In regards to the filler, I want to fill the end of a run with a perpendicular wall on that end. If there is 19-21" left on the wall, I would select/place an 18" wide cabinet with a filler width to fill the balance. The way it's set up, the carcass width and filler is still 18.
Yeah it would probably make sense for me to create a separate filler product that can be added next to a cabinet. I will be improving this functionality soon.
Also needs a corner base and upper cabinet if not already in the library. When I use to do kitchens/cabinets I'd stay away from blind units unless I had no other choice.
For everyone's information and for consideration: The cabinet industry as a whole has categories. The main categories are framed and frameless. Sub-categories of both are stock, semi-custom and custom. When ordering the cabinet list is obviously very important. Stock line manufacturers sell a filler as a separate item from the cabinet, they need to be on the list. It's great the filler is automatically added to the perpendicular cabinet, but should not be included in the "width" of the cabinet. Blind corner cabinets are typically pulled from the corner. Multiple reasons, one out of square walls. This pulling needs to be shown graphicly to the installer on plan and elevation. So, the steps right now, unless I'm missing something are, pulling base cabinet, extending countertop to cover the void of cabinet, snapping the next cabinet and changing the placement back to the wall. So, simplify this please, thanks. :). This addon is great, don't get me wrong. I've gone from using 3-4 different pencil lead weights to Blender/Pyclone/Home Builder, with 5 other softwares in between. Imagine, drawing perspectives by hand. And, the client asks, "Can I see it from here, now?"
Yeah this is great information. I definitely plan to improve this functionality especially when i create reports for ordering cabinets. Consider joining the discord channel so we can discuss this further. creativedesigner3d.com/2021/09/08/discord-channel/
Awesome video, alot to learn from your channel and cool tips, thank you for your time. 😁Awesome video, alot to learn from your channel and cool tips, thank you for your time. 😁
What are the long term plans for this addon when blender finally gets it's asset manager. I have 5 or 6 addons that all add some sort of asset manager to blender in totally different ways so it would be nice if there could be a consolidation around the new blender features. But each addon is also doing unique things with the manner assets are added so I'm not sure if that would hurt the viability of the main assets editor for projects like this.
I plan to merge the functionality to work with Blenders asset browser, but it is still in development. When they have the design finalized I'll have a better idea of how I will go about it.
Need some help. For some reason, the range hood doesn't appear when I tick the option and pressed OK. I am currently using the sample range in Home Builder
Thanks for all your vidéos and for the home builder i really happy with this add-on but just a question where i can fine the imesh library should i download it for free or i have to pay for it thank you again and keep going on...
The iMeshh library is available in the extended asset library. creativedesigner3d.com/extended-asset-library/ I believe they have some free assets on their website you can check out.
That's amazing and very useful.. But I have many questions and problems about this.. Can I ask you all of thim? and where? Please I need the answer in these days.
Can you add click animations. So if I click on that wall corner cabinets door. It should open 90deg. So i can easily judge whether the door handle will hit the other door or not. Yes it can be done manually by rotating it. Not fun doing it in front of client. Similar click functionality to open drawers and close them.
In the right click prompts there is an option to open doors. It would be possible to automate it, but it's really easy to do from the prompts interface.
I spent a lot of time looking into it, but the error is happening in Blenders Source Code. Undo is only an issue after dropping an asset. I have a feeling when Blender supports drag and drop in 3.0 I will be able to get the issue fixed. For now I have implemented easy ways to delete the assets, but I will get this resolved.
Yeah you can change color using a color wheel. I use the same material setup as Blender. Anything you can create as a material in Blender can be used in Home Builder.
@@andrewpeel1996 hi my friend i finally managed to upload a video on my channel about that i also uploaded the blend file , i'll try to upload more if you can these are useful for developing this awesome addon of yours , i also found a technique to create patterned doors
Sorry to hear that. All you do is drag and drop the wall into the scene then pick the points to draw the walls. If you ask on the discord server i can help you in real time. creativedesigner3d.com/2021/09/08/discord-channel/
Warning for everyone, I completed the tutorial, and blender always auto saves every 5 minutes for me and has worked flawlessly for years. It didn't work on this and right when I was finalizing decorations it went out. Hour of life wasted, but life does go on (crying)
You can install it as a standard Blender add-on if you are using mac. Follow the instructions here creativedesigner3d.com/2021/09/30/installing-pyclone-and-home-builder/