@Fernando Yanmar more than likely, this game is set during the month and year it began development. Also, the USSR didn't fall until December of 1991 ...then again, he does say EX President... I chalk it up to a mispronounciation :p
I don't understand why they were able to draw Guile's wife and kid so well, but Ken's wife looks like a 5 year old drew it. They corrected this in Champion Edition.
Some of the scenes looks way better drawn and animated in the SNES than on the original arcade version. If someone could mix some of the elements of the arcade with the SNES port, it would be gold!
Some of the endings were also redone for Super and Super Turbo. With Dhalsim’s in particular it’s because Dhatta’s original design was a borderline racist stereotype so making him more generic worked better.
Man, winning with him I'm my childhood was HARD. My mother would only allow me to play SNES on holidays, so when they came I would practice with him for hours, just to see this fucking ending myself.
I always loved the SNES scene for Ryus ending where he's dragon punching the waterfall, it was just so cool. Also Chun li's ending was great on the snes.
I laugh each and every time Blanka snes cut scenes come on.. It cracks me up When he kicks his leg up showing the bracelet to his mother.. That part seems funny and out of place to me.. Lol!
I always thought the SNES port was an almost perfect arcade looking port. The soundtrack on the SNES was also quite impressive. As a kid I remember I would sometimes go into the options menu and just listen to the tracks lol a lot of them were just really cool sounding.
I don't understand why they were able to draw Guile's wife and kid so well, but Ken's wife looks like a 5 year old drew it. They corrected this in Champion Edition.
Everytime on the SNES I'd be watching a nice Street Fighter 2 ending with peaceful music and then BAM! that thanks for playing music and text would hit out of nowhere freaking me out every time. I still dread it to this day
These endings were so amazing at the time. Wow. Anyway, thanks for posting this. I only got a couple of endings in the arcade and I always wondered about the differences.
OMG, after watching Blanka's ending I finally get that Killer Instinct (SNES) was sending up Street Fighter 2 with Eyedol's ending! For anyone who doesn't know what I'm referring to; Killer Instinct's Eyedol ending had a women run up to Eyedol and say "Are you my long lost son Billy?" to which he replies, "No, my name is Eyedol!" and clubs her in to the ground! XD
"Destroying Bison won't bring Charlie back" He's done all kinds of sick shit and I can save us all a lot of sequels by killing him now. "And you'll be out of a job." DAMMIT!
I say that SNES is better because it has creative ending cutscences with in-game animations. Some of the arcade ending graphics look bad. Mostly Eliza, thank goodness its improved in Champion Edition and onwards.
that makes sense, when they did the arcade endings they didn't know if the game was going to succeed, so they probably didnt put much effort, but when they did the snes endings the game was already a success they had to put more effort.
A lot of the endings in the arcade versions of World Warrior were reused in the Super NES version of Street Fighter II Turbo (different from SNES version of World Warrior). So in theory the Super NES had all the endings as the arcade version of SFII Turbo Hyper fighting reused the same ones from World Warrior.
Hay finales que me gustan mas en la version de la Super Nintendo, como por ejemplo el de Ryu, que me parece mas detallado al ver a Ryu haciendo shoryukens en la cascada y Sagat en una posicion mas decente xD (en la version arcade parece que esta escocido o cagando), aparte del detalle de la chica llevando el trofeo a ese Ryu desaparecido
Apesar do Arcade ser mais avançado tecnologicamente, a versão para SNES possui alguns detalhes bacanas, mesmo com suas limitações, como Ryu fazendo Shoryukens na cachoeira, por exemplo.
If you beat it on hard mode, it goes into the end credits with a more upbeat tune. My guess is that the game over theme plays on the easier modes as a way of telling you that you have to beat the next difficulty.
@DoubleIntruder Oh go fuck yourself. Some of you white folk want to crack the whip (or damn well would have) and suddenly are covered in scars. Does your narcissism know no bounds? Even a base amount of empathy would make such a statement impossible, so you clearly have none.
"Destroying Bison won't bring Charlie back." ...No, but it'll prevent millions of other lives being lost... *DID YOU STOP N THINK ABOUT THAT ONE?? HUH, HUH?!? SONIK-KABUUUUUMMM!!* ::Guile stands over the lifeless bodies of his family, and Bison is nowhere to be found. Cue Guile's theme::
Blanka's mom: Jimmy! Oh my god it's you, Jimmy! Blanka: Excuse me what ok you just tracked me down in thailand and knew that a green mutated creature is your son?
Tbh that thought process in guile's ending is just stupid. Yeah, sure, it won't bring Charlie back, but killing bison would've still been the best course of action, the man is practically super Hitler, and definitely didn't reform after sf2.
The thing is, the timeline for these games would be a lot shorter if Guile just straight up killed Bison there. The entirety of SF5 would have never happened.
That yellow and Black clofhes on Chun Li ending is actually the first design of her. But it was redraw Just weeks before launching tô the Blue costume. That's crazy that they kept it in the ending
@@MrZangetsu468 Yeah, for a measly 5 seconds, then they appear on screen. Sounds like the world finally balances out for you once they appear, but until they do you're prepared to remove the cartridge, eat it, run outside naked, shit it out on the lawn, burning the fecies while cursing the existence of man and screaming *WHY WAS I BORN!!!!!????*