More clarifications one interactions between certain cards and certain commanders. Patreon / edhdeckbuilding TCGPlayer Affiliate Link www.tcgplayer.com/?...
Another specific interaction to make note of with Raphael is the fact that _tokens are not "cards"._ So if you're making Devil tokens and sacrificing them to something like Goblin Bombardment on opponents' turns, the tokens dying will _not_ trigger Raphael to make a new Devil token.
Finally someone talking about Negan and it was a needed tip too! I had to learn this one the hard way but glad to see I'm not the only one who thought to try and run Teysa with Negan
Glad you were able to get your channel back. I hope it wasn't too much of a stress, things like that can be very worrying especially when thing like your income are involved.
Interesting upside with Pyrexian Altar and Ashnod's Altar. Them being mana abilities means you can activate them even with Split Second Spells on the stack. I did this with my Sac deck on more then one occasion when Krosan Grip was still a staple in the format.
I saw Obeka and immediately got scared, please let it be nothing I did. edit: Hell yeah, didn't mess up. It's also why I go out of my way to say "_____, ______, and _______ go on the stack, in response I tap Obeka". Also is a good reason to keep discontinuity and disallow in there to deal with potentially being forced to end your turn early and needing to counter a triggered or activated ability that goes off next end step or end an opponent's turn in response.
Tokens created under an opponent's control used to be owned by the player whose effects created them, which used to allow you to cast Brand to regain control of tokens made by the Hunted cycle
Came here seeking knowledge for Obeka. Sir you have made the ruling more clear than anyone else has said. Thankyou and good day to you, liked and subbed.
The DarrylxCompost scenario also applies to Raphael in that he cared about creature cards, so you can't just keep sacrificing the devil token to trigger Raphael
In addition to the sacrifice and dieing you can add creature card put into graveyard as an interesting distinction. There are some cool interactions like if there is a board wipe cards that die also will see other cards die. But cards that see creature cards into graveyard won't see those if it dies also.
I've been thinking of putting some of the cards with Initiative in my Yarok deck but I'm not sure they work how I want them to. If a permanent's etb gives me the Initiative and that triggers twice do I get to go into two rooms of the Undercity?
I’m having trouble with Miirym, Sentinel Wyrm and Mirrorwing Dragon. If you were to blink mirror wing dragon with a targeted blink spell, that would blink all other creatures I control. But would that allow Miirym to copy each one or is Miirym not around to see it when they all re enter the battlefield. Thanks!
Miirym sees all creatures that enter simultaneously with him. Every creature sees simultaneously entering creatures. That's how the Rite of Replication combo with Terror of the Peaks/Scourge of Valkas/Be'lakor/Gruul Omnath works. Edit: On the other hand, if you blink Mirrorwing Dragon and every other creature you control, you'll lose all your existing creature tokens. They'll be blinked, too, and they can't come back from exile. You also can't attach auras to simultaneously entering creatures. You have to attach auras to creatures that are already on the battlefield.
Question, since you can stack ur triggers however u want on the end step can you set it so that the creature would die on the end step then the other guy would trigger after that since the conditions have been met?
If no creature has been put into your graveyard during your turn, then Raphael won't trigger at all at the beginning of your end step. Only the Sneak Attack will trigger and you'll sacrifice the creature. The Raphael won't trigger in response to that because the "beginning of the end step" has already happened.
Im glad that bit about tokens not being considered cards was there, because I had to learn that rule the hard way with another card that has a similar non-interaction in The Haunt of Hightower. Its easy to think tokens count for those effects when you've played knowing the ruling that tokens interact with the graveyard before they disappear, but I think the ruling that they're technically not cards goes a bit unnoticed, especially since official token cards exist and are widely used. The misunderstanding is reasonable.
With Araumi of the dead tide, if you are able to keep the encore tokens it makes (through a sundial or obeka type of effect or similar), are those tokens still required to attack a different one of your opponents on following turns?
Could you talk about how multiplicative/additive abilities for tokens and counters might be calculated? (for example Doubling Season and Anointed Procession on the field at the same time) I feel like there's always some confusion about how many tokens or counters somebody might have when there are different cards with different rules texts that say "when you create a token, create an additional token" or "when you create a token, create that many more" and then they get an additional token because the other permanent checks that creation.
I can't tell you how many times I groaned in this video. Not because I disagree or anything, but because of how right you are and how I wish you weren't-I wish most of these worked. Great vid.
You guys have any suggestions for a Ramos, Dragon 🐉 Engine deck? I struggle to stay alive against aggressive decks. My current build has a ton of charms and is tailored towards a mazes wincon.
So here's one for a parallel lives ruling. On a card like Howl of the night pack it says put instead of create. Is that just old wording or does it not work with parallel lives also?
Anything that says "put a token into play" has been reworded to "create". For these cards, you can simply look up the updated text on Gatherer or Scryfall if you are unsure
Sir, you about gave me a heart attack with Feldon. I have Sundial of the Infinite and I was worried about the interaction similar to Obeka. But now I know as long as I use it to remove the delayed trigger from feldon its all good. Thanks!
With the Obeka end of turn in response activation. Do you have to keep reactivating it on your next turn or is that permanent never going to look to sacrifice itself ever again?
The Raphael thing is something called an "intervening if" triggered ability. It has the form "When/whenever/at CONDITION 1, if CONDITION 2, EFFECT." The ability doesn't go on the stack unless BOTH conditions are met. If both conditions are met, it goes on the stack, then as it resolves, CONDITION 2 is checked again, and if that condition is no longer true the ability resolves to no effect.
So I assume the parallel lives wouldn't work with anything that is copying and making tokens right? So Magus Lucea Kane wouldn't cause parallel lives to trigger right?
The effects are not responding to each other, they happen independently. Because of that, Raphael is looking at the board before sneak attack triggers, even if you chose to do it first. Think of it as 2 separate stacks
On the beginning of the end step you check both Raphael and Sneak Attack. Since no creature died until then, only the Sneak Attack trigger will go on the stack. For Raphael to be triggered at all, the Sneak Attack Trigger would actually have already been resolved at the beginning of the end step. Which of course it hasn't.
Another one is Myriad Landscape in colorless decks. Because it specifies that you grab two lands that share a land type, you actually can't grab Wastes with it because Wastes doesn't have a land type. It's just a basic land, whereas a Mountain or Island or something will have the Mountain or Island subtype and therefore can get grabbed with Myriad Landscape.
Yeah, noting a previous video, I had to kick Teleportation Circle and Far Traveler from my Lulu//Veteran Soldier vehicles deck in favor of a Synod Sanctum and a Stonecloaker, due to Lulu being particular about the end step. I'm planning on possibly swapping in Prowl and some other recent mono-white vehicles matter legends to the 98.
Reminds me of a rules interaction that's now defunct I could never find a definitive answer to. Commanders going back to the command zone used to be a replacement effect, which meant that O-ring style effects that exiled them until they left the battlefield still let them come back if they weren't recast first. The part I could never find an official statement for from a judge on the internet was that Guile uses similar phrasing, which implied that countering your opponents commanders would allow you to steal them regardless of the fact that they would choose to put them back in the command zone instead of exile. It's a moot point now because they've since changed the action of putting the commander into the command zone to a state based effect in order to solve the confusion over when a commander is considered to have died. The commander now hits the intended zone first, then can be moved to the command zone when state based effects are checked, so now any effects that were following an instant of the commander into a public zone lose track of it because it changes zones after said effect resolves.
Yes, Emblems do not go away once opponents are given emblems unless they are no longer in the game. To quote the exact ruling from gatherer. "If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game."
pretty sure the Rapheal effect would trigger with sneak attack, since you could simply choose to have the sacrifice happen first on the stack. let me know if I'm wrong though, but I'm pretty sure multiple end step triggers controlled by the same player allow them to choose the timing in which they trigger. Apparently im wrong because for his effect to trigger, something needed to die BEFORE the end step, not during. parallel lives though doesnt use create, it says put, and a token entering the battlefield from the commander would trigger it i believe.
You may want to read parallel live it say if an effect would put one or more tokens onto the battlefield put twice that many on the battlefield instead. Nothing about them needing to be created like doubling season.
One thing about obeka, not sure if you talked about it in another vid is, that card like ball lightning don't work. You can put off their trigger for a turn but it will happen on your opponent's next end step.
For other listeners: Negan and Teysa: Negan looks at the player's action (sacrifice a creature), and Teysa looks at the creature's action (dying). Volo: the token is created by a game rule, not an effect. This is different from Bramble Sovereign or Krenko, Mob Boss or Hordeling Outburst, which are permanents or spells (effects) that make tokens.
I have a interactions question when it comes to the Card Master transmuter it involves returning an artifact to your hand and then you can put one into play from your hand the question is are you able to play the card from your hand that you returned to your hand with her ability
@@tooltechtv6130 Pay special attention to ":" in magic cards, it separates payment from effect. All payments have to completly resolve before effects start happening. Bonus fact--> Your awesome.
If people want a card that does interact with Volo, Twinning Staff is a great choice. It's activated ability only works with Instants and Sorceries, but the triggered ability that grants additional copies doesn't care about the card type, just that a copy was made. It does some solid work in my Magus Lucea Kane deck, especially since it doubles each of her triggers if you tap/untap her multiple times.
I put doubling season in my Tawnos deck knowing that it didn’t work with him because I have cards that either create a token of a creature you control (eg. Quasiduplicate) or create a token for each token (eg. Parallel Evolution).
Soundwave had the weirdest boarding for me. You exiled the card in the opponents library and copy the card, then cast it for free so twinning staff doesn’t work with it but at first glance, I totally thought twinning staff worked with it.
Parallel Lives should work it says "If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead"
Okay, I’m kinda confused. Specifically about the Raphael and Sneak Attack combo. I thought one could choose the order of triggers, so since they both say “at the beginning of your end step…,” can’t you decide to trigger sneak attack first, that way Raphael sees the creature enter the battlefield since that sneak attack will resolve first, therefore, Raphael will create a devil token. I’m not very familiar with either cards, so any insight would be helpful! 😊
So it's a little bit weird, but what happens is both effects trigger at the same time. Raphael looks to see if his trigger occurs, and sneak attack sacrifices the creature. You can choose the order in which you do those actions, however, at the time of Raphael searching, there was nothing to find. They are not activated abilities responding to each other, nor are they triggering each other, so the easiest way to look at it in my opinion is that they are each in their own separate stack.
If no creature has been put into your graveyard during your turn, then Raphael won't trigger at all at the beginning of your end step. Only the Sneak Attack will trigger and you'll sacrifice the creature.
Also a question for anyone that might know. Activated and triggered abilities that name a particular card. (eg: Firkraag, cunning instigator/ Jenara, Asura of war) how do they work with copies of themselves of the battle field. Do all affects get allotted to one card or to each? Sorry its sounds silly but I can't find any official rulings in this regard on Named Cards abilities.
How abilities like that work is that each card only affects itself. A good rule of thumb that helps cut confusion on stuff like that is whenever a card names itself you can replace the name of the card in the ability section and replace it with "this object". I will post the relevant rule below. 201.4 Text that refers to the object it’s on by name means just that particular object and not any other objects with that name, regardless of any name changes caused by game effects.
@@fallendeus5641 awesome thank you! I really appreciate you clearing that up for me. That does help clear up an encounter my group had regarding Firkraag and clone. 😁👍
I’m confused about the Ranar, the Ever-Watchful and Rest In Peace/Samurai of the Pale Mist interaction. I understand that Ranar got irata’d but I would think that since the subject in the ability text that matters in both RIP and SPM is an understood “you”, Ranar would still make spirits even if an opponent was to board wipe or use spot removal. I understand why it doesn’t work anymore with Altar of Dementia as a combo, but I think people are still putting that in their Ranar decks so that’s also something to talk about if you want.
Pretty much the question comes down to who owns the 'activated ability' on cards that read 'any player may play this ability', is it the controller of the card which enables the ability? Or the player who activated the ability?
@@edhdeckbuilding That is not correct. The controller of an activated ability is the player that activated it, no matter who controls the permanent the ability was on. (602.2a) If you control both Lethal Vapors and Karmic Justice and an opponent activated Lethal Vapor's 0 mana ability to destroy it, Karmic Justice would indeed trigger. This is not to be confused with Lethal Vapor's triggered ability. Those are indeed controlled by the controller of the permanent, however they don't really matter for this interaction since Justice only looks at noncreatures being destroyed.
@@jaysillynx3190 Thanks for clarification, when I was looking at the rules I think I was looking around the wrong section and it wasnt very clear, mustve been how I was wording it in the search bar. Kind regards
I do not know if it is footing in the theme But with the deck heads I win tails you lose received by many the interaction between winning a flip and leak thumb could be interesting to talk about Maybe a quick take?
One of the things i like is that you stress that they can have these cards in for other reasons besides straight synergy with their commanders. Where as most content creators resort to straight up belittling the choices of others.
Even though these rulings are probably true there are a lot of heated fighting words in this particular video. The created token and sacrifice effect not triggering dying trigger rules specifically I know would cause a fight at my LGS given how people use their decks and feel like they are Judges and master of Magic Rules.
My understanding of end step triggers were that I as the player with priority get to stack my triggers as I please. If I can sac a creature on the stack before Raphael's end step trigger, it'll allow him to create the token. I just want to check and make sure that's incorrect, because if so, I'll have to reevaluate how I've been doing some end step shenanigans lol
so that is incorrect. yes you can stack the triggers however you like but your raphael won't even trigger at all if a creature didn't hit the graveyard yet.
Raphael has what is called an "intervening if" in his trigger wording ("if a creature card was put into your graveyard from anywhere this turn..."), meaning that for Raphael to even put his trigger on the stack in the first place, that condition needs to be met by the time you move into your endstep. If this is not the case then there is no stacking to be done because only the Sneak attack trigger will be put on the stack (assuming no other triggers happen)
I was playing a game against a guy that believed the text on hinata gave him the ability to target as many things as he wanted with his spells. He was very pissed when I judge called him and he walked out. He tried to say his lightning bolt targeted every creature.
I thought that if a card is exiled instead of going to the graveyard, sacrifice activated abilities do not trigger. I was told that rest in peace can shut down a Kykar for example.
That is incorrect. For one, triggers that look for "Whenever a creature is sacrificed" don't care about where the creature ends up in the end. It merely cares about a player taking the action of sacrificng a creature. Kykar doesn't care about Rest in Peace either. You can still activate abilities that require you to sacrifice creatures with a RIP type effect on the board, again because those cards don't care about where the sacrificed permanent ends up, only that you took the action of sacrificing something. For Kykar to be blocked, you'd need something that prevents players from sacrificing stuff, for example Yasharn, Implacable Earth or Angel of Jubilation.
Dissagree on the Raphael and Sneak Attack example. Both are your triggers, you can order them as you please. you decide Sneak attack triggers first, this causes Raphael's check which triggers later to find a creature that was put in graveyard this turn.
Your close, but Rachael's trigger checks if a creature has died before it can go to the stack, if one hasn't already then it can't go. So, you can't arrange it behind sneak attack because it isn't on the stack. Totally right able choosing order of simultaneous triggered effects tho.
Sneak attack could still be used to trigger Raphael it just wouldn’t be using sneak attack to its full potential because yo I could activate it on opponents’ turns to get the Raphael trigger on opponents’ turns.
Speaking of semantics I played with a guy years ago that didn't want me to use Dread Return on a creature I discarded into my graveyard b/c it says "return target creature" and the creature can't return to the battlefield if it was never on the battlefield in the 1st place. Even though it's not a rule I still think he had a good point about the wording (especially in a game where wording matters so much). Do you think we should be able to "return" creatures to the battlefield that were never there in the 1st place?
Return is used pretty loosely. Same is true if an effect “returns” a card to your hand which could be a card that was never in your hand in the first place. Just something to understand as a part of Magic that “return” is not a keyword with significance.
The cards in your graveyard lose every memory where they came from after the end step. Until then they can be brought back with Brought Back and similar effects. But of course you can still "return" them later to the hand (Raise Dead) and the battlefield (Reanimate), regardless of them ever having been there before.
When we first started playing (12y ago) we believed that you needed to pay the mana cost each turn for a creature to keep them on the BF. The other, we believed that "Regenerate" brought creatures from the GY to the BF.
In theory, Ghyrson Starn would work if you also exchanged control of him to the opponent with the emblems. Ghyrsons ability is not optional and does not specify "opponent", so their emblems dealing damage to themselves would trigger him if they also owned Ghyrson himself. Exchanging control during upkeeps or even permanently would be effective, and if the opposing deck doesn't have any 1/1's or 1 tick burns and triggers there's no downside to this other than giving your opponent a 3/2 that kills them faster.
2:35 - This is funny. Token ownership changed with the Magic 2010 rules changes; prior to that, whoever's spell/card/effect created the token was considered the owner, even if they created it under an opponent's control. The interesting part, though, is that Zedruu was released in 2011, so at no time could Zedruu ever interact in that way with tokens not created under your own control. I wonder if it's just a bunch of people who never noticed the rules change 13+ years ago.