@@aidenxiong2945 They think they're real smart. But jokes on them. The teller can waste a lot of time counting them 1 by 1. And they're being paid to be there. The customer isn't.
I really like the idea of Leshy and the player just making intense, uninterrupted eye contact as Leshy just has to count all these teeth and place them in the bowl.
I am genuinely surprised at how well the game engine works for those teeth. They moved exactly how I would expect metal teeth to in real life, which is insane.
I dunno, it looks a bit more like viscous fluid physics to me. I'd expect the solid teeth to roll down the mountain's top instead of making the entire mountain expand like that
But leshy is Russian folklore character As I know , he is a spirit and guardian of forest and often likes to make ppl lost because of him Yep Im such a nerd ,🤓
I feel like Leshy is the kind of gamer who figures out what the maximum amount of teeth he could possibly have to pay the player at one time would be, and he would make sure to have enough. And then take his sweet time counting each individual tooth to get back at the player trying to get money in a cheaty way
I don't know what's more terrifying, the fact that he has that many teeth or the fact that he's willing to count and give you exactly the amount of teeth you earned
I would've been eager to see what would happen the next time you visit the Trapper. "Here's your mountain of teeth." **screen becomes engulfed in teeth**
Joke aside, i think the limit of teeth you are able to bring to the trapper is 40. I have more teeth in stock but they only allow me to buy 2 20 teeth stuff
@@user-cb3lg4jp7q nah p03 is the type to retroactively nerf abilities once he figures out how they’re OP also hes the type to break a PC’s wings if they are a flying race
P03 is all about strategy, while Leshy is all about narration and story. Neither of them stick strictly to the rules, but they rely on them in different ways.
Leshy : Ok so your gonna pull that kinda stuff.... The table filling with teeth Leshy: You better hope I don't lose count and have to start again, wouldn't that be a shame.
I love how he is just looking dead eyed at you the entire time. Its even funnyer when u realise he is gonna end up having to do that every single time oraboros lands the final attack XD
Never would I have considered using this to simulate how objects pile up. Also, the math of how many small objects pile up is surprisingly interesting. As well as surprisingly processor intensive.
There was a time, near the games launch, where a mad man made a one million Ouroboros, and streamed the money number on part 4 going from 0, to one million. He then died, and streamed the number going back to 0.
When your most powerful card becomes more of a nightmare for you rather than your opponent. Leshy will keep your soul stuck in his void as he counts the teeth
I honestly have to give credit to the devs for making things like the bell and scale tangible within the world. Like I expected the teeth to go through them, as the devs had no reason to think the teeth would ever make contact with them, nor would you, the player, but they did. And that pile of teeth looks great, I expected some serious frame drops~
@@almightyk11 Yeah, what pickle is saying is they didn't have to make it a solid physics object. They could have easily cheated and made the body of the scale intangible and just anchored the physical part of the scale to a point in space. Cheats like this are beyond common in games to save time.
For a game that doesn't necessarily need the physics system, I appreciate how each tooth reacts to being hit and the weight of the other teeth. Very good attention to detail.
I must say, I love how Leshy is introduced in this game. First you hate him, because well he kinda forces you to play something to death even if you win (which isn't true, it's proven that creatures don't die from becoming cards). But then we learn more and more about the game and the world and we learn that Leshy was one of the most welcoming characters in the game.
It’s a masterful bit of writing, honestly. All the Scrybes are so charming in their own ways. They grow on you whether you want them to or not. I am devastated by the end of the game each time-I never want it to be over!
One of my favorite aspects of his character that I only noticed after finishing the game, is how he moves your character piece to the end of the map after you beat a boss. After you beat a boss, he could easily just roll up the map and move on to the next. But no, he HAS to show you moving that final few steps before the next map. I think it's just such an adorable little detail, makes me smile every time.
And he's sentient, so he knows a person (Luke) is playing the game and that he's not actually killing anyone. Which takes even more from what we first perceive to be a villainous nature.
OK, I'm sure the game started chugging a bit in real time, but I never thought that the physics simulation would be so good! Very impressive considering it would never *have* to handle something like this in normal play.
@@jennalove6755 If it was super accurate, it would assuredly crash the computer far before it got to the amount of teeth that were displayed. Being able to even reasonably run a rigid body simulation with that many bodies in real time in a game that isn't even meant to be designed for intense physics-based gameplay is EXTREMELY impressive!
I love how the sped up footage makes Leshy kind of look like he goes from mildly annoyed, to concerned, to watching in mounting horror as the table is completely shrouded in teeth, until it looks like towards the end he is pleading with his eyes for you to stop.
Can we just talk about how good the game is programmed to handle that many. Those were all physics objects that were only you were only expected to see a handful of. The fact that the game can take it to such an extreme and only crash when the entire table is submerged is astounding.
No, can we instead talk about the fact that uncapped FPS makes my GPU melt? The game is great, but I don't think programming out of all things is the strongest part (and yeah, like the other comment said, that is something basic enough to be handled by the engine pretty much out of the box)
@@MrCh0o Uncapped FPS tends to do that in any game, regardless of engine. You're basically giving your PC the go-ahead to use everything it has on this _one program,_ whether it needs it or not. I've started capping my FPS to 60, _maybe_ 120 if I feel like having the extra little bit of smooth. Just because a PC _can_ run games at 500 FPS doesn't mean it _should._
@@theelementalgamer5910 Well, my point was that there's no way to actually limit it from within the game. Of course it's often something that comes out of the box with GPU drivers nowadays, but good luck if you're trying to play the game on hardware that's no longer supported and didn't have a way to limit the FPS in the latest driver package.
If you deal overkill Leshy will eventually stop counting with teeth, but what you may not know is that if Leshy does overkill to YOU, he counts every individual tooth.
I think the teeth started falling off the table onto the floor, which technically doesn't exist during the battle. It could very well cause a crash. Yeah, I forgot to write about floor...
@@megamaz108 You know, developers love to save resources on the most unexpected things. Moreover, who even said that floor is material at all in Inscription? Perhaps not a person is moving, but a "camera" at the level of human eyes. If this is the case, then when the teeth started to fall off the material table, they just fell endlessly, which could have caused the crash. But, in fact, it can be the amount of objects, or all together.
@@Bolshoy_Cote definitely the amount of physics objects, it would take a long time for a tooth to fall so far it causes a floating point integer problem unless there is no terminal velocity which is possible, in which case the speed it reaches might cause the crash first
Just be glad you didn't let the Ouro do all 3 strikes with that power, could take like 2 days for Leshy to finally finish counting all those teeth. lol!
It's cool how the game actually runs a rigid body physics simulation for the falling teeth. I'm surprised it got that far before crashing, as calculating the physics of many objects all colliding with each other usually tanks framerate pretty quickly in games
At first I was like - is this card bugged, why does it not have attack/heath values? Then I look closer and see it's just in really small font. Oh god.
Ouroboros desired power, valuing strength above all else. To this end it made itself stronger and stronger, soon it was able to best opponents with a single hit. But that wasn’t enough, no, it needed more. More power, more strength, more and more and more and more. It only grew mightier, decimating opponents with just a look but still it desired more. Like Icarus flying with his wax wings, Ouroboros flew closer and closer to the sun. No one could match it in strength, nothing could stop it, no one could kill it. Except for it’s own hubris. It flew too close, the sun melting the wax and it fell. It fell from the great height it put itself on, it didn’t even realize it’s mistake at first. It just stood in pride, watching the teeth pile up. The spoils of its victory, the evidence of its strength. The teeth kept coming, an endless stream that never let up. More and more, the teeth piled up, already overflowing the bowl and creeping further. The pile grew higher and higher, reaching the bell but still it grew. Ouroboros only realized what it has done when the teeth reached it. The pile grew, there was no end to the teeth even as they fell on it. It quickly consumed its body, trapping the creature with its own hubris. It couldn’t move, couldn’t breathe, but the teeth still didn’t stop. As more piled on, it wondered what would kill it first. The suffocation, or being crushed by the weight of the teeth. Icarus fell into the sea, killed by his hubris. For flying so high, for thinking himself a god. For his foolishness, the gods struck him down. They melted his wax wings and plummeted him into the ocean. Ouroboros meets the same fate, desiring strength like no other and is reaping the consequences of what it’s sewed. The teeth are too numerous, its wings melting in the sun. It’s fallen into its sea, drowning in the waves of teeth that consume it. It suffocates, body crushed by the endless teeth. It chose this fate, it asked for this outcome the moment it attacked. It desired power that could kill all, and it got it. The power to be unmatched, the power that kills even the one who wields it. Ouroboros wonders if it regrets it’s actions, it’s desire for strength. It doesn’t know. It realizes that it never would have been satisfied. There was no amount of power it could reach that would sate its endless hunger. This was its fate, it’s destined end. There was no other outcome, no death more fitting of a beast such as itself. This was its hubris, it’s melting of its wax wings, it’s descent into the ocean. It dies, knowing that this was its own fault. A fate brought from its own actions, hubris of flying too close to the sun. (Lol, had an idea and decided to write it. I hope that anyone who sees it enjoys it,
What's impressive is that the game hasn't crashed yet around 100 teeth or so because of entity cramming. Normally games starts to lag so much when an entity is next to each others or touching off each others because of the collision hitboxes. But this surprisingly held together well
I'd presume he has dominion over all those returned to the earth, meaning at any time, he can draw from the innumerable bodies of the deceased in his domain, and reclaim their bodies for his own purposes... and they do say, _the dead outnumber the living, ten-to-one..._
New Mexico has already been eaten whole by the Avalanche of Teeth. There is no hope. There is no mercy. There is no good God watching over us, simply rejoicing in our misery.
That explains why there's a limit. At some point, it becomes threatening. "Oh, you think you won, I'm going to drown you in the teeth you won!" Also, I don't even know the game, when you explained it, I thought the character were giving *their own* tooth. It became quickly.... Weird, scary even to imagine.
That physics simulation is actually so impressive like what??? This is never supposed to happen in the game, yet the engine still handles everything just fine. Really really cool stuff
@@googoogaagaayt Uhh...okay? I didn't say the Creator programmed it. Doesn't matter what engine it is. That's a lot of physics to be calculating all at once.
hey friend! i have a small editing tip for you. when you're editing subtitles on a video, it's really good practice to add a brief gap between captions. around a sixth of a second is generally considered a good amount of time. that way, the viewer can easily see that the text has changed, because they can see it disappear and reappear. with a zero-frame gap like what you have here, viewers can easily miss when the text changes. hope you find this helpful! :)
@@jellythebard654 Trapper: "Here, are my finest pelts. Expensive I know but they are quali-" *gets interrupted as player proceeds to dumb 500 teeth onto the table* I'll take your entire stock!~ Trapper: "Wha-what did you do to Leshy to get all this teeth....?"
Ngl, I kinda wished PO3 would stop counting after 20 coins instead of counting each individually. Having to wait a few minutes of him adding +1300 coins due to my Ouroboros or removing +10000 because I died can be really boring.