A side-by-side comparison of the game Super Street Fighter 2 between Sega Genesis (Mega Drive) and SNES (Super Famicom), both games at their maximum speeds (4 stars on MD and 3 stars on SFC).
Hands down? There are actually less colors on the Genesis version. WAY less. This is a technical fact which is why the shading is worse on Genesis. Don't misunderstand me..I prefer the Sega version overall like you, but when it comes to color and shading, you have to face facts.@@user-jn4ih2sy7j
Genesis em RGB e quase igual e cores do que Snes (para fazer justiça), o som e um pouco melhor em snes (em alguns cenários), mas eu prefiro a fluidez do genesis y o controle de 6 botões que é mais fiel ao arcade...
Queria saber onde que tá essa fluidez, que só fanboy do Mega Drive vê. Porque os combos e especiais saem tranquilamente em ambas as versões. Mas quando a pessoa diz que "o som do Snes só tá um pouquinho melhor", já nota o nível de Fanboyismo, sendo que o som tá muito superior nesse jogo.
Ce jeu est meilleur sur megadrive. Jouer aux 2 versions vous comprendrez. Graphisme vitesse animation son gameplay tout est mieux sur megadrive sur super street fighter 2. 40 mb la plus grosse cartouche megadrive de l'époque. Une légende sur votre 16 bits sega. Je ne revenderais jamais le mien. J'y joue encore très souvent.
Sans compter l'animation du kimono de Ryû dans l'intro ! Je l'avais à l'époque acheté sur SNES à sa sortie, mais bien plus tard je l'ai eu sur Mega Drive. Et là, une révélation. Dommage que le son ne soit pas meilleur.
@@RetroGamingSpirit oui c'est vrai le son est le point faible de ce jeu sur la megadrive. Néanmoins les bruitages des coups donnés sont percutants. On s'habitue aux voix et aux musiques. N'oubliez pas le fameux round one fight que la snes n'as pas sur sa version super. On mettre une étoile de plus pour la vitesse. On peut affronter les 16 personnages un après l'autre. Sur snes c'est 12 max. Ce jeu sur megadrive c'est une bombe il faut le reconnaître. C'est une évidence. Avec sa manette 6 boutons placés à l'avant c'est jouissif de placer les combos. Aucun de mes amis ne me bat sur ce street fighter. J'y joue depuis 1994. Les quart de cercles et stratégie pour gagner sont le fruit d'une expérience de longue date. Merci capcom merci sega.
@@joelgeneve537 Oui un vrai plaisir. J’aimerais un remaster comme pour Street Fighter II’. Il y en a mais aucun ne parvient il me semble à corriger efficacement le son. Il paraîtrait que ce jeu feinte en utilisant des pistes en commun pour les musiques et les bruitages, ce qui rend délicate toute modification. Enfin, si j’ai bien compris
O que mais me deixa TRISTE é que na versão do SNES, não sei o motivo, as músicas deixam de tocar na troca do 1° para o 2° Round !!! De resto, tirando a vantagem do SNES com relação as cores e ao som, as duas versões são obras primas que merecem sempre o máximo respeito !!!
é porque o SNES faz loading para carregar o outro round. O mega tbm faz um loading rapido e até engasga a musica por meio segundo, mas ela nao para. Como o loading no SNES demora mais, acredito q escolheram recomeçar a musica...
@@igorschirato2799É, certamente uma escolha estranha da Capcom, porque Fatal Fury Special, World Heroes 2, Gundam Wing, Art of Fighting 2, Power Instinct, Samurai Showdown, as músicas não para entre um Round e outro.
I don't get why the colors are off, the backround left there is lighter grass in the genesis, where there seems to be dry grass in the snes. why change that?
Probably due to the available color palette of the Genesis. The sega console only had a 512 color palette and out of that it could only display 64 at a time. I believe the SNES had a palette of 32,000 colors and could display 256 at the same time.
@@elultimobastion6569 Depende del juego y de la escena. El primer Donkey Kong Country casi llega a los 256 colores en la primera escena del juego. Otros juegos como Killer Instinct sobrepasan los 400 colores en pantalla en la escena de Raptor, Bahamut Lagoon también suele pasar de los 400 colores en pantalla en algunas escenas,
@@jak_1894 What censorship? The only hint of censorship is the blood splash in the versus screen from red to pink. Is there anything else that is censored?
Very cool seeing these side-by-side for the first time! For me: - I think the characters look better, and stand out more on Sega. - Backgrounds are mostly better looking on the SNES, esp Balrog's stage. - The sound is a toss-up, what you might be feeling that day. Both systems have their musical merits across soundtracks and systems. Both have a lot of nostalgia for me and I'm glad devs still pull inspiration from this in modern games. - Aside from obvious omissions/dev and producer choices I feel w/ the limited color palette but faster CPU on the Sega and far greater color palette and sound chip on the SNES you have a "limitations foster creativity situation" where each strikes an arguable equal balance to their respective strengths.
it appears that the console operates faster on Sega's side. Like the loading and framerate and activity seem to all be a little fastr on Sega than Nintendo. I'm not saying it's a LOT faster, but at least 3% faster? am I right or wrong?
E até hoje o braço da frente do Ryu durante a abertura da versão do SNES continua com um movimento a menos !!! Porém AMBAS as versões são igualmente excelentes, divertidas e de alto nível !!! Mostra o poder dos consoles domésticos de 16BITS !!!
até hoje? como assim? o jogo recebeu atualizações? são duas boas versões. o do Mega é um pouco mais solto e tem sons de golpes melhores. Do super nintendo gosto mais das cores e das musicas.
There a few background differences I noticed for the first time. Guile's stage the plane and the distant background are seporate. You can see when the screen scrolls up they scroll different speeds. The Sega port is one background. I also noticed on Sagat's stage, on the Nintendo, Buddha statue shadow is part of the line scrolling foreground, so it's perspective changes, Sega it's stagnant.
If you look at it in Guile's stage both versions have 2 background planes. The scrolling difference in SNES is more exagerated and in Genesis it's more subtle but it's there.
@@StRoRo What's really strange as you mentioned is Sagat's stage. It's so weird to have the fixed shadow in Genesis while on SNES it's completely dynamic. At 1st I thought that it might be memory related but the Genesis version uses a higher capacity cartridge.
Also notice Ryus stage,has moving moon. Cammys stage has more animation on the sky effect. And Vegas stage starts with the iron cell door closing down. So Snes at least won on background graphics.
Becouse the cartrige on Sega+6B controller cost less then the outrages price of 89.99£ my mother pay for SF2 cartrige on Snes . Also sega console come out 2 years before Snes when 3 controller was enough for all games. Live sega rest in pace mate is a old console out from game industry and admit Sega was better.
@@iulianispas8634 definitely killer instinct. I also enjoyed Clay fighters. And F-Zero. But was one of the Sega genesis 32X Sega Cd stacked guys. Saturn after and Dreamcast. Sega consumer to the end of there reign.
Hm.Both versions are good.I own both,but I honestly prefer the genesis version.reasons being: I like the layout of the 6-button genesis controller more,there's an option to fight all 16 fighters in arcade mode,i actually prefer some of the music in the genesis version (Cammy and Fei-Long,amongst a few other themes) and the fact that in VS and Tournament Mode,they actually announce the fighter's names.But,once again,this is my OWN personal preference,and everybody has theirs.
On the Genesis version i like Ryu´s stage theme, Fei Long´s stage theme, T Hawks´s and Dee Jay´s are also not bad, but overall the Snes version has better soundtracks specially Cammy´s stage is so much better on the Snes (both Super Famicom and Snes versions)
This game once again underutilizes the capabilities of the Mega Drive. Those horrible black bars would not have been necessary since the Mega Drive can display a correct aspect ratio. Furthermore, it has been demonstrated thanks to the Brazilian development scene that the sprites of the original arcade size could have been ported without problems (look for Rheogamer's demo of SF II or simply the port of Real Bout Fatal Fury Genesis which is even more demanding in animation detail and character size) without having to lose horizontal definition or having to increase the VBlank time to update tiles. As for the video, I prefer the MD version. A 6 front button control brings you closer to the arcade experience, plus, playably, I always noticed a better response in the control. In addition, details such as being able to see 2 simultaneous cyclists in Chun-Li's level in the MD version give the sensation of having more vivid backgrounds.
it had to be a good port cause it used the biggest cart on genesis. if only they can fix the sad low quality of the ost in the sega version of ssf2...rather have that then a few more sprite animations. it takes down the experience a little. compared to sf2 champ on genesis. it is amazing what the homebrews show genesis could do tho with snk fighters too. wish we had that back in the day. on genesis. it was possible to have near arcade perfect sprites. hope to see a full games out of it soon... the alpha port for genesis is also sick. but other then that it is better then snes ssf2. if only the snes version played more like turbo on snes tho. lol sf2 turbo the goat of 16bit street fighter.😁
SNES replicates colors and sounds of the arcade far more closely than Genesis does (hardware limitations for which there was no workaround). That is what makes SNES version much more nicer overall IMO.
@@kamranki The sound on the SNES is muffled and its melodies barely last 90 seconds due to lack of space and limited memory of the SPC700 (That's why they reset every round). The missing vocals are also noticeable. The sound on the Mega Drive is more faithful as it shares an FM chip from the same family that has CPS-1, not to mention the forcefulness with which it is appreciable from the blows made on the Sega console. Whether it's closer or closer to what the arcade version shows in colors is really irrelevant if the control and fluidity don't go along with it. The limitations are found in Nintendo's machine where it would be impossible to support sprites and animations carried directly from the arcade unless the size of the black bars increased. And not to mention the resolution that limits it at all times and of which there is no other solution that we see it: Small characters to maintain the original distances between the arcade characters. A port for MD using its capabilities would be impossible to bring to the SNES due to hardware limitations.
@@kamranki What I'm talking about is that if the game had been programmed taking into account the capabilities of MD, a game would come out that was much more faithful to the arcade in practically every sense and unattainable in its counterpart on the Nintendo console due to technical limitations (as already showed Rheogamer and his Brazilian friends). Personally I prefer the melodies shown in the Mega Drive version, much closer to those of the CPS-1 board. Whether you think the SNES version of this game is better is just another opinion, I prefer good playability, fluidity, control response, speed, shorter loading times, over color. Which for me, makes the Mega Drive version "much nicer overall"
muito boa a versão pro Mega, talvez um pouco melhor que a do SNES. Quando comprei o SNES ele veio som Street Fighter, eu nem dormia esperando essa hora...mas deixou a desejar, ainda mais porque eu estava costumado com o Champion Edition de rodoviária (que saia 8 hadouken por vez).
Os tons das músicas são melhores no Mega do que no Snes. Os do Snes lembram sons polifônicos. Além disto a música continua de um round para o outro no Mega, o que mantém o hype da luta
Piada? Quem lembra sons polifônicos é justamente a versão do Mega Drive. O áudio é muito pobre, ruim, estridente. Até o Sega Lord X reclamou. É um dos piores áudios que existem essa versão do Mega, un monte de barulho aleatório. Meu Deus, o que é aquela música do Sagat? Uma atrocidade. A versão do Snes, no quesito áudio, está anos luz a frente.
Maybe that is because you are the same TROLLBOT program that already made several other comments that all basically say, "I know the SNES version has this or that, but I still like the Mega drive version better for reasons I never actually say".
I have been looking for a place to put my suggestion. Asuka 120% saturn vs ps1. They are almost totally different games with different affects and sprite work.
I always preferred Street Fighter on Genesis versus snes. Especially wants you realize certain things aren't like the arcade on the snes. Genesis version has less colors, but more responsive controls. That six button Genesis controller was also a gift from god.
actually its the other way around, when you turn on HDR on the monitor it displays more colors , so the colors are more subtle . if you look at the genesis you can tell its fewer colors ,look at the background where you see gradients, since the Geneiss has less of a color pallet it uses fewer colors and shading so certain colors pop since its less in between colors .. while on the NES colors are more gradually and subtle especially in gradients because it uses more colors. hope this helps
@@noahgraeme sega had like 3 different consoles that gen. if you just go with the original ones snes would win all the time. the original sega controller only had like 3 buttons. gtfo😂😂
@@final_boss1715 you are comparing a console developed in the 1988, published in the 1989 with a console with a console published in the 1990 by a company that had close relationship with capcom since the famicom. the only downfall i see is that capcom audio driver used by capcom on the megadrive is awfull. thanks to pyron to have fixed these titles years later.
I think by the time this version of SF2 came out, most people had moved on to other fighting games. I say this because while he OG version of SF2 for the SNES sold over six million copies, SSF2 sold less than half of that. There was a lot more competition to around by then.
it was also the 3rd version of the same game released in a little more than 2 years. Yes, there's more characters and content, but those who had already acquired the previous versions had no reason to buy this for a 3rd time. Killer Instinct was released the next year and sold better
gostei mais das cores e da definição vista nos cenários do MD. nos personagens tb. porém gosto mais de olhar os personagens no SN. sons e música é SN. mas, achei interessante as músicas no MD tocarem sem interrupção entre os rounds. no SN elas recomeçam a cada novo round.
Não existe isso de mais definição. É um grande mito. Ainda mais jogando num tv de tubo com cabo AV. E esse jogo tá funcionando na mesma resolução em ambos.
@@JonBR-622 kk não distorce a realidade. Mega sempre teve mais definição, tela do mega é um pouco maior nesse jogo mesmo tendo a mesma resolução, olha a nitidez nas curvas dos personagens, nos estágios os pisos de madeira, azulejo de chão, azulejo de fundo, tijolos et cetera... mega drive é bem mais nítido, e o Super Nes é meio, um pouco, embaçado, fato. Mundo inteiro de especialistas na área sempre souberam que mega drive sempre teve mais definição e velocidade que o Super Nes, fato, e contra fatos não há argumentos.
Back then my friends and I from school who played the street fighter 2 arcade cabinet after school and had mini tournaments, we all agreed that the Genesis version was as close to the arcade in terms of how quick you can perform all the special moves. We also agreed the SNES version was prettier but that's about it.
@@madspunky the sound chip isn't the problem because other Sega Genesis games are plenty loud. This one definitely was always very quiet on any TV that I've ever used. It's below average sound for sure, but my claim is that the overall experience with the gameplay is so much better than any other option, that you can just deal with it. Obviously if they were able to get the sound to a higher level and fix the voice samples like some of the patches have done since then, it would be an A+++ game. But the other games that are comparable to this one have bigger problems, so it still makes it the best. If I'm being super nitpicky I'd even still rather play this one than the arcade version of the game, if only because in versus mode you can pick different characters each time.
A abertura com menos frames, tela com campo de visão menor, sem a voz do narrador, as musicas não dão continuidade entre os rouds, tem varias imagens, frames e telas cortadas com quase todos os personagens nos finais. E como de costume, o sanguinho é censurado, não tem sangue na face dos lutadores após a batalha e a cara de alguns fica menos desconfigurada. Mas como o video é sombre o gameplay, ele é inferior tbm ao mega. Essa é a versão do snes... como sempre inferior ao megão.
Engraçado é que o MK2 do Mega que retiraram praticamente toda a narração é um lixo, ja o Super Street do Snes que veio tbm sem narração nenhuma, so sobrou os países, é bom... kkk
@@LeoStrife E sem contar tbm o UMK3 do snes que retiraram nada mais nada menos que 4 cenarios do jogo e sem contar que um dos cenarios contem mortal do cenario que é do metro... ou seja o jogo deixa ainda de ter um mortal diferente. Mas ai pra esse povo só o mortal 2 que conta
Both versions were amaizing, but I give a slight edge in the graphics department to the SNES because of the smother color transitions and slightly bigger character sprites. In terms of gamplay, I always felt that both were equally responsive but playing this with the Genesis 6 button pad is pure perfection. Sound is better on the SNES. You can't go wrong with either version, but at the end of the day I always preferred the Genesis version because of that 6 button controller layout. Having the all six buttons on the face of the pad was perfect for SF and the Dpad was also better than the SNES controller.
@damin9913 more sprites, more animation. The Gen can actually handle bigger sprites, but Capcom just reused the smaller SNES sprites, which is why they appear small against the uncropped backgrounds.
Not a big diff, but I suspect the loading time on the SNES and the less voice are a result of the smaller ROM capacity (iirc., the SNES version is 32 Mbit, while the Genesis is 40).
I preferred the Megadrive version. There was a lot of hidden details the SNES missed out on. I was a little disappointed in the SNES version considering how good the originals were.
megadrive and snes are missing the 3rd elephant on dhaslim stage honda stage water dont over flow in the spa on snes , megadrive the girls inthe background on balrog stage wearing the same bikini where the snes is more accurate to the arcade version also megadrive the moon dont move on ryu stage like it does on snes .
@@benjaminphilp720 True, but Megadrive had nice little features like the announcer talking a lot more. The music playing through two rounds. And for some reason I can't get enough of Zangief's theme on Megadrive lol.
@@StuartRyde-uu1txthe music playing continuously through two rounds on the Genny version is absolutely not a plus, especially since the music sounds like absolute ass.
As diferenças são que no super os sons das vozes e músicas são melhores e os gráficos são mais coloridos e bonitos com alguns cenários tendo mais animações, como é o caso da aurora boreal no cenário da Cammy, no mega não tem censura, é um pouco mais rápido, a tela é um pouco mais alta e tem algumas animações a mais na abertura e em alguns personagens, pelo conjunto da obra eu acho a versão do mega mais agradável para se jogar, mas a versão de super foi a que eu joguei na época, até hoje não compreendo o porque de terem tirado a narração de início de round no super, foi a coisa que mais me incomodou nessa versão.
Agora imagina se soca o Hack do Pyron pra Mega nessa comparação... o cara refez todos os cenários, utilizou ate a última paleta possível, socaram ate 6 elefantes no cenário do Dalsin... arrumaram as vozes... ali a versão ficou polida e refinada demais...
Mega drive (genesis) version which i still own is sharper, ,more vibrant and colourful. The snes has the voice clarity samples however But really there wasn't much in it back then or now!! A great conversion of possibly the most iconic and influential fighting games ever Its certainly my favourite of ALL TIME
Nossa! como são diferentes as versões!! o MD tem mais frames de animação até na abertura e o jogo parece mais liso, já o SNES tem vozes melhores. Outra vantagem do MD era seu controle de 6 botões que era mais apropriado para o layout do Street.
Quem já tinha Mega Drive antes do lançamento de Street Fighter, Era obrigado a comprar separadamente o controle de 6 botões, isso vocês não mencionam. E se for para comprar separadamente, o SNES também tinha controles com layout arcade.
@@JonBR-622 Verdade, não falei sobre, pois considerava de conhecimento de todos. Mas o controle de 6 botões do Mega era mais do que um controle alternativo com layout diferente, ele adicionava uma nova jogalidade, que foi usada por vários títulos. Um comparação melhor seria a do Dual Shock para PS1.
Ryu always looked meaner in the intro on the Genesis. Music wise I go with the SNES but the overall control and gameplay I go with the Genesis version hands down.
Em ambos vídeos games dava pra fazer melhor, mas os softwares de criação de jogos da época eram muito limitados, não aproveitavam o máximo do vídeo game e a memória do cartucho era considerado muito cara na época.
Na epoca muitos falavam que a versão de snes era melhor pq a do mega tinha as vozes muito roucas, mas atualmente podemos ver q as musicas do snes são extramamente estridentes isso incomoda muito mais. Pra mim a versão mega drive com as vozes de Malboro é melhor rsrs
@@burnermanx As músicas no Mega ficaram um pouco mais baixas mesmo. Poderia ter uma opção de aumentar o som ou não. As músicas do Mega são melhores, pois você percebe os toques certinhos
A versão Mega teve 8mb de Rom a mais, acabou tendo a abertura sem corte de animações, tem muiito maia vozes como a narração dos nomes dos lutadores mantidas do Arcade, vários finais tiveram alguns cortes graficos no Snes, no Mega Manteve, além de um modo extra e maior velocidade no Mega. O Snes ganha na qualidade das vozes, mas perde nas músicas, que ficaram melhor no Mega pela proximidade do Yamaha com a CPS2, as músicas no Snes foram ate bem adaptadas, mas não são fiéis ao Arcade como no Mega. E sim, a jogabilidade no Mega é ligeiramente melhor, por último vc tem sensura com de praxe no SNES...
o problema é usar um único dedo pra disparar 6 botões, diferente no arcade que se usa 5 dedos. e por isso a nintendo evoluiu o conceito e colou botões onde ficam outros dedos, e isso é usado em todos consoles até hoje incluindo joystick de PC passando por Playstation 1 e os futuros consoles da Sega como o ótimo Dreamcast (melhor arkade caseiro pra jogo de luta).
@@canaldojoe4214 meu amigo nao é por que se trata de controle que voce vai agarra e fica com so 1 dedo para ação tem gente que joga no controle de mega drive com a mão direita livre igual arcade e pra mim não é nenhum incomodo se você nunca teve essa experiencia lamento mas e assim que se joga jogo de luta no controle do mega drive, o controle original era grande você não esbarrava em outros comandos... e se tratando de dreamcast é bem conhecido pelo seus ports de jogos de luta, e os familiarizado com os consoles da sega sempre vi queixa de faltar os 6 botoes de ação na frente do controle, tanto que esse layout de 6 botoes foi copiados por empresas que fazem controles licenciado da um google ai controller fighter ou fight pad, a hori fez ate pro snes na epoca um controle com 6 botoes dedicado a jogos de luta, e ate hoje lança controles assim e sempre vem com selo fighter, por que sera?😑😑
I've already tried both versions myself, and I've always found MD to be superior, content wise, the additional 8 mb pay. It lacks a couple of effects that are inexplicably absent, like cammy stage wavy sky or ryu stage scrolling moon, but other than that, megadrive is better, despite Capcom's flagrant preference for Nintendo 😅
How is it better? You provide absolutely zero reasons why it is better. It sure as hell doesn't look or sound as nice and I've played both versions and have concluded they play the same.
A wavy sky on Mega Drive would imply wavy mountains, because the sky and the mountains are on the same background layer. And in Ryu's stage, I prefer still clouds than a scrolling moon.
@Katz2009 in megadrive you can use line interrupts to change the position of the clouds and have a wave effect while the mountains remain intact, all in a single plane in Cammy's bg, as for the scrolling moon, it can be done, perhaps with sprites, anyway, it was a bit of nit picking 😅 As for the reasoning behind my choice, I've already given plenty: 8 million bits more content. If I haven't added anything else is because the rest is essentially the same. But the additional graphics and sounds make a more complete experience in megadrive, from my point of view.
@@santitabnavascues8673 You're assuming 100% of that extra storage was used which is an incredibly ignorant view to have. You also pretend that you're comparing apples to apples when you are comparing apples to oranges. A miniscule number of extra frames might make a difference if you ignored the fact that the 99% of the frames shared between the two games look inferior on the Genesis. Less colors and worse color choices available on the hardware is too much of a downside that an isolated extra frame on Cammy's standing animation can't really compensate for.
Many people can still debate which version is better, but in my opinion, Genesis version is better because it is not censored and has more data like sounds and graphics (look at the intro and the endings), unlike SNES version.
how the soundchip of the snes was build, was one of the best though, it was pretty much sample based, most of the games had 16bit sounds but was downgraded to 12bit to save space. also many said it was a pain in the ass to create music, Tim Follin a mastermind of its own, stated it was like hell and he did the soundtrack for the game Plok, even Miyamoto was shocked how good it sounded so the game never really got promotion and it failed at that time. check Plok and you can see Rayman lol
The contortions you put your mind through to justify your position is hilarious. You will emphasize a few changed pixels or an extra frame of animation on an opening yet ignore all of the missing colors and color choices that look really off due to the technical limitations of the Genesis. Stop being ridiculous. Both versions play fine but the SNES version is clearly the winner in both graphics and audio.
SNES is missing quite a lot of animation across the board, Cammy looks broken while standing on SNES, Ryu intro is very stiff on SNES, plus so many sound effects are missing, not to mention the actual music is closer on MD. The SNES has a squeakyness to the overall sound quality. On MD you have a great 6 Button controller to use. Also, true street fighter vets know the SNES dose not have ALL the possible combos like the arcade.
@@davidaitken8503 Well, yes, SNES beats Genesis by having more colors, but due to how SNES cartridge is smaller than those of Genesis (32 megabits on SNES vs 40 megabits on Genesis), some features were cut from SNES version. Announcer does not say "Round" and "Fight" (and, in some SNES versions, character names), and aside from intro animation being altered, some endings were altered as well, some with graphics reused from same or other endings (Balrog/Boxer's ending from SNES version, for example, uses podium from Ryu's ending), some use the "black bars and a fighter on Bison/Dictator's stage" (like Chun-Li's first part of her ending).
I remember playing both version back in the day I find the genesis version better because of the controller layout, it is much easier to pull off combos and special moves making the game more fast-paced than the SNES.
I just can't get past the naff sound on the Megadrive version, even if it is a more complete version of the game. The lower colours pallette doesn't bother me too much.
Eu erroneamente na época achava que os personagens no mega eram um pouco maiores e até que tinha mais quadros de animações por causa da memória maior. mas sobre quadros de animação, realmente tem, bem poucos mesmo a mais. quase imperceptível em certos personagens. E algumas músicas, confesso que gosto mias das versões de SNES do que as do arcade, como por exemplo, a do estágio do Fei-long
Incrível como essa vesao ORIGINAL de street para Mega Drive feito pela CAPCOM era podre e imunda, feita totalmente nas cochas e sem nenhuma qualidade proficional. Mas, felismente, Herois do cenário retro como LORD HIRYU, MASTER LINKUEY, e PYRON, nos presentearao com uma versao perfeita, tanto em graficos e cores, como em qualidade sonora, com vozes nitidas. Hoje sabemos que o mega driver e 100% capaz de fazer vozes nitidas. No MK1 Arcade Edition do MASTER LINKUEI, podemos notas as nitidas vozes do narrador anunciando as vitorias nas lutas, Simplesmente fenomenal, perfeito. Graças a esses talentosos programadores, Para o nivel de limitações da época que o Mega tinha, hoje, temos verções perfeitas desses jogos para o mega, e nao temos mais que suportar as terriveis, e, ultrpassadas gualidades graficas e sonoras destes jogos do passado. O Mega podia fazer MUITO MELHO do que fazia na época. Hoje isso é fato.
1. SNES seems more challenging. The AI blocks and counters every Psycho Crusher attack. The Mega Drive version looks more of a push over. 2. I prefer the Genesis 6 button controller. The D-Pad is better suited for directional inputs. Not to mention I like button layout. There is something about using the left trigger for attacks that seem off putting. 3. Not use to seeing M. Bison as Vega.
sega had like 3 different consoles that generation. if you just go with the original ones snes would win all the time. the original sega controller only had like 3 buttons. gtfo😂😂snes had the better games plenty of them. the snes never upgraded there was no snes 2 its still was better.
@@final_boss1715he meant the 6 button controller on genesis.and i agree with him.Playing this with a damned snes controller does feel pretty crappy in comparison
@@Neo_Shadow_X snes didnt need upgrade because the snes was already great. graphics were terrible on the orignal sega. snes had all the great games sega was trash. 6 button controllers didnt come out till later on. you sega boys were stuck on 3 buttons .😂😂
@JonBR-622 that's not how loading works. The SNES version is cropped, missing animations, and due to the slower processor, has more input lag and slow down.
In the 90s i play both because i have the two consololes. Snes was far superior in visuals and sound, but genesis was smother. Now in 2024 i think the two were good but SNES wins in some areas and genesis in others. its A TIE. If you can only chosee one goes for the snes version.
Remember the higher the stars, the less the framerates. Playing more than three stars lower the framerate so to give the players that sense of speed during a fight.
I had both versions growing up. Both were excellent ports, but for me, the SNES one is the better of the two by the narrowest of margins thanks to its cleaner sound, better enemy AI and more detailed backgrounds. I can’t help but wonder how a PC-Engine version of Super SFII would have turned out, had Capcom decided to make one.
I want to like the Sega Genesis but the grindy audio for the games for me was a deal breaker. The SNES had a better audio and D-Pad. If you really wanted a 6 button layout, you could get a good 3rd party controller for the SNES. Also a 6 button pad didn't come standard till a later revision of the Genesis.
Yes, anyone who already had a Mega Drive before Street Fighter would have to buy a 6-button controller if they didn't want to play on a 3-button controller. The SNES also sold 6-button controls inspired by an arcade layout.
I am the weirdo that would prefer to play with a 3-button Genesis pad rather than the standard SNES pad cuz I just can’t get that left shoulder button to work with any special move.
The sound is much better on the SNES. That Sony chip made a huge difference. The Genesis’ audio was muddy in comparison, and even if the Genesis loaded faster, I can’t stomach the way it sounds like someone pouring water into my eardrums. I have a lot more patience for the SNES’s loading times, because the audio feels closer to the cabinet version.
Both excellent ports. SNES obviously edges out the Genesis in graphics. I just can't with the Genesis sound in this port though. It's terrible. Almost ruins the game for me.
@@daveshen0880 - yeah, because it has a few more frames of animation in that particular scene. But overall, the graphics look noticeably better on the SNES due to better color depth. The colors look better in the Ryu scene too.
Graphically, the Mega Drive version holds up very well! Even if it's less pretty than on SNes. On the other hand, the music sounds much better on SNes. On Mega Drive, controller in hand, the game seems a little more nervous. It's annoying, because neither of them is perfect lol But I'll come back to the Snes version more easily today, if only for the digitalized voices, they crackle too much on Mega Drive. It really became unpleasant.
Arcade machine for Super Street Fighter 2 mount Yamaha sound chip on it,Mega Drive mount Yamaha sound chip.Super Nintendon't,mount Sony card.In fact sound on this game is more similar on Mega drive.
Ambas versões são boas porém do MEGADRIVE jogabilidade é a melhor que do snes , vozes adicionais na narrativa dos lutadores , já o resto SNES ganha e tbm pelo fator nostalgia e a mais marcante ❤️
Isso de jogabilidade melhor é mito. Ambos são ótimos em jogabilidade, nunca tive dificuldades de fazer combos ou golpes especiais no Snes e nem no Mega. Puro mito, sem mais.
They did a good job with the limited 64 colors on the genesis. Id thought the snes should have done better with its 256 but maybe it was a quick release and didnt bother making it better, they used dithering on snes where i feel the snes could of done a smooth gradient etc
@@gamesandplanes3984 I guess that those consoles have a global palette like VGA on PC. So there is a hard limit. Already on Amiga you could have 64 colors on the background and then 15 colors for each of the four sprites. So 128 colors on screen. And then comes copper. Now with 32 sprites on the SNES and this DMA thingy for the background similar to copper.
both were okay in my book for their own reasons. genesis better controls. uncensored details via the lose screens , blood and endings. washed out colors , but a slightly better resolution. garbled but ACCURATE voices along with a complete announcer. sega loses on the music department sce did a WAY better job with the music. snes has bright colors and more detail on the stages. the sound is clear, BUT like the last two games, the voices are muffled and short and nothing like the ones from the arcade. plus some of the songs are hit and miss with that snes capcom twanging nonsense (ex dee jay stage, yuck). the gameplay is solid , but genesis edges it out for having more arcade accurate combos. plus the six button pad for genesis curb stomps the snes pad in regards to accuracy of the button layout and overall comfort. that is my feelings on both games and i like em both the purpose it has. to bring sf home to us
A Sega (Capcom) deveria ter aproveitado por ter uma tela um pouquinho maior do que a do Snes e ter expandido a tela toda na versão Mega. Os personagens não precisavam ficar idênticos no tamanho da versão arcade, mas um pouquinho maior já deixaria o port bem superior ao do seu concorrente
@@leonardoperes5574 Ou seja, escolha errada da Capcom. Se o Mega tem capacidade de fazer um jogo com resolução maior a Capcom escolhe uma menor justamente para não bater de frente com a versão do fliper
@@fabiojuniooliveira6862 Na verdade era pra agradar a nintendo mesmo e sabotar o mega, colocando mais memoria no mega pra ficar o mesmo jogo mas com vozes zuadas e cores manchadas e dizer que o snes fazia melhor com menos
@@leonardoperes5574 Eu faço comparação com a SNK que fazia Ports meia boca para os 16 bits e lançavam o mais fiel possível para o Neo Geo Cd. Ou seja, para valorizar os jogos de fliper e os de seu console próprio
@@fabiojuniooliveira6862 sim, entendo, a sega fazia isso com o Mega tambem pra valorizar seus arcades. Mas no caso da capcom ela sempre saconeou com o Mega nos poucos ports que fez e os demais deixava exclusivos pro snes
The 6 face button controller is why I picked Sega over SNES. I've always been a fighting game head. Even had some of the Cali legends, like Valle, try to get me to go to tourneys. The Genesis was far superior for fighters. Sega stuck by that through to the DC.