The characters are smaller on the SNES, but they're proportioned and scaled perfectly with the background and SNES resolution, making them still look the same size
Very good comparison , the snes version hold up really well versus the arcade !!! I want you to make another video with the Sega genesis port vs the arcade!!
A great port. It still amazes me that with all the graphical upgrades and added animations over the years they still never updated the generic male body form when in flames. Looks totally unnatural as half the cast when on fire.
People forget how well it plays on the snes. Beside it being alittle visually inferior, the gameplay is phenomenal. Sometimes gameplay doesn’t translate during ports, but the nintendo and the staff at Capcom did something great!
It sounds really good on SNES and looks better than the Megadrive-Port what sounds like ear cancer. The 16bit-port clearly goes to the SNES, same with SF 2 Turbo/SCE (my opinion!)
It’s very visually inferior, not just a little. The World Warrior and Turbo ports were noticeably downgraded even though for the time they were considered great ports because home hardware was many times weaker than arcade hardware. And those were on CPS1. Super ran on CPS2 and the background detail alone couldn’t run close to faithfully on SNES. I believe CPS 2 has a 16 million color pallet and could display 4,096 onscreen at once, rather than just the 256 the SNES was limited to. That’s to say nothing of the resolution, sprite size and RAM limitations. Look at the crowd animation on T Hawk’s stage versus the SNES. That’s a generational difference.
I laugh at these comments saying “Arcade wins”! No shit, I think we all know that all arcade conversions to the 16-bit console were never going to beat but closely match the arcade original. That’s not the point of these videos, it’s to see just how close these ports were.
I have a hunch, that most of those comments come from younger people who never lived through the "arcade era". Back then, it wasn't like the "PS4 vs XBone" comparison. You weren't deciding which one you would buy. You could only _dream_ about having an arcade. And you got really excited when the home console port was close to the original. And you got excited because it was the only way you could get your "fix" from the comfort of your own home, without waiting in line for the machine, having to put up with the noise and the heat of the usual arcade, spending your quarters like crazy when you got to play, and dealing with people passively pressuring you to release the machine, because they wanted their fix too. Think of it like going to the gym vs. owning a home gym. Yes, the home gym isn't the same. But you love it, because you don't have to plan your routine and schedule around some jerk that's been chatting and taking selfies on the training bench for half an hour and claims to be "resting between series". And maybe you still need to go to the gym sometimes. But the home gym is a more comfortable experience. That's what the arcade era was like.
@@sabishiihito which were quite expensive and rare. I live in a relatively well-off country in South America, and I never even heard of the Neo-Geo until more than a decade later.
I think due to announcer make music stopped due to hardware limitations or interrupting. In original Street Fighter 2 SNES it doesn’t stop the music until to get Next Round. I guess it started Street Fighter 2 Turbo
Essa versão do Super Nintendo é Top de Mais, na minha opinião só cagaram na falta do áudio do narrador no começo das lutas, olhando os dois assim é claro que tem diferença, mais na época eu jogava em casa como se fosse no Arcade!!!...
Not rlly THAT impressive, considering the genesis version not only had the intro but the clothes moved as well, whereas in the snes intro the clothes are as stiff as a board, no movement whatsoever lol.
@@matics28 yeah, but the slightly better intro is the only better thing the Megadrive/Genesis-port has to offer - I own both - and, this game is better on SNES in every aspect (my opinion). Don't get me wrong - I like both - but this port clearly goes to the SNES.
@@greensun1334not going to judge you by your preference. You like what you like, but the Mega Drive version has more differences. Has more voices like the voice intro before a fight and also has extra scenes in the endings missing from the SNES. Other than that The snes and MD backgrounds have minor differences in animations where one background has more animations than the other. It’s pretty negligible. The MD portraits keep the blood. The one clear advantage is the colors. The MD doesn’t get criticised enough on how washed out it is. Personally I think both could have done better. The colors on the MD version of championship edition were better than Super. The snes has too many recycled assets from turbo. For a premium game that was kinda crap.
@@sloppynyuszi indeed, the MD port has a better animated Ryu in the intro, some more pixels of blood and an intact announcer voice at the begin of each round, the music keeps playing between the rounds and it has some more pics at the endings, up to 4* speed (SNES: 3*) and a cart size of 40megs (SNES: 32megs) - while the SNES port makes use of a third parallax scroll layer in some stages, it has better colors and overall sound quality (but compared to SNES SF2 Turbo, it sounds still bad). There are other, minor differences as well, like some missing background animations in the MD version, but at least both ports play very good. The sound is the main reason why I prefer to play the SNES port, I don't understand how a sequel sounds this bad, because the music in MD SCE was pretty good!
@@greensun1334 i would say the mega drive version having 8 more megs is a negative. Whatever more content the mega drive may have, it doesn’t equal a full strider game. They both play well, but today, I rather play an arcade emulation or my switch compilation of if I want to play super street fighter. If I am playing a snes or mega drive emulator I would rather play street fighter turbo or special championship edition, than super. It feels better and my usual characters aren’t the 4 new challengers.
I hated that the music stopped in-between Rounds 1 and 2 on the SNES version, unlike the arcade where it continues. Also missed the "heavy damage" themes.
Walter Amorim I guess it started Street Fighter 2 Turbo it funny it like “STOP THE MUSIC THE CHARACTER GOT KO” or some fight games do that when character KO the songs stop, but The World Warrior on SNES kept going while character got KO after that song ended when points done for scoring.
@@peepsg No, all SNES Street Fighters stopped the music and restarted them inbetween rounds because of the limited audio RAM the SNES had. If you look here, you can see the screen freezes before the "You Lose" or "You Win!" part, because it's loading the announcer and crowd noises into audio RAM, as well as the current character's voices into RAM to play them. You couldn't have those sounds playing if the music continued to play. That screen freezing was a very large reason as to why Street Fighter Alpha 2 SNES had the major load times before rounds. It's also the same reason why you didn't have any of the round numbers announced. It was either have good musical instrumentation or have SFA2 style samples and everything would sound like garbage just so you can hear them announce "Round 1! Fight!" at the start. SF2, SF2 Turbo, and SSF2 on SNES all compensated by playing the music dynamically faster once the round was about to end due to a knock out. Capcom should have tried to learn how to stream sound effects and the announcer voices into Audio RAM like Tales of Phantasia did with its intro music that had vocals
@@tssfdude chill out I get the point already, only SF2 music kept going during KO then stop the music when goes next round to restart. After that game other Street Fighter it stop the music when opponent get KO
Wow, the SNES is missing a lot of animation frames in the Ryu intro compared to the Genesis home port. I didn’t like the music stops after every match, missing audio clips, muffled voices and edited lose profiles of the fighters with no blood. A good port overall but very edited
The Megadrive/Genesis-port has 40megs, SNES-port has 32megs - the backgrounds are more detailed, the colors are much better and the music/SFX have much more overall-quality. I own both Versions - and in my opinion, the SNES has the slightly better port of this game
I happen to love both the arcade and SNES versions of this game; only difference between the two is the cost of a quarter for me to play the machine as opposed to playing at home
IIRC the prevailing wisdom in the 1980s/1990s across Japanese arcade game developers (I think some sort of study had been done?) was that if you lighten/desaturate the palette in your arcade game, the screen will be more eye-catching to players in a dark arcade, so that sure looks like the case here, and honestly, in a home version, the palette is probably going to be closer to "intended" or "normal" (though the adjusted SNES palette may just be created/compensated for after the fact to look that way)
Gosto muito das músicas da versão SNES desse Super Street Fighter, acho bem próximas às do Arcade diferente das versões anteriores, provavelmente devido a CPS-2.
Arcade version is clearly better, but the SNES version is still a decent port given the limited hardware specifications of the SNES compared to the CPS board used in the arcade version.
While it is obvious that the arcade version has the advantage, however, the Super Nintendo version clearly still had much effort put into it. Especially since it is such an improvement from the first attempt to port Street Fighter 2 to the SNES; World Warrior.
I like SF2 Turbo more, the four new challengers here are weak and broken (just Cammy isn't!), the music and SFX are also better in Turbo - the best SF2 in my view!
Both are good ports, but, to be honest, this game clearly goes to the SNES in every aspect! I own both ports and made a decision - this is my opinion. I mean, just listen to the Megadrive-Port - they could make it much better - where are the 40megs (SNES: 32megs)?
If I haft to be real, Arcade wins, but not by that much, SNES has a more realistic Ryu in the intro, they also added tournament mode, Arcade has far better pallets, and graphics, and one more thing, SNES takes longer to load.
Snes holds up very well despite the missing voice overs and sounds and missing frames on spirtes its still a very good game just a notch above the mega drive port but not by much
If this is what you'd consider to be "almost arcade perfect" id hate to know what you think is terrible lol. This is in no way almost arcade perfect, that's a literal insult to the cps2 hardware lol.
SNES shows "вниание!" which means nothing in Russian, but "внимание!" in the Arcade does, it means "attention!". If there wasn't enough space for "внима/-ние!" to fit, then they should have cut differently: "вним/ание!".
Maybe I'm missing something, but...in this game mode, wasn't the fights sequence intended to be random? Hence the question marks over each character in the world map screen? Or maybe it's not that random..? Anyone to explain how this works in SSF2?
It's not really random. They just wanted you to think that it was. If you played he arcade version often enough (and could actually get some time for the 1P game without someone challenging you) you'd see that the order is actually fixed. It's just that no one really noticed until the home version came out.
Sempre que vejo este comparativo envolvendo SSFII, procuram exaltar que a versão de SNES é inferior em quadros de animação na abertura do game, que a musica se reinicia a cada round e que em alguns finais de personagens faltam can't cine. Mas eu consigo ver o quanto ela é superior comparado a versão do Mega Drive, em relação a gráficos e som. Estando bem mais próxima a versão do arcade. A versão do Mega Dive é muito boa, mas não esta próxima de te passar uma experiência versão arcade. Já na versão SNES é o contrario, pois musica e cores são bem próximas a versão arcade. Eu quando ia a um fliperama na minha juventude, confundia as versões de Arcade e SNES na primeira vista.
I wonder why the colour palette of the SNES version differs so much from the arcade version. The arcade version is brighter and cleaner, offsetting the characters more from the backgrounds. The arcade backgrounds offer more colours allowing more artful compositions. And there is one thing about India: The arcade version has three elephants on each side, the SNES version only two.
Arcade hardware cps1 was from far far away superior of super nes here its cps2 who is more powerful than saturn for 2d...but it was the best 16 bits home port this time 👌🏼. Thanks for the work you did to do this video.
Was playing the snes version and noticed how much slower it is compared to hyper fighting. The arcade seems to suffer from the same sluggishness here. SSF2 Turbo is for sure the best way to play this game!
Lógico que o arcade é superior mais e um port muito foda e milagroso pois a cps2 era montra na época porém conseguiram fazer um port excelente a Capcom nesta época era caprichosa neste quesito de explorar o máximo do potencial do console e mostra também como o super Nintendo era sim uma máquina incrível no seu tempo não é atoa seu título de melhor console da história do consoles
Obviusly man ,the arcade WAS THE ORIGINAL , also snes, megadrive,psx etc was port. You may have considerate the optimization betwen each console game, not the arcade vs console. Sorry by my english, im not speak very well it
I couldn't figure out why arcade games always look brighter than console games. They look better mostly because of the vivid color scheme. Why is this thing difficult to achieve in home consoles?
quando voce vê a maestria que foi esse sf2 chega a ser triste ver aquele street fighter 5 com uma tonelada de personagens sem graça que mais parecem massinha de modelar...
This might be the greatest and most accurate arcade translation ever. In fact, the SNES version might be superior to the arcade if you look at the total package 📦.
I'll say console wins any day. A few thousand pounds arcade compared to £100 snes with street fighter 2 (mum bought it for me)... You all seem to miss that.
They have no unique fighting style. Capcom ran out of ideas. Even the Bruce Lee character is unimaginative. SNK winning at 2d fighters at this point in time with Samurai Shodown.
@@iwanttocomplain I kinda agree. The new characters were just kinda dull. A Bruce Lee clone after Mortal Kombat already gave us Liu Kang, a mediocre break dancing Jamaican and a bad stereotype of a Native American were just plain poor. There's a reason Cammy is the only one that stuck around as a significant character in later games.