Great video, man, and Starcade was a great show! Thanks for uploading this cool clip-I played Dragon’s Lair only once in the arcades in 1992, but later got the 3DO version, which is cool in that it repeats the same room when you die, as opposed to most others that constantly throw you into random scenes.
Yeah. I remember this as well. I think that's why he suggested the idea of dying if you enter a room worth fewer points. I remember in the other episode both contestants played a flawless game... one player was just randomly sent down a path of rooms worth more points than the other one. When both players know the game, I think it's just down to luck. I think dying will cost too much time to make it worth it to get a room worth more points.
They got it wrong on _Stranger Things_ when they did "Dragon's Lair." The kids wouldn't be shouting encouragement, but because it's a memorization game they'd be gently and clearly saying "Left, Up, Right, Down, Fire," and so on which would look really boring. The trick is when encountering mirror-rooms that are the same you played before but right is left and left is right this time. There was a comic book I read where the teens were so good the manager kicked them out for playing an hour on one quarter. They should have won the boring way I mentioned to show off to someone, then get kicked out. I saw a flashing light in the version shown in this video. That's to tell the player when to move the stick or press the button, and maybe tell the correct direction in the first few moves.
The second was almost a trick question because it was the Galaxian wave of Gorf, which ship looks like Galaga, but you can tell it's Gorf because it can move off the baseline, like in Centipede.
@@riversarcadereview385 Perhaps not, but the gameplay is similar and since I wasn't familiar with the distinctions, (my home video version of Gorf doesn't have the Galaxian wave) I'd have had trouble in the one or two seconds he had to answer.