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Do All Good Card Games Have Lands? 

BigHoles
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Devlog 06
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#BigHoles #episode2 #adventuretime #cardwars #adventuretimefanart #jakethedog #finnthehuman #devlog #gamedev #gamedeveloper #cartoonnetwork #tabletop #adventure #time #whatif #analysis #breakdown #adventuretimefanart #indiegamedev #cardwars #cardgame #boardgame #newgame #playtest

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1 июн 2024

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Комментарии : 443   
@BigHoles
@BigHoles 24 дня назад
Anyway- back to the useless swamp, its pretty cool.
@thebababooey2723
@thebababooey2723 24 дня назад
Nah the cool lands are way cooler
@josephmartin9737
@josephmartin9737 24 дня назад
Idk feels useless
@BingoosBongoos
@BingoosBongoos 24 дня назад
Can you make this a physical game when you are done
@abyss_waker1276
@abyss_waker1276 24 дня назад
You can make the board wider and a bit longer
@Snowmon89
@Snowmon89 24 дня назад
Hey, this is going to sound a bit weird, but I don't think that the numbers on the land cards are Health, but rather something more akin to "size limits". As in you can only use lands that equal to, let's say 17. Jake's three corn fields are size 5, but his wastelands is only 2. I'm kind of saying this because the amount of space that the (non-card) lands take up vary in obviously uneven ways. This might have something to do with the hexgrids we see before the lands are Flooped. (If this were turned into a physical copy, obviously the board itself would have to be a "Digital display" for convenience sake). Because I think that's exactly why it's all holographic in the show to begin with. Doing this may also limit the amount of "special lands" when one is deck building within the show's vague rules. (Not really a mana system, but the same could be said about any creatures that are played. Like you're limited to one structure and one creature on each land, but distributed "size" for what creatures you can have in play. (more specifically from hand). Though again, that may be overcomplicating things, even for the show.)
@rodrixam
@rodrixam 24 дня назад
> "useless swamp" > looks inside > it is useful
@josephmartin9737
@josephmartin9737 24 дня назад
Useless swamp is ironically the only land we see an ability used for
@WTHDallas022WasTaken
@WTHDallas022WasTaken 24 дня назад
Just like Seward’s Folly.
@BabyGhast4
@BabyGhast4 24 дня назад
@@josephmartin9737 Well don’t cornfields have corn growing, which greatly boosts the strength of corn creatures, at the cost of leaving the creatures reliant on them (they are greatly weakened if the corn is destroyed). That’s an ability, right?
@Cutielove9770
@Cutielove9770 24 дня назад
@@BabyGhast4 No, I think the corn horsemen's/cavalry's ability was that if a cornfield is damaged, they die
@4ryd511
@4ryd511 24 дня назад
real xD
@LewisGingerman
@LewisGingerman 24 дня назад
Hope your doing well mate, remember if your ever feeling burnt out, no one will be mad if you take a break, other than that, great work so far :)
@Alexander_B42
@Alexander_B42 24 дня назад
YES we all agree please we like the game but not at the cost of your health❤
@Reid_Unlimited
@Reid_Unlimited 24 дня назад
*you're (you used the wrong your/you're twice)
@Alexander_B42
@Alexander_B42 24 дня назад
@@Reid_Unlimited shut up bro we are wholesome here🗣️
@mitchellenderson7194
@mitchellenderson7194 24 дня назад
@@Reid_Unlimited🤓
@alexanderrosulek159
@alexanderrosulek159 24 дня назад
I may be mad
@bradymclaughlin6376
@bradymclaughlin6376 24 дня назад
The idea "Card Wars:Edgelord Expansion, introducing the Blood, Fire, Demon, Motorcycle, Electric Guitar, and New Jersey elements," sprang into my head fully formed
@2bluedragons492
@2bluedragons492 24 дня назад
Old Jersey would totally be a land.
@Drip_Wooper
@Drip_Wooper 23 дня назад
I actually laughed for 2 whole minutes bc of this if we're going by things edgy kids like, the 'Edgelord Expansion' should have a "Gun Element', but a Gun Spell probably be a part of the New Jersey element so making a full element out of it would be redundant, alternatively, there was a New Jersey element without a gun card wouldn't right so we can't just take it out
@FromOrbit
@FromOrbit 24 дня назад
Borrowing from Magic wording a bit, you can reword Centipede Wizard to the following: “Reveal cards from the top of your deck until you reveal a spell. Cast it. If you don’t find a spell, or can’t cast it for any reason, the card is discarded and Centipede Wizard dies. Shuffle your deck.”
@cylihou5307
@cylihou5307 23 дня назад
That’s such a solid idea👌
@bulutcoskuner9774
@bulutcoskuner9774 23 дня назад
I’d change the last part to “Shuffle the other revealed cards back into the deck.” That way, what happens to the revealed cards is more clear.
@aiacfrosti1772
@aiacfrosti1772 23 дня назад
@@bulutcoskuner9774 In MTG templating, "revealing" does not cause the cards to change zone, nor does it change their order if the zone has an order. Because the cards were not instructed to leave the library they are already included in any instruction that affects all cards in the library, whether that is shuffling or another instruction. For non-magic templates, whether or not the additional words are worth the cardstock they are printed on depends on the amount of space on the card dedicated to rules text. The frame of these cards is mostly dedicated to art, so reducing the word count is going to be far more important than being explicit with a declaration that can be easily marked in the rules pamphlet (and for most people who already play card games, intuited)
@BigHoles
@BigHoles 23 дня назад
Words are hard
@soundrogue4472
@soundrogue4472 22 дня назад
@@BigHoles Words aren't all that difficult unless it's Japanese, just take a complex idea and try to represent it with limited words to explain an ability.
@galladite4924
@galladite4924 24 дня назад
This is the only current series I get genuinely excited about whenever a new episode comes out!
@dew7555
@dew7555 24 дня назад
You should check out the Uno Amalgam
@tylerp.5004
@tylerp.5004 24 дня назад
I know this is based on just heavy interpretation, but since the Wheat Field ability has the stipulation of opponent having gluten allergy, maybe the implication is that it's a powerful passive that only applies in situational circumstances? You could interpret this in-game as this only applies to creatures with certain tags. That clears up the whole "Active VS Passive power scaling" issue.
@DuskoftheTwilight
@DuskoftheTwilight 24 дня назад
The phrasing actually implies that it's a passive effect with a condition based on your opponent, as in the person sitting across from you. If they have a gluten allergy, they have to suffer that debuff, otherwise it does nothing.
@durttheelder4035
@durttheelder4035 24 дня назад
@@DuskoftheTwilight also tfinn has another land that says "All plant life costs 1 less to play" and that's his 4th land meadow I feel like this pretty much confirms that there is a cost to every card
@tylerp.5004
@tylerp.5004 24 дня назад
@@DuskoftheTwilight I know, which is pretty funny and in-line for Card Wars in-universe, but I'm saying in-game as in the version being developed, since it'd be weird and bad for balance to base it off of a opponent's medical condition.
@DonnaPinciot
@DonnaPinciot 24 дня назад
@@tylerp.5004 Maybe you could draw 'pre-existing status' cards before setting up lands, giving your entire deck a random drawback or benefit?
@mfpippin9972
@mfpippin9972 24 дня назад
I think it'd be interesting if each of the elements had one "cursed" land option. Providing a super powerful ability / passive, but with negative effects as well. It would complement the chaotic nature of the game, and add some interesting risk vs reward choices as well. Additionally, consider REALLY leaning into an almost "roguelike" balancing philosophy for the game - super quick chaotic matches, but you can get lucky with broken builds. Losing to your friends broken build is almost as fun as playing one imo. This sort of balancing philosophy would really harmonize with the aesthetic of Card Wars. Love the series, keep it up
@mrmooseman7059
@mrmooseman7059 24 дня назад
Idea: Optional deck building, now hear me out (Ive been designing card games for about 10yrs). It can be a more advanced mechanic where each deck has a limit of points, different cards give different points based on how powerful they are. Big sun man could be 10 points, but he would take up 1/10 of your total allowed points in your deck. Additionally decks have a minimum number of cards. Cards like behaviors which are bad for the player can have negative points allowing for more powerful cards in your deck. This would allow for more comboing, eg a cornfield based deck without it being purely "gee I hope I get the right cards" before your opponent draws all the cornfield based cards. Hope you enjoyed my speil, its ur game at the end of the day so up to u 👍
@francogiobbimontesanti3826
@francogiobbimontesanti3826 24 дня назад
This is definitely the way to go. Fixed decks just take away a lot of the fun of card games like these.
@zinc657
@zinc657 24 дня назад
I believe this is already going to be implemented. There’s just not enough card variety yet
@karibou008
@karibou008 23 дня назад
Could potentially simplify it even more and just allow a certain amount of cards with a rarity, high power cards are usually higher rarity and thus less of them are allowed in a deck
@cookies23z
@cookies23z 23 дня назад
Reminds me of chaotic(the cardgame/cartoon) where attack decks used for combat had a 20 card deck and 20point limit, with some attacks costing more points but being stronger, like a 2 cost attack, 3,4,etc but each time you put one in you would need to fill up your deck with 0 costs to balance it back out to 20points (most 0costs were really weak or niche)
@heroeko
@heroeko 23 дня назад
I liked it!
@santiagovidelaleiva
@santiagovidelaleiva 24 дня назад
From playing Marvel snap, location mapulation is pretty crazy, i know the game works different but i still think for a better gameplay perspective the ability to destroy lands should be reserved to very few cards and not any card. A new special keyword may be needed, one that means the creature can attack the land itself. I know this is kinda the thing you want to avoid, of being different mini games inside the game, but i think is necessary for this specific thing. A healthy medium can be reached, where "land pillagers/pillager" (possible name?) are prevalent enough in the game to keep in mind but not something all creatures can do. And same for "land reclaimers". Kinda how "workers" work right now. Both of these types of creatures would work for normal purposes too.
@epicjeong
@epicjeong 24 дня назад
Fair point. There IS a difference between punching dirt and digging, after all
@BaconSpider
@BaconSpider 24 дня назад
in the show workers seem to be represented by the same holograms as creatures and i always interpreted finn moving his creatures into certain structures as the "worker placement" jake mentioned so my idea would be to give certain building cards worker slots instead of the land areas. then you move a creature piece onto/into a building to get an effect as the worker placement mechanic. (you could also put the worker slots on the land cards) in a physical version you could even give the land buildings little spots to set the worker pieces though if you wanted it to be more like traditional worker placement you could have it be that whenever you play a worker creature (or a worker creature comes under your control for whatever other reason) you get a worker piece and whenever one of your worker creatures dies (or you lose control of it for whatever other reason) you lose a worker piece then on certain turn phases (probably the main phase?) you could have the option to place one of your worker pieces onto a cards worker slot to get a certain effect depending on the card like getting some money, drawing and discarding, buffing the creature (or just buffing one of your creatures if the worker pieces aren't tied to specific cards), or even more powerful effects like drawing without discarding, or forcing your opponent to discard without drawing, or weird stuff like messing with the economy tracker and then your opponent gets the opportunity to place one of their workers then at the begging of a turn each player gets all their workers back you could also give the different work structure cards different requirements like only allowing workers of a certain creature type or with certain stats the worker placement abilities could be a little stronger than normal abilities with the drawback that your opponent can also place workers onto your worker slots to get the effect you may also want to consider other placement limitations like only being able to place a worker if you have a creature in the same or an adjacent zone to the work station card as for booting a worker from a slot to place your own thats not typically something you can do in other worker placement games, you could have it be that you can place a worker in an occupied slot if it's stats are higher than those of the worker currently there. or you could have it be that you can place a worker in an occupied slot for an additional money cost if you want to link it to the economy system but i dont necessarily think you should because it's on cards and not the board if you dont want to play with worker placement you just dont put the cards that have worker slots in the pool of cards you build your deck from related to that i'd recommend giving cards related to optional mechanics (and just cards in general) set symbols to make setting up the card pool easier like all the cards would have the "set 1" symbol, cards related to the eco mechanic would have the "economy" set symbol added, and cards related to worker placement would have the "worker placement" set symbol sorry for the super long comment lol. there's a lot you can do with the worker placement and i have a lot of thoughts on it that i'm not sure i really got across well the game looks really cool so far! keep up the good work and remember to take a break if you need to
@pining_tree6788
@pining_tree6788 24 дня назад
I still am awaiting the intelligent firework dog given that little mistake from a while back
@Pepe-pq3om
@Pepe-pq3om 24 дня назад
3:19 Why did you completely ignored the fact that the ability implies there is a "mana" system where you need to spend something to activate certain cards? I'm not hating or anything, but that seems really important if you are going for the show accurate route.
@Sonintendy
@Sonintendy 23 дня назад
This could also be a use for the worker placement system, the workers could be what generates the mana.
@MiauFrito
@MiauFrito 21 день назад
Obviously, and the lands probably generate it with their little number there, though other cards such as creatures don't really have an apparent cost, just the a/b attack def, so maybe it is their health after all, unless all the creatures cost the same, which is technically possible
@MiauFrito
@MiauFrito 21 день назад
There is also the fact that the rules for this were made haphazardly, so maybe they just forgot to add more than one number to the creature cards, unless, one is the attack AND defense, and the second one is the cost of the card
@AroyalMcWiener
@AroyalMcWiener 24 дня назад
Not sure if you're taking ideas on land cards yet but I have them so why not give them - Space land: 5 health: Any none space creature that ends their turn on the space land loses 2 health. (It seemed like all the land tiles where op) It comes with such cards as: - Astronaut Goldfish(In a glass bowl) - T.Rex skull asteroid - when killing an enemy unit There's a chance of exploding (1/6) and dying and then a (2/6) chance of destroying the land it attacked in. - Apple with a wormhole in it: when destroyed you can draw the top 3 cards and if any of them is a creature you get to play that creature. - Moon cow: Get moon milk from the moon cow. Moon milk can remove emotions - Cosmonaut Cat
@Rusa_Azavayl
@Rusa_Azavayl 24 дня назад
This video and card game made some level of sense and was somewhat show accurate in it's systems and gameplay until in this video you have stated being able to take over an opponents land card. Kill the creature defending that land card instantly by destroying that land card. It should be that once that landscape is destroyed then you can't summon any more creatures onto that land. The needless over complication of adding sub variants to corn when you clearly see Useless Swamp, Corn Fields, Corn Fields and Corn Fields makes no logical sense and actually adds more work for you as a developer. The logical reason for no descriptions on Corn Field cards is the comparison of 1 + 5 + 5 + 5 = 16 for Jakes lands vs Fins 1 + 2 + 3 + 3 = 9. Therefore of course one of Fins Blue Plains cards would make the opponent have to pay 1 extra per card and theirs to cost 1 less for the sake of balance. This would further prove that there is in fact a cost system to summon cards. Logically the workers are the cards that are entered into the lanes, they work when not being attacked during your turn. The mana is the resources that are produced by workers and then are used to summon cards, cast spells and summon buildings.
@kood995
@kood995 24 дня назад
I honestly have no idea why he's trying to avoid card costs. It's so very obvious that's a thing.
@Rusa_Azavayl
@Rusa_Azavayl 24 дня назад
@@kood995 I pointed it out to him after painstakingly extracting the meaning of all ep 1 cards and then saw this video
@kood995
@kood995 23 дня назад
@@Rusa_Azavayl Smh
@chicho_111
@chicho_111 20 дней назад
please rewrite this. the structure is confusing which is a shame because i feel like you have good points
@iceboundwings6107
@iceboundwings6107 24 дня назад
I don’t play tabletop sim- yet I love this series. Keep it up!
@justjaden2121
@justjaden2121 24 дня назад
This really has nothing to do with tabletop sim, he’s just using it to develop the game until it’s fleshed out and ready for a physical production.
@op2265
@op2265 24 дня назад
​@@justjaden2121how would he release it fully without facing copyright issues tho?
@thecatbrat42
@thecatbrat42 24 дня назад
​@@op2265he is using original cards
@iceboundwings6107
@iceboundwings6107 24 дня назад
@@justjaden2121 that’s pretty bold lol. I’d love to buy a version of this event without AT branding but we’d have to wait and see.
@justjaden2121
@justjaden2121 23 дня назад
@@op2265 unsure, but if you watch the other videos he clarify table top simulator is a medium before the physical game. I don’t know the legality of it however.
@swirbl
@swirbl 24 дня назад
But I also really like the idea of showing what the troop capacity a land has. For instance, if a land has the number 2 on it, it can hold one troop worth two points or two troops, each worth one point. And because the land can't hold many / strong troops, it gets a nice bonus effect, like protecting troops from spells.
@nathanmulder8947
@nathanmulder8947 23 дня назад
this is perfect. It could also be that if X amount if creatures are in the land, then buff/Debuff is applied
@Spoon80085
@Spoon80085 24 дня назад
You could use the health stat on land cards to determine how to refloop them (if unflooped by an attacking player). One idea could be making the the defending player "repair" the land by using a similar system as attacking. If their attack is higher than the land's health, they can refloop it. Otherwise, it remains unflooped and the opposing player can still attack it. (You could also use a defending creature's health for reparing, just because it seems more fitting and just the right combination of esoteric and efficient use of the stats)
@g0dzilla5
@g0dzilla5 24 дня назад
I don’t play card games and never watched adventure time. Why am I here?? Couldn’t tell you but I bet I’ll click on the next one the second it hits my feed too.
@gregwalker9152
@gregwalker9152 24 дня назад
Absolutely loving everything about this project, keep it up!
@kennethmoore6482
@kennethmoore6482 24 дня назад
For the Land confusion, perhaps you could classify the playing field as Terrains?
@isaac_marcus
@isaac_marcus 24 дня назад
I was thinking the reverse, but do think Terrain is a good word to add. To me Land is an area, while the Terrain describes that area.
@CrashJetTech
@CrashJetTech 24 дня назад
Zone feels like it would be a good word for describing the sections of the board, with Land being the cards themselves that influence each Zone.
@maxtube1952
@maxtube1952 21 день назад
Or just have land cards be structures. That's what I assumed they were at first, honestly... Edit: Actually, thinking now, they seem to essentially be a subset of structures. 🤔
@ChronoCommander
@ChronoCommander 24 дня назад
A way to give the land card values meaning without bloating setup too much, is by having the values relate to the point cost of choosing that land to draw cards from, allowing for a agreed upon number by the players to Modulate the power scaling of matches. For example if you set the point total for a match to 15 you could choose two cornfields (5x2), a plains (3) and a wheat field (2).
@djordjerankovic7217
@djordjerankovic7217 24 дня назад
Honestly when it comes to lands the simpler the better in my opinion. For such a core mechanic of the game it should be as simple as possible while providing just enough substance for it to make the game more interesting. Also great job so far, cant wait to see more!
@Bobthepencil-zs6hs
@Bobthepencil-zs6hs 24 дня назад
Wow I’m so glad this is going so well
@_vallee_5190
@_vallee_5190 24 дня назад
One of the main things in the show and in the official card game is energy requirements, all creatures require energy to attack and attacking land cards results in their energy source being lost. As an example the husker knights, or feedman in CCW or DDCCW.
@Tjthemedic
@Tjthemedic 21 день назад
At the start of the game, both players floop their land cards, which takes over the lands in front of them. I think it would be consistent to make it so that flooping an unflooped land card is the action that takes over an empty land - both at the start of the game, and if a land card is destroyed.
@slimybagelsam1145
@slimybagelsam1145 24 дня назад
What if the number on the land is the number of turns before it activates. Not sure about how many turns are taken in the actual episode, but it makes sense for the corn to take about 5 turns to grow, and then once the corn is grown Jake can then play the cards that get buffed by or require the corn to exist.
@imawesome2120
@imawesome2120 24 дня назад
Idea: Maybe Work can be defined as when you link a Monster to a structure, and improving the monster and/or the structure by doing so. I'm basing this off how, in the show, Finn sends his scholar inside to learn and then learns how to resurrect the pig as a result.
@a1rg3ar31
@a1rg3ar31 24 дня назад
Wheat Field's effect in the show is so funny.
@Black_golem
@Black_golem 23 дня назад
😊I feel like to take over a land you would need to put a structure or put another land card and you could incorporate your worker placement mechanic, so you would need to put a worker on the land to claimant and these could allow for more customization like if you have one less enemy card, but one extra land card. or something along those lines I’m just shooting out ideas
@Dan_Estreicher
@Dan_Estreicher 24 дня назад
obsessed with this series, keep up the amazing work and be sure to take care of yourself and take a break if you need to ❤
@spencer2113
@spencer2113 23 дня назад
Every video I’m astounded at how much work is being put into this! Take youre time and keep having fun!
@giancarlocasiple7438
@giancarlocasiple7438 24 дня назад
Man aftet all of this is finished i cant wait for the graphics for this game👀
@gabrielepoli9140
@gabrielepoli9140 24 дня назад
Nice man keep up the good work, this project is a dream come true for me
@moylefam5394
@moylefam5394 24 дня назад
I saw the last two videos right before I slept, and now this video will join them. Amazing work love the videos
@thetophat9814
@thetophat9814 24 дня назад
This is just so awesome
@DJ3mNot
@DJ3mNot 24 дня назад
I love these indepth videos! 🔥🙏
@micahnewman6165
@micahnewman6165 24 дня назад
Really exited to see were this goes!
@rohanmyers1732
@rohanmyers1732 24 дня назад
So impressive how far you’ve come so far!
@Ryu_D
@Ryu_D 24 дня назад
Thank you for the video.
@MathewSan_
@MathewSan_ 23 дня назад
Great video 👍
@seffdog3287
@seffdog3287 24 дня назад
Keep on keeping on! I'm excited for more to come!!
@lorddiana7746
@lorddiana7746 22 дня назад
I simply LOVE that you're making it so unbalanced and random and full optional little things, it sounds so FUN On top of being a truly faithful and thoughtful Card Wars Recreation, it just sounds like such a fun game on its own! In a way that few mainstream games that I know of are, and in a way I always wanted card games to be
@TheSoggyMuffin
@TheSoggyMuffin 24 дня назад
I'm happy to see this project starting to take shape
@connormoore8430
@connormoore8430 24 дня назад
I actually just started watching these. Im glad i am able to watch one early
@scoople
@scoople 17 дней назад
I just wanted to say, thank you so much for recreating and allowing me to play one of my child hood dreams, I’ve ALWAYS wanted this to exist as a kid and it only took like 10 years for this
@Joemama-so1hu
@Joemama-so1hu 24 дня назад
love this keep working
@isgrin8823
@isgrin8823 22 дня назад
I like that you are focusing on making the game fun and not directed to the competitive scene, I think thats its charnm and the point of the adventure time's card game, to have a fun time playing a whimsical card game with friends. I like the idea of making decks random so you have to play bad cards that are cute or funny or ridiculous that you wouldnt play otherwise. Also i think combos and synergies is gonna make it so fun to play, always discovering new posibilities for card combinations of effects is so fun
@Mrpokemon718
@Mrpokemon718 24 дня назад
This is my engagement comment for the algorithm. I am thrilled to see so many constant updates, and the play test streams are wonderful!
@BIGMir214
@BIGMir214 24 дня назад
this has been the best series i watched in a minute
@remarkablysquare3216
@remarkablysquare3216 24 дня назад
Love this series!
@baggedlunchen6465
@baggedlunchen6465 22 дня назад
I love your progress so far!!! I always thought since watching this series is that buildings on land cards would act as some defense so in order to take over a land you first need to pave it flat to attack directly. Encouraging players to have buildings in their land n stuff
@darthyubnub3813
@darthyubnub3813 24 дня назад
Thank you for doing this vary important and cool thing
@Xatomxgaming
@Xatomxgaming 24 дня назад
Yo this is possibly the best concept yet, I here for the growth on discord! Let's go!!!
@Skeleton_Dork
@Skeleton_Dork 24 дня назад
LAND UPDATE POG
@jarredbartley7642
@jarredbartley7642 24 дня назад
A good way to do worker replacement could be to intertwine it with land, if a worker is on a lane Double the value of the land they are working (1 wheat field counts as 2 sort of thing) and Double money produced on your side.
@maximillion322
@maximillion322 24 дня назад
You should make “worker” a tag for certain creatures. Then locations that generate money can refer to “worker” creatures.
@obvinaomi
@obvinaomi 24 дня назад
love the cult of the land theme in the background ❤❤
@377GhrHello
@377GhrHello 24 дня назад
I love this (and other people sure do also since the least popular cardwars video is over 10x the views of any other video.... which is very well deserved... this is some quality content)
@kaiuuuuuuuuwe1876
@kaiuuuuuuuuwe1876 24 дня назад
Perfection
@z.r.e.220
@z.r.e.220 24 дня назад
WOOOOOOOO YEAH BABY THATS WHAT WE HAVE BEEN WAITING FOR!!!!
@wedjininja
@wedjininja 23 дня назад
Good job
@kingerrulez
@kingerrulez 24 дня назад
I just started and finished watching the series of these videos on the day this video came out 😅
@user-zh2lh4iz8j
@user-zh2lh4iz8j 24 дня назад
maybe the land number means what can be played on it at the start of the game 4:07
@vincethescienceprince1810
@vincethescienceprince1810 24 дня назад
In the official card wars tcg, I thought it was a fun gimmick that each type of card had a function that they excelled at. Like cornfields having extra attack and having bonuses for extra corn cards, or sand creatures focusing more on defense, etc. I think it makes for an interesting case of rock paper scissors that creates play styles and unique combinations. Like having a blue plains land for your 3 corn to counter your counter.
@Bjdunnobi
@Bjdunnobi 23 дня назад
11:06 one thing that might help is instead of having the lane be claimed when a player destroys to also have it be claimed when a worker is replaced or whatever the previous worker had direction over(if you want to relate it to money, then ever few turns that the workers are in play they lose one gold or such
@RogueMage50
@RogueMage50 23 дня назад
This might be a renaissance for tabletop games
@pawots6448
@pawots6448 23 дня назад
I love these vids
@hollowriller
@hollowriller 23 дня назад
For when an a land gets taken by the other side, it can be made so they get "connected". Your opponent can put their units on any half but yours needs to fight through both tiles and if they get to the end the whole lane gets "ruined" and no more cards can be put there though if you manage to fight into their area they can no longer deploy on your side. Could have units being able to deal 1 damage while no defending units exist, or mill for 1 card etc as a wining condition for taking over lands. Upside to having taking over a land besides being able to attack your opponent faster can be resource advantage, you get +1 to buy limit or something of that kind but if you lose a land you don't get a -1 as that would snowball to much and pretty much just lose you the game. Ruin a lane or just defending it while focusing down others could be a tactical choice, with some cards favoring a turtling strategy for when you are just stalling but takes up draw per turn so not good to have many in the deck if you are winning -> requires a careful balance of what cards the players decide to make a deck around. Not having watched the show, just finding game development interesting i might be missing out on how things work from the show so just some ideas i thought of. Looking forward to the next progress update :D
@nathanmulder8947
@nathanmulder8947 23 дня назад
The number on the land cards can also indicate how many troops need to be on the land for its effect to take place
@pyke9325
@pyke9325 23 дня назад
You are awesome
@anthonywestbrook2155
@anthonywestbrook2155 24 дня назад
Worker placement! Also known as "action drafting." It's one of my favorite game mechanisms. One totally different approach you could use would be cards that come out and create a spot that a worker controlled by either player can go to activate an ability. If you take this route, can I suggest "pedestals" as the terminology, just so it matches the visuals of the show (even though the show doesn't have cards for the pedestals). These abilities don't have to be tied to the economy necessarily. They could effect key words, turn sequence, land types, stats, or anything else. Some could have an effect when placed, while others would have passive effects as long as your worker is there. Displacing workers, as shown in the show, doesn't have to be a core element of worker placement, it could be a special ability that isn't always available (like a card that changes a worker into a big ol' bully worker, or a floop that lets it happen). Because they would be accessible to either player, they should be cheaper or free to get on the board (since you wouldn't want to spend valuable cards or resources just for your opponent to swoop in). This could be done a few ways. You could have random ones enter play via the chaotic behavior deck (or whatever it's called), either from a set of core pedestal cards, or provided by the players. You could have them played from hand automatically when drawn, but then always letting them draw a new card to replace it (played automatically, so that you can't time it too much in your own favor, if it's already free to play). I think the toughest design choice would be deciding if workers are just a thing players always have, or if they need to be created in game. Maybe certain land types give a small number of workers, so that it's easy to start with at least one or two workers, but it's not a given, and some decks wouldn't have any. But then having other ways to get workers could be fun. If any of this interests you, I'd be happy to discuss it as much as you want. This is a topic I could go on about for hours.
@thebarrelman1840
@thebarrelman1840 24 дня назад
This man is pumping out videos like crazy, I respect it, feel free to take a brake too
@Jambguus
@Jambguus 24 дня назад
Yet another W video from Cable Huge Gaps
@ze-dude2192
@ze-dude2192 24 дня назад
*laughs in Magic the Gathering*
@DarkWarriorShadowClaw
@DarkWarriorShadowClaw 23 дня назад
In a manufactured variant, landmasses could possibly shown by some lightsources - green light, blue light etc. There are tons of board games out there with some kind of tech built into it, so lights should be probably a cheaper option
@swirbl
@swirbl 24 дня назад
My personal idea of how lands could work is that it's points-based. Let's say you have a total of 10 points, and each land has an individual price. The higher the price of a land, the better it is. This means you need to strategically decide which lands you want to use and if you even want all the land slots to be filled
@J_GamerSP
@J_GamerSP 23 дня назад
Don't worry about the spelling mistakes and such small errors! It's insane that this is only month 2 and you've already made so much progress! That's why I became a member ^^
@djuv4375
@djuv4375 24 дня назад
Oh boy, here's a big one: So, what if at the start of the game, you start with a certain amount of money. And you can spend money to use land, or you can save your money and use fewer land and make it more risky to use less land and have more money. Another thing for health is that you can make the health for land low, but if you have structures on the land, you'd have to destroy the structures before destroying the land. One thing that I didn't hear in the video but might be cool to add if you didn't think of this, is that the land can cause people to change their mood for all things in it, so you could have a dance party land that causes everyone go into a "hyperactive" state or something. Also, with the idea of other resources could work maybe if you do it like this: The corn field generates 3 corn a turn. But you don't stack it next turn. So basically, you can't stack to like 20 corn in a couple of turns, you always are capped at 3. So if you have a structure that generates more corn on the corn land, you can have more corn per turn. So you could make it 5 instead of 3. Meaning resources are always manageable, and allows it to be balanced.
@ShelbyAQD
@ShelbyAQD 24 дня назад
One way you could counteract the issue of some cards/elements/lands being obviously better than others is to let the players decide 2 of their opponent's starting lands. That way no one has complete control of their options, and they'd have to work around their opponent's choices.
@MadBomb15
@MadBomb15 24 дня назад
I think the ability to takeover land is interesting but sense your main goal is to make as close of a show accurate game in real life as you can I don’t ever remember being able to take over lands being in an episode but I could be wrong and keep up the great work
@anzhel3268
@anzhel3268 24 дня назад
keep going king
@charliewilson8782
@charliewilson8782 24 дня назад
It seems like lands are a lot easier to destroy in the show than the three turn system shown here. Usually the lands are destroyed in one turn with a really powerful attack - maybe lands can only be destroyed by special abilities on certain creatures, and they also seem easier to restore since iirc Jake restores his corn fields twice in the original episode. Also, the cornfields are a little odd because the corn seems separate from the land card itself: when jake uses the volcano, it destroys the corn, but not the cornfields, and then he reconstitutes the corn with another spell.
@urielignacioroman3724
@urielignacioroman3724 24 дня назад
YES!
@Sonintendy
@Sonintendy 23 дня назад
I would love to see the worker placement more mimic like Lords of Waterdeep. Where you and your opponent take turns claiming points on the board and those grant you the resources you can spend that turn. Maybe each land has 1 or 2 locations for a worker to occupy and players aren’t limited to their own side of the board. Then you generate things like coins, mana, the ability to heal a monster, whatever.
@stephenvanraalte3452
@stephenvanraalte3452 24 дня назад
Its so cool to see this series has already grown so much, I've watched pretty much all of your videos around 12 hours after they come out and now they average 50k+ views like whaatttt? Anyway once again just a nothing comment for the dreaded algorithm gods!
@Voljhart
@Voljhart 22 дня назад
Awesome!
@durttheelder4035
@durttheelder4035 24 дня назад
With your exhaust system of costs every card could have 1 at a base or something and lands could pay for this it would make lands more important and destruction of them scary this would explain why infin haymaker wins a game as it I feel like is clearly talking about a infinite combo with eating all of their lands (as they creature was shown to eat a land so that + combo would only make sense as eating all lands) this could also be something with the dog freezing everything resulting in end game as people would no longer be able to play cards also this explanation could be why Jake doesn't really do much on the turns he attacked (oh also if cards cost something you could have super weak cards that don't cost anything like a wandering bald man)
@trinstonmichaels7062
@trinstonmichaels7062 21 день назад
Man can't wait to play the full game.
@MrBlbll
@MrBlbll 22 дня назад
I thought the "workers" would be the minions you play. Excited to see your vision!
@Raindrizzle
@Raindrizzle 23 дня назад
For the land values you could have them as costs for a larger value, like 15, so the player can pick and choose which cards based on their values
@Bell_420
@Bell_420 24 дня назад
so cool
@lorenzfriedmann2829
@lorenzfriedmann2829 24 дня назад
Babe wake up. New devblog!!!!
@danisanchez1737
@danisanchez1737 24 дня назад
Maybe the resources could be elementary tied, so you dont have to do a whole new system. Like a worker in a corn field produces corn and that boosts your corn element abilities. Also you could make it so that the money could "pay" salaries of the workers to limit the quantity lf the boosts, and also you could somehow bribe the enemy's worker to do smth.
@danisanchez1737
@danisanchez1737 24 дня назад
Expanding on it. Like the worker needs to be payed to work and give the resource, but if it doesn't get payed in a lot of turns it gets dissatisfied and starts doing a wandering action. You could also pay the worker of the enemy so that doesn't work, or that works for you... The "resources" maybe so that they aren't really powerful should be imediatly expended.
@Ganpan14O
@Ganpan14O 24 дня назад
I could see land card effects only applying when doing things with creatures in that land
@Manix_Valentine
@Manix_Valentine 24 дня назад
I think worker cards and structure cards could be addons to the setup phase INSTEAD of active pieces in the game itself, each player can set up a structure and a worker for said structure on each row. And depending on the worker/structure combo, depends on effects. Certain worker/structure pairings produce money, while others produce positive or negative lane/land effects. Like Finns lab/school thing and his wizard from OCW. Although, I am certain you could come up with a better idea than this. You've done a lot of great work already! Will def stay tuned from now on.
@berma12
@berma12 24 дня назад
Try not to think about how you’re going to make it when it hits the selves too much just try to make a good game and also I love the process great stuff man
@Ngrizz4899
@Ngrizz4899 24 дня назад
There should definitely be a type of cards that synergies with the 4 elements (candy, slime, fire and ice) and the main of the ability of the cards is that it can transform your lands or your opponents lands into an land of an adjacent type and if all lands turn into a single element you win the game. The idea is based off of the elements series where each of the four elements try to make the entirety of OOO into the single element. It can be balance that other than the cards that specifically synergies with the strategy you would be playing with cards that wouldn’t work to well together and all 4 elements has to be played together for the cards to work.
@ShockedTaiLung
@ShockedTaiLung 24 дня назад
I still cant believe he's for real doing this
@codylego
@codylego 24 дня назад
If the number on land cards is cost then it allows for more intricate deck building, if it is health it allows for more intricate battling
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