Thanks for tuning in guys! If you're psyched for DOOM Eternal - be sure to check out my documentary on DOOM too! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CU0L4--Yh28.html
@@Spiralborea I didn't forget, I just didn't include it. The goal isn't to cover EVERY object and character model, but just give you a general idea of how things have evolved. I also didn't include the Cyberdemon, but based on the other models, it's the same story.. he looks more like the original design rather than the new design introduced in DOOM 2016.
@@mercutioescalus6782 have you even played doom 1 and 2??? Doom 1 is hell on Mars (the same as doom 2016) and doom 2 is hell on earth (the same as doom eternal) also they both have the same bosses and ending as the original games
@@pernomardene6166 the devs and the lore have already clarified that they’re continuations and not reboots. The icon of sin in eternal is the resurrected boss from doom II. The sarcophagus Doomguy awakens from in doom 2016 is the same one he was trapped in at the end of doom 64
@@mercutioescalus6782 In a way, DOOM 2016 and DOOM Eternal are soft reboots. They took DOOM 1 and 2 and modernized it while adding their own twist and being a continuation. the remastered Spider Mastermind and Icon of Sin scream the vibe too.
Damiàn Montalvo one cool thing that happens when you fall in lava and let the animation play out, is that sometimes doom guy will give a thumbs up as he sinks into the lava in reference to Terminator.
Damiàn Montalvo The animations were cool, but they were so unlikely to happen, given how it had to be a specific way the demon killed you, and when it did, it would likely be glitching through the environment or another enemy.
One thing I missed in Doom Eternal was the special death animations when the slayer died. I felt that those were one of the big parts of Doom 2016's fear factor.
So you’d glued be willing to sit through a animation Avery single ti e you died in eternal, which is a lot because doom eternal especially the dlc is immensely hard
@@doomslayer6771if you ever played Doom 2016, you'd know that while the animation is happening the "restart" or "load last checkpoint" will happen, so it doesn't waste your time/
That’s because 2016 was really influenced by Doom 3, and the developers wanted to add an element of survival horror to it. Eternal meanwhile seeks to make you feel as powerful and fearless as possible without ruining the gameplay loop or difficulty. That, and it would feel incongruous with the story shift they did essentially turning the slayer into a deity. That’s why I’ve always believed that Doom Eternal is closer to a sequel to Quake than Doom 2016. The horror element was an influence in the original games too, even though it was for it to come across due to limited graphics and memory. Doom 2016 felt like a very serious reboot to old Doom, whereas Eternal is more of a spectacle game.
Radley stikbot, etc. 2 You don’t really know anything about the lore, do you? The armour is just that: armour. All that superhuman strength and speed is coming from him. In-game he has a bigger health meter than an armour meter. Even without his armour he’s a devastating force of nature. The armour is a tool, just like his guns, nothing more.
DOOM 2016 feels like it is getting you to know the slayer, which is why it has more of a disturbing feel, but in Eternal, you already know what kind of death machine he is, so it looks more “radical” than 2016 from what I’ve seen
In Eterna,l you're the Doom Slayer. Cold, **sometimes** comic, but you get things done straight to the point. You're here to kills demon, and for you they're goofy ahh creatures... Explaining why their design changes.
I’d personally say that each have their own strengths, DOOM 2016 is great with the tension and immersion in the scenario, giving the sense of fear and claustrophobia. While on the other hand, Eternal feels more like you’re immersed in the character of the doomslayer, an unstoppable force of nature who Hell itself attempts to throw all it’s forces at you in the hopes to kill you
Not really, I even played on the hardest difficulty and tbh there was less tension due to how easy the game was in comparison to Doom Eternal. Sure, the environments looked gritty and "claustrophobic" but I found myself sh*tting my pants more while getting chased by two Marauders rather than running between tight corners even if there were a possibility of a hell knight or two around the corner.
Doom 2016 is more chill and you can take your time ( usually) And Doom Eternal is newer but you feel the rush. More like the old games. Overall both great games
I always liked the industrial guns. Miniguns, for example, along with AK-47s and the stuff from that Era. The mechanical feel is just purely wonderful.
Honestly with the enemy designs in 2016, I fully believe they were meant to look more disturbing. Two main examples right off the top of my head are the caco and the mancubus. The revenant's also a decent example. 2016's demons look much more horrifying and a bit more threatening.
I had the privilege to play Doom 2016 for the first time without ever having seen promos of it beforehand. Upon playing the first hour or two, I thought the game would be a survival/horror type shooter much like the one in 2004. The slow realization that ones who would be "surviving the horror" were the demons themselves, and that you (the player) were the big bad, was one of the most badass and gratifying experiences I have ever had in a videogame. It makes sense that 2016 would have more of a horror aesthetic as the subversion played a huge part in the atmosphere. It was a badass action game disguised as a space horror. Doom eternal needed no subversion. It just got right into the meat and potatoes of things, but this time it is on steroids! both are awesome.
2016 had a bit more of the horror element to it, and I miss that about it. Though I think Eternal leveled up the gameplay, I think Doom 2016 has a superior mood/tone but i'm also partial to sci-fi horror.
I think Eternal is more like the original game, because the original wasn’t a sci-fi horror. It was a fast paced puzzle shooter game, so in that sense I think Doom Eternal did it better imo
eternal didnt do much for gameplay other than control how you play to a tee and add a dash/gimmick for the sake of one upping 2016, the story was so fucking cringe compared to 2016 aswell
Let us all remember that the DOOM 2016 versions of the demons are still canonical, and are subspecies of the ones we see in Eternal. The Eternal Barons of Hell for example just evolved in a different location from where the 2016 Barons of Hell evolved. They are still related species though.
@@liammahan4497 Honestly don't remember specifics but it wasn't said in-game. Someone who was working on Eternal said that, but I don't remember who or when.
@@liammahan4497 it's in the in game codex you can read. Every enemy has its own short entry and the ones about demons that look drastically different from their 2016 counterpart acknowledge it in some way
@@maxgrey3694 like the barron of hell in eternal has evolved; “The Fireborne Barons have evolved from the descendant clan of the Baron hell breed, and are indigenous to the caustic, scorched hellscapes bordering the Burning Abyss” “The Fireborne Barons have evolved in this environment, sustaining themselves on the remnants of the damned, growing obsidian carapaces and in time becoming infused with the very incendiary matter of Hell itself.”
They fucked that up with the baron of hell though, I don't love the new design honestly, plus their power/attack animations are not quite as dramatic, also, although they have to do it to give place to the tyrants and doom hunters, I don't like the downsizing of it either, overall the baron of hell from the eternal was a disappointment to me
@@gabrielsoto2236 they fucked up zombies, revenant and especially cyberdemon and mancubus - their new design is primitive and cartoonish, it makes them look like rubber toys. I don't think "nostalgic" look could be an excuse for bad design.
@@dyadyabafomyot1668 the mancubus, "tyrant", and zombie look great. The revenant doesn't need glowy eyes yes, but I think anything can be an excuse when you're in the vast majority.
@@dyadyabafomyot1668 its a tyrant, the Cyberdemon was an ancient Ba'algar shadow lord. theyre their own species of demon as seen in the Kadingr sanctum, which right before you find where the slayer was entombed, is covered in Ba'algar skulls.
2016 enemies genuinely spooked and disturbed me. 2016 also made hell feel like you were in hell. You didn’t know when you’d leave and getting there in the first place felt like a huge feat. Eternal never recaptures that and it never tried. I remember how the first level just randomly says ‘you’re going to hell now, lol’ like it’s no big deal.
It's cause it's not really a big deal for the Slayer, I feel like Eternal really wants the player to know they're playing as literally the strongest guy in the game
@@tomfarias6336 I mean, if the player already played Doom 2016 and finished the campaign, then I guess it’s nice for them that the game gets straight to the point.
I do really like the sound change to the Super Shotgun. It sounds so much more powerful in DOOM Eternal than in DOOM 2016. The Ballista also has some great sound design
ImTheMilkMan I’m talking about the past doom games here, in the DOOM game before this every speed run for world records involved a huge amount of pistol play. I’m not talking about DOOM ETERNAL. I’m talking about DOOM.
Monte Raid it was used to get through walls. You’d have to go watch the world record runs that use wall glitching. The pistol was an essential tool in doing that mod
To be honest I love the zombies and creatures visuals in Doom 20q6, it captures the disgusting and unnatural look to the creatures. Also, the weapons looks classic and muddy which fits so well with the setting of Doom(2016)
I love how if you go down into the Slayers personal room at the Fortress then you can find his armor from the previous game all broken and battered up, and it’s right by his self portrait of him holding his pet bunny lol
Yeah. That room is a bit cringe. They stopped just shy of giving him an hentai body pillow, c'mon. I get you want to do a little fan service but does the doom guy look like the type of guy that would spend his free time (if he even has free time since he's been in hell for 30 years) in a 3 screen gaming pc setup? It's not like he's got a day job.
I think that Doom 2016 felt like a cinematic experience where Doom Eternal felt more like a video game. Edit: To clear up confusion- this isn't a bad thing. What I mean is the games have very different tones. Doom 2016 has a more serious tone, where Eternal can be a bit more cartoony or arcady, for a lack of a better word, from my perspective at least. For a small example, Eternal weapons are discovered floating and spinning, like arcade pickup, but generally weapons in 2016 are originally found by a corpse in the environment with an animation for picking it up. They are both great and valid games.
@@benperez8291 I really didn't like much of the sound design. I felt way too many sounds were high pitched, tinnitus-like sounds-- even the double jump sound. I like the story much better than Eternal, though.
But there's a big price difference so I can't decide i should buy 2016 because I afford it. But I have to wait a bit for doom eternal. The question is, will the wait be worth it? Because in also planning on buying ghost of tsushima. Which is almost the samm price as eternal. It's confusing.
@@giornogiovanna4491 Personally I just finished Doom 2016 earlier this day and started Eternal just after. On a visual point 2016 is wayyy more beautiful (my pc can’t run Eternal with high graphic level but can run 2016 gorgeously). For the moment I am upset with the Eternal gameplay and upgrade mechanics but I don’t know it that much (I just finished the second level). I would refer the gameplay style to Quake. Moreover I prefer Eternal glory kills animations, which are more gore and better designed but I felt a pure satisfaction killing the monsters in 2016 (I almost had chills after doing my best in every battle sessions). I would say that they are completely different games but with a story that has continuation so just for that I would recommend you Doom 2016 as far as I don’t know if your pc can run Eternal that well or what kind of gameplay you prefer. (Don’t forget Steam sales where the whole doom bundle with all Doom games and all DLC’s for Eternal is at more or less 40-45 euros)
I think he wanted to keep keep the comparison running in the original game to avoid confusion. Though it still would have been cool to see since we're just talking design.
@@r.pmahoney5214 you only need two sentinel batteries. after the second level you should be able to have it when you really want. but i stick with the Demonic Slayer Skin. that looks awesome.
I personally prefer the 2016 macubuss and cacodemon they simply look a lot more “demonic” to me though the enhanced textures in eternal should be applied to them. As well as The revenant which was already stated in the video.
Yeah i agree with you on the mancubus and revenant but the cacodemons from doom 2016 and eternal look exactly the same dont they? Just that the eternal cacodemon has better quality eyes and has more of a bright red look
It's a small detail. but I really like the sound of the Eternal heavy cannon. I think the more metallic sound helps convey the power behind each shot, and adds to the feeling of how powerful the Slayer is
Hearing the weapons' SFXs with subwoofer makes me realize they sound way better with bass. A lot will be missed out if anyone tries to compare this on mobile.
You gave me nostalgia when you put up the sound comparison, how the hell did you give me nostalgia for a game that released only 4 years ago man!?!?!?!
For those upset with the "cartoony" look of Eternal, there are now new renders that might give the game more of the appearance you were looking for, such as gritty or cinematic. Check them out in the game's settings today.
I know this is an old topic now, but I just wanted to say that the visual design for the enemies in Doom 2016 was universally better. They felt more threatening and demonic and less cartoony.
They were supposed to be threatening? Oh sorry I didn't notice considering they would be off of my screen in 2 seconds of encountering them and on the floor in a pile of meat. Honestly though, I thought the original pallet for Doom 2016 was ugly as hell. I went back to both games recently on my newest rig and tried them both out at max settings and the RTX in Doom Eternal really just takes it a step above in terms of lighting. Also, the tessellations in Doom Eternal along with many of the details were simply superior.
@The Most Racist Pokemon Ever they changed the art style to better fit the classic games and I'm pretty sure the game is more gorey over all than doom 4 despite the lack of many deaths animations
2016 has this scary element to it. A classic example is the Cacodemon without the pupil. But what I love about Doom Eternal is the Praetor Suit redesign and the monster redesigns. The gameplay is also really good
Doom 2016 has a heavier and darker sound, Doom eternal has a lighter and more sci-fi feel. For me it's not a which is better comparison, it's more of a pick what you like comparison.
Doom Eternal is definitely the better game, but 2016 was a more cohesive piece of work. It's art was more cohesive, its sound design, everything audiovisual about it had a more tasteful, restrained but still wacky and over the top style. And most importantly: It made - at least to some degree - sense within the context of its world. Levels were actual facilities that made geographic and practical sense. Weapons were actual "objects" in the world you could find, with a very tasteful, light blue glow to indicate that. You got a nice pickup animation and sound cue when you did so. In Eternal, you find weapons randomly floating in certain places where it makes absolutely no sense. Don't get me wrong, I absolutely love both games, and Eternal is total insanity, I love it so much, but I think they went a bit overboard in a few areas. One of them is actually the lore. I can't quite put my finger on it, but it feels noticably different and also less cohesive compared to 2016, where the lore was wacky yes, but again it felt restrained, very Dark Soulsy, it hinted at bigger things that were out of the player's scope, and just the style it was written in appealed more to me. Lastly, I think Eternal's UI is not as pretty to look at as 2016's, even though it is more functional.
My only slight dislike is that I wish it had a slightly darker tone, without losing the fun factor. It's only a tiny issue though because this game is even better than I expected. The quicker gameplay was tough to get the hang of at first but once you get it down it's so satisfying😁
I do like it, but I'm kinda pissed at how little ammo you get. It's kind of annoying changing weapons every three seconds. Well, I guess there's enough ammo for everything but what I want and enjoy, which is the shotguns (plural). Two extra shells per ammo cap power up? Not enough. I'm all for mixing things up, but I don't like when game devs make you play the way they want. That's what I liked about the old Doom, you found what you liked and you mopped the floor with it no matter what it was. Now, I'm not so sure...
They made it more faithful to the original DOOM games, which is completely fine, but I agree it lacks a very slight bit of the edge from 2016. It might have to do with the fact that the color scheme isn’t just Red Grey and Yellow this time around.
Doom 2016 went for a more dark, gritty and creepy look. Eternal went for a recreation of the original looks. You have one that's a reboot and another that's an homage.
One of my favourite audio design differences is the bass generated by the turret feature in Eternal. It drowns out all other noises and my subwoofer goes insane.
@@gamernation1400 Exactly, some people *somehow* prefer the dark-gritty-gloomy look 2016 had, which *for me anyway* made virtually all the levels seamlessly blend in together without any sticking out in my memory *and I put 1,234hrs in it till Eternal* , like 99% of them just felt like you were only fighting in dark-damp pits & caves of hell.. Regardless most of these people are just looking through nostalgia lenses, or have hardly played the game 👀
While I'd love to take credit for moving fast, I did receive a copy early on Wednesday. Very cool of Bethesda and it helps me out immensely as I'm already working on new projects for next week (and a documentary for April ;))
The revenants in Doom 2016 were hastily created Demons when they started overrunning the UAC facility The revenants in Doom Eternal are mass production models thats why they are cleaner. Same with the Mancubus. The ones in Doom 2016 came straight from Hell The ones in Doom Eternal are build in UAC facilities which is why they use a more Modern weapon look
Finally somebody was posting what I had in mind. Honestly you could probably rationalize it like that for pretty much all the designs. Take your basic possessed and possessed soldiers the ones in 2016 were created by the hell wave that swept through the facility. That raw energy basically rip through them and mutated them nearly beyond recognition. Where is the ones in Eternal you could say that they were exposed to less extreme hell energy, getting a similar effect without the heavy mutations
@@RyanRyan-gp6kn Nope, this is something people are taking straight from their assholes. ID software never said anything about this. It's not part of the lore or anything.
Maybe, but I felt like the revenants in eternal look more like plastic toys (cutting them open with the chainsaw suggests otherwise) and I personally preferred the 2016 revenant
I think a lot of that has to do with "audio cues" that the devs wanted you to listen for. The more you play the more you'll notice when certain things recharge, like grenades, flame belch, etc, all have sounds that help you keep track of what's going on. Probably had to make the sounds a bit "cartoony" to keep the sounds distinct.
Although the shotgun and super shotgun sounds in doom 2016 sound more loud and satisfying when it's normal firing, but the mod sounds are better in eternal
Yeah like doom 2016 I feel is more sinister and dark and just nothing can get in my way , but eternal feels more Arcady and just shoot up and climb like doom guy is monkey 😂
I think the reason for the revenant being so high res compared to other enemies, is simply because during the E3 demo they showed him up close, cutting off slayers arm and slaping our dead corpse. So they wanted it to looks as best as they could for the showcase
I find the sound in Doom vs Doom Eternal similar to the comparison between the sounds of classic Halo to 343's Halo games. The older ones sound more militaristic, menacing, and more gritty. The newer ones still sound good, but more sci-fi, and more laser-y.
I'm not trying to argue pr anything but what part of doom eternal is cartoony? i mean i agree that the game isn't as dark but the new environments still have a lot of grit and definition to them in my opinion, is there an example you can give?
AFAIK they (id software) had full session talking about why they went that "bright" direction and explained that those colorful approach was better for players to play by themselves, compared to 2016, which darker look more appealing to watch, but adds inconvenient difficulty for players It's give and take I guess
@@akasection hmm it feels the opposite to me. Looks nice to play but doesnt play very nice. Doom 2016 didnt look that great to watch but was fun to play
This sums it up perfectly, "The game is meant to look scary but not to be scary." More details, better textures, effects etc are all welcome but 2016 looked better thematically.
Except you couldnt see a fucking thing in 2016. It was scary and dark and such but it had the same issue as Agony. Couldn't see a fucking thing. Blood looked black and everything was just so dark that you didn't get to appreciate the gore and beautiful surroundings outside of being outside near fire.
TLDR: I want the gauss cannon, old chainsaw, and old graphics back. Everything else I like/love. Getting rid of the pistol fucks over people who use the 1-0 keys for weapon selection which isn't a big deal but it's trippy at first. Getting rid of the gauss cannon removes the most balanced counter to heavy demons that isn't the BFG. Used to be a 2 shot kill on a baron of hell with the siege mode, now you have massive space limitations as to when and how to use the ballista's "siege mode". You also can't move with the ballista deployed but you could with the siege mode if you unlock that ability. Also, chainsaw was rebalanced massively. You could cut open anything up to a baron of hell with a full bar and then some. Now it's limited to fodder enemies and an occasional hell knight if your gas bar is full. Definitely a fan of older graphics but new combat. Doom 2016 had more claustrophobic rooms, too - it wasn't uncommon to lock you in a small room with a couple pillars and throw several mancubus, some hell knights, and a swarm of imps. This I guess has to do with interior design. Custom kill animations were nice and they were actually pretty common, as long as you weren't blown to smithereens by the initial projectile/explosion. It's really memorable when a baron of hell rips the lower half of your body off and throws it away or when a possessed starts ripping chunks of your flesh off (happens a lot during nightmare runs). 2016 was definitely not a sight for the faint of heart but it's exactly what I imagined doom would be - gloomy, violent, and lonely. There's only 4 non-demonic life forms when you start the game - you, Olivia Pierce, Hayden, and VEGA - but it feels like you really are the only one on the entire damn planet and everything that moves wants to kill you. It's a horror sci-fi feel and it's hard to pull off without being too unrealistic. The codex entries actually describe the science behind the weapon development and you even conduct a sort of investigation of what happened to Olivia and where Samuel was on the issue. I think both games have depth and lessons to learn beyond pushing buttons or developing reactions.
I think maybe what happened behind the scenes is that two people came forward with very good ideas for a Doom reboot, one that was more realistic and another that was a faithful recreation of the original in the modern day. I suspect both of these ideas sounded so good that they decided to just make both games and see which one came out on top.
Dani6 Ge. Well tbf, have you ever played the original doom games? You might like Doom 64 though, it’s got a far darker atmosphere than the previous installments and also now has new levels to link the games together.
I like the darker, more griddy and dirty side of Doom, like it was portayed in Doom 2016 and ,I hate to mention it, Doom 3. While, yes, the original Doom idea was more cartoony and over the top action I liked a more realistic, brutal and dark approach. Especially with the glory kills and sound design (am I the only one who thinks the sticky bomb sounds like a fart) Doom Eternal seems a bit more... cartoony. The plop sound when you rip the Cackodemons eye out and the way some of the demons are cut like they were paper makes it seem more detached from reality to me.
@@jdirksen I played the original Doom and Doom 3; I do like them for the ambience, but I genuinely prefer and love how it feels to play Doom 2016 thanks to the really fast paced mechanics in 3d scaled maps
As for the sound design, I think it’s cleaner and mostly the shots are faster like with the micro missiles as they are slower in 2016 and sharper in Eternal like with the plasma rifle. The enemies in Doom Eternal definitely don’t have that fear factor they did in 2016, but I think it’s more like they look a bit cartoony so they can be torn apart by your bullets, if that makes sense. Like it looks better I guess. There has been definitely an improvement on the almost dull looks of all the 2016 weapons and the sound design again is clean and very well done in Eternal, and the level design is fantastic, loads of secrets littered about and great mobility enhancers in the battle areas, the parkour is well thought out, fluid, and easy to learn, unlike some games (looking at you Brisk) and overall it’s an incredible game with amazing combat, amazing maps with a great discovery element, grotesque glory kills, on point sound design, a great parkour system, and great and understandable customisation, mission objectives and extra secret challenges. Thank you for reading my Essay.
While I see how the new graphics are more consistent with the OG doom concepts, I personally still prefer the 2016 art style, which I think makes the demons feel like what I’d imagine a sci fi hell army to look like.
In 2016, I did enjoy the levels on the UAC, they all looked great and peformed like I was actually defending a man-made facility, however, Hell levels weren't that appealing to me, the color scheme never changed and it just felt like a chore to go through (which is most probably what hell is and is supposed to be like. But don't forget that in 2020's DooM, there are way more places that are the Demons' residence and there are multiple artstyles to look at, not just the bland, reddish-brown all Hell levels were
Nah the demons in 2016 like the hellraiser, possessed soldiers, zombies, etc. looks like a lame generic sci-fi enemies. I'm glad ID Software go back with the 'demonic' design like the Marauder, Doom Hunter, Tyrant, etc. They look much cooler & menacing to fight!!
I prefer the nee designs. They were more modern. There was zero reason to try to pander to nostalgia anymore. No one cared or complained last time. The new designs were all more modern.
I recently finished both but the praetor suit in Eternal also covers the biceps. I unlocked the praetor suit solely for this reason since it was the only one covering his entire body. He might be immortal but I thought that not being able to breath or exploding in space might be a possibility : )
While I dig that ID are paying respect to their original designs, I can’t help but notice how much more stylised and ‘cartoony’ they look compared to 2016.
I always felt that the darker tone of Doom 2016 was done almost to get it past the big wigs because at that point, people were still unsure if a new Doom would be any good or sell well since Doom 3 has a pretty mixed reception. But when it was proven, they had more freedom to return to their original designs.
@Todor Samardzhiev lmao no they weren't. the only people who were "horrified" by Doom in the 90s were christian soccer moms. It's not just "back to the roots", even down to some of the wall and environment textures are clearly updated versions of wall textures from the original games.
Eternal's aesthetics look more "cartoony" than 2016's. 2016's look more disturbing. Lighting looks more suppressed and atmospheric with 2016. Eternal looks a bit more colorful. The design changes matches the more in your face, cheesy lines in the new game though.
2016 didn't look disturbing. It looked generic. It wasn't more atmospheric, it was more bland. Muted colours and bad sound mixing do not make a game more atmospheric.
@@DirigibleTomato To me it's the opposite. The enemies look more generic on Eternal specially the "zombie" and "soldier"; with the contrast looking more cartoony. Lighting looks like it has more "depth", probably due to more focused resources on shadows and the subdued color tones gives a more cohesive look on the 2016 but I can understand if sacrifice in shadows had to me made as Eternal seem to have more things going on and larger arenas and levels overall (at least from my perception). In fact the high contrast cartoony colors visually helps in gameplay as things are far more indentifiable. No comment about the sound though. I wasn't bothered by either in general except the Plasma Rifle secondary on 2016. It doesn't have enough impact imo. Fair enough though as the high contrast, slightly more poppy colors gives the game a unique look and for the 2016's look, I can mostly achieve that for myself with eternal by just messing with gamma, black levels and color temps on my display.
Honestly I liked the aesthetic style of 2016 more than Eternal. Everything seemed to fit in-universe, while Eternal is full of goofy, cartoonish-looking pickups, effects, animations, that kind of thing. I know the point is to look more like Doom 2, but as good of a game as that was I was never all that attached to its art design.
Mikosah I've realized that the gameplay is arcade-like, but the story is super serious. Which may be a bad thing if not for the fact that the gameplay wouldn't be nearly as fun without these aspects of it. 🤷♀️
I agree, aesthetic was better in 2016, I’ve gone in to change hdr settings to get it darker but then details get crushed. The pickups are too cartoonish imo.
I kinda like the eternal pickups actually. Playing on higher difficulties really cuts off the spare time you have to focus on looking for resources, telling what's a pickup and what's just background, and the pickups look so out of place that it sticks out all the time and lets you identify them effortlessly in the heat of battle, and I really think that matters when you're out of ammo and on the run from 2 different super heavy and too close to death to count a number of heavy demons. Though I do agree that some things are a bit too goofy like that sound a cacode demon makes when you make it swallow explosives, like... way to ruin the mood dude, Imma tear out your eyeball now.
@Gaming is My religion Why? You have exactly ZERO DOOM content on your channel and your video quality is really poor, even when re-uploading IGN reviews. You want people to subscribe to your channel? Focus on quality content. Higher quality footage, and something unique to bring people to come to you. Pining for subs with substandard content is not the way to go. Hope you make it to where you want to be, but hopefully you'll find a better way to get there.
I'd say Doomguy looks better now, he looks more unique and that should stop the design comparisons to Master Chief. The 2016 design is still badass tho
I really like how you can see through his mask now and he's constantly scowling at everything and everyone. It adds a lot more personality to the character.
I think you could've talkes more about the hums and singing of the hellpriests heard during the levels, in eternal , they sound so fucking cool while you're doing platforming and solving puzzles