It's always so wack when tanking in MMOs 99% of the time is just braindead simple and then there's that one encounter that requires a Masters Degree in Tanking to get through it
No wonder people are using cheats and mod software to learn some of these fights! It's literally knowing to know your first few runs. Full disclosure, I do not support mods to help you win in ANY game. As much as I don't agree with dying hundreds of times in souls games, the community sticks it out until the end, regardless of how many times they've died, which is probably in the thousands! Haha, full respect to them.
Me before DSR: Nah it can't be that tough on tanks... Me progging DSR now: GO TO TOWER GCD SPRINT CHECK OWN TOWER CHECK LEFT CHECK RIGHT RUN TO OTHER TOWER IF NEEDED GCD PRESS RAMPART PRESS NEBULA BURST STRIKE DON'T OVERCAP CARTRIDGE PRESS CAMOUFLAGE CONTINUATION PRESS AURORA CHECK TETHER POSITION RUN TO IT GCD USE POT HOPE THE TETHERED PLAYER IS STRETCHING THE TETHER HEART OF CORUNDUM GCD SURVIVE GO NORTH START BLOODFEST BURST AAAAAAAAAA
Im progging this as healer and having to setup everything up perfectly for mechs like Wroth Flames as DPS just have to wander into the corner and spam a ranged attack... feels relatable
@@ExploringTheNebula Bruh just let people find things difficult, man. It's still an Ultimate fight, so it's still hard and often frustrating. Miss me with that cringe-ass "It's the easiest so don't complain" shit. I bet you're one of those people who says "You didn't really beat Elden Ring if you used a strength build."
I'm currently in P6 (Dragons) enrage prog as tank now and I feel this deep in my soul. Nothing beats your mental state more than fucking up Hallowed Wings somehow in this phase
I used to run thordan unreal as drg first since that's my main and I'm the most comfortable that way. But since I'm freshly out of Endwalker my dps and gear isn't good enough. So we decided that I shift to DRK as OT. And damn... My life and mainly my left hand feels so much better XD
in a perfect world as a healer all you do is press your 2 button dps rotation and heal when the fights needs you to, easiest job in the game in general. but if everyone is fucking up and getting hit you don't get a rotation anymore. so healer is either the chillest job or straight up depression
It's about the same, or if you play regen even more chill than DPS sadly. DSR on Healer was very mindnumbingly boring. You press your 1 damaging skill about 250-270 times and every 2minutes you put massive shields and mitigation up for phase transitions. Only if you run 6-1-1 strat in P6 you get something that you need to be a lil awake for.
@@khdayskh1314 This as well lol. Nothing really grinded my gears more than hearing a DPS gripe 'how hard they have it'. Meanwhile you look at tanks/healers having mini panic attacks pretty much the entire fight
@@avchoo there are several mods that do it, but I've been using "Classic Dark Knight Actions Restored". It lets you pick what animation you want for what skill. Delirium, Scourge, Carnal Chill, Sole Survivor, even Shadowskin and Dark Dance, it's all there.
depends dsr is easy to heal mostly only p6 and p7 is a bit annoying as whm bcs you have to gcd heal a lot, like actual gcd heals mostly media for akh morns and cure3 for gigas others are really easy especially astro
I'm leveling healer right now and the sweaty guy is me in leveling roulette Idk how healers manage to do hard content you're all crazy I'm just gonna stick to my Reaper 💀
It helps to know what's coming, and when, as a healer. Can't speak for PF stuff (that takes a special kind of masochist) but knowing what you need to use, for what mechanic, helps a lot. Also dps and tanks using mitigation helps too. Tldr it's a group effort, that makes it go smoothly/smoother.
@@corvoyami3192 As someone that has recently started playing the game, I don't really understand this video, but, oh boy, i have come down with the "healer sickness" even when I switch to a DPS, i constantly look at my teammates health bars, lol, and I'm just recently at Heavensward xD
@@shinatoarisato167 I started this game as healer and main all healers. Playing dps nowadays for a bit and still going: "Guys your health bars!" Constantly xD I cannot stop being control freak over other people's healths esp. mine.
Is this really how it is? I played Tank and DPS on extremes and it was the exact opposite for me. Are ultimates so different from extremes that it flips the job difficulty on its head?
The harder the content, the more responsibility is present. Since DPS can ONLY DPS+feint, they basically have nothing extra. Currently 2 tanks compete with Ninja's CPM, and apparently paladin is competing with PLD for fight by fight rotation. The best way to put it, is if you miss a positional(they don't exist) as a dps you die instantly, with a 50% chance of wiping the raid. Healer is the same as the previous statement, but you wipe the entire raid. However you don't have to deal with 45+ cpm.
The thing is we don’t learn any extra mechanics. Like..the mechanics we do are mechanics that everyone also has to do generally. There isn’t any point where a melee DPS will have to stop DPS for mechanics like tanks do
Well if you ran the same fight for hundreds of time, you get muscle memory and plot routes for different situations so yeah. As a DNC, I can confirm I sing during DSR. xD Easy game. I am just waiting for my tanks and healers to catch up.
It's not outside of p7 lol. Everyone does mechs, usually it's a bit of a "this one is made easier for tank and then the next is harder for them" and in terms of clicking your buttons, well, higher end content actually requires tanks to mit and voke etc. properly so I guess they are about as busy as any dps that isn't a phys ranged.
@@reapus1792 coming directly from a tank main. The only hard part about it is dying enough to plan where cds matter in ultimate. Tank busters are usually braindead easy to execute
@@reapus1792 swapped over to tank in EW, but I've mained ranged, tank, and melee in different tiers at this point. Tank by far has been the least annoying
I'm never going to understand, even with DRUs barrage of trios, how anyone can think current tanking content is ever difficult when they cut a third of our responsibility as a class and dwindled it down to position + pop. No management forcing situational rotation decisions anymore. Not to mention ULT bosses follow you around even snappier, so positioning is technically easier. Even with high cpm or punishing mechs, for anyone who played tank pre shadowbringers? nah. - I'm not coming back to this thread. People have either appealed to personal experience or specific comps or cherry picked outliers and I seriously need to touch grass at this point rather than get sucked in. my eyes and fingers deserve better.
part of the responsibility you're talking about was also the dps's responsibility too. if a dps didn't pop diversion it was their fault we wiped. aggro was never really a thing i thought about, and positioning feels exactly the same to me, as someone who has been tanking pre-shadowbringers
@@2Broken it was not that reductionist at all. Max DPS rotation had no or little emnity built in, and fights were ongoing. Depending on performance and which jobs you brought, even with lucid AND diversion you absolutely had to keep that in mind and make situational adjustments to rotation and stance not to mention, again, you got hit 20% harder throughout. They never rescaled damage to adequately reflect the 20% trait and we have more cooldowns than we did before. Gone are the 2-3 autos into cleaves of ARR and Heavensward. It's reductive to be like 'if DPS don't use diversion it's DPS fault' as if we don't keep making intelligent decisions with our class to keep runs going. That's so reductive.
i ran several different comps, and never really had the issue of losing aggro due to not switching off of dps stance unless a dps did not touch their aggro mit keys. warrior specifically had an opener that was DESIGNED to maintain aggro without needing to switch stance later for aggro in those times, if i remember right. it was a shared responsibility. if one party did not uphold theirs, consequences happened(either a peeved tank or an auto to the face). i feel it's comparable, as someone who has played tank since this game's antiquity. my opinion may not be the same as yours. juuuust speaking from experience as someone who has been a tank since ARR, and also doing DSR lol
@@2Broken "juuust speaking from experience." exactly. I doubt you intended to be bad faith but this whole text started with "aggro was never really a thing 'I' thought about." Well, good for you, man. That's not the conversation i'm trying to have. The age old annoyance of trying to make salient points and then someone feeling like they can have a proper discussion or just derail everything by focusing on their personal experience with something, or mentioning only specific comps against a barraige of information always ends up exhausting and pointless.
trying to say "OMG GUYS IT IS SO EASY TO TANK NOW DSR IS EASY TO TANK" is even more exausting lol, this isn't the hot take you think it is. the fun thing about difficulty is it's subjective. so no shit i'm gonna bring up my personal experiences with it, because of the topic being "omg tank easy" and the fact i have experience tanking since before and after this change was made. what kind of salient points are you trying to make? trying to say DSR is easy because YOU believe it is easier, because you view tanking to be easier? i'd have sworn this level of condescension only came from reddit. i'm pretty excited to clear DSR pretty soon though! cheers!
Average dungeon run. Tank: "Please just let me pull to next pack. Just hold damage for few seconds" DPS: "Full burst single target goes brrrr, ono I have aggro, bad tank." Tank: "This is why you have 20 minute queues. I hope it's worth it."
Yes stacking for tankbusters and picking up a tether within 5 seconds, very hard. Why would the tank be sweating getting hit by akh morns? They literally just stand there and press 1,2,3 lmao. Tanking in dsr is absolutely braindead compared to TEA.
@@issaa3814 oh well then I don't think many players period would run this then lol. It looks kinda unfair like AAR pharaos sirus first boss kinda unfair where the boss is playing an action rpg but you aren't lol. Tho this would be worse cuz it will probably one shot mistakes on most players and will probably have way more health.
@@DDRMANIAC007 I am quite jealous for those who are able to do it and beat them. For me I'd like to try if the PC Im on wouldn't crash or lag and Im not distracted by anything around me.
@@PrincessofKeys I am tempted to try them but I can see why people would be turned off. I'm weird I like a challenge but I hate it feeling unfair. It's why I like dark souls but can't stand elden ring. I am tempted to try just it might be amusing to see how long I last before I die to something poorly telegraphed haha.
tanks actually have to pay a lot of attention to positioning, not to mention p6 buster wipes being an instant wipe if cooldowns are missed(and for some tank comps, the mit budget is pretty tight) there's definitely some dps that have it hard as well though, namely monk's short transition downtime optimization + trying to mitigate during burst(chakra rng lol), black mage dealing with movement rng, dragoon trying their hardest to get mirage dives if your group kills fast and bard trying to be useful(and maybe song memes idk) but most other dps should be comparable to healers; just press the same spreadsheet every pull with no thoughts required
@@user-pr6zj9du9t Bruh literally none of the bosses outside of p1 have to be moved at all. It is by far the easiest ult in terms of boss positioning they have ever made. As for P6, I don't even wanna hear it. the visual tells the tanks have to look for are no more complex or difficult than what the party does. You just look at Hraes head + whatever nidhogg is doing for hallowed wings and for wyrmsbreath you just check to see if its a stack or spread and then go to your pre-assigned spots. The amount of absolutely inane wipes my party had due to tanks forgetting to turn their stance on, failing to grab a tether, or just plain not fking mitigation because "i didnt have a weave slot" or the DRK didnt have the mana for tbn, or LB3ing too late during rewind, or fucking up a simple ass tank swap in p7 far exceeded anything else. My group took about 15 pulls of p7 before we cleared and at least 10 of them were wipes due to the tanks fucking up aggro. tl;dr tanks are dogshit players with the biggest of egos and everyone coddles them endlessly. I blame Xeno personally.
I'm just going by the assumption that the video is parody, showing both tanks and dps do exactly the same but tanks act as if it's somehow sweaty and hard.
There is no reason to do any of this endgame. The whole of it is so lopsided and unbalanced, I am shocked any of this type of content made it to live. The entirety of the rest of this game is dope, but then you look at the ugly tumor that is savage raiding and extreme/ultimate trials and wonder who thought it was a good idea to produce it. FF14 has the worst PVE endgame content in the industry, bar none.