns out my characters are special and I AM going to be saving the world after all. I sighed loudly, my disappointment immeasurable. I didnt get to finish cyseal, because my laptop is nearly 10 years old and kept overheating from the strain of the game. Is the rest of the story good, deapite the world saving bullshit?
@@damianziokowski8421 The game mechanics are what kept me going. I honestly did try to immerse myself in the story, listened to all the dialogue did all the sidequests I found etc. but in the end specifically when I had to return to the end of time for what I referred to as a lore dump I never looked forward to it, as it was a slog. yet I did make it to the end and overall enjoyed the game as a whole. I would say divinity 2 has much better writing. It also does kinda turn into a save the world story yet again, but the way its told is much more engaging.
classic fantasy trope, same in drakensang (you wanna visit an old friend -> he's dead -> solve the crime -> suddenly an oracle tells you your the chosen one and while there's 4 chapters with grounded stories you still end up saving the world) on the other hand drakensang 2: you finish your education -> get mixed up in a conspiracy -> discover a secessionist plot and end up slaying 2 of the major players in it (you dont take care of the whole thing and 2 important conspirators get away, emphazing you being just 4 alneit important gears in a big machine)
Heh I may have cheesed Bracus Rex to the point of making him look like a chump. Because he melted my team at the start with the firestorm thing, I decided "screw it, let's do something dumb and fun." and had Wolgraff, who had a ton of telekinesis run out and collect every box possible from Cyseal. Orginally I also grabbed a ton of Oil Barrels and sent them to my main tank but quickly learned that fire does nothing bad to Brac. So I ran around the room, locking off the pathing of each boss spawn while my other character simply held conversation. In the end, I made a death trap without realizing it for Braccus by trapping him at the spawn location of The-Ghoul-That-Used-To-Watch-The-Lighthouse with vases and let the poison spawn on the floor kill him while I focused down the Twins and the Baron- but separately via the box walls. All I needed was the pyramids, about 30 boxes sent to my strongest character to hold, teleport, and patience. Within 13 turns Braccus was on half health, 2 of the 3 spawns were dead and I had my archer pick away at him with her poison crossbow.
I completely agree. I enjoyed how the game started, then you go to the inn, get teleported to the end of time, and it becomes this “end of the world” scenario that seemed sudden and forced. I would have preferred something more with a more gradual build up.
I'm with you there. This is a game that felt so strange to me. But it eventually managed to click for me during this covid lockup. Now I'm 100 hours into the second one. Keep trying man!
Tried to play the game 3 times now and 2 times the sequel. There's just something that pushes me away. It's a combination of being way to open, as in, you have a general objective, but the game doesn't really tell you much about it, so at the start you can legitimately wander around for hours not knowing if you are making actual progress, if you are making a main or side quest and stuff like that. The other thing being that the combat, at least from my experience, relies massively on the use of the environment. Now, I like when games allows you to make use of the environment, but in Divinity it feels you are forced to in order to make encounters manageable. It doesn't feel like "Well, you could use the environment" but rather "Use it or die" and that just isn't fun in my opinion. Specially since I like to play as melee characters, which means if I electrify/burn/poison/etc around the enemies, then my character is just going to sit there or go in and share the same fate as the enemies. I dunno, maybe it gets better later on, but I just have never managed to put more than 10 hours into either of them. The writing also seems to be really "whacky and goofy" just for the sake of it. I don't mind jokes and light moments, but, at least the first game, felt more like a parody than anything, specially the whole being transported into another dimension out of nowhere because "so whacky, betcha didn't expect that!" - "Well.. no.. I didn't expect it.. because this while time I thought I was going to solve a murder mystery, not be turned into the chosen one and save the world". Honestly, think that's what pushed me away the most. The whacky almost parody like tone of the games.
@@TaigaGaoo For me, I found that if I stick to one area, my experience was much better. As a first timer, I thought I could just yonder but I found the literal gatekeeping kept me focused. By doing the quests in a town, you become more familiar with map and this keeps the game more grounded. Rinse and repeat.
Cannot get over how atrocious the start of this game is. I tried slogging through it. No. It's too bogged down in dialogue that isn't a fraction as witty as it thinks it is. If you want a combat encounter, you'll only find find yourself overwhelmed by high numbers of enemies and/or overleveled ones. This is a fatal flaw in Original Sin. There's no overlooking it.
It's intresting comparing Original sin 1 and 2 puts some of the complaints into perspective. I'd say personally I prefer loot upgrades being small with big upgrades being rare. In 2 where every piece of loot often is a big upgrade it leaves epics or legendaries to feel unimpressive as they will be replaced in only a level or two. And it also widens the gap in strength between each level meaning enemies only 2-3 levels higher can feel like unreachable gods forcing the game to be played even more linear.
Epics and legendaries are still more valuable because they give you more perks like strength, intelligence, wits... But normal loot doesn't, i often choose the perks over the armor upgrade, I won't sacrifice +3 strength to get 50 armor.
I'm still having trouble getting around the combat system and leveling up... I just don't find it that intuitive. Also the writing and art style is kinda weird. At least in the first city which is being threatened by undead and orc raids with all it surrounding areas crawling with them. But the people in the city are very happy and jolly ... it really breaks my immersion. Not sure if I wanna continue playing it... I know you have your issues with pillars of eternity but when it comes to writing, Obsidian did it way better.
Yeah DOS is one of my favorite games of all time and I would give the story like a C+. And the combat becomes way better after the early game if you stick with it. I can't blame you for dropping though, it is kind of sloggy.
25:30 - You are NOT being too harsh, you are not being nearly harsh enough. This game is effing awful. For all of the reasons you outline immediately prior to this.
I wish I would have seen this review before buying this game, but even if I think is a good review, it doesn't cover all the shortcomings this game have. I'm a fan of RPGs and I still haven't finished this game, since it's such a slog. I am at 92 hours and then I completely lost the drive to keep going, I kept playing until now hoping would get better but it turned worse instead. There are too many things I don't like it in it: random loot, the inventory, the trading system, the perks system, the crafting. Even the combat get tedious and repetitive after a while, and while you may try to different approaches, if you play on the hardest difficulty then you're just having bad time unless you CC everything and spread elemental zones on every single encounter. I can understand that many people liked it, and I'm happy for them, my only regret is that I wish I would have know all these issues beforehand, while every review I read just repeated over and over how awesome the game and combat is it is without giving any information on all its shortcomings. Please understand that if you like the game then that's totally ok, I don't want to bash the game or people who like it, but for such a massive time investement I feel that reviews should really tackle all the issues the game have, even if a reviewer think the game is awesome, taking the time to explain how the systems works and are implemented would be great to help a person decide if is worth buying or not.
The game mechanics suck. There is no creative character choice, they all end up using the same powers and same strategy. the story god awful. nothing redeeming in this game. it shows how bad crpg have become.
To recruit Jahan leave everyone downstairs except your main. Bit of a pain but it works. Works for some dialog stuff too, leave your party off in the distance so just one character initiates the dialog and if a fight erupts run everyone else up to the fight.
I'm one of those people who can play through mediocre gameplay if I like the writing well enough. The reverse doesn't work for me, though; I can't suffer through bad writing and a nonsensical story, simply because the combat system is good. That's why I didn't manage to finish either of these games. The more I played, the more annoyed I became with the game's writing, and eventually I had to give up. Had I not played with friends, I probably wouldn't have stuck around for more than a couple of hours for either game.
I loved this game for all of its...um... "sins", it's one of the few games I remember everything about. The music, especially was very wonderful. Also who is Vumli, I never found him... lol @ HAL btw :)
I think i have only one issue with the game over all, and that is its occasional lack of direction in some quests and puzzles. It appears the game is trying to create a sort of arbitrary difficulty in some ways that dont befit the game as a whole by leaving players without any real means of logical progression. For instance i have played for over 20 hours, scoured almost every inch of cyseal, yet cant find out any means of completing the murder mystery mission, and in turn the game has given no hints as to what to do in order to further this goal. Now, im sure I'll figure it out, but only because i know eventually ill probably stumble into the answer, not because i was given the opportunity to take clues and hints that would lead me to a conclusive answer to this mystery. Another good example is the black cove area, in which there are two mini puzzles, both are find the switch based. The first, being that you need to find two switches that open a trap door, the problem for me was finding the actual door itself, which took me almost 30 min of scouring to do. The second was the skull door puzzle which in my opinion is one of the worst puzzles ive ever seen, as it requires no skill, no means of logic, just scouring the area for more switches and trial and error. I can not express how annoying this puzzle was, it took me out of the experience in a way i wasnt expecting, because usually the game is wepl organized and its puzzles seem to hold to a sense of logic. However, this problem is rare enough that it doesnt hinder the game too much, but also occurs often enough that i have felt it necessary to keep an internet tab with a walk-through handy in case the game decides to simply leave me without a clue what to do and stuck in a puzzle that feels like its meant to annoy me more than anything else, and that is a shame. Edit, well... That and the end of time plot, which is just really dumb. Honestly i put the game down the first time i tried to play it because of how out of place and dumb it felt to me. I didnt want to be some chosen one in a grand journey, i wanted to continue on mu bounty hunting ranger quest to help the city under siege in a fantastic yet grounded journey.
Really? I never had any problem with that mission and actually liked exploring all of the city investigating, but I wil agree that some of the puzzles make no goddamn sense. As for the story saddly it never hooked me in but at least appreciated that dialogs were generally short and to the point unlike Pillars of Eternity that for some reason feels the need to describe with three pages of text how a farmer plays with his beard.
I got so annoyed with the murder quest I just looked it up on the wiki. The game has a shit way of laying out quests to make it even more confusing. I also found it kinda lame I had to break in and steal items( me playing a lawful character that does everything by the books) given you were tasked with an investigation by the Captain or whatever to interrogate and request access to houses to search.
@@thebanished87 same here! I explored and talked to every named NPC and got to the point where I had to prove esmeralda had something to do with the murder. went upstairs and unlocked the backroom on the first floor. I found the book and esmeralda said it was her dead husbands. I literally could not see the cellar door in the back room until I turned on the highlight feature. Then I found the bloody knife and I thought "well now I've got her" went back to her, guess what? The knife is her dead husbands. I'm like I know he was magically killed but that was the only way for her to call out the apprentice as a suspect and also progress the damn game. Also who the fuck checks bookshelves? They more often than not have nothing in them so you ignore them. I'd expect a diary to be in a locked chest or in a desk or hidden behind a book case. Girl had it sitting on a shelf.
I hated this game, never understood the praise. Can’t choose your stats for your companions for 20+hrs/act 2, absolutely stupid. Every single fight the entire floor is covered in a mess of fluids. I would smack my DM if before EVERY SINGLE FIGHT he described barrels of poison and oil everywhere. People praise the elements reacting with each other, while a decent idea it is overplayed to the absolute max making every fight a battle against the elements as opposed to your opponent. Pretty bummed BG3 has the same style, while reduced by maybe 25% it is not enough. The game also encourages scum saving as you can walk into an impossible fight, open a chest and guess what, it’s a dude with a bomb, you’re all dead, haha, that’s hilarious, reload…to me this is infuriating and ruins all illusion of immersion. This reminds me of dwarf fortress, the credible reviews but imho a pile of hot trash
This game is average at best to be honest. Kinda makes me sad that DoS and PoE have become something other rpgs have to live up to (??) Like I said these games are average at best. Tells a lot about the current state of the video game industry. Maybe I'm just a weirdo that didn't really enjoy witcher 3 either. Dunno, something is just off with games nowadays (designed to be commercially successful instead of taking risks along the lines of creativity for instance). I'm all in for new stuff, don't want to live in the past. Just an observation of contemporary trends.
I played it in co-op a few years ago with my partner and we absolutely loved it. However, with regards to the story, we somehow managed to go almost right to the end of the story without revisiting the end of time area. When we couldn't make any more progress we remembered it existed, and when we arrived there we got about a 45-minute sequence of nothing other than information and story dumping. We've started the second, hopefully the story will be more closely interlinked this time to avoid the weird distance there.
LOL, something similar happened to me. I was about to finish Hunters Edge, & needed the whisky aged. It was my first return to the End of Time. Had loads of catching up to do before I could complete the quest 😆.
@@TheMarcHicks Every time you use a Bloodstone, a new room at the End of Time and sometimes a new part of the tapestry is revealed (cut-scenes). So if you haven't gone back to the End of Time after collecting many Blood Stones, this will happen.
I've also been playing for hours and going nowhere. The game is not without its faults. First hundreds for lockpicks? Then, when you place them for easy access, they disappear even though you paid 400 for them. Where do they go? Maybe another game? Aggravating.
Such a good video essay on Divinity Original Sin! I only played D:IS single player, and now I want to go back through it with another player to see how it changes the experience. I'm glad I found this channel. Definitely going to work my way through your other videos.
Yeah, just get a ranger and fucking steamroll the game... Got to lvl 19 the game just dragged and dragged, played it coop with my gf from the start, I swear after brakus rex it all got so boring... everything was so dull...nothing engaged me, eventually we quit... I m a huge nerd for RPGs and I know this game is do positive in it s reviews, but idk man.. it s one of the most boring experiences I ve ever had...I did not find it complex, and the quests were just non engageing, rewards were bad as well and the heavy armors looked all the same.
Yup, I kickstarted it, and I actually like what they're trying to do, but their writing is shit, combat ended up being overwhelming and too goddamn cheesy for my liking with 10000 different arrow types and barrels. The combat is the main good thing about the game, and even that as I said is not as good as it could be. People calling this a masterpiece are delusional. And it seems Divinity Original Sin 2 isn't much better. Apparently it has a slightly better story, but they introduced that armor system that fucks up the combat. I'm all for them trying to make a good CRPG and I like wacky humor and whatnot, but not when it's present ALL THE TIME. I'll play Baldur's (Divinity Original Sin 3) Gate 3 at some point but I'm not expecting anything close to Baldur's Gate 2.
just now finished DoS1, and you're 100% spot, though I'd like to add, not only are the animations slow, but there is a 2-4 second delay when an animation finishes before you can before any action even with a different character, doesn't sound like much until you heal the whole squad at the end of a fight, or try to keep a perception spell going. Haven't played DoS2 yet, i hope this and everything else you raised has been addressed
This video needs more credit for the awesome moustaches on the characters. Fantastic work :-) I'm just coming to D:OS now, and am enjoying a lot. The main issues I have is (a) abilities/traits/skills are extremely various, and all available - and there is very limited ability to respec if you get it wrong (b) I spend a lot of time micromanaging gear, and trying to work out what skill books I need. It's actually getting quite painful.
Honestly, I didn't enjoy this game. Nor it's sequel. An interactive world is all well and good, but this game didn't do anything at all to immerse me into the world. The story was very underwhelming, the characters did nothing to make me like them. The concepts of magic and spirit within the world was bland at best. The mechanics of combat are nice, the graphics were okay, but just not enough to make me want to continue playing. There was just no immersion. No soul to it, thus negating the relevance of having an interactive world or story that would get me traveling in the world. It wouldn't even rate a 1 for me.
A fun game, it really is, I enjoyed playing it. It's also forgettable, I couldn't tell you what was going on in the story, nor did I care... I also don't remember the characters, fun but forgettable, which is why it will never be a classic and no one will be playing it 10 years from now
Yeah yeah reactive world and all of that but the writing is so bad and so 'lighthearted' and quest design is so gamey that it overwrites all the upsides of gameplay.
Really good critics about the game. Good job man. The game is really good. Larian definetely redefined the genre. But yes the game has some really obvious problems. For a guy like me, who discovered these 2 gems from Larian in covid days, both game really worth the discounted price. I mean they might be the best money/hour spent on Steam. Both games took above 100 hours each and they offer really high replayability. But for me DOS2 was like 4-5 times better game than DOSEE. I mean the first game is still good; but second game is a masterpiece. It is definetely the best crpg ever created. They improved and mastered every mechanic they had invented in the first game. The environmental interactivity is so much better, characters are much more alive and story is definetely more interesting. I really look forward to BG3 release and im waiting for the full release :)
I just finished the game my self and everything you say regarding the overall story: pace of the early game (especially with the murder mystery side quests etc), the amount of exposition for the main narrative, the over relied on tropes, you're actually spot on not too harsh at all. Its not bad, its just too bland and mostly a bare skeleton. Honestly as a veteran player who has been there done that, I just wanted to cast meteor storm as much as possible. Good game though.
I've had the misclick issue so many times i've lost count. Also the Loot is just bad. I found a good sword then died and opened the chest again for a different item... WTF.. The difficulty balance early on is insane, like if you're 1 level below the thing you're attacking they get like double the AP you do and do essentially double the damage... Why? Same with % chances, i've seen my characters fail more often than not in certain instances and sometimes i've had to restart fights based on 1 missed action.
I couldn't find the PDF that Larian posted a couple of years ago, but according to their survey only a minority of their audience cared for co-op. The part about AI interfering is something that I think was added later with patches, because initially you just had to choose for both characters which felt like some kind of schizophrenia.
having more than 500 hours in this game, I agree with everything you say. There is a mod called xc_encounters that solves the difficulty problem by providing a superhard mode (without permadeath). But in the end, you play it for the combat, not the story. maybe the little stories.
This game (and its sequel) puzzle me hard. They are extremely overrated and praised for all the wrong reasons. Take 4:40 for example, you give credit to developers for coming up with various solutions on reaching chest without asking the question of why cant your player just cut the rope or STEP over it? It's... the rope! (You mention this as well). Because larian spent time making up all these ridiculous mechanics and you WILL use them, want it or not. Or miss out on content. Dos1 and especially 2 suffer from this from start to finish. Larian doesn't care about your freedom, they made a theme park and you just outright cannot miss the attractions if you want to finish the game. And i checked steam and gog global achievement percentages, while still a lot compared to sold copies, very few people completed first acts of those games. Less completed the game even on easiest difficulty. Dos1 (and to lesser extent its sequel) are technologial marvel. They run smooth everywhere, allow you to play lan coop, support win7, don't rely on predatory drm, load large maps fast, look neat. But that's it. That's the technology and its perfect. The rest of it, what makes game the game is horrible, barely working together pack of bad mechanics, dull plot, idiotic decisions and really annoying attempts at humor. UPD: the biggest "sin" of this game is that in both 1 and 2 the player is not the main character. In all fairness you are the npc, a vessel or carrier for other big main characters that actually advance the story and make big decisions. This makes whole adventure not only painful, but ultimately worthless.
@@utisti4976 You can already save the game in combat, so you can already cheese if you really want to. You can save and reload as much as you want. You can reload the game in combat 10 times until your charm arrow lands.
Sven's story on how he continued to follow his passions, despite so many hurdles and setbacks, is the backdrop that I find most compelling and worthy of story, even more so than all the great games they make now or will in the future, Ravi Peiris M.D.
A friend and I played through the entire game 3 times together, and had a lot of fun. We ended up having an easy time finishing it on tactician mode by farming some respawning enemies from a warlock somewhere.
I loved Divine Divinity and Divinity 2 (2009). Divinity Original sin bored me. There was no meaningful choices. It was a linear path, while it was “open world” there was only place you were to visit at any time. After finishing the game, I stopped computer games for 6 months. I lost faith in Larian. They no longer make games that I like.
I find the 1st DOS game fun and charming, if imbalanced and with a not very interesting world and characters. The game really shines in combat, but it can be too easy once you know what is broken. The 2nd game eclipses the first in every possible way, probably my favorite story-based RPG after Mass Effect 2 and Dragon Age Origins.
I genuinely can't enjoy this game due to its (in my opinon) poor writing :/ I felt NOTHING for the characters. Didn't care for them at all. Not even my own ones.
I've put over 100 hours into this game and I agree with almost all of your criticisms. Very good game that is not for everyone and requires a tremendous amount of patience.
You have a real way with words! My main concern with what you've said is that the games makes you powerful too quickly. Usually when a game does that I get bored and start a new character, rinse and repeat without ever finishing the game without forcing myself to get through the game as quickly as possible to finish it. Right now it costs about the price of a fast food meal so I think I'll pick it up regardless. I hope you critique a dark souls game to give another perspective to Anderson and Matosis. Keep at it.
*THE LAD is wrong.* The combat is not actually accessible. Here and there, you regularly stumble into situations where you get killed, and the pathetic hints the game is giving you is not enough to win. An intricate knowledge of the combat system and exercise of an exact combination of placements and actions of characters is required to survive. This, combined with lots of aimless meandering with no clear reachable goals, makes many people drop the game, even though they like the concept in principle.
One of the great things about original sin is this guy said that he found telekinesis to be a waste , when I would never leave home without it and when used effectively can be OP
@@davidhujik6078 telekinesis only uses 2 ap in battle but free outside of battle so you can set things up (barricades, pinch points, cages, etc) before you initiate
"upgrades are small" Yeah, I really don't know what game you're playing, but the power curve in this game is insane, it kinda ruins the game to be honest when a single level can turn a fight from being frustratingly challenging to being ridiculously easy.
I really like Divinity Original Sin....but I agree with you in all the negative parts...except the dificulty....Im playing in tactician and is hard as heck....I actually got into a wall and stopped playing because of that...
for me game is mush better than 2nd game, i had a lot of fun with personality playing, yes i savescumed for winning argues, but its because fuck this minigame it was fun for few times
Disagree on a few points - like the rock/paper/scissors was absolutely brilliant, and some story elements were great although it could've had a stronger finish - but agree on a lot of other points and you make them hilariously! Kickstarter has brought us so many cool things and its competition with publishers is why I think we're headed into a new golden age of gaming. FTL, Pathfinder, Sunless Skies, Banner Saga, Divinity OS, Battletech (solid game although the SJW politics injection near ruined it), Everspace, Bloodstained: Ritual of the Night, Halcyon 6, Hollow Knight, Darkest Dungeon, Hand of Fate, Dex... so many unique experiences we would never have had otherwise.
Yeah i would rather have Microsoft purchasing obsidian than I don’t know EA? and Xbox dose have a first party game problem obsidian is making a first person pillars of eternity game with the way some big triple AAA companies have been screwing up the rpg gene indie studios, Kickstarter, and companies that no what there doing and care for their titles can succeed.
Please keep doing more if these, hopefully you will get more views soon. Rather enjoyable. Remembers me of Josey ander and Matt Marthus, Perhaps Robs dungeon too.
Divinity Original Sin and Divinity Original Sin 2 are the only two proper same-system co-op RPG titles that I know of. Nothing else really comes close. It has a good turn-based, tactical combat system fitting for the genre and the game doesn't force you to one screen. Though the Switch version lacks the same-system co-op, which makes it in my opinion borderline a waste of money, all other versions have it and it's implemented very well. The game does crash sometimes, autosaving is shit so you have to manually save often after doing anything significant, and there are a few bugs, but it's mostly a very good experience especially if you have someone to play with. Not to say it's not a good title on its own, I played through it the first time on my own because my brother and I couldn't really schedule around it very well for a while, but it's so much more fun with someone else to play with. I *seriously* appreciate how the splitscreen works. You aren't stuck in the same area, you aren't forced to interact with the same NPCs at the same time, you can move around and explore like your own independent character as much as you like and meet back up later. It's a fantastic system and I wish more developers would implement things like this in their games. They put triple A publishers to shame with this same-system co-op system. They put triple A publishers to shame with this co-op system, *period.*
Too many of these games are invented by geeks, who love this stuff and the lack the creativity to do something really new. Hence this limited amount of game genres: FPS, RTS, RPG (in fantasy setting), etc. Snore. I dream of total strange economies (thus creating very different attitudes and social experimentation), of ecological balance games, where if you kill too many monsters, plagues of rabbits begin. :)
"Not enough to be remembered as an all time classic" ??? You are just plain wrong m8. The quirks in the game added to the peerless magic system, environmental combat and co op put this game in the all time top ten
Spoiler . . . . . . Somehow we couldn’t find the Hiberheim switch, so we ended up moving on, thinking there was something later to open that entrance, and played till we feasibly couldn’t. By the time we were in Hiberheim (I looked up how to get into Hiberheim) we’d leveled to the point where there was no challenge. By the beard of Boreas.
The stupidest thing in this game if you have selected an AI for the other main character is when trying to solve a quiz. They just give the wrong answer and fight you for it with rock paper scissors. Luckily you can just tell them to fuck off and stand somewhere else. Please tell me you've figured out you can do that without changing the AI... The rest can still be pretty useful as it will give you different traits. Even if it's a little frustrating when you lose or win the rock paper scissors while intending the opposite. It sometimes takes several tries loading your save. The other frustrating thing is stealing or moving items when trying to talk to people and they get pissed. It often happens with npcs that walk around. I click to talk and pick up what's behind them.
Yeah divinity 1 isnt nearly as good as 2. But I did feel you went a bit whiny in this review. It wasnt so much what you said cause everything was true, just the delivery was a bit too somber and serious in my opinion. Lighten it up a bit with some jokes or whatever.
Damn why have I not had this appear on my feed.. I think theres a US vs UK bias going on.. Goddam awesome as usual dude, sorry I haven't seen it sooner.
Pillars of Eternity 2 in 4k hdr my fav. after second pass. In Divinity 2 too much freedom, telekinessis, verticality and slow turns after 25 hours become...
Divinity Original Sin was almost finished when they launched the kickstarter. They used the raised cash for some extra content but mostly for bug fixes and fine tuning.
I completely understand your criticisms. Most all of them have valid points. Yet, because I love this game, I thought your criticism was too harsh. Yes, there is a huge plothole in the middle of the Story when the big "reveal" occurs. But, I did not think the whole story was bad. With the exception of the Big "Reveal", I thought the stories before and after it were good.
The part I thought was the most tedious was definetly the beginning of the Immaculate storyline where you go to that other dimension for the first time. The amount of Immaculate encounters got boring rather quickly, though I remember my buddy and I loving every bit of Cyseal and everything in the late game, or, in short, literally everything outside of that.
I liked the game but what I really dislike about some puzzles in this game is that the solution is literally just trying until it works, that's super annoying when you try to figure out what the strategy is when there is literally is none. You have no way of knowing in which order to press the buttons and no hint is given so you just press until it finally makes click, lol